Merge pull request #1835 from adamdmoss/master
Pulseaudio: Support 5-channel surround, optional in UI
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commit
ac33423db5
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@ -2,15 +2,15 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "AudioCommon/DPL2Decoder.h"
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#include "AudioCommon/PulseAudioStream.h"
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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#include "Core/ConfigManager.h"
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namespace
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{
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const size_t BUFFER_SAMPLES = 512; // ~10 ms
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const size_t CHANNEL_COUNT = 2;
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const size_t BUFFER_SIZE = BUFFER_SAMPLES * CHANNEL_COUNT * sizeof(s16);
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const size_t BUFFER_SAMPLES = 512; // ~10 ms - needs to be at least 240 for surround
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}
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PulseAudio::PulseAudio(CMixer *mixer)
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@ -22,8 +22,17 @@ PulseAudio::PulseAudio(CMixer *mixer)
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bool PulseAudio::Start()
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{
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m_stereo = !SConfig::GetInstance().m_LocalCoreStartupParameter.bDPL2Decoder;
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m_channels = m_stereo ? 2 : 6; // will tell PA we use a Stereo or 5.1 channel setup
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NOTICE_LOG(AUDIO, "PulseAudio backend using %d channels", m_channels);
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m_run_thread = true;
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m_thread = std::thread(&PulseAudio::SoundLoop, this);
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// Initialize DPL2 parameters
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DPL2Reset();
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return true;
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}
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@ -81,10 +90,33 @@ bool PulseAudio::PulseInit()
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// create a new audio stream with our sample format
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// also connect the callbacks for this stream
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pa_sample_spec ss;
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ss.format = PA_SAMPLE_S16LE;
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ss.channels = 2;
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pa_channel_map channel_map;
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pa_channel_map* channel_map_p = nullptr; // auto channel map
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if (m_stereo)
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{
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ss.format = PA_SAMPLE_S16LE;
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m_bytespersample = sizeof(s16);
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}
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else
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{
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// surround is remixed in floats, use a float PA buffer to save another conversion
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ss.format = PA_SAMPLE_FLOAT32NE;
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m_bytespersample = sizeof(float);
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// DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
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channel_map_p = &channel_map; // explicit channel map:
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channel_map.channels = 6;
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channel_map.map[0] = PA_CHANNEL_POSITION_FRONT_LEFT;
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channel_map.map[1] = PA_CHANNEL_POSITION_FRONT_RIGHT;
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channel_map.map[2] = PA_CHANNEL_POSITION_FRONT_CENTER;
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channel_map.map[3] = PA_CHANNEL_POSITION_LFE;
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channel_map.map[4] = PA_CHANNEL_POSITION_REAR_LEFT;
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channel_map.map[5] = PA_CHANNEL_POSITION_REAR_RIGHT;
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}
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ss.channels = m_channels;
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ss.rate = m_mixer->GetSampleRate();
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m_pa_s = pa_stream_new(m_pa_ctx, "Playback", &ss, nullptr);
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assert(pa_sample_spec_valid(&ss));
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m_pa_s = pa_stream_new(m_pa_ctx, "Playback", &ss, channel_map_p);
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pa_stream_set_write_callback(m_pa_s, WriteCallback, this);
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pa_stream_set_underflow_callback(m_pa_s, UnderflowCallback, this);
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@ -94,7 +126,7 @@ bool PulseAudio::PulseInit()
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m_pa_ba.maxlength = -1; // max buffer, so also max latency
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m_pa_ba.minreq = -1; // don't read every byte, try to group them _a bit_
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m_pa_ba.prebuf = -1; // start as early as possible
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m_pa_ba.tlength = BUFFER_SIZE; // designed latency, only change this flag for low latency output
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m_pa_ba.tlength = BUFFER_SAMPLES * m_channels * m_bytespersample; // designed latency, only change this flag for low latency output
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pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE);
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m_pa_error = pa_stream_connect_playback(m_pa_s, nullptr, &m_pa_ba, flags, nullptr, nullptr);
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if (m_pa_error < 0)
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@ -133,7 +165,7 @@ void PulseAudio::StateCallback(pa_context* c)
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// on underflow, increase pulseaudio latency in ~10ms steps
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void PulseAudio::UnderflowCallback(pa_stream* s)
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{
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m_pa_ba.tlength += BUFFER_SIZE;
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m_pa_ba.tlength += BUFFER_SAMPLES * m_channels * m_bytespersample;
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pa_stream_set_buffer_attr(s, &m_pa_ba, nullptr, nullptr);
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WARN_LOG(AUDIO, "pulseaudio underflow, new latency: %d bytes", m_pa_ba.tlength);
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@ -141,15 +173,47 @@ void PulseAudio::UnderflowCallback(pa_stream* s)
