Merge pull request #1781 from Armada651/xfb-fixes

D3D: Fix Virtual XFB viewport.
This commit is contained in:
Markus Wick 2014-12-28 22:22:27 +01:00
commit 0f87d9b669
5 changed files with 44 additions and 37 deletions

View File

@ -40,12 +40,13 @@
namespace DX11
{
static u32 s_LastAA = 0;
static u32 s_last_multisample_mode = 0;
static Television s_television;
static bool s_last_fullscreen_mode = false;
static bool s_LastStereo = 0;
static bool s_last_stereo_mode = 0;
static bool s_last_xfb_mode = false;
ID3D11Buffer* access_efb_cbuf = nullptr;
ID3D11BlendState* clearblendstates[4] = {nullptr};
@ -227,10 +228,11 @@ Renderer::Renderer(void *&window_handle)
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
s_LastAA = g_ActiveConfig.iMultisampleMode;
s_LastEFBScale = g_ActiveConfig.iEFBScale;
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
s_last_efb_scale = g_ActiveConfig.iEFBScale;
s_last_fullscreen_mode = g_ActiveConfig.bFullscreen;
s_LastStereo = g_ActiveConfig.iStereoMode > 0;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
SetupDeviceObjects();
@ -744,8 +746,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
int xfbWidth = xfbSource->srcWidth;
int hOffset = ((s32)xfbSource->srcAddr - (s32)xfbAddr) / ((s32)fbStride * 2);
drawRc.top = targetRc.bottom - (hOffset + xfbHeight) * targetRc.GetHeight() / fbHeight;
drawRc.bottom = targetRc.bottom - hOffset * targetRc.GetHeight() / fbHeight;
drawRc.top = targetRc.top + hOffset * targetRc.GetHeight() / fbHeight;
drawRc.bottom = targetRc.top + (hOffset + xfbHeight) * targetRc.GetHeight() / fbHeight;
drawRc.left = targetRc.left + (targetRc.GetWidth() - xfbWidth * targetRc.GetWidth() / fbStride) / 2;
drawRc.right = targetRc.left + (targetRc.GetWidth() + xfbWidth * targetRc.GetWidth() / fbStride) / 2;
@ -878,7 +880,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
}
}
bool xfbchanged = false;
bool xfbchanged = s_last_xfb_mode != g_ActiveConfig.bUseRealXFB;
if (FramebufferManagerBase::LastXfbWidth() != fbStride || FramebufferManagerBase::LastXfbHeight() != fbHeight)
{
@ -896,11 +898,12 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
if (xfbchanged ||
windowResized ||
fullscreen_changed ||
s_LastEFBScale != g_ActiveConfig.iEFBScale ||
s_LastAA != g_ActiveConfig.iMultisampleMode ||
s_LastStereo != (g_ActiveConfig.iStereoMode > 0))
s_last_efb_scale != g_ActiveConfig.iEFBScale ||
s_last_multisample_mode != g_ActiveConfig.iMultisampleMode ||
s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
s_LastAA = g_ActiveConfig.iMultisampleMode;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
PixelShaderCache::InvalidateMSAAShaders();
if (windowResized || fullscreen_changed)
@ -928,8 +931,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
s_LastEFBScale = g_ActiveConfig.iEFBScale;
s_LastStereo = g_ActiveConfig.iStereoMode > 0;
s_last_efb_scale = g_ActiveConfig.iEFBScale;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), nullptr);

View File

@ -92,7 +92,7 @@ static const char XFB_ENCODE_PS[] =
"float3 SampleEFB(float2 coord)\n"
"{\n"
"float2 texCoord = lerp(float2(Params.TexLeft,Params.TexTop), float2(Params.TexRight,Params.TexBottom), coord / float2(Params.Width,Params.Height));\n"
"return EFBTexture.Sample(EFBSampler, float3(texCoord, 0)).rgb;\n"
"return EFBTexture.Sample(EFBSampler, float3(texCoord, 0.0)).rgb;\n"
"}\n"
"void main(out float4 ocol0 : SV_Target, in float4 Pos : SV_Position, in float2 Coord : ENCODECOORD)\n"

