PerfQueryBase: Move common implementation variables into base class
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@ -6,7 +6,6 @@ namespace DX11 {
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PerfQuery::PerfQuery()
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: m_query_read_pos()
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, m_query_count()
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{
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for (ActiveQuery& entry : m_query_buffer)
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{
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@ -36,10 +36,6 @@ private:
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std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer;
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int m_query_read_pos;
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// TODO: sloppy
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volatile int m_query_count;
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volatile u32 m_results[PQG_NUM_MEMBERS];
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};
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} // namespace
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@ -22,7 +22,6 @@ PerfQueryBase* GetPerfQuery()
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PerfQuery::PerfQuery()
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: m_query_read_pos()
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, m_query_count()
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{
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ResetQuery();
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}
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@ -37,10 +37,6 @@ protected:
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std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer;
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u32 m_query_read_pos;
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// TODO: sloppy
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volatile u32 m_query_count;
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volatile u32 m_results[PQG_NUM_MEMBERS];
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private:
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// Implementation
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std::unique_ptr<PerfQuery> m_query;
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@ -24,7 +24,11 @@ enum PerfQueryGroup
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class PerfQueryBase
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{
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public:
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PerfQueryBase() {}
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PerfQueryBase()
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: m_query_count(0)
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{
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}
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virtual ~PerfQueryBase() {}
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// Checks if performance queries are enabled in the gameini configuration.
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@ -50,6 +54,11 @@ public:
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// True if there are no further pending query results
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// NOTE: Called from CPU thread
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virtual bool IsFlushed() const { return true; }
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protected:
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// TODO: sloppy
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volatile u32 m_query_count;
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volatile u32 m_results[PQG_NUM_MEMBERS];
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};
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extern PerfQueryBase* g_perf_query;
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