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void PulseAudio::WriteCallback(pa_stream* s, size_t length)
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{
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int bytes_per_frame = m_channels * m_bytespersample;
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int frames = (length / bytes_per_frame);
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size_t trunc_length = frames * bytes_per_frame;
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// fetch dst buffer directly from pulseaudio, so no memcpy is needed
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void* buffer;
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m_pa_error = pa_stream_begin_write(s, &buffer, &length);
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m_pa_error = pa_stream_begin_write(s, &buffer, &trunc_length);
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if (!buffer || m_pa_error < 0)
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return; // error will be printed from main loop
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m_mixer->Mix((s16*) buffer, length / sizeof(s16) / CHANNEL_COUNT);
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m_pa_error = pa_stream_write(s, buffer, length, nullptr, 0, PA_SEEK_RELATIVE);
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if (m_stereo)
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{
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// use the raw s16 stereo mix
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m_mixer->Mix((s16*) buffer, frames);
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}
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else
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{
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// get a floating point mix
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s16 s16buffer_stereo[frames * 2];
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m_mixer->Mix(s16buffer_stereo, frames); // implicitly mixes to 16-bit stereo
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float floatbuffer_stereo[frames * 2];
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// s16 to float
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for (int i=0; i < frames * 2; ++i)
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{
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floatbuffer_stereo[i] = s16buffer_stereo[i] / float(1 << 15);
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}
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if (m_channels == 6) // Extract dpl2/5.1 Surround
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{
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DPL2Decode(floatbuffer_stereo, frames, (float*)buffer);
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}
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else
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{
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ERROR_LOG(AUDIO, "Unsupported number of PA channels requested: %d", (int)m_channels);
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return;
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}
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}
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m_pa_error = pa_stream_write(s, buffer, trunc_length, nullptr, 0, PA_SEEK_RELATIVE);
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}
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// Callbacks that forward to internal methods (required because PulseAudio is a C API).
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@ -45,6 +45,10 @@ private:
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std::thread m_thread;
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std::atomic<bool> m_run_thread;
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bool m_stereo; // stereo, else surround
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int m_bytespersample;
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int m_channels;
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int m_pa_error;
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int m_pa_connected;
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pa_mainloop *m_pa_ml;
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@ -359,7 +359,8 @@ void CConfigMain::InitializeGUIValues()
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VolumeSlider->Enable(SupportsVolumeChanges(SConfig::GetInstance().sBackend));
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VolumeSlider->SetValue(SConfig::GetInstance().m_Volume);
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VolumeText->SetLabel(wxString::Format("%d %%", SConfig::GetInstance().m_Volume));
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DPL2Decoder->Enable(std::string(SConfig::GetInstance().sBackend) == BACKEND_OPENAL);
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DPL2Decoder->Enable(std::string(SConfig::GetInstance().sBackend) == BACKEND_OPENAL
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|| std::string(SConfig::GetInstance().sBackend) == BACKEND_PULSEAUDIO);
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DPL2Decoder->SetValue(startup_params.bDPL2Decoder);
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Latency->Enable(std::string(SConfig::GetInstance().sBackend) == BACKEND_OPENAL);
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Latency->SetValue(startup_params.iLatency);
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@ -479,7 +480,7 @@ void CConfigMain::InitializeGUITooltips()
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#if defined(__APPLE__)
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DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OSX."));
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#else
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DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."));
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DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse backends only."));
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#endif
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Latency->SetToolTip(_("Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL backend only."));
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@ -897,7 +898,8 @@ void CConfigMain::AudioSettingsChanged(wxCommandEvent& event)
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case ID_BACKEND:
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VolumeSlider->Enable(SupportsVolumeChanges(WxStrToStr(BackendSelection->GetStringSelection())));
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Latency->Enable(WxStrToStr(BackendSelection->GetStringSelection()) == BACKEND_OPENAL);
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DPL2Decoder->Enable(WxStrToStr(BackendSelection->GetStringSelection()) == BACKEND_OPENAL);
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DPL2Decoder->Enable(WxStrToStr(BackendSelection->GetStringSelection()) == BACKEND_OPENAL
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|| WxStrToStr(BackendSelection->GetStringSelection()) == BACKEND_PULSEAUDIO);
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// Don't save the translated BACKEND_NULLSOUND string
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SConfig::GetInstance().sBackend = BackendSelection->GetSelection() ?
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WxStrToStr(BackendSelection->GetStringSelection()) : BACKEND_NULLSOUND;
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