View File

@ -85,9 +85,9 @@ static RasterFont* s_pfont = nullptr;
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
static int s_MSAASamples = 1;
static int s_LastMultisampleMode = 0;
static bool s_LastStereo = false;
static int s_last_multisample_mode = 0;
static bool s_last_stereo_mode = false;
static bool s_last_xfb_mode = false;
static u32 s_blendMode;
@ -586,10 +586,12 @@ Renderer::Renderer()
g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing "
);
s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
ApplySSAASettings();
s_LastStereo = g_ActiveConfig.iStereoMode > 0;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
// Decide framebuffer size
s_backbuffer_width = (int)GLInterface->GetBackBufferWidth();
@ -605,7 +607,7 @@ Renderer::Renderer()
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
s_LastEFBScale = g_ActiveConfig.iEFBScale;
s_last_efb_scale = g_ActiveConfig.iEFBScale;
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
// Because of the fixed framebuffer size we need to disable the resolution
@ -1625,7 +1627,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
GLInterface->Update(); // just updates the render window position and the backbuffer size
bool xfbchanged = false;
bool xfbchanged = s_last_xfb_mode != g_ActiveConfig.bUseRealXFB;
if (FramebufferManagerBase::LastXfbWidth() != fbStride || FramebufferManagerBase::LastXfbHeight() != fbHeight)
{
@ -1639,24 +1641,26 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
bool WindowResized = false;
int W = (int)GLInterface->GetBackBufferWidth();
int H = (int)GLInterface->GetBackBufferHeight();
if (W != s_backbuffer_width || H != s_backbuffer_height || s_LastEFBScale != g_ActiveConfig.iEFBScale)
if (W != s_backbuffer_width || H != s_backbuffer_height || s_last_efb_scale != g_ActiveConfig.iEFBScale)
{
WindowResized = true;
s_backbuffer_width = W;
s_backbuffer_height = H;
s_LastEFBScale = g_ActiveConfig.iEFBScale;
s_last_efb_scale = g_ActiveConfig.iEFBScale;
}
if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode) || (s_LastStereo != (g_ActiveConfig.iStereoMode > 0)))
if (xfbchanged || WindowResized || (s_last_multisample_mode != g_ActiveConfig.iMultisampleMode) || (s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)))
{
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode || s_LastStereo != (g_ActiveConfig.iStereoMode > 0))
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_last_multisample_mode != g_ActiveConfig.iMultisampleMode || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
ApplySSAASettings();
s_LastStereo = g_ActiveConfig.iStereoMode > 0;
delete g_framebuffer_manager;
g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height,

View File

@ -67,7 +67,7 @@ PostProcessingShaderImplementation* Renderer::m_post_processor;
TargetRectangle Renderer::target_rc;
int Renderer::s_LastEFBScale;
int Renderer::s_last_efb_scale;
bool Renderer::XFBWrited;
@ -176,14 +176,14 @@ bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int
newEFBWidth = newEFBHeight = 0;
// TODO: Ugly. Clean up
switch (s_LastEFBScale)
switch (s_last_efb_scale)
{
case SCALE_AUTO:
case SCALE_AUTO_INTEGRAL:
newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH);
newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT);
if (s_LastEFBScale == SCALE_AUTO_INTEGRAL)
if (s_last_efb_scale == SCALE_AUTO_INTEGRAL)
{
newEFBWidth = ((newEFBWidth-1) / EFB_WIDTH + 1) * EFB_WIDTH;
newEFBHeight = ((newEFBHeight-1) / EFB_HEIGHT + 1) * EFB_HEIGHT;
@ -217,7 +217,7 @@ bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int
case SCALE_3X:
case SCALE_4X:
default:
efb_scale_numeratorX = efb_scale_numeratorY = s_LastEFBScale - 3;
efb_scale_numeratorX = efb_scale_numeratorY = s_last_efb_scale - 3;
efb_scale_denominatorX = efb_scale_denominatorY = 1;
@ -231,7 +231,7 @@ bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int
break;
}
if (s_LastEFBScale > SCALE_AUTO_INTEGRAL)
if (s_last_efb_scale > SCALE_AUTO_INTEGRAL)
CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, &newEFBWidth, &newEFBHeight);
if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)

View File

@ -155,8 +155,8 @@ protected:
static TargetRectangle target_rc;
// can probably eliminate this static var
static int s_LastEFBScale;
// TODO: Can probably eliminate this static var.
static int s_last_efb_scale;
static bool XFBWrited;