Merge pull request #2480 from phire/GamesDoWeirdShit

Fix invalid pointer errors in Burnout 2.
This commit is contained in:
Markus Wick 2015-05-31 23:26:55 +02:00
commit aa2576a2c7
14 changed files with 74 additions and 32 deletions

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@ -23,11 +23,13 @@ void SWLoadCPReg(u32 sub_cmd, u32 value)
case 0x50:
g_main_cp_state.vtx_desc.Hex &= ~0x1FFFF; // keep the Upper bits
g_main_cp_state.vtx_desc.Hex |= value;
g_main_cp_state.bases_dirty = true;
break;
case 0x60:
g_main_cp_state.vtx_desc.Hex &= 0x1FFFF; // keep the lower 17Bits
g_main_cp_state.vtx_desc.Hex |= (u64)value << 17;
g_main_cp_state.bases_dirty = true;
break;
case 0x70:
@ -48,7 +50,7 @@ void SWLoadCPReg(u32 sub_cmd, u32 value)
// Pointers to vertex arrays in GC RAM
case 0xA0:
g_main_cp_state.array_bases[sub_cmd & 0xF] = value;
cached_arraybases[sub_cmd & 0xF] = Memory::GetPointer(value);
g_main_cp_state.bases_dirty = true;
break;
case 0xB0:

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@ -16,8 +16,10 @@
#include "VideoBackends/Software/XFMemLoader.h"
#include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexLoaderUtils.h"
SWVertexLoader::SWVertexLoader() :
m_VertexSize(0)
{
@ -176,6 +178,8 @@ void SWVertexLoader::LoadVertex()
// reserve memory for the destination of the vertex loader
m_LoadedVertices.resize(vdec.stride + 4);
VertexLoaderManager::UpdateVertexArrayPointers();
// convert the vertex from the gc format to the videocommon (hardware optimized) format
u8* old = g_video_buffer_read_ptr;
int converted_vertices = m_CurrentLoader->RunVertices(

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@ -7,8 +7,6 @@
#include "VideoCommon/CPMemory.h"
// CP state
u8 *cached_arraybases[16];
CPState g_main_cp_state;
CPState g_preprocess_cp_state;
@ -24,7 +22,10 @@ void DoCPState(PointerWrap& p)
p.DoArray(g_main_cp_state.vtx_attr, 8);
p.DoMarker("CP Memory");
if (p.mode == PointerWrap::MODE_READ)
{
CopyPreprocessCPStateFromMain();
g_main_cp_state.bases_dirty = true;
}
}
void CopyPreprocessCPStateFromMain()

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@ -88,6 +88,12 @@ union TVtxDesc
{
u32 Hex0, Hex1;
};
// Easily index into the Position..Tex7Coord fields.
u32 GetVertexArrayStatus(int idx)
{
return (Hex >> (9 + idx * 2)) & 0x3;
}
};
union UVAT_group0
@ -249,6 +255,7 @@ struct CPState final
// Attributes that actually belong to VertexLoaderManager:
BitSet32 attr_dirty;
bool bases_dirty;
VertexLoaderBase* vertex_loaders[8];
};
@ -261,7 +268,6 @@ extern void CopyPreprocessCPStateFromMain();
extern CPState g_main_cp_state;
extern CPState g_preprocess_cp_state;
extern u8 *cached_arraybases[16];
// Might move this into its own file later.
void LoadCPReg(u32 SubCmd, u32 Value, bool is_preprocess = false);

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@ -212,7 +212,6 @@ void VideoBackendHardware::DoState(PointerWrap& p)
if (p.GetMode() == PointerWrap::MODE_READ)
{
m_invalid = true;
RecomputeCachedArraybases();
// Clear all caches that touch RAM
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)

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@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "VideoCommon/VertexLoaderARM64.h"
#include "VideoCommon/VertexLoaderManager.h"
using namespace Arm64Gen;
@ -331,7 +332,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
MOV(saved_count, count_reg);
MOVI2R(stride_reg, (u64)&g_main_cp_state.array_strides);
MOVI2R(arraybase_reg, (u64)&cached_arraybases);
MOVI2R(arraybase_reg, (u64)&VertexLoaderManager::cached_arraybases);
MOVI2R(scale_reg, (u64)&scale_factors);
const u8* loop_start = GetCodePtr();

