Merge pull request #1657 from Tinob/master
Add HW bounding Box support to d3d backend
This commit is contained in:
commit
ff4526b4a9
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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{
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static ID3D11Buffer* s_bbox_buffer;
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static ID3D11Buffer* s_bbox_staging_buffer;
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static ID3D11UnorderedAccessView* s_bbox_uav;
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ID3D11UnorderedAccessView* &BBox::GetUAV()
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{
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return s_bbox_uav;
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}
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void BBox::Init()
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{
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if (g_ActiveConfig.backend_info.bSupportsBBox)
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{
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// Create 2 buffers here.
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// First for unordered access on default pool.
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auto desc = CD3D11_BUFFER_DESC(4 * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS, D3D11_USAGE_DEFAULT, 0, 0, 4);
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int initial_values[4] = { 0, 0, 0, 0 };
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D3D11_SUBRESOURCE_DATA data;
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data.pSysMem = initial_values;
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data.SysMemPitch = 4 * sizeof(s32);
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data.SysMemSlicePitch = 0;
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HRESULT hr;
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hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer);
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CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer.");
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D3D::SetDebugObjectName(s_bbox_buffer, "BoundingBox Buffer");
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// Second to use as a staging buffer.
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desc.Usage = D3D11_USAGE_STAGING;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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desc.BindFlags = 0;
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hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer);
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CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer.");
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D3D::SetDebugObjectName(s_bbox_staging_buffer, "BoundingBox Staging Buffer");
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// UAV is required to allow concurrent access.
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D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
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UAVdesc.Format = DXGI_FORMAT_R32_SINT;
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UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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UAVdesc.Buffer.FirstElement = 0;
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UAVdesc.Buffer.Flags = 0;
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UAVdesc.Buffer.NumElements = 4;
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hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer, &UAVdesc, &s_bbox_uav);
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CHECK(SUCCEEDED(hr), "Create BoundingBox UAV.");
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D3D::SetDebugObjectName(s_bbox_uav, "BoundingBox UAV");
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}
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}
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void BBox::Shutdown()
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{
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SAFE_RELEASE(s_bbox_buffer);
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SAFE_RELEASE(s_bbox_staging_buffer);
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SAFE_RELEASE(s_bbox_uav);
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}
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void BBox::Set(int index, int value)
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{
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D3D11_BOX box{ index * sizeof(s32), 0, 0, (index + 1) * sizeof(s32), 1, 1 };
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D3D::context->UpdateSubresource(s_bbox_buffer, 0, &box, &value, 0, 0);
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}
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int BBox::Get(int index)
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{
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int data = 0;
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D3D::context->CopyResource(s_bbox_staging_buffer, s_bbox_buffer);
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D3D11_MAPPED_SUBRESOURCE map;
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HRESULT hr = D3D::context->Map(s_bbox_staging_buffer, 0, D3D11_MAP_READ, 0, &map);
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if (SUCCEEDED(hr))
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{
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data = ((s32*)map.pData)[index];
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}
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D3D::context->Unmap(s_bbox_staging_buffer, 0);
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return data;
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}
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};
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@ -0,0 +1,22 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoBackends/D3D/D3DBase.h"
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namespace DX11
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{
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class BBox
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{
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public:
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static ID3D11UnorderedAccessView* &GetUAV();
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static void Init();
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static void Shutdown();
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static void Set(int index, int value);
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static int Get(int index);
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};
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};
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@ -35,6 +35,7 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="BoundingBox.cpp" />
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<ClCompile Include="D3DBase.cpp" />
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<ClCompile Include="D3DBlob.cpp" />
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<ClCompile Include="D3DShader.cpp" />
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@ -57,6 +58,7 @@
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<ClCompile Include="XFBEncoder.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BoundingBox.h" />
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<ClInclude Include="D3DBase.h" />
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<ClInclude Include="D3DBlob.h" />
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<ClInclude Include="D3DShader.h" />
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="D3D">
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@ -67,6 +67,9 @@
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="BoundingBox.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="D3DBase.h">
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@ -129,5 +132,8 @@
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<ClInclude Include="Globals.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="VideoBackend.h" />
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<ClInclude Include="BoundingBox.h">
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<Filter>Render</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -16,6 +16,7 @@
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/D3DUtil.h"
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@ -1213,4 +1214,43 @@ int Renderer::GetMaxTextureSize()
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return DX11::D3D::GetMaxTextureSize();
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}
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u16 Renderer::BBoxRead(int index)
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{
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// Here we get the min/max value of the truncated position of the upscaled framebuffer.
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// So we have to correct them to the unscaled EFB sizes.
