DVDInterface: CAV disc drive

Changes the read speed of GC discs from 3 MiB/s to 2-3.3 MiB/s,
depending on the location of the data. I also attempted to change the
speeds for Wii discs, but it has very little effect right now because
Wii games use IPC_HLE instead of DVDInterface. It does affect Wii
homebrew that reads Wii discs, though.
This commit is contained in:
JosJuice 2014-11-16 16:55:00 +01:00
parent 893c36eebe
commit c6e695b245
1 changed files with 102 additions and 19 deletions

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <cinttypes>
#include <cmath>
#include "AudioCommon/AudioCommon.h"
@ -23,18 +24,55 @@
#include "Core/HW/SystemTimers.h"
#include "Core/PowerPC/PowerPC.h"
// A GameCube disc can be read at somewhere between
// 2 and 3MB/sec, depending on the location on disk. Wii disks
// not yet tested.
static const u32 DISC_TRANSFER_RATE_GC = 3 * 1024 * 1024;
static const double PI = 3.14159265358979323846264338328;
// Rate the drive can transfer data to main memory, given the data
// is already buffered.
static const u32 BUFFER_TRANSFER_RATE_GC = 16 * 1024 * 1024;
// is already buffered. Measured in bytes per second.
static const u32 BUFFER_TRANSFER_RATE = 1024 * 1024 * 16;
// Disc access time measured in milliseconds
static const u32 DISC_ACCESS_TIME_MS = 50;
// The size of a Wii disc layer in bytes (is this correct?)
static const u64 WII_DISC_LAYER_SIZE = 4699979776;
// By knowing the disc read speed at two locations defined here,
// the program can calulate the speed at arbitrary locations.
// Offsets are in bytes, and speeds are in bytes per second.
//
// These speeds are approximate. Using exact speeds is not possible
// because of how much variation there is between different hardware.
static const u32 GC_DISC_LOCATION_1_OFFSET = 0; // The beginning of a GC disc
static const u32 GC_DISC_LOCATION_1_READ_SPEED = 1024 * 1024 * 2;
static const u32 GC_DISC_LOCATION_2_OFFSET = 1459978239; // The end of a GC disc
static const u32 GC_DISC_LOCATION_2_READ_SPEED = (u32)(1024 * 1024 * 3.3);
static const u32 WII_DISC_LOCATION_1_OFFSET = 0; // The beginning of a Wii disc
static const u32 WII_DISC_LOCATION_1_READ_SPEED = (u32)(1024 * 1024 * 3.5);
static const u64 WII_DISC_LOCATION_2_OFFSET = WII_DISC_LAYER_SIZE; // The end of a Wii disc
static const u32 WII_DISC_LOCATION_2_READ_SPEED = 1024 * 1024 * 9;
// These values are used for disc read speed calculations. Calculations
// are done using an arbitrary length unit where the radius of a disc track
// is the same as the read speed at that track in bytes per second.
static const double GC_DISC_AREA_UP_TO_LOCATION_1 =
PI * GC_DISC_LOCATION_1_READ_SPEED * GC_DISC_LOCATION_1_READ_SPEED;
static const double GC_DISC_AREA_UP_TO_LOCATION_2 =
PI * GC_DISC_LOCATION_2_READ_SPEED * GC_DISC_LOCATION_2_READ_SPEED;
static const double GC_BYTES_PER_AREA_UNIT =
(GC_DISC_LOCATION_2_OFFSET - GC_DISC_LOCATION_1_OFFSET) /
(GC_DISC_AREA_UP_TO_LOCATION_2 - GC_DISC_AREA_UP_TO_LOCATION_1);
static const double WII_DISC_AREA_UP_TO_LOCATION_1 =
PI * WII_DISC_LOCATION_1_READ_SPEED * WII_DISC_LOCATION_1_READ_SPEED;
static const double WII_DISC_AREA_UP_TO_LOCATION_2 =
PI * WII_DISC_LOCATION_2_READ_SPEED * WII_DISC_LOCATION_2_READ_SPEED;
static const double WII_BYTES_PER_AREA_UNIT =
(WII_DISC_LOCATION_2_OFFSET - WII_DISC_LOCATION_1_OFFSET) /
(WII_DISC_AREA_UP_TO_LOCATION_2 - WII_DISC_AREA_UP_TO_LOCATION_1);
namespace DVDInterface
{
@ -230,6 +268,7 @@ void UpdateInterrupts();
void GenerateDIInterrupt(DI_InterruptType _DVDInterrupt);
void ExecuteCommand();
void FinishExecuteRead();
s64 CalculateDiscReadTime(u64 offset, s64 length);
void DoState(PointerWrap &p)
{
@ -678,14 +717,14 @@ void ExecuteCommand()
u64 ticksUntilTC = 0;
// The drive buffers 1MB (?) of data after every read request;
// The drive buffers 1 MiB (?) of data after every read request;
// if a read request is covered by this buffer (or if it's
// faster to wait for the data to be buffered), the drive
// doesn't seek; it returns buffered data. Data can be
// transferred from the buffer at up to 16MB/sec.
