Android: Show transition animation when exiting game.
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0fcf0e1d21
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fd82f90fce
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@ -277,7 +277,7 @@ public final class NativeLibrary
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public static void endEmulationActivity()
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{
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Log.v("DolphinEmu", "Ending EmulationActivity.");
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mEmulationActivity.finish();
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mEmulationActivity.exitWithAnimation();
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}
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public static void setEmulationActivity(EmulationActivity emulationActivity)
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@ -29,11 +29,14 @@ public final class EmulationActivity extends AppCompatActivity
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{
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private View mDecorView;
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private ImageView mImageView;
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private FrameLayout mFrameLayout;
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private FrameLayout mFrameEmulation;
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private boolean mDeviceHasTouchScreen;
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private boolean mSystemUiVisible;
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// So that MainActivity knows which view to invalidate before the return animation.
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private int mPosition;
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/**
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* Handlers are a way to pass a message to an Activity telling it to do something
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* on the UI thread. This Handler responds to any message, even blank ones, by
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@ -47,6 +50,8 @@ public final class EmulationActivity extends AppCompatActivity
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hideSystemUI();
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}
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};
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private String mScreenPath;
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private FrameLayout mFrameContent;
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@Override
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protected void onCreate(Bundle savedInstanceState)
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@ -92,15 +97,17 @@ public final class EmulationActivity extends AppCompatActivity
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setContentView(R.layout.activity_emulation);
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mImageView = (ImageView) findViewById(R.id.image_screenshot);
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mFrameLayout = (FrameLayout) findViewById(R.id.frame_content);
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mFrameContent = (FrameLayout) findViewById(R.id.frame_content);
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mFrameEmulation = (FrameLayout) findViewById(R.id.frame_emulation_fragment);
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Intent gameToEmulate = getIntent();
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String path = gameToEmulate.getStringExtra("SelectedGame");
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String title = gameToEmulate.getStringExtra("SelectedTitle");
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String screenPath = gameToEmulate.getStringExtra("ScreenPath");
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mScreenPath = gameToEmulate.getStringExtra("ScreenPath");
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mPosition = gameToEmulate.getIntExtra("GridPosition", -1);
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Picasso.with(this)
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.load(screenPath)
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.load(mScreenPath)
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.noFade()
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.noPlaceholder()
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.into(mImageView, new Callback()
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@ -120,6 +127,7 @@ public final class EmulationActivity extends AppCompatActivity
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});
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mImageView.animate()
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.withLayer()
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.setStartDelay(2000)
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.setDuration(500)
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.alpha(0.0f)
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@ -128,7 +136,7 @@ public final class EmulationActivity extends AppCompatActivity
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@Override
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public void run()
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{
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mFrameLayout.setVisibility(View.VISIBLE);
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mFrameEmulation.setVisibility(View.VISIBLE);
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}
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})
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.withEndAction(new Runnable()
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@ -147,7 +155,7 @@ public final class EmulationActivity extends AppCompatActivity
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// Add fragment to the activity - this triggers all its lifecycle callbacks.
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getFragmentManager().beginTransaction()
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.add(R.id.frame_content, emulationFragment, EmulationFragment.FRAGMENT_TAG)
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.add(R.id.frame_emulation_fragment, emulationFragment, EmulationFragment.FRAGMENT_TAG)
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.commit();
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}
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@ -212,6 +220,59 @@ public final class EmulationActivity extends AppCompatActivity
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}
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}
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public void exitWithAnimation()
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{
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runOnUiThread(new Runnable()
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{
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@Override
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public void run()
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{
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Picasso.with(EmulationActivity.this)
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.invalidate(mScreenPath);
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Picasso.with(EmulationActivity.this)
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.load(mScreenPath)
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.noFade()
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.noPlaceholder()
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.into(mImageView, new Callback()
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{
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@Override
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public void onSuccess()
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{
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showScreenshot();
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}
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@Override
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public void onError()
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{
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finish();
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}
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});
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}
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});
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}
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private void showScreenshot()
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{
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mImageView.setVisibility(View.VISIBLE);
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mImageView.animate()
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.withLayer()
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.setDuration(500)
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.alpha(1.0f)
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.withEndAction(afterShowingScreenshot);
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}
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private Runnable afterShowingScreenshot = new Runnable()
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{
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@Override
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public void run()
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{
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mFrameContent.removeView(mFrameEmulation);
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setResult(mPosition);
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finishAfterTransition();
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}
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};
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@Override
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public boolean onCreateOptionsMenu(Menu menu)
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{
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@ -36,6 +36,7 @@ import org.dolphinemu.dolphinemu.services.AssetCopyService;
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public final class MainActivity extends AppCompatActivity implements LoaderManager.LoaderCallbacks<Cursor>
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{
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private static final int REQUEST_ADD_DIRECTORY = 1;
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public static final int REQUEST_EMULATE_GAME = 2;
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/**
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* It is important to keep track of loader ID separately from platform ID (see Game.java)
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@ -115,15 +116,29 @@ public final class MainActivity extends AppCompatActivity implements LoaderManag
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@Override
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protected void onActivityResult(int requestCode, int resultCode, Intent result)
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{
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// If the user picked a file, as opposed to just backing out.
