Rename Log2 and add IsPow2 to MathUtils for future use
Also remove unused pow2/pow2f functions.
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@ -175,16 +175,15 @@ struct Rectangle
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} // namespace MathUtil
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inline float pow2f(float x) {return x * x;}
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inline double pow2(double x) {return x * x;}
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float MathFloatVectorSum(const std::vector<float>&);
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#define ROUND_UP(x, a) (((x) + (a) - 1) & ~((a) - 1))
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#define ROUND_DOWN(x, a) ((x) & ~((a) - 1))
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inline bool IsPow2(u32 imm) {return (imm & (imm - 1)) == 0;}
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// Rounds down. 0 -> undefined
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inline int Log2(u64 val)
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inline int IntLog2(u64 val)
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{
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#if defined(__GNUC__)
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return 63 - __builtin_clzll(val);
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@ -397,7 +397,7 @@ static wxString NiceSizeFormat(u64 _size)
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// Find largest power of 2 less than _size.
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// div 10 to get largest named unit less than _size
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// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
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const u64 unit = Log2(std::max<u64>(_size, 1)) / 10;
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const u64 unit = IntLog2(std::max<u64>(_size, 1)) / 10;
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const u64 unit_size = (1 << (unit * 10));
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// mul 1000 for 3 decimal places, add 5 to round up, div 10 for 2 decimal places
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@ -23,7 +23,7 @@ static u32 genBuffer()
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}
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StreamBuffer::StreamBuffer(u32 type, u32 size)
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: m_buffer(genBuffer()), m_buffertype(type), m_size(ROUND_UP_POW2(size)), m_bit_per_slot(Log2(ROUND_UP_POW2(size) / SYNC_POINTS))
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: m_buffer(genBuffer()), m_buffertype(type), m_size(ROUND_UP_POW2(size)), m_bit_per_slot(IntLog2(ROUND_UP_POW2(size) / SYNC_POINTS))
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{
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m_iterator = 0;
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m_used_iterator = 0;
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@ -91,8 +91,8 @@ static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
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WRITE(p, " int y_block_position = uv1.y & %d;\n", ~(blkH - 1));
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WRITE(p, " int y_offset_in_block = uv1.y & %d;\n", blkH - 1);
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WRITE(p, " int x_virtual_position = (uv1.x << %d) + y_offset_in_block * position.z;\n", Log2(samples));
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WRITE(p, " int x_block_position = (x_virtual_position >> %d) & %d;\n", Log2(blkH), ~(blkW - 1));
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WRITE(p, " int x_virtual_position = (uv1.x << %d) + y_offset_in_block * position.z;\n", IntLog2(samples));
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WRITE(p, " int x_block_position = (x_virtual_position >> %d) & %d;\n", IntLog2(blkH), ~(blkW - 1));
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if (samples == 1)
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{
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// 32 bit textures (RGBA8 and Z24) are stored in 2 cache line increments
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@ -100,7 +100,7 @@ static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
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WRITE(p, " x_virtual_position = x_virtual_position << 1;\n");
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}
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WRITE(p, " int x_offset_in_block = x_virtual_position & %d;\n", blkW - 1);
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WRITE(p, " int y_offset = (x_virtual_position >> %d) & %d;\n", Log2(blkW), blkH - 1);
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WRITE(p, " int y_offset = (x_virtual_position >> %d) & %d;\n", IntLog2(blkW), blkH - 1);
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WRITE(p, " sampleUv.x = x_offset_in_block + x_block_position;\n");
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WRITE(p, " sampleUv.y = y_block_position + y_offset;\n");
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@ -44,17 +44,17 @@ TEST(MathUtil, IsSNAN)
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EXPECT_TRUE(MathUtil::IsSNAN(std::numeric_limits<double>::signaling_NaN()));
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}
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TEST(MathUtil, Log2)
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TEST(MathUtil, IntLog2)
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{
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EXPECT_EQ(0, Log2(1));
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EXPECT_EQ(1, Log2(2));
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EXPECT_EQ(2, Log2(4));
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EXPECT_EQ(3, Log2(8));
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EXPECT_EQ(63, Log2(0x8000000000000000ull));
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EXPECT_EQ(0, IntLog2(1));
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EXPECT_EQ(1, IntLog2(2));
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EXPECT_EQ(2, IntLog2(4));
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EXPECT_EQ(3, IntLog2(8));
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EXPECT_EQ(63, IntLog2(0x8000000000000000ull));
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// Rounding behavior.
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EXPECT_EQ(3, Log2(15));
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EXPECT_EQ(63, Log2(0xFFFFFFFFFFFFFFFFull));
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EXPECT_EQ(3, IntLog2(15));
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EXPECT_EQ(63, IntLog2(0xFFFFFFFFFFFFFFFFull));
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}
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TEST(MathUtil, FlushToZero)
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