OGL: Disable stereoscopy if the GPU does not support geometry shaders.
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f370cb386c
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@ -507,6 +507,8 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsBindingLayout = true;
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g_Config.backend_info.bSupportsEarlyZ = true;
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}
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// TODO: OpenGL ES 3.1 provides the necessary features as extensions.
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g_Config.backend_info.bSupportsStereoscopy = false;
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}
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else
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{
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@ -521,11 +523,13 @@ Renderer::Renderer()
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{
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g_ogl_config.eSupportedGLSLVersion = GLSL_130;
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g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
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g_Config.backend_info.bSupportsStereoscopy = false; // geometry shaders are only supported on glsl150+
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}
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else if (strstr(g_ogl_config.glsl_version, "1.40"))
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{
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g_ogl_config.eSupportedGLSLVersion = GLSL_140;
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g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
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g_Config.backend_info.bSupportsStereoscopy = false; // geometry shaders are only supported on glsl150+
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}
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else
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{
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@ -570,6 +574,7 @@ Renderer::Renderer()
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if (g_ogl_config.max_samples < 1 || !g_ogl_config.bSupportsMSAA)
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g_ogl_config.max_samples = 1;
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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OSD::AddMessage(StringFromFormat("Video Info: %s, %s, %s",
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@ -587,7 +592,8 @@ Renderer::Renderer()
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g_ogl_config.bSupportsGLBufferStorage ? "" : "BufferStorage ",
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g_ogl_config.bSupportsGLSync ? "" : "Sync ",
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g_ogl_config.bSupportsMSAA ? "" : "MSAA ",
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g_ogl_config.bSupportSampleShading ? "" : "SSAA "
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g_ogl_config.bSupportSampleShading ? "" : "SSAA ",
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g_ActiveConfig.backend_info.bSupportsGSInstancing ? "" : "GSInstancing "
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);
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s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
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