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if (resultCode == RESULT_OK)
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switch (requestCode)
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{
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// Sanity check to make sure the Activity that just returned was the AddDirectoryActivity;
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// other activities might use this callback in the future (don't forget to change Javadoc!)
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if (requestCode == REQUEST_ADD_DIRECTORY)
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{
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refreshFragment();
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}
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case REQUEST_ADD_DIRECTORY:
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// If the user picked a file, as opposed to just backing out.
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if (resultCode == RESULT_OK)
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{
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// Sanity check to make sure the Activity that just returned was the AddDirectoryActivity;
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// other activities might use this callback in the future (don't forget to change Javadoc!)
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if (requestCode == REQUEST_ADD_DIRECTORY)
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{
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refreshFragment();
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}
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}
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break;
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case REQUEST_EMULATE_GAME:
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// Invalidate Picasso image so that the new screenshot is animated in.
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PlatformGamesFragment fragment = getPlatformFragment(mViewPager.getCurrentItem());
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if (fragment != null)
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{
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fragment.refreshScreenshotAtPosition(resultCode);
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}
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}
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}
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@ -5,6 +5,7 @@ import android.app.ActivityOptions;
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import android.content.Intent;
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import android.database.Cursor;
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import android.database.DataSetObserver;
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import android.graphics.Bitmap;
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import android.graphics.Rect;
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import android.support.v7.widget.RecyclerView;
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import android.util.Log;
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@ -16,6 +17,7 @@ import com.squareup.picasso.Picasso;
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import org.dolphinemu.dolphinemu.R;
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import org.dolphinemu.dolphinemu.activities.EmulationActivity;
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import org.dolphinemu.dolphinemu.activities.MainActivity;
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import org.dolphinemu.dolphinemu.dialogs.GameDetailsDialog;
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import org.dolphinemu.dolphinemu.model.GameDatabase;
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import org.dolphinemu.dolphinemu.viewholders.GameViewHolder;
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@ -81,14 +83,15 @@ public final class GameAdapter extends RecyclerView.Adapter<GameViewHolder> impl
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if (mCursor.moveToPosition(position))
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{
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String screenPath = mCursor.getString(GameDatabase.GAME_COLUMN_SCREENSHOT_PATH);
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Picasso.with(holder.imageScreenshot.getContext())
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.invalidate(screenPath);
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// Fill in the view contents.
