Return GetNames languages, to avoid hardcoded language lists in callers
This makes the code cleaner and also leads to some user-visible changes: The wx game properties will no longer let the user select WAD languages that don't have any names. The Qt game list will now display names using the languages set in the configuration instead of always using English for PAL GC games and Japanese for WADs. If a WAD doesn't have a name in the user's preferred language, English is now selected as a fallback before Japanese.
This commit is contained in:
parent
87a63713f4
commit
235ecfbed7
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@ -373,6 +373,20 @@ void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::stri
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}
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}
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IVolume::ELanguage SCoreStartupParameter::GetCurrentLanguage(bool wii) const
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{
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IVolume::ELanguage language;
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if (wii)
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language = (IVolume::ELanguage)SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
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else
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language = (IVolume::ELanguage)(SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage + 1);
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// Get rid of invalid values (probably doesn't matter, but might as well do it)
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if (language > IVolume::ELanguage::LANGUAGE_UNKNOWN || language < 0)
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language = IVolume::ELanguage::LANGUAGE_UNKNOWN;
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return language;
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}
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IniFile SCoreStartupParameter::LoadDefaultGameIni() const
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{
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return LoadDefaultGameIni(GetUniqueID(), m_revision);
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@ -7,6 +7,7 @@
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#include <string>
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#include "Common/IniFile.h"
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#include "DiscIO/Volume.h"
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enum Hotkey
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{
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@ -248,6 +249,7 @@ struct SCoreStartupParameter
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bool AutoSetup(EBootBS2 _BootBS2);
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const std::string &GetUniqueID() const { return m_strUniqueID; }
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void CheckMemcardPath(std::string& memcardPath, std::string gameRegion, bool isSlotA);
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DiscIO::IVolume::ELanguage GetCurrentLanguage(bool wii) const;
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IniFile LoadDefaultGameIni() const;
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IniFile LoadLocalGameIni() const;
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@ -4,10 +4,12 @@
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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@ -28,9 +30,9 @@ public:
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virtual std::vector<u32> GetBanner(int* pWidth, int* pHeight) = 0;
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virtual std::vector<std::string> GetNames() = 0;
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virtual std::map<IVolume::ELanguage, std::string> GetNames() = 0;
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virtual std::string GetCompany() = 0;
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virtual std::vector<std::string> GetDescriptions() = 0;
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virtual std::map<IVolume::ELanguage, std::string> GetDescriptions() = 0;
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bool IsValid()
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{
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <cstddef>
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#include <map>
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#include <string>
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#include <vector>
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@ -60,9 +61,9 @@ std::vector<u32> CBannerLoaderGC::GetBanner(int* pWidth, int* pHeight)
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}
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std::vector<std::string> CBannerLoaderGC::GetNames()
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std::map<IVolume::ELanguage, std::string> CBannerLoaderGC::GetNames()
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{
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std::vector<std::string> names;
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std::map<IVolume::ELanguage, std::string> names;
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if (!IsValid())
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{
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@ -70,16 +71,21 @@ std::vector<std::string> CBannerLoaderGC::GetNames()
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}
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u32 name_count = 0;
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IVolume::ELanguage language;
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bool is_japanese = m_country == IVolume::ECountry::COUNTRY_JAPAN;
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// find Banner type
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switch (m_BNRType)
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{
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case CBannerLoaderGC::BANNER_BNR1:
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name_count = 1;
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language = is_japanese ? IVolume::ELanguage::LANGUAGE_JAPANESE : IVolume::ELanguage::LANGUAGE_ENGLISH;
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break;
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// English, German, French, Spanish, Italian, Dutch
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case CBannerLoaderGC::BANNER_BNR2:
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name_count = 6;
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language = IVolume::ELanguage::LANGUAGE_ENGLISH;
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break;
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default:
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@ -88,20 +94,16 @@ std::vector<std::string> CBannerLoaderGC::GetNames()
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auto const banner = reinterpret_cast<const DVDBanner*>(m_pBannerFile);
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for (u32 i = 0; i != name_count; ++i)
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for (u32 i = 0; i < name_count; ++i)
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{
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auto& comment = banner->comment[i];
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std::string name = GetDecodedString(comment.longTitle);
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if (comment.longTitle[0])
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{
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auto& data = comment.longTitle;
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names.push_back(GetDecodedString(data));
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}
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else
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{
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auto& data = comment.shortTitle;
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names.push_back(GetDecodedString(data));
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}
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if (name.empty())
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name = GetDecodedString(comment.shortTitle);
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if (!name.empty())
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names[(IVolume::ELanguage)(language + i)] = name;
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}
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return names;
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@ -123,9 +125,9 @@ std::string CBannerLoaderGC::GetCompany()
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}
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std::vector<std::string> CBannerLoaderGC::GetDescriptions()
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std::map<IVolume::ELanguage, std::string> CBannerLoaderGC::GetDescriptions()
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{
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std::vector<std::string> descriptions;
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std::map<IVolume::ELanguage, std::string> descriptions;
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if (!IsValid())
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{
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@ -133,16 +135,20 @@ std::vector<std::string> CBannerLoaderGC::GetDescriptions()
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}
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u32 desc_count = 0;
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IVolume::ELanguage language;
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bool is_japanese = m_country == IVolume::ECountry::COUNTRY_JAPAN;
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// find Banner type
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switch (m_BNRType)
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{
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case CBannerLoaderGC::BANNER_BNR1:
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desc_count = 1;