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@ -35,6 +35,8 @@ static std::mutex s_vertex_loader_map_lock;
static VertexLoaderMap s_vertex_loader_map;
// TODO - change into array of pointers. Keep a map of all seen so far.
u8 *cached_arraybases[12];
void Init()
{
MarkAllDirty();
@ -42,7 +44,6 @@ void Init()
map_entry = nullptr;
for (auto& map_entry : g_preprocess_cp_state.vertex_loaders)
map_entry = nullptr;
RecomputeCachedArraybases();
SETSTAT(stats.numVertexLoaders, 0);
}
@ -53,6 +54,27 @@ void Shutdown()
s_native_vertex_map.clear();
}
void UpdateVertexArrayPointers()
{
// Anything to update?
if (!g_main_cp_state.bases_dirty)
return;
// Some games such as Burnout 2 can put invalid addresses into
// the array base registers. (see issue 8591)
// But the vertex arrays with invalid addresses aren't actually enabled.
// Note: Only array bases 0 through 11 are used by the Vertex loaders.
// 12 through 15 are used for loading data into xfmem.
for (int i = 0; i < 12; i++)
{
// Only update the array base if the vertex description states we are going to use it.
if (g_main_cp_state.vtx_desc.GetVertexArrayStatus(i) >= 0x2)
cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
}
g_main_cp_state.bases_dirty = false;
}
namespace
{
struct entry
@ -136,6 +158,11 @@ static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = fal
} else {
loader = state->vertex_loaders[vtx_attr_group];
}
// Lookup pointers for any vertex arrays.
if (!preprocess)
UpdateVertexArrayPointers();
return loader;
}
@ -203,12 +230,14 @@ void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess)
state->vtx_desc.Hex &= ~0x1FFFF; // keep the Upper bits
state->vtx_desc.Hex |= value;
state->attr_dirty = BitSet32::AllTrue(8);
state->bases_dirty = true;
break;
case 0x60:
state->vtx_desc.Hex &= 0x1FFFF; // keep the lower 17Bits
state->vtx_desc.Hex |= (u64)value << 17;
state->attr_dirty = BitSet32::AllTrue(8);
state->bases_dirty = true;
break;
case 0x70:
@ -232,8 +261,7 @@ void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess)
// Pointers to vertex arrays in GC RAM
case 0xA0:
state->array_bases[sub_cmd & 0xF] = value;
if (update_global_state)
cached_arraybases[sub_cmd & 0xF] = Memory::GetPointer(value);
state->bases_dirty = true;
break;
case 0xB0:
@ -262,11 +290,3 @@ void FillCPMemoryArray(u32 *memory)
memory[0xB0 + i] = g_main_cp_state.array_strides[i];
}
}
void RecomputeCachedArraybases()
{
for (int i = 0; i < 16; i++)
{
cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
}
}

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@ -24,6 +24,9 @@ namespace VertexLoaderManager
void AppendListToString(std::string *dest);
NativeVertexFormat* GetCurrentVertexFormat();
// Resolved pointers to array bases. Used by vertex loaders.
extern u8 *cached_arraybases[12];
void UpdateVertexArrayPointers();
}
void RecomputeCachedArraybases();

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@ -7,6 +7,7 @@
#include "Common/Intrinsics.h"
#include "Common/JitRegister.h"
#include "Common/x64ABI.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexLoaderX64.h"
using namespace Gen;
@ -58,7 +59,7 @@ OpArg VertexLoaderX64::GetVertexAddr(int array, u64 attribute)
}
// TODO: Move cached_arraybases into CPState and use MDisp() relative to a constant register loaded with &g_main_cp_state.
IMUL(32, scratch1, M(&g_main_cp_state.array_strides[array]));
MOV(64, R(scratch2), M(&cached_arraybases[array]));
MOV(64, R(scratch2), M(&VertexLoaderManager::cached_arraybases[array]));
return MRegSum(scratch1, scratch2);
}
else