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Picasso.with(holder.imageScreenshot.getContext())
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.load(screenPath)
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.fit()
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.centerCrop()
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.noFade()
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.noPlaceholder()
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.config(Bitmap.Config.RGB_565)
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.error(R.drawable.no_banner)
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.into(holder.imageScreenshot);
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@ -113,8 +116,6 @@ public final class GameAdapter extends RecyclerView.Adapter<GameViewHolder> impl
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{
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Log.e("DolphinEmu", "Can't bind view; dataset is not valid.");
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}
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}
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/**
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@ -222,13 +223,16 @@ public final class GameAdapter extends RecyclerView.Adapter<GameViewHolder> impl
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intent.putExtra("SelectedGame", holder.path);
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intent.putExtra("SelectedTitle", holder.title);
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intent.putExtra("ScreenPath", holder.screenshotPath);
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intent.putExtra("GridPosition", holder.getAdapterPosition());
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ActivityOptions options = ActivityOptions.makeSceneTransitionAnimation(
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(Activity) view.getContext(),
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holder.imageScreenshot,
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"image_game_screenshot");
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view.getContext().startActivity(intent, options.toBundle());
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((Activity) view.getContext()).startActivityForResult(intent,
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MainActivity.REQUEST_EMULATE_GAME,
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options.toBundle());
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}
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/**
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@ -1,12 +1,12 @@
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package org.dolphinemu.dolphinemu.fragments;
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import android.app.Activity;
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import android.app.Fragment;
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import android.app.LoaderManager;
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import android.content.Loader;
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import android.database.Cursor;
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import android.os.Bundle;
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import android.support.annotation.Nullable;
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import android.support.v7.widget.DefaultItemAnimator;
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import android.support.v7.widget.GridLayoutManager;
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import android.support.v7.widget.RecyclerView;
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import android.util.Log;
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@ -57,6 +57,15 @@ public class PlatformGamesFragment extends Fragment
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RecyclerView.LayoutManager layoutManager = new GridLayoutManager(getActivity(),
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getResources().getInteger(R.integer.game_grid_columns));
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recyclerView.setLayoutManager(layoutManager);
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recyclerView.setItemAnimator(new DefaultItemAnimator()
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{
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@Override
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public boolean animateChange(RecyclerView.ViewHolder oldHolder, RecyclerView.ViewHolder newHolder, int fromX, int fromY, int toX, int toY)
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{
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dispatchChangeFinished(newHolder, false);
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return true;
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}
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});
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recyclerView.addItemDecoration(new GameAdapter.SpacesItemDecoration(8));
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@ -70,10 +79,9 @@ public class PlatformGamesFragment extends Fragment
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return rootView;
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}
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@Override
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public void onAttach(Activity activity)
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public void refreshScreenshotAtPosition(int position)
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{
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super.onAttach(activity);
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mAdapter.notifyItemChanged(position);
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}
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public void refresh()
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@ -1,10 +1,11 @@
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<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:id="@+id/frame_content"
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>
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<FrameLayout
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android:id="@+id/frame_content"
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android:id="@+id/frame_emulation_fragment"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:visibility="invisible"/>
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@ -8,17 +8,10 @@
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<!-- darker variant for the status bar and contextual app bars -->
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<item name="colorPrimaryDark">@color/dolphin_blue_dark</item>
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<!--enable window content transitions
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<item name="android:windowContentTransitions">true</item>
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<!– specify enter and exit transitions –>
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<item name="android:windowEnterTransition">@android:transition/fade</item>
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<item name="android:windowExitTransition">@android:transition/fade</item>
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<!– specify shared element transitions –>
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<item name="android:windowSharedElementEnterTransition">@transition/change_image_transform</item>
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<item name="android:windowSharedElementExitTransition">@transition/change_image_transform</item>
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-->
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<!--enable window content transitions-->
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<item name="android:windowContentTransitions">true</item>
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<item name="android:windowAllowEnterTransitionOverlap">true</item>
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<item name="android:windowAllowReturnTransitionOverlap">true</item>
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</style>
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<!-- Same as above, but use default action bar, and mandate margins. -->
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@ -74,23 +67,17 @@
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<item name="colorAccent">@color/dolphin_accent_wiiware</item>
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</style>
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<style name="DolphinEmulationBase" parent="Theme.AppCompat.Light.DarkActionBar">
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<style name="DolphinEmulationBase" parent="Theme.AppCompat">
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<item name="colorPrimary">@color/dolphin_blue</item>
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<item name="colorPrimaryDark">@color/dolphin_blue_dark</item>
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<item name="android:windowTranslucentNavigation">true</item>
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<!-- enable window content transitions -->
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<item name="android:windowBackground">@android:color/black</item>
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<!--enable window content transitions-->
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<item name="android:windowContentTransitions">true</item>
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<!-- specify enter and exit transitions -->
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<item name="android:windowEnterTransition">@android:transition/explode</item>
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<item name="android:windowExitTransition">@android:transition/explode</item>
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<!-- specify shared element transitions -->
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<item name="android:windowSharedElementEnterTransition">@transition/change_image_transform
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</item>
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<item name="android:windowSharedElementExitTransition">@transition/change_image_transform
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</item>
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<item name="android:windowAllowEnterTransitionOverlap">true</item>
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<item name="android:windowAllowReturnTransitionOverlap">true</item>
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</style>
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<!-- Inherit from the Base Dolphin Emulation Theme-->
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