Merge pull request #1133 from RachelBryk/state

Remove an unused variable.
This commit is contained in:
Lioncash 2014-09-21 19:52:13 -04:00
commit 3351e3f1c3
2 changed files with 1 additions and 5 deletions

View File

@ -74,7 +74,6 @@ static u32 s_DSPcoefHash = 0;
static bool s_bRecordingFromSaveState = false;
static bool s_bPolled = false;
static int s_currentSaveVersion = 0;
static std::string tmpStateFilename = File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav";
@ -786,9 +785,6 @@ bool PlayInput(const std::string& filename)
void DoState(PointerWrap &p)
{
static const int MOVIE_STATE_VERSION = 1;
s_currentSaveVersion = MOVIE_STATE_VERSION;
p.Do(s_currentSaveVersion);
// many of these could be useful to save even when no movie is active,
// and the data is tiny, so let's just save it regardless of movie state.
p.Do(g_currentFrame);

View File

@ -63,7 +63,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 32;
static const u32 STATE_VERSION = 33;
enum
{