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@ -6,6 +6,7 @@
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Color.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
@ -100,7 +101,7 @@ template <typename I>
void Color_ReadIndex_16b_565(VertexLoader* loader)
{
auto const Index = DataRead<I>();
u16 val = Common::swap16(*(const u16 *)(cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex])));
u16 val = Common::swap16(*(const u16 *)(VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex])));
_SetCol565(loader, val);
}
@ -108,7 +109,7 @@ template <typename I>
void Color_ReadIndex_24b_888(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8 *iAddress = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
const u8 *iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
_SetCol(loader, _Read24(iAddress));
}
@ -116,7 +117,7 @@ template <typename I>
void Color_ReadIndex_32b_888x(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8 *iAddress = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
const u8 *iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
_SetCol(loader, _Read24(iAddress));
}
@ -124,7 +125,7 @@ template <typename I>
void Color_ReadIndex_16b_4444(VertexLoader* loader)
{
auto const Index = DataRead<I>();
u16 val = *(const u16 *)(cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]));
u16 val = *(const u16 *)(VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]));
_SetCol4444(loader, val);
}
@ -132,7 +133,7 @@ template <typename I>
void Color_ReadIndex_24b_6666(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8* pData = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]) - 1;
const u8* pData = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]) - 1;
u32 val = Common::swap32(pData);
_SetCol6666(loader, val);
}
@ -141,7 +142,7 @@ template <typename I>
void Color_ReadIndex_32b_8888(VertexLoader* loader)
{
auto const Index = DataRead<I>();
const u8 *iAddress = cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
const u8 *iAddress = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] + (Index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
_SetCol(loader, _Read32(iAddress));
}

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@ -8,6 +8,7 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Normal.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
@ -71,7 +72,7 @@ __forceinline void Normal_Index_Offset()
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
auto const index = DataRead<I>();
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_NORMAL]
auto const data = reinterpret_cast<const T*>(VertexLoaderManager::cached_arraybases[ARRAY_NORMAL]
+ (index * g_main_cp_state.array_strides[ARRAY_NORMAL]) + sizeof(T) * 3 * Offset);
ReadIndirect<T, N * 3>(data);
}

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@ -7,6 +7,7 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Position.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
@ -46,7 +47,7 @@ void LOADERDECL Pos_ReadIndex(VertexLoader* loader)
auto const index = DataRead<I>();
loader->m_vertexSkip = index == std::numeric_limits<I>::max();
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
auto const data = reinterpret_cast<const T*>(VertexLoaderManager::cached_arraybases[ARRAY_POSITION] + (index * g_main_cp_state.array_strides[ARRAY_POSITION]));
auto const scale = loader->m_posScale;
DataReader dst(g_vertex_manager_write_ptr, nullptr);

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@ -7,6 +7,7 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_TextCoord.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
@ -67,7 +68,7 @@ void LOADERDECL TexCoord_ReadIndex(VertexLoader* loader)
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
auto const index = DataRead<I>();
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_TEXCOORD0 + loader->m_tcIndex]
auto const data = reinterpret_cast<const T*>(VertexLoaderManager::cached_arraybases[ARRAY_TEXCOORD0 + loader->m_tcIndex]
+ (index * g_main_cp_state.array_strides[ARRAY_TEXCOORD0 + loader->m_tcIndex]));
auto const scale = loader->m_tcScale[loader->m_tcIndex];
DataReader dst(g_vertex_manager_write_ptr, nullptr);

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@ -16,6 +16,7 @@
#include "VideoCommon/DataReader.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexLoaderManager.h"
TEST(VertexLoaderUID, UniqueEnough)
{
@ -151,7 +152,7 @@ TEST_P(VertexLoaderParamTest, PositionAll)
Input<u8>(i);
else
Input<u16>(i);
cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
VertexLoaderManager::cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
g_main_cp_state.array_strides[ARRAY_POSITION] = elements * elem_size;
}
CreateAndCheckSizes(input_size, elements * sizeof(float));
@ -192,7 +193,7 @@ TEST_F(VertexLoaderTest, PositionIndex16FloatXY)
m_vtx_attr.g0.PosFormat = FORMAT_FLOAT;
CreateAndCheckSizes(sizeof(u16), 2 * sizeof(float));
Input<u16>(1); Input<u16>(0);
cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
VertexLoaderManager::cached_arraybases[ARRAY_POSITION] = m_src.GetPointer();
g_main_cp_state.array_strides[ARRAY_POSITION] = sizeof(float); // ;)
Input(1.f); Input(2.f); Input(3.f);
RunVertices(2);
@ -297,9 +298,9 @@ TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
CreateAndCheckSizes(33, 156);
for (int i = 0; i < 16; i++)
for (int i = 0; i < 12; i++)
{
cached_arraybases[i] = m_src.GetPointer();
VertexLoaderManager::cached_arraybases[i] = m_src.GetPointer();
g_main_cp_state.array_strides[i] = 129;
}