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language = is_japanese ? IVolume::ELanguage::LANGUAGE_JAPANESE : IVolume::ELanguage::LANGUAGE_ENGLISH;
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break;
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// English, German, French, Spanish, Italian, Dutch
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case CBannerLoaderGC::BANNER_BNR2:
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language = IVolume::ELanguage::LANGUAGE_ENGLISH;
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desc_count = 6;
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break;
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@ -152,10 +158,13 @@ std::vector<std::string> CBannerLoaderGC::GetDescriptions()
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auto banner = reinterpret_cast<const DVDBanner*>(m_pBannerFile);
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for (u32 i = 0; i != desc_count; ++i)
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for (u32 i = 0; i < desc_count; ++i)
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{
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auto& data = banner->comment[i].comment;
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descriptions.push_back(GetDecodedString(data));
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std::string description = GetDecodedString(data);
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if (!description.empty())
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descriptions[(IVolume::ELanguage)(language + i)] = description;
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}
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return descriptions;
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CBannerLoaderGC::BANNER_TYPE CBannerLoaderGC::getBannerType()
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{
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u32 bannerSignature = *(u32*)m_pBannerFile;
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CBannerLoaderGC::BANNER_TYPE type = CBannerLoaderGC::BANNER_UNKNOWN;
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switch (bannerSignature)
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{
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// "BNR1"
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case 0x31524e42:
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type = CBannerLoaderGC::BANNER_BNR1;
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break;
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// "BNR2"
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case 0x32524e42:
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type = CBannerLoaderGC::BANNER_BNR2;
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break;
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case 0x31524e42: // "BNR1"
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return CBannerLoaderGC::BANNER_BNR1;
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case 0x32524e42: // "BNR2"
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return CBannerLoaderGC::BANNER_BNR2;
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default:
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return CBannerLoaderGC::BANNER_UNKNOWN;
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}
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return type;
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}
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} // namespace
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@ -5,6 +5,7 @@
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#pragma once
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#include <cstring>
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#include <map>
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#include <string>
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#include <vector>
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virtual std::vector<u32> GetBanner(int* pWidth, int* pHeight) override;
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virtual std::vector<std::string> GetNames() override;
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virtual std::map<IVolume::ELanguage, std::string> GetNames() override;
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virtual std::string GetCompany() override;
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virtual std::vector<std::string> GetDescriptions() override;
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virtual std::map<IVolume::ELanguage, std::string> GetDescriptions() override;
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private:
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enum
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@ -5,6 +5,7 @@
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#include <algorithm>
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#include <cstddef>
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#include <cstdio>
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#include <map>
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#include <string>
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#include <vector>
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return false;
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}
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std::vector<std::string> CBannerLoaderWii::GetNames()
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std::map<IVolume::ELanguage, std::string> CBannerLoaderWii::GetNames()
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{
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std::vector<std::string> ret(1);
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std::map<IVolume::ELanguage, std::string> result;
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if (!GetStringFromComments(NAME_IDX, ret[0]))
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ret.clear();
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std::string name;
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if (GetStringFromComments(NAME_IDX, name))
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result[IVolume::ELanguage::LANGUAGE_UNKNOWN] = name;
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return ret;
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return result;
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}
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std::string CBannerLoaderWii::GetCompany()
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return "";
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}
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std::vector<std::string> CBannerLoaderWii::GetDescriptions()
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std::map<IVolume::ELanguage, std::string> CBannerLoaderWii::GetDescriptions()
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{
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std::vector<std::string> result(1);
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if (!GetStringFromComments(DESC_IDX, result[0]))
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result.clear();
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std::map<IVolume::ELanguage, std::string> result;
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std::string name;
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if (GetStringFromComments(DESC_IDX, name))
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result[IVolume::ELanguage::LANGUAGE_UNKNOWN] = name;
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return result;
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}
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@ -4,6 +4,7 @@
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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virtual std::vector<u32> GetBanner(int* pWidth, int* pHeight) override;
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virtual std::vector<std::string> GetNames() override;
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virtual std::map<IVolume::ELanguage, std::string> GetNames() override;
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virtual std::string GetCompany() override;
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virtual std::vector<std::string> GetDescriptions() override;
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virtual std::map<IVolume::ELanguage, std::string> GetDescriptions() override;
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private:
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enum
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@ -4,6 +4,7 @@
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#pragma once
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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@ -16,6 +17,43 @@ namespace DiscIO
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class IVolume
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{
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public:
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// Increment CACHE_REVISION if the enums below are modified (ISOFile.cpp & GameFile.cpp)
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enum ECountry
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{
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COUNTRY_EUROPE = 0,
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COUNTRY_JAPAN,
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COUNTRY_USA,
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COUNTRY_AUSTRALIA,
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COUNTRY_FRANCE,
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COUNTRY_GERMANY,
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COUNTRY_ITALY,
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COUNTRY_KOREA,
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COUNTRY_NETHERLANDS,
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COUNTRY_RUSSIA,
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COUNTRY_SPAIN,
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COUNTRY_TAIWAN,
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COUNTRY_WORLD,
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COUNTRY_UNKNOWN,
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NUMBER_OF_COUNTRIES
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};