// transferred from the buffer at up to 16 MiB/s.
//
// If the drive has to seek, the time this takes varies a lot.
// A short seek is around 50ms; a long seek is around 150ms.
// A short seek is around 50 ms; a long seek is around 150 ms.
// However, the time isn't purely dependent on the distance; the
// pattern of previous seeks seems to matter in a way I'm
// not sure how to explain.
@ -696,15 +735,14 @@ void ExecuteCommand()
// much latency in the wrong places, the video before the
// save-file select screen lags.
//
// For now, just use a very rough approximation: 50ms seek
// and 3MB/sec for reads outside 1MB, acceleated reads
// within 1MB. We can refine this if someone comes up
// with a more complete model for seek times.
// For now, just use a very rough approximation: 50 ms seek
// for reads outside 1 MiB, accelerated reads within 1 MiB.
// We can refine this if someone comes up with a more complete
// model for seek times.
u64 cur_time = CoreTiming::GetTicks();
// Number of ticks it takes to seek and read directly from the disk.
u64 disk_read_duration = m_DILENGTH.Length *
(SystemTimers::GetTicksPerSecond() / DISC_TRANSFER_RATE_GC) +
u64 disk_read_duration = CalculateDiscReadTime(iDVDOffset, m_DILENGTH.Length) +
SystemTimers::GetTicksPerSecond() / 1000 * DISC_ACCESS_TIME_MS;
if (iDVDOffset + m_DILENGTH.Length - g_last_read_offset > 1024 * 1024)
@ -721,12 +759,11 @@ void ExecuteCommand()
// it appears to be a decent approximation.
// Time at which the buffer will contain the data we need.
u64 buffer_fill_time = (iDVDOffset + m_DILENGTH.Length - g_last_read_offset) *
(SystemTimers::GetTicksPerSecond() / DISC_TRANSFER_RATE_GC) +
g_last_read_time;
u64 buffer_fill_time = g_last_read_time +
CalculateDiscReadTime(g_last_read_offset, iDVDOffset + m_DILENGTH.Length - g_last_read_offset);
// Number of ticks it takes to transfer the data from the buffer to memory.
u64 buffer_read_duration = m_DILENGTH.Length *
(SystemTimers::GetTicksPerSecond() / BUFFER_TRANSFER_RATE_GC);
(SystemTimers::GetTicksPerSecond() / BUFFER_TRANSFER_RATE);
if (cur_time > buffer_fill_time)
{
@ -1094,4 +1131,50 @@ void FinishExecuteRead()
g_ErrorCode = 0;
}
// Returns the number of ticks it takes to read an amount of
// data from a disc, ignoring factors such as seek times.
// The result will be negative if the length is negative.
s64 CalculateDiscReadTime(u64 offset, s64 length)
{
// The speed will be calculated using the average offset. This is a bit
// inaccurate since the speed doesn't increase linearly with the offset,
// but since reads only span a small part of the disc, it's insignificant.
u64 average_offset = offset + (length / 2);
// Here, addresses on the second layer of Wii discs are replaced with equivalent
// addresses on the first layer so that the speed calculation works correctly.
// This is wrong for reads spanning two layers, but those should be rare.
average_offset %= WII_DISC_LAYER_SIZE;
// The area on the disc between position 1 and the arbitrary position X is:
// LOCATION_X_SPEED * LOCATION_X_SPEED * pi - AREA_UP_TO_LOCATION_1
//
// The number of bytes between position 1 and position X is:
// LOCATION_X_OFFSET - LOCATION_1_OFFSET
//
// This means that the following equation is true:
// (LOCATION_X_SPEED * LOCATION_X_SPEED * pi - AREA_UP_TO_LOCATION_1) *
// BYTES_PER_AREA_UNIT = LOCATION_X_OFFSET - LOCATION_1_OFFSET
//
// Solving this equation for LOCATION_X_SPEED results in this:
// LOCATION_X_SPEED = sqrt(((LOCATION_X_OFFSET - LOCATION_1_OFFSET) /
// BYTES_PER_AREA_UNIT + AREA_UP_TO_LOCATION_1) / pi)
//
// Note that the speed at a track (in bytes per second) is the same as
// the radius of that track because of the length unit used.
double speed;
if (VolumeHandler::IsWii())
{
speed = std::sqrt(((average_offset - WII_DISC_LOCATION_1_OFFSET) /
WII_BYTES_PER_AREA_UNIT + WII_DISC_AREA_UP_TO_LOCATION_1) / PI);
}
else
{
speed = std::sqrt(((average_offset - GC_DISC_LOCATION_1_OFFSET) /
GC_BYTES_PER_AREA_UNIT + GC_DISC_AREA_UP_TO_LOCATION_1) / PI);
}
return (s64)(SystemTimers::GetTicksPerSecond() / speed * length);
}
} // namespace