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int value = BBox::Get(index);
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if (index < 2)
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{
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// left/right
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value = value * EFB_WIDTH / s_target_width;
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}
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else
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{
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// up/down
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value = value * EFB_HEIGHT / s_target_height;
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}
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if (index & 1)
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value++; // fix max values to describe the outer border
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return value;
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}
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void Renderer::BBoxWrite(int index, u16 _value)
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{
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int value = _value; // u16 isn't enough to multiply by the efb width
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if (index & 1)
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value--;
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if (index < 2)
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{
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value = value * s_target_width / EFB_WIDTH;
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}
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else
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{
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value = value * s_target_height / EFB_HEIGHT;
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}
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BBox::Set(index, value);
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}
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} // namespace DX11
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@ -34,8 +34,8 @@ public:
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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u16 BBoxRead(int index) override { return 0; };
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void BBoxWrite(int index, u16 value) override {};
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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void ResetAPIState() override;
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void RestoreAPIState() override;
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/VertexManager.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/IndexGenerator.h"
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GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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return;
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}
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if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active)
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{
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D3D::context->OMSetRenderTargetsAndUnorderedAccessViews(D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL, nullptr, nullptr, 2, 1, &BBox::GetUAV(), nullptr);
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}
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u32 stride = VertexLoaderManager::GetCurrentVertexFormat()->GetVertexStride();
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PrepareDrawBuffers(stride);
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DUtil.h"
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#include "VideoBackends/D3D/Globals.h"
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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g_Config.backend_info.bSupportsOversizedViewports = false;
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g_Config.backend_info.bSupportsBBox = false; // TODO: not implemented
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g_Config.backend_info.bSupportsStereoscopy = false; // TODO: not implemented
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IDXGIFactory* factory;
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g_Config.backend_info.AAModes.push_back(samples);
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}
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bool shader_model_5_supported = (DX11::D3D::GetFeatureLevel(ad) >= D3D_FEATURE_LEVEL_11_0);
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// Requires the earlydepthstencil attribute (only available in shader model 5)
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g_Config.backend_info.bSupportsEarlyZ = (DX11::D3D::GetFeatureLevel(ad) == D3D_FEATURE_LEVEL_11_0);
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g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
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// Requires full UAV functionality (only available in shader model 5)
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g_Config.backend_info.bSupportsBBox = shader_model_5_supported;
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}
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g_Config.backend_info.Adapters.push_back(UTF16ToUTF8(desc.Description));
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ad->Release();
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}
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factory->Release();
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// Clear ppshaders string vector
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PixelShaderManager::Init();
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CommandProcessor::Init();
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PixelEngine::Init();
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BBox::Init();
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// Tell the host that the window is ready
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Host_Message(WM_USER_CREATE);
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D3D::ShutdownUtils();
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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BBox::Shutdown();
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delete g_perf_query;
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delete g_vertex_manager;
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delete g_texture_cache;
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@ -248,11 +248,20 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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if (g_ActiveConfig.backend_info.bSupportsBBox)
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{
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out.Write(
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"layout(std140, binding = 3) buffer BBox {\n"
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"\tint4 bbox_data;\n"
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"};\n"
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);
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if (ApiType == API_OPENGL)
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{
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out.Write(
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"layout(std140, binding = 3) buffer BBox {\n"
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"\tint4 bbox_data;\n"
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"};\n"
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);
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}
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else
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{
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out.Write(
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"globallycoherent RWBuffer<int> bbox_data : register(u2);\n"
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);
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}
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}
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GenerateVSOutputStruct(out, ApiType);
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if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active)
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{
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uid_data->bounding_box = true;
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out.Write(
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"\tif(bbox_data.x > int(gl_FragCoord.x)) atomicMin(bbox_data.x, int(gl_FragCoord.x));\n"
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"\tif(bbox_data.y < int(gl_FragCoord.x)) atomicMax(bbox_data.y, int(gl_FragCoord.x));\n"
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"\tif(bbox_data.z > int(gl_FragCoord.y)) atomicMin(bbox_data.z, int(gl_FragCoord.y));\n"
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"\tif(bbox_data.w < int(gl_FragCoord.y)) atomicMax(bbox_data.w, int(gl_FragCoord.y));\n"
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);
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if (ApiType == API_OPENGL)
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{
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out.Write(
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"\tif(bbox_data.x > int(gl_FragCoord.x)) atomicMin(bbox_data.x, int(gl_FragCoord.x));\n"
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"\tif(bbox_data.y < int(gl_FragCoord.x)) atomicMax(bbox_data.y, int(gl_FragCoord.x));\n"
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"\tif(bbox_data.z > int(gl_FragCoord.y)) atomicMin(bbox_data.z, int(gl_FragCoord.y));\n"
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"\tif(bbox_data.w < int(gl_FragCoord.y)) atomicMax(bbox_data.w, int(gl_FragCoord.y));\n"
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);
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}
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else
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{
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out.Write(
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"\tif(bbox_data[0] > int(rawpos.x)) InterlockedMin(bbox_data[0], int(rawpos.x));\n"
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"\tif(bbox_data[1] < int(rawpos.x)) InterlockedMax(bbox_data[1], int(rawpos.x));\n"
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"\tif(bbox_data[2] > int(rawpos.y)) InterlockedMin(bbox_data[2], int(rawpos.y));\n"
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"\tif(bbox_data[3] < int(rawpos.y)) InterlockedMax(bbox_data[3], int(rawpos.y));\n"
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);
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}
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}
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out.Write("}\n");
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