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// Languages 0 - 9 match the official Wii language numbering.
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// Languages 1 - 6 match the official GC PAL languages 0 - 5.
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enum ELanguage
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{
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LANGUAGE_JAPANESE = 0,
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LANGUAGE_ENGLISH = 1,
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LANGUAGE_GERMAN = 2,
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LANGUAGE_FRENCH = 3,
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LANGUAGE_SPANISH = 4,
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LANGUAGE_ITALIAN = 5,
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LANGUAGE_DUTCH = 6,
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LANGUAGE_SIMPLIFIED_CHINESE = 7,
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LANGUAGE_TRADITIONAL_CHINESE = 8,
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LANGUAGE_KOREAN = 9,
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LANGUAGE_UNKNOWN
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};
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IVolume() {}
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virtual ~IVolume() {}
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@ -39,7 +77,7 @@ public:
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virtual int GetRevision() const { return 0; }
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// TODO: eliminate?
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virtual std::string GetName() const;
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virtual std::vector<std::string> GetNames() const = 0;
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virtual std::map<ELanguage, std::string> GetNames() const = 0;
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virtual u32 GetFSTSize() const = 0;
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virtual std::string GetApploaderDate() const = 0;
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@ -50,26 +88,6 @@ public:
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virtual bool CheckIntegrity() const { return false; }
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virtual bool ChangePartition(u64 offset) { return false; }
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// Increment CACHE_REVISION if the code below is modified (ISOFile.cpp & GameFile.cpp)
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enum ECountry
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{
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COUNTRY_EUROPE = 0,
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COUNTRY_JAPAN,
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COUNTRY_USA,
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COUNTRY_AUSTRALIA,
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COUNTRY_FRANCE,
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COUNTRY_GERMANY,
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COUNTRY_ITALY,
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COUNTRY_KOREA,
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COUNTRY_NETHERLANDS,
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COUNTRY_RUSSIA,
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COUNTRY_SPAIN,
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COUNTRY_TAIWAN,
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COUNTRY_WORLD,
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COUNTRY_UNKNOWN,
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NUMBER_OF_COUNTRIES
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};
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virtual ECountry GetCountry() const = 0;
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virtual u64 GetSize() const = 0;
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@ -2,6 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <map>
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#include <string>
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#include <vector>
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@ -104,7 +105,7 @@ std::string IVolume::GetName() const
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if (names.empty())
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return "";
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else
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return names[0];
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return names.cbegin()->second;
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}
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}
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@ -8,7 +8,6 @@
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#include <map>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/CommonPaths.h"
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@ -183,9 +182,11 @@ std::string CVolumeDirectory::GetMakerID() const
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return "VOID";
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}
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std::vector<std::string> CVolumeDirectory::GetNames() const
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std::map<IVolume::ELanguage, std::string> CVolumeDirectory::GetNames() const
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{
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return std::vector<std::string>(1, (char*)(&m_diskHeader[0x20]));
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std::map<IVolume::ELanguage, std::string> names;
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names[IVolume::ELanguage::LANGUAGE_UNKNOWN] = (char*)(&m_diskHeader[0x20]);
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return names;
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}
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void CVolumeDirectory::SetName(const std::string& name)
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|
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@ -39,7 +39,7 @@ public:
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std::string GetMakerID() const override;
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std::vector<std::string> GetNames() const override;
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std::map<IVolume::ELanguage, std::string> GetNames() const override;
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void SetName(const std::string&);
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u32 GetFSTSize() const override;
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|
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|
@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <cstddef>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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|
@ -92,15 +93,15 @@ int CVolumeGC::GetRevision() const
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return revision;
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}
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std::vector<std::string> CVolumeGC::GetNames() const
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std::map<IVolume::ELanguage, std::string> CVolumeGC::GetNames() const
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{
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std::vector<std::string> names;
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std::map<IVolume::ELanguage, std::string> names;
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auto const string_decoder = GetStringDecoder(GetCountry());
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char name[0x60 + 1] = {};
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if (m_pReader != nullptr && Read(0x20, 0x60, (u8*)name))
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names.push_back(string_decoder(name));
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names[IVolume::ELanguage::LANGUAGE_UNKNOWN] = string_decoder(name);
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return names;
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}
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@ -4,6 +4,7 @@
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#pragma once
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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|
@ -27,7 +28,7 @@ public:
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std::string GetUniqueID() const override;
|
||||
std::string GetMakerID() const override;
|
||||
int GetRevision() const override;
|
||||
std::vector<std::string> GetNames() const override;
|
||||
std::map<IVolume::ELanguage, std::string> GetNames() const override;
|
||||
u32 GetFSTSize() const override;
|
||||
std::string GetApploaderDate() const override;
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
|
@ -117,9 +118,9 @@ bool CVolumeWAD::IsWadFile() const
|
|||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::string> CVolumeWAD::GetNames() const
|
||||
std::map<IVolume::ELanguage, std::string> CVolumeWAD::GetNames() const
|
||||
{
|
||||
std::vector<std::string> names;
|
||||
std::map<IVolume::ELanguage, std::string> names;
|
||||
|
||||
u32 footer_size;
|
||||
if (!Read(0x1C, 4, (u8*)&footer_size))
|
||||
|
@ -129,26 +130,23 @@ std::vector<std::string> CVolumeWAD::GetNames() const
|
|||
|
||||
footer_size = Common::swap32(footer_size);
|
||||
|
||||
//Japanese, English, German, French, Spanish, Italian, Dutch, unknown, unknown, Korean
|
||||
for (int i = 0; i != 10; ++i)
|
||||
//Japanese, English, German, French, Spanish, Italian, Dutch, Simplified Chinese, Traditional Chinese, Korean
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
static const u32 string_length = 42;
|
||||
static const u32 bytes_length = string_length * sizeof(u16);
|
||||
|
||||
u16 temp[string_length];
|
||||
|
||||
if (footer_size < 0xF1 || !Read(0x9C + (i * bytes_length) + m_opening_bnr_offset, bytes_length, (u8*)&temp))
|
||||
{
|
||||
names.push_back("");
|
||||
}
|
||||
else
|
||||
if (footer_size >= 0xF1 && Read(0x9C + (i * bytes_length) + m_opening_bnr_offset, bytes_length, (u8*)&temp))
|
||||
{
|
||||
std::wstring out_temp;
|
||||
out_temp.resize(string_length);
|
||||
std::transform(temp, temp + out_temp.size(), out_temp.begin(), (u16(&)(u16))Common::swap16);
|
||||
