DolphinQt: remove non-render-to-main and add fullscreen.
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7ebca647b3
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d857306190
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@ -21,6 +21,8 @@
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#include "DolphinQt/Utils/Resources.h"
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#include "DolphinQt/Utils/Utils.h"
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#include "VideoCommon/VideoConfig.h"
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// The "g_main_window" object as defined in MainWindow.h
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DMainWindow* g_main_window = nullptr;
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@ -92,39 +94,34 @@ void DMainWindow::StartGame(const QString filename)
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m_render_widget->setWindowTitle(tr("Dolphin")); // TODO
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m_render_widget->setWindowIcon(windowIcon());
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// TODO: When rendering to main, this won't resize the parent window..
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen)
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{
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connect(m_render_widget.get(), SIGNAL(Closed()), this, SLOT(OnStop()));
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m_render_widget->move(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
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m_render_widget->resize(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth, // TODO: Make sure these are client sizes!
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
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m_render_widget->show();
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m_render_widget->setWindowFlags(m_render_widget->windowFlags() | Qt::BypassWindowManagerHint);
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g_Config.bFullscreen = !g_Config.bBorderlessFullscreen;
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m_render_widget->showFullScreen();
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}
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else
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{
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m_ui->centralWidget->addWidget(m_render_widget.get());
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m_ui->centralWidget->setCurrentWidget(m_render_widget.get());
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// TODO: When rendering to main, this won't resize the parent window...
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m_render_widget->resize(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
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}
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if (!BootManager::BootCore(filename.toStdString()))
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{
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QMessageBox::critical(this, tr("Fatal error"), tr("Failed to init Core"), QMessageBox::Ok);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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m_ui->centralWidget->removeWidget(m_render_widget.get());
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else
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen)
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m_render_widget->close();
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else
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m_ui->centralWidget->removeWidget(m_render_widget.get());
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m_render_widget.reset();
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}
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else
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{
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// TODO: Disable screensaver!
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// TODO: Fullscreen
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//DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
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m_render_widget->focusWidget();
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emit CoreStateChanged(Core::CORE_RUN);
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}
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}
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@ -181,48 +178,53 @@ void DMainWindow::OnPlay()
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}
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}
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void DMainWindow::OnStop()
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bool DMainWindow::OnStop()
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{
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if (Core::GetState() != Core::CORE_UNINITIALIZED && !m_isStopping)
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if (Core::GetState() == Core::CORE_UNINITIALIZED || m_isStopping)
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return true; // We're already stopped/stopping
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// Ask for confirmation in case the user accidentally clicked Stop / Escape
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
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{
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m_isStopping = true;
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// Ask for confirmation in case the user accidentally clicked Stop / Escape
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
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// Pause emulation
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Core::SetState(Core::CORE_PAUSE);
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emit CoreStateChanged(Core::CORE_PAUSE);
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QMessageBox::StandardButton ret = QMessageBox::question(m_render_widget.get(), tr("Please confirm..."),
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tr("Do you want to stop the current emulation?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (ret == QMessageBox::No)
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{
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int ret = QMessageBox::question(m_render_widget.get(), tr("Please confirm..."),
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tr("Do you want to stop the current emulation?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (ret == QMessageBox::No)
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return;
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DoStartPause();
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return false;
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}
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// TODO: Movie stuff
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// TODO: Show the author/description dialog here
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// TODO: Show busy cursor
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BootManager::Stop();
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// TODO: Hide busy cursor again
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// TODO: Allow screensaver again
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// TODO: Restore original window title
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// TODO: Return from fullscreen if necessary (DoFullscreen in the wx code)
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// TODO:
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// If batch mode was specified on the command-line, exit now.
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//if (m_bBatchMode)
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// Close(true);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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m_ui->centralWidget->removeWidget(m_render_widget.get());
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else
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m_render_widget->close();
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m_render_widget.reset();
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emit CoreStateChanged(Core::CORE_UNINITIALIZED);
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}
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m_isStopping = true;
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// TODO: Movie stuff
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// TODO: Show the author/description dialog here
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BootManager::Stop();
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// TODO: Allow screensaver again
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// TODO: Restore original window title
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// TODO:
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// If batch mode was specified on the command-line, exit now.
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//if (m_bBatchMode)
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// Close(true);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen)
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m_render_widget->close();
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else
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m_ui->centralWidget->removeWidget(m_render_widget.get());
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m_render_widget.reset();
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emit CoreStateChanged(Core::CORE_UNINITIALIZED);
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m_isStopping = false;
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return true;
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}
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void DMainWindow::OnGameListStyleChanged()
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@ -33,6 +33,10 @@ public:
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signals:
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void CoreStateChanged(Core::EState state);
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public slots:
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// Main toolbar (also used by DRenderWidget)
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bool OnStop();
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private slots:
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// Emulation
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void StartGame(const QString filename);
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@ -41,7 +45,6 @@ private slots:
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// Main toolbar
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void OnOpen();
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void OnPlay();
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void OnStop();
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// View menu
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void OnGameListStyleChanged();
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@ -2,8 +2,10 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <QCloseEvent>
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#include <QMessageBox>
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#include "DolphinQt/MainWindow.h"
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#include "DolphinQt/VideoInterface/RenderWidget.h"
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DRenderWidget::DRenderWidget(QWidget* parent_widget)
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@ -16,9 +18,10 @@ DRenderWidget::DRenderWidget(QWidget* parent_widget)
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void DRenderWidget::closeEvent(QCloseEvent* e)
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{
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// TODO: update render window positions in config
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// TODO: Do this differently...
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emit Closed();
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if (!g_main_window->OnStop())
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{
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e->ignore();
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return;
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}
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QWidget::closeEvent(e);
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}
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