out_temp.erase(std::find(out_temp.begin(), out_temp.end(), 0x00), out_temp.end());
|
||||
|
||||
names.push_back(UTF16ToUTF8(out_temp));
|
||||
std::string name = UTF16ToUTF8(out_temp);
|
||||
if (!name.empty())
|
||||
names[(IVolume::ELanguage)i] = name;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
@ -30,7 +31,7 @@ public:
|
|||
std::string GetUniqueID() const override;
|
||||
std::string GetMakerID() const override;
|
||||
int GetRevision() const override;
|
||||
std::vector<std::string> GetNames() const override;
|
||||
std::map<IVolume::ELanguage, std::string> GetNames() const override;
|
||||
u32 GetFSTSize() const override { return 0; }
|
||||
std::string GetApploaderDate() const override { return "0"; }
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <polarssl/aes.h>
|
||||
|
@ -191,15 +192,15 @@ int CVolumeWiiCrypted::GetRevision() const
|
|||
return revision;
|
||||
}
|
||||
|
||||
std::vector<std::string> CVolumeWiiCrypted::GetNames() const
|
||||
std::map<IVolume::ELanguage, std::string> CVolumeWiiCrypted::GetNames() const
|
||||
{
|
||||
std::vector<std::string> names;
|
||||
std::map<IVolume::ELanguage, std::string> names;
|
||||
|
||||
auto const string_decoder = CVolumeGC::GetStringDecoder(GetCountry());
|
||||
|
||||
char name[0xFF] = {};
|
||||
if (m_pReader != nullptr && Read(0x20, 0x60, (u8*)&name, true))
|
||||
names.push_back(string_decoder(name));
|
||||
names[IVolume::ELanguage::LANGUAGE_UNKNOWN] = string_decoder(name);
|
||||
|
||||
return names;
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
@ -30,7 +31,7 @@ public:
|
|||
std::string GetUniqueID() const override;
|
||||
std::string GetMakerID() const override;
|
||||
int GetRevision() const override;
|
||||
std::vector<std::string> GetNames() const override;
|
||||
std::map<IVolume::ELanguage, std::string> GetNames() const override;
|
||||
u32 GetFSTSize() const override;
|
||||
std::string GetApploaderDate() const override;
|
||||
|
||||
|
|
|
@ -26,25 +26,50 @@
|
|||
#include "DolphinQt/Utils/Resources.h"
|
||||
#include "DolphinQt/Utils/Utils.h"
|
||||
|
||||
static const u32 CACHE_REVISION = 0x006;
|
||||
static const u32 CACHE_REVISION = 0x007;
|
||||
static const u32 DATASTREAM_REVISION = 15; // Introduced in Qt 5.2
|
||||
|
||||
static QStringList VectorToStringList(std::vector<std::string> vec, bool trim = false)
|
||||
static QMap<IVolume::ELanguage, QString> ConvertLocalizedStrings(std::map<IVolume::ELanguage, std::string> strings)
|
||||
{
|
||||
QStringList result;
|
||||
if (trim)
|
||||
{
|
||||
for (const std::string& member : vec)
|
||||
result.append(QString::fromStdString(member).trimmed());
|
||||
}
|
||||
else
|
||||
{
|
||||
for (const std::string& member : vec)
|
||||
result.append(QString::fromStdString(member));
|
||||
}
|
||||
QMap<IVolume::ELanguage, QString> result;
|
||||
|
||||
for (auto entry : strings)
|
||||
result.insert(entry.first, QString::fromStdString(entry.second).trimmed());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template<class to, class from>
|
||||
static QMap<to, QString> CastLocalizedStrings(QMap<from, QString> strings)
|
||||
{
|
||||
QMap<to, QString> result;
|
||||
|
||||
auto end = strings.cend();
|
||||
for (auto it = strings.cbegin(); it != end; ++it)
|
||||
result.insert((to)it.key(), it.value());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static QString GetLanguageString(IVolume::ELanguage language, QMap<IVolume::ELanguage, QString> strings)
|
||||
{
|
||||
if (strings.contains(language))
|
||||
return strings.value(language);
|
||||
|
||||
// English tends to be a good fallback when the requested language isn't available
|
||||
if (language != IVolume::ELanguage::LANGUAGE_ENGLISH)
|
||||
{
|
||||
if (strings.contains(IVolume::ELanguage::LANGUAGE_ENGLISH))
|
||||
return strings.value(IVolume::ELanguage::LANGUAGE_ENGLISH);
|
||||
}
|
||||
|
||||
// If English isn't available either, just pick something
|
||||
if (!strings.empty())
|
||||
return strings.cbegin().value();
|
||||
|
||||
return SL("");
|
||||
}
|
||||
|
||||
GameFile::GameFile(const QString& fileName)
|
||||
: m_file_name(fileName)
|
||||
{
|
||||
|
@ -66,7 +91,7 @@ GameFile::GameFile(const QString& fileName)
|
|||
else
|
||||
m_platform = WII_WAD;
|
||||
|
||||
m_volume_names = VectorToStringList(volume->GetNames());
|
||||
m_volume_names = ConvertLocalizedStrings(volume->GetNames());
|
||||
|
||||
m_country = volume->GetCountry();
|
||||
m_file_size = volume->GetRawSize();
|
||||
|
@ -92,9 +117,9 @@ GameFile::GameFile(const QString& fileName)
|
|||
if (bannerLoader->IsValid())
|
||||
{
|
||||
if (m_platform != WII_WAD)
|
||||
m_names = VectorToStringList(bannerLoader->GetNames());
|
||||
m_names = ConvertLocalizedStrings(bannerLoader->GetNames());
|
||||
m_company = QString::fromStdString(bannerLoader->GetCompany());
|
||||
m_descriptions = VectorToStringList(bannerLoader->GetDescriptions(), true);
|
||||
m_descriptions = ConvertLocalizedStrings(bannerLoader->GetDescriptions());
|
||||
|
||||
int width, height;
|
||||
std::vector<u32> buffer = bannerLoader->GetBanner(&width, &height);
|
||||
|
@ -158,11 +183,15 @@ bool GameFile::LoadFromCache()
|
|||
if (cache_rev != CACHE_REVISION)
|
||||
return false;
|
||||
|
||||
int country;
|
||||
u32 country;
|
||||
QMap<u8, QString> volume_names;
|
||||
QMap<u8, QString> names;
|
||||
QMap<u8, QString> descriptions;
|
||||
stream >> m_folder_name
|
||||
>> m_volume_names
|
||||
>> volume_names
|
||||
>> names
|
||||
>> m_company
|
||||
>> m_descriptions
|
||||
>> descriptions
|
||||
>> m_unique_id
|
||||
>> m_file_size
|
||||
>> m_volume_size
|
||||
|
@ -173,6 +202,9 @@ bool GameFile::LoadFromCache()
|
|||
>> m_is_disc_two
|
||||
>> m_revision;
|
||||
m_country = (DiscIO::IVolume::ECountry)country;
|
||||
m_volume_names = CastLocalizedStrings<IVolume::ELanguage>(volume_names);
|
||||
m_names = CastLocalizedStrings<IVolume::ELanguage>(names);
|
||||
m_descriptions = CastLocalizedStrings<IVolume::ELanguage>(descriptions);
|
||||
file.close();
|
||||
return true;
|
||||
}
|
||||
|
@ -198,13 +230,14 @@ void GameFile::SaveToCache()
|
|||
stream << CACHE_REVISION;
|
||||
|
||||
stream << m_folder_name
|
||||
<< m_volume_names
|
||||
<< CastLocalizedStrings<u8>(m_volume_names)
|
||||
<< CastLocalizedStrings<u8>(m_names)
|
||||
<< m_company
|
||||
<< m_descriptions
|
||||
<< CastLocalizedStrings<u8>(m_descriptions)
|
||||
<< m_unique_id
|
||||
<< m_file_size
|
||||
<< m_volume_size
|
||||
<< (int)m_country
|
||||
<< (u32)m_country
|
||||
<< m_banner
|
||||
<< m_compressed
|
||||
<< m_platform
|
||||
|
@ -233,55 +266,36 @@ QString GameFile::CreateCacheFilename()
|
|||
|
||||
QString GameFile::GetCompany() const
|
||||
{
|
||||
if (m_company.isEmpty())
|
||||
return QObject::tr("N/A");
|
||||
else
|
||||
return m_company;
|
||||
return m_company;
|
||||
}
|
||||
|
||||
// For all of the following functions that accept an "index" parameter,
|
||||
// (-1 = Japanese, 0 = English, etc)?
|
||||
|
||||
QString GameFile::GetDescription(int index) const
|
||||
QString GameFile::GetDescription(IVolume::ELanguage language) const
|
||||
{
|
||||
if (index < m_descriptions.size())
|
||||
return m_descriptions[index];
|
||||
|
||||
if (!m_descriptions.empty())
|
||||
return m_descriptions[0];
|
||||
|
||||
return SL("");
|
||||
return GetLanguageString(language, m_descriptions);
|
||||
}
|
||||
|
||||
QString GameFile::GetVolumeName(int index) const
|
||||
QString GameFile::GetDescription() const
|
||||
{
|
||||
if (index < m_volume_names.size() && !m_volume_names[index].isEmpty())
|
||||
return m_volume_names[index];
|
||||
|
||||
if (!m_volume_names.isEmpty())
|
||||
return m_volume_names[0];
|
||||
|
||||
return SL("");
|
||||
return GetDescription(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_platform != GAMECUBE_DISC));
|
||||
}
|
||||
|
||||
QString GameFile::GetBannerName(int index) const
|
||||
QString GameFile::GetVolumeName(IVolume::ELanguage language) const
|
||||
{
|
||||
if (index < m_names.size() && !m_names[index].isEmpty())
|
||||
return m_names[index];
|
||||
|
||||
if (!m_names.isEmpty())
|
||||
return m_names[0];
|
||||
|
||||
return SL("");
|
||||
return GetLanguageString(language, m_volume_names);
|
||||
}
|
||||
|
||||
QString GameFile::GetName(int index) const
|
||||
QString GameFile::GetBannerName(IVolume::ELanguage language) const
|
||||
{
|
||||
return GetLanguageString(language, m_names);
|
||||
}
|
||||
|
||||
QString GameFile::GetName(IVolume::ELanguage language) const
|
||||
{
|
||||
// Prefer name from banner, fallback to name from volume, fallback to filename
|
||||
QString name = GetBannerName(index);
|
||||
QString name = GetBannerName(language);
|
||||
|
||||
if (name.isEmpty())
|
||||
name = GetVolumeName(index);
|
||||
name = GetVolumeName(language);
|
||||
|
||||
if (name.isEmpty())
|
||||
{
|
||||
|
@ -294,6 +308,11 @@ QString GameFile::GetName(int index) const
|
|||
return name;
|
||||
}
|
||||
|
||||
QString GameFile::GetName() const
|
||||
{
|
||||
return GetName(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_platform != GAMECUBE_DISC));
|
||||
}
|
||||
|
||||
const QString GameFile::GetWiiFSPath() const
|
||||
{
|
||||
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(m_file_name.toStdString()));
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <QMap>
|
||||
#include <QPixmap>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
|
||||
#include <string>
|
||||
|
||||
|
@ -22,11 +22,13 @@ public:
|
|||
bool IsValid() const { return m_valid; }
|
||||
QString GetFileName() { return m_file_name; }
|
||||
QString GetFolderName() { return m_folder_name; }
|
||||
QString GetBannerName(int index) const;
|
||||
QString GetVolumeName(int index) const;
|
||||
QString GetName(int index) const;
|
||||
QString GetBannerName(DiscIO::IVolume::ELanguage language) const;
|
||||
QString GetVolumeName(DiscIO::IVolume::ELanguage language) const;
|
||||
QString GetName(DiscIO::IVolume::ELanguage language) const;
|
||||
QString GetName() const;
|
||||
QString GetCompany() const;
|
||||
QString GetDescription(int index = 0) const;
|
||||
QString GetDescription(DiscIO::IVolume::ELanguage language) const;
|
||||
QString GetDescription() const;
|
||||
int GetRevision() const { return m_revision; }
|
||||
const QString GetUniqueID() const { return m_unique_id; }
|
||||
const QString GetWiiFSPath() const;
|
||||
|
@ -53,11 +55,11 @@ private:
|
|||
QString m_folder_name;
|
||||
|
||||
// TODO: eliminate this and overwrite with names from banner when available?
|
||||
QStringList m_volume_names;
|
||||
QMap<DiscIO::IVolume::ELanguage, QString> m_volume_names;
|
||||
|
||||
QString m_company;
|
||||
QStringList m_names;
|
||||
QStringList m_descriptions;
|
||||
QMap<DiscIO::IVolume::ELanguage, QString> m_names;
|
||||
QMap<DiscIO::IVolume::ELanguage, QString> m_descriptions;
|
||||
|
||||
QString m_unique_id;
|
||||
|
||||
|
|
|
@ -76,7 +76,7 @@ void DGameGrid::AddGame(GameFile* gameItem)
|
|||
QListWidgetItem* i = new QListWidgetItem;
|
||||
i->setIcon(QIcon(gameItem->GetBitmap()
|
||||
.scaled(GRID_BANNER_WIDTH, GRID_BANNER_HEIGHT, Qt::KeepAspectRatio, Qt::SmoothTransformation)));
|
||||
i->setText(gameItem->GetName(0));
|
||||
i->setText(gameItem->GetName());
|
||||
if (gameItem->IsCompressed())
|
||||
i->setTextColor(QColor("#00F"));
|
||||
|
||||
|
|
|
@ -110,7 +110,7 @@ void DGameTree::AddGame(GameFile* item)
|
|||
QTreeWidgetItem* i = new QTreeWidgetItem;
|
||||
i->setIcon(COL_TYPE, QIcon(Resources::GetPlatformPixmap(item->GetPlatform())));
|
||||
i->setIcon(COL_BANNER, QIcon(item->GetBitmap()));
|
||||
i->setText(COL_TITLE, item->GetName(0));
|
||||
i->setText(COL_TITLE, item->GetName());
|
||||
i->setText(COL_DESCRIPTION, item->GetDescription());
|
||||
i->setIcon(COL_REGION, QIcon(Resources::GetRegionPixmap(item->GetCountry())));
|
||||
i->setText(COL_SIZE, NiceSizeFormat(item->GetFileSize()));
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/IPC_HLE/WII_IPC_HLE.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
#include "DolphinWX/Config/WiiConfigPane.h"
|
||||
|
||||
|
@ -125,7 +126,7 @@ void WiiConfigPane::OnConnectKeyboardCheckBoxChanged(wxCommandEvent& event)
|
|||
|
||||
void WiiConfigPane::OnSystemLanguageChoiceChanged(wxCommandEvent& event)
|
||||
{
|
||||
int wii_system_lang = m_system_language_choice->GetSelection();
|
||||
IVolume::ELanguage wii_system_lang = (IVolume::ELanguage)m_system_language_choice->GetSelection();
|
||||
SConfig::GetInstance().m_SYSCONF->SetData("IPL.LNG", wii_system_lang);
|
||||
u8 country_code = GetSADRCountryCode(wii_system_lang);
|
||||
|
||||
|
@ -138,41 +139,33 @@ void WiiConfigPane::OnAspectRatioChoiceChanged(wxCommandEvent& event)
|
|||
SConfig::GetInstance().m_SYSCONF->SetData("IPL.AR", m_aspect_ratio_choice->GetSelection());
|
||||
}
|
||||
|
||||
// Change from IPL.LNG value to IPL.SADR country code
|
||||
u8 WiiConfigPane::GetSADRCountryCode(int language)
|
||||
// Change from IPL.LNG value to IPL.SADR country code.
|
||||
// http://wiibrew.org/wiki/Country_Codes
|
||||
u8 WiiConfigPane::GetSADRCountryCode(IVolume::ELanguage language)
|
||||
{
|
||||
//http://wiibrew.org/wiki/Country_Codes
|
||||
u8 country_code = language;
|
||||
switch (country_code)
|
||||
switch (language)
|
||||
{
|
||||
case 0: //Japanese
|
||||
country_code = 1; //Japan
|
||||
break;
|
||||
case 1: //English
|
||||
country_code = 49; //USA
|
||||
break;
|
||||
case 2: //German
|
||||
country_code = 78; //Germany
|
||||
break;
|
||||
case 3: //French
|
||||
country_code = 77; //France
|
||||
break;
|
||||
case 4: //Spanish
|
||||
country_code = 105; //Spain
|
||||
break;
|
||||
case 5: //Italian
|
||||
country_code = 83; //Italy
|
||||
break;
|
||||
case 6: //Dutch
|
||||
country_code = 94; //Netherlands
|
||||
break;
|
||||
case 7: //Simplified Chinese
|
||||
case 8: //Traditional Chinese
|
||||
country_code = 157; //China
|
||||
break;
|
||||
case 9: //Korean
|
||||
country_code = 136; //Korea
|
||||
break;
|
||||
case IVolume::LANGUAGE_JAPANESE:
|
||||
return 1; // Japan
|
||||
case IVolume::LANGUAGE_ENGLISH:
|
||||
return 49; // USA
|
||||
case IVolume::LANGUAGE_GERMAN:
|
||||
return 78; // Germany
|
||||
case IVolume::LANGUAGE_FRENCH:
|
||||
return 77; // France
|
||||
case IVolume::LANGUAGE_SPANISH:
|
||||
return 105; // Spain
|
||||
case IVolume::LANGUAGE_ITALIAN:
|
||||
return 83; // Italy
|
||||
case IVolume::LANGUAGE_DUTCH:
|
||||
return 94; // Netherlands
|
||||
case IVolume::LANGUAGE_SIMPLIFIED_CHINESE:
|
||||
case IVolume::LANGUAGE_TRADITIONAL_CHINESE:
|
||||
return 157; // China
|
||||
case IVolume::LANGUAGE_KOREAN:
|
||||
return 136; // Korea
|
||||
}
|
||||
return country_code;
|
||||
|
||||
PanicAlert("Invalid language");
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <wx/arrstr.h>
|
||||
#include <wx/panel.h>
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
|
||||
class wxCheckBox;
|
||||
class wxChoice;
|
||||
|
@ -29,7 +30,7 @@ private:
|
|||
void OnSystemLanguageChoiceChanged(wxCommandEvent&);
|
||||
void OnAspectRatioChoiceChanged(wxCommandEvent&);
|
||||
|
||||
static u8 GetSADRCountryCode(int language);
|
||||
static u8 GetSADRCountryCode(IVolume::ELanguage language);
|
||||
|
||||
wxArrayString m_system_language_strings;
|
||||
wxArrayString m_aspect_ratio_strings;
|
||||
|
|
|
@ -99,34 +99,13 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
|
|||
sortData = -sortData;
|
||||
}
|
||||
|
||||
int indexOne = 0;
|
||||
int indexOther = 0;
|
||||
|
||||
|
||||
// index only matters for WADS and PAL GC games, but invalid indicies for the others
|
||||
// will return the (only) language in the list
|
||||
if (iso1->GetPlatform() == GameListItem::WII_WAD)
|
||||
{
|
||||
indexOne = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
|
||||
}
|
||||
else // GC
|
||||
{
|
||||
indexOne = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
|
||||
}
|
||||
|
||||
if (iso2->GetPlatform() == GameListItem::WII_WAD)
|
||||
{
|
||||
indexOther = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
|
||||
}
|
||||
else // GC
|
||||
{
|
||||
indexOther = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
|
||||
}
|
||||
IVolume::ELanguage languageOne = SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(iso1->GetPlatform() != GameListItem::GAMECUBE_DISC);
|
||||
IVolume::ELanguage languageOther = SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(iso2->GetPlatform() != GameListItem::GAMECUBE_DISC);
|
||||
|
||||
switch (sortData)
|
||||
{
|
||||
case CGameListCtrl::COLUMN_TITLE:
|
||||
if (!strcasecmp(iso1->GetName(indexOne).c_str(),iso2->GetName(indexOther).c_str()))
|
||||
if (!strcasecmp(iso1->GetName(languageOne).c_str(), iso2->GetName(languageOther).c_str()))
|
||||
{
|
||||
if (iso1->GetUniqueID() != iso2->GetUniqueID())
|
||||
return t * (iso1->GetUniqueID() > iso2->GetUniqueID() ? 1 : -1);
|
||||
|
@ -135,16 +114,16 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
|
|||
if (iso1->IsDiscTwo() != iso2->IsDiscTwo())
|
||||
return t * (iso1->IsDiscTwo() ? 1 : -1);
|
||||
}
|
||||
return strcasecmp(iso1->GetName(indexOne).c_str(),
|
||||
iso2->GetName(indexOther).c_str()) * t;
|
||||
return strcasecmp(iso1->GetName(languageOne).c_str(),
|
||||
iso2->GetName(languageOther).c_str()) * t;
|
||||
case CGameListCtrl::COLUMN_NOTES:
|
||||
{
|
||||
std::string cmp1 =
|
||||
(iso1->GetPlatform() == GameListItem::GAMECUBE_DISC) ?
|
||||
iso1->GetCompany() : iso1->GetDescription(indexOne);
|
||||
iso1->GetCompany() : iso1->GetDescription(languageOne);
|
||||
std::string cmp2 =
|
||||
(iso2->GetPlatform() == GameListItem::GAMECUBE_DISC) ?
|
||||
iso2->GetCompany() : iso2->GetDescription(indexOther);
|
||||
iso2->GetCompany() : iso2->GetDescription(languageOther);
|
||||
return strcasecmp(cmp1.c_str(), cmp2.c_str()) * t;
|
||||
}
|
||||
case CGameListCtrl::COLUMN_ID:
|
||||
|
@ -433,15 +412,7 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
|
|||
// Set the game's banner in the second column
|
||||
SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
|
||||
|
||||
int SelectedLanguage = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
|
||||
|
||||
// Is this sane?
|
||||
if (rISOFile.GetPlatform() == GameListItem::WII_WAD)
|
||||
{
|
||||
SelectedLanguage = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
|
||||
}
|
||||
|
||||
std::string name = rISOFile.GetName(SelectedLanguage);
|
||||
std::string name = rISOFile.GetName();
|
||||
|
||||
std::ifstream titlestxt;
|
||||
OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "titles.txt", std::ios::in);
|
||||
|
@ -474,7 +445,7 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
|
|||
// We show the company string on GameCube only
|
||||
// On Wii we show the description instead as the company string is empty
|
||||
std::string const notes = (rISOFile.GetPlatform() == GameListItem::GAMECUBE_DISC) ?
|
||||
rISOFile.GetCompany() : rISOFile.GetDescription(SelectedLanguage);
|
||||
rISOFile.GetCompany() : rISOFile.GetDescription();
|
||||
SetItem(_Index, COLUMN_NOTES, StrToWxStr(notes), -1);
|
||||
|
||||
// Emulation state
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <wx/app.h>
|
||||
#include <wx/bitmap.h>
|
||||
|
@ -37,11 +38,33 @@
|
|||
#include "DolphinWX/ISOFile.h"
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
|
||||
static const u32 CACHE_REVISION = 0x122;
|
||||
static const u32 CACHE_REVISION = 0x123;
|
||||
|
||||
#define DVD_BANNER_WIDTH 96
|
||||
#define DVD_BANNER_HEIGHT 32
|
||||
|
||||
static std::string GetLanguageString(IVolume::ELanguage language, std::map<IVolume::ELanguage, std::string> strings)
|
||||
{
|
||||
auto end = strings.end();
|
||||
auto it = strings.find(language);
|
||||
if (it != end)
|
||||
return it->second;
|
||||
|
||||
// English tends to be a good fallback when the requested language isn't available
|
||||
if (language != IVolume::ELanguage::LANGUAGE_ENGLISH)
|
||||
{
|
||||
it = strings.find(IVolume::ELanguage::LANGUAGE_ENGLISH);
|
||||
if (it != end)
|
||||
return it->second;
|
||||
}
|
||||
|
||||
// If English isn't available either, just pick something
|
||||
if (!strings.empty())
|
||||
return strings.cbegin()->second;
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
GameListItem::GameListItem(const std::string& _rFileName)
|
||||
: m_FileName(_rFileName)
|
||||
, m_emu_state(0)
|
||||
|
@ -202,63 +225,37 @@ std::string GameListItem::CreateCacheFilename()
|
|||
|
||||
std::string GameListItem::GetCompany() const
|
||||
{
|
||||
if (m_company.empty())
|
||||
return "N/A";
|
||||
else
|
||||
return m_company;
|
||||
return m_company;
|
||||
}
|
||||
|
||||
// (-1 = Japanese, 0 = English, etc)?
|
||||
std::string GameListItem::GetDescription(int _index) const
|
||||
std::string GameListItem::GetDescription(IVolume::ELanguage language) const
|
||||
{
|
||||
const u32 index = _index;
|
||||
|
||||
if (index < m_descriptions.size())
|
||||
return m_descriptions[index];
|
||||
|
||||
if (!m_descriptions.empty())
|
||||
return m_descriptions[0];
|
||||
|
||||
return "";
|
||||
return GetLanguageString(language, m_descriptions);
|
||||
}
|
||||
|
||||
// (-1 = Japanese, 0 = English, etc)?
|
||||
std::string GameListItem::GetVolumeName(int _index) const
|
||||
std::string GameListItem::GetDescription() const
|
||||
{
|
||||
u32 const index = _index;
|
||||
|
||||
if (index < m_volume_names.size() && !m_volume_names[index].empty())
|
||||
return m_volume_names[index];
|
||||
|
||||
if (!m_volume_names.empty())
|
||||
return m_volume_names[0];
|
||||
|
||||
return "";
|
||||
return GetDescription(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_Platform != GAMECUBE_DISC));
|
||||
}
|
||||
|
||||
// (-1 = Japanese, 0 = English, etc)?
|
||||
std::string GameListItem::GetBannerName(int _index) const
|
||||
std::string GameListItem::GetVolumeName(IVolume::ELanguage language) const
|
||||
{
|
||||
u32 const index = _index;
|
||||
|
||||
if (index < m_banner_names.size() && !m_banner_names[index].empty())
|
||||
return m_banner_names[index];
|
||||
|
||||
if (!m_banner_names.empty())
|
||||
return m_banner_names[0];
|
||||
|
||||
return "";
|
||||
return GetLanguageString(language, m_volume_names);
|
||||
}
|
||||
|
||||
// (-1 = Japanese, 0 = English, etc)?
|
||||
std::string GameListItem::GetName(int _index) const
|
||||
std::string GameListItem::GetBannerName(IVolume::ELanguage language) const
|
||||
{
|
||||
return GetLanguageString(language, m_banner_names);
|
||||
}
|
||||
|
||||
std::string GameListItem::GetName(IVolume::ELanguage language) const
|
||||
{
|
||||
// Prefer name from banner, fallback to name from volume, fallback to filename
|
||||
|
||||
std::string name = GetBannerName(_index);
|
||||
std::string name = GetBannerName(language);
|
||||
|
||||
if (name.empty())
|
||||
name = GetVolumeName(_index);
|
||||
name = GetVolumeName(language);
|
||||
|
||||
if (name.empty())
|
||||
{
|
||||
|
@ -269,6 +266,23 @@ std::string GameListItem::GetName(int _index) const
|
|||
return name;
|
||||
}
|
||||
|
||||
std::string GameListItem::GetName() const
|
||||
{
|
||||
return GetName(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_Platform != GAMECUBE_DISC));
|
||||
}
|
||||
|
||||
std::vector<IVolume::ELanguage> GameListItem::GetLanguages() const
|
||||
{
|
||||
std::map<IVolume::ELanguage, std::string> language_strings = m_banner_names;
|
||||
if (m_volume_names.size() > m_banner_names.size())
|
||||
language_strings = m_volume_names;
|
||||
|
||||
std::vector<IVolume::ELanguage> languages;
|
||||
for (std::pair<IVolume::ELanguage, std::string> language_string : language_strings)
|
||||
languages.emplace_back(language_string.first);
|
||||
return languages;
|
||||
}
|
||||
|
||||
const std::string GameListItem::GetWiiFSPath() const
|
||||
{
|
||||
DiscIO::IVolume *iso = DiscIO::CreateVolumeFromFilename(m_FileName);
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Common.h"
|
||||
|
@ -24,11 +25,14 @@ public:
|
|||
|
||||
bool IsValid() const {return m_Valid;}
|
||||
const std::string& GetFileName() const {return m_FileName;}
|
||||
std::string GetBannerName(int index) const;
|
||||
std::string GetVolumeName(int index) const;
|
||||
std::string GetName(int index) const;
|
||||
std::string GetBannerName(IVolume::ELanguage language) const;
|
||||
std::string GetVolumeName(IVolume::ELanguage language) const;
|
||||
std::string GetName(IVolume::ELanguage language) const;
|
||||
std::string GetName() const;
|
||||
std::string GetCompany() const;
|
||||
std::string GetDescription(int index = 0) const;
|
||||
std::string GetDescription(IVolume::ELanguage language) const;
|
||||
std::string GetDescription() const;
|
||||
std::vector<IVolume::ELanguage> GetLanguages() const;
|
||||
int GetRevision() const { return m_Revision; }
|
||||
const std::string& GetUniqueID() const {return m_UniqueID;}
|
||||
const std::string GetWiiFSPath() const;
|
||||
|
@ -58,12 +62,12 @@ private:
|
|||
std::string m_FileName;
|
||||
|
||||
// TODO: eliminate this and overwrite with names from banner when available?
|
||||
std::vector<std::string> m_volume_names;
|
||||
std::map<IVolume::ELanguage, std::string> m_volume_names;
|
||||
|
||||
// Stuff from banner
|
||||
std::string m_company;
|
||||
std::vector<std::string> m_banner_names;
|
||||
std::vector<std::string> m_descriptions;
|
||||
std::map<IVolume::ELanguage, std::string> m_banner_names;
|
||||
std::map<IVolume::ELanguage, std::string> m_descriptions;
|
||||
|
||||
std::string m_UniqueID;
|
||||
|
||||
|
|
|
@ -114,9 +114,8 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
|
|||
{
|
||||
// Load ISO data
|
||||
OpenISO = DiscIO::CreateVolumeFromFilename(fileName);
|
||||
bool IsWad = OpenISO->IsWadFile();
|
||||
|
||||
// TODO: Is it really necessary to use GetTitleID in case GetUniqueID fails?
|
||||
// Is it really necessary to use GetTitleID if GetUniqueID fails?
|
||||
game_id = OpenISO->GetUniqueID();
|
||||
if (game_id.empty())
|
||||
{
|
||||
|
@ -137,7 +136,7 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
|
|||
|
||||
bRefreshList = false;
|
||||
|
||||
CreateGUIControls(IsWad);
|
||||
CreateGUIControls();
|
||||
|
||||
LoadGameConfig();
|
||||
|
||||
|
@ -173,33 +172,15 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
|
|||
break;
|
||||
case DiscIO::IVolume::COUNTRY_USA:
|
||||
m_Country->SetValue(_("USA"));
|
||||
if (!IsWad) // For (non wad) NTSC Games, there's no multi lang
|
||||
{
|
||||
m_Lang->SetSelection(0);
|
||||
m_Lang->Disable();
|
||||
}
|
||||
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_JAPAN:
|
||||
m_Country->SetValue(_("Japan"));
|
||||
if (!IsWad) // For (non wad) NTSC Games, there's no multi lang
|
||||
{
|
||||
m_Lang->Insert(_("Japanese"), 0);
|
||||
m_Lang->SetSelection(0);
|
||||
m_Lang->Disable();
|
||||
}
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_KOREA:
|
||||
m_Country->SetValue(_("Korea"));
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_TAIWAN:
|
||||
m_Country->SetValue(_("Taiwan"));
|
||||
if (!IsWad) // For (non wad) NTSC Games, there's no multi lang
|
||||
{
|
||||
m_Lang->Insert(_("Taiwan"), 0);
|
||||
m_Lang->SetSelection(0);
|
||||
m_Lang->Disable();
|
||||
}
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_WORLD:
|
||||
m_Country->SetValue(_("World"));
|
||||
|
@ -210,27 +191,14 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
|
|||
break;
|
||||
}
|
||||
|
||||
if (OpenISO->IsWiiDisc()) // Only one language with Wii banners
|
||||
{
|
||||
m_Lang->SetSelection(0);
|
||||
m_Lang->Disable();
|
||||
}
|
||||
|
||||
wxString temp = "0x" + StrToWxStr(OpenISO->GetMakerID());
|
||||
m_MakerID->SetValue(temp);
|
||||
m_Revision->SetValue(wxString::Format("%u", OpenISO->GetRevision()));
|
||||
m_Date->SetValue(StrToWxStr(OpenISO->GetApploaderDate()));
|
||||
m_FST->SetValue(wxString::Format("%u", OpenISO->GetFSTSize()));
|
||||
|
||||
// Here we set all the info to be shown (be it SJIS or Ascii) + we set the window title
|
||||
if (!IsWad)
|
||||
{
|
||||
ChangeBannerDetails(SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage);
|
||||
}
|
||||
else
|
||||
{
|
||||
ChangeBannerDetails(SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG"));
|
||||
}
|
||||
// Here we set all the info to be shown + we set the window title
|
||||
ChangeBannerDetails(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(OpenISO->IsWadFile() || OpenISO->IsWiiDisc()));
|
||||
|
||||
m_Banner->SetBitmap(OpenGameListItem->GetBitmap());
|
||||
m_Banner->Bind(wxEVT_RIGHT_DOWN, &CISOProperties::RightClickOnBanner, this);
|
||||
|
@ -343,7 +311,7 @@ long CISOProperties::GetElementStyle(const char* section, const char* key)
|
|||
return wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER;
|
||||
}
|
||||
|
||||
void CISOProperties::CreateGUIControls(bool IsWad)
|
||||
void CISOProperties::CreateGUIControls()
|
||||
{
|
||||
wxButton* const EditConfig = new wxButton(this, ID_EDITCONFIG, _("Edit Config"));
|
||||
EditConfig->SetToolTip(_("This will let you manually edit the INI config file."));
|
||||
|
@ -526,24 +494,58 @@ void CISOProperties::CreateGUIControls(bool IsWad)
|
|||
m_MD5SumCompute = new wxButton(m_Information, ID_MD5SUMCOMPUTE, _("Compute"));
|
||||
|
||||
wxStaticText* const m_LangText = new wxStaticText(m_Information, wxID_ANY, _("Show Language:"));
|
||||
arrayStringFor_Lang.Add(_("English"));
|
||||
arrayStringFor_Lang.Add(_("German"));
|
||||
arrayStringFor_Lang.Add(_("French"));
|
||||
arrayStringFor_Lang.Add(_("Spanish"));
|
||||
arrayStringFor_Lang.Add(_("Italian"));
|
||||
arrayStringFor_Lang.Add(_("Dutch"));
|
||||
int language = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
|
||||
if (IsWad)
|
||||
{
|
||||
arrayStringFor_Lang.Insert(_("Japanese"), 0);
|
||||
arrayStringFor_Lang.Add(_("Simplified Chinese"));
|
||||
arrayStringFor_Lang.Add(_("Traditional Chinese"));
|
||||
arrayStringFor_Lang.Add(_("Korean"));
|
||||
|
||||
language = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
|
||||
IVolume::ELanguage preferred_language = SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(OpenISO->IsWadFile() || OpenISO->IsWiiDisc());
|
||||
|
||||
std::vector<IVolume::ELanguage> languages = OpenGameListItem->GetLanguages();
|
||||
int preferred_language_index = 0;
|
||||
for (size_t i = 0; i < languages.size(); ++i)
|
||||
{
|
||||
if (languages[i] == preferred_language)
|
||||
preferred_language_index = i;
|
||||
|
||||
switch (languages[i])
|
||||
{
|
||||
case IVolume::LANGUAGE_JAPANESE:
|
||||
arrayStringFor_Lang.Add(_("Japanese"));
|
||||
break;
|
||||
case IVolume::LANGUAGE_ENGLISH:
|
||||
arrayStringFor_Lang.Add(_("English"));
|
||||
break;
|
||||
case IVolume::LANGUAGE_GERMAN:
|
||||
arrayStringFor_Lang.Add(_("German"));
|
||||
break;
|
||||
case IVolume::LANGUAGE_FRENCH:
|
||||
arrayStringFor_Lang.Add(_("French"));
|
||||
break;
|
||||
case IVolume::LANGUAGE_SPANISH:
|
||||
arrayStringFor_Lang.Add(_("Spanish"));
|
||||
break;
|
||||
case IVolume::LANGUAGE_ITALIAN:
|
||||
arrayStringFor_Lang.Add(_("Italian"));
|
||||
break;
|
||||
case IVolume::LANGUAGE_DUTCH:
|
||||
arrayStringFor_Lang.Add(_("Dutch"));
|
||||
break;
|
||||
case IVolume::LANGUAGE_SIMPLIFIED_CHINESE:
|
||||
arrayStringFor_Lang.Add(_("Simplified Chinese"));
|
||||
break;
|
||||
case IVolume::LANGUAGE_TRADITIONAL_CHINESE:
|
||||
arrayStringFor_Lang.Add(_("Traditional Chinese"));
|
||||
break;
|
||||
case IVolume::LANGUAGE_KOREAN:
|
||||
arrayStringFor_Lang.Add(_("Korean"));
|
||||
break;
|
||||
case IVolume::LANGUAGE_UNKNOWN:
|
||||
default:
|
||||
arrayStringFor_Lang.Add(_("Unknown"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_Lang = new wxChoice(m_Information, ID_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_Lang);
|
||||
m_Lang->SetSelection(language);
|
||||
m_Lang->SetSelection(preferred_language_index);
|
||||
if (arrayStringFor_Lang.size() <= 1)
|
||||
m_Lang->Disable();
|
||||
|
||||
wxStaticText* const m_ShortText = new wxStaticText(m_Information, wxID_ANY, _("Short Name:"));
|
||||
m_ShortName = new wxTextCtrl(m_Information, ID_SHORTNAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
|
||||
|
@ -603,7 +605,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
|
|||
sInfoPage->Add(sbBannerDetails, 0, wxEXPAND|wxALL, 5);
|
||||
m_Information->SetSizer(sInfoPage);
|
||||
|
||||
if (!IsWad)
|
||||
if (!OpenISO->IsWadFile())
|
||||
{
|
||||
wxPanel* const m_Filesystem = new wxPanel(m_Notebook, ID_FILESYSTEM);
|
||||
m_Notebook->AddPage(m_Filesystem, _("Filesystem"));
|
||||
|
@ -1477,13 +1479,13 @@ void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
|
|||
|
||||
void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
|
||||
{
|
||||
ChangeBannerDetails(event.GetSelection());
|
||||
ChangeBannerDetails(OpenGameListItem->GetLanguages()[event.GetSelection()]);
|
||||
}
|
||||
|
||||
void CISOProperties::ChangeBannerDetails(int lang)
|
||||
void CISOProperties::ChangeBannerDetails(IVolume::ELanguage language)
|
||||
{
|
||||
wxString const shortName = StrToWxStr(OpenGameListItem->GetName(lang));
|
||||
wxString const comment = StrToWxStr(OpenGameListItem->GetDescription(lang));
|
||||
wxString const shortName = StrToWxStr(OpenGameListItem->GetName(language));
|
||||
wxString const comment = StrToWxStr(OpenGameListItem->GetDescription(language));
|
||||
wxString const maker = StrToWxStr(OpenGameListItem->GetCompany());
|
||||
|
||||
// Updates the information shown in the window
|
||||
|
|
|
@ -197,7 +197,7 @@ private:
|
|||
|
||||
void LaunchExternalEditor(const std::string& filename);
|
||||
|
||||
void CreateGUIControls(bool);
|
||||
void CreateGUIControls();
|
||||
void OnClose(wxCloseEvent& event);
|
||||
void OnCloseClick(wxCommandEvent& event);
|
||||
void OnEditConfig(wxCommandEvent& event);
|
||||
|
@ -240,7 +240,7 @@ private:
|
|||
void PatchList_Load();
|
||||
void PatchList_Save();
|
||||
void ActionReplayList_Save();
|
||||
void ChangeBannerDetails(int lang);
|
||||
void ChangeBannerDetails(IVolume::ELanguage language);
|
||||
|
||||
long GetElementStyle(const char* section, const char* key);
|
||||
void SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox);
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <map>
|
||||
#include <jni.h>
|
||||
#include <android/log.h>
|
||||
#include <android/native_window_jni.h>
|
||||
|
@ -114,8 +115,8 @@ static bool MsgAlert(const char* caption, const char* text, bool /*yes_no*/, int
|
|||
|
||||
#define DVD_BANNER_WIDTH 96
|
||||
#define DVD_BANNER_HEIGHT 32
|
||||
std::vector<std::string> m_volume_names;
|
||||
std::vector<std::string> m_names;
|
||||
std::map<DiscIO::IVolume::ELanguage, std::string> m_volume_names;
|
||||
std::map<DiscIO::IVolume::ELanguage, std::string> m_names;
|
||||
|
||||
static inline u32 Average32(u32 a, u32 b) {
|
||||
return ((a >> 1) & 0x7f7f7f7f) + ((b >> 1) & 0x7f7f7f7f);
|
||||
|
|
|
@ -69,7 +69,7 @@ static wxString FailureReasonStringForHostLabel(int reason)
|
|||
static std::string BuildGameName(const GameListItem& game)
|
||||
{
|
||||
// Lang needs to be consistent
|
||||
auto const lang = 0;
|
||||
IVolume::ELanguage const lang = IVolume::LANGUAGE_ENGLISH;
|
||||
|
||||
std::string name(game.GetName(lang));
|
||||
|
||||
|
|
Loading…
Reference in New Issue