Merge pull request #945 from MikeRavenelle/inputConfig
Edit Auto iterate through configuration inputs with toggle
This commit is contained in:
commit
9c41b17b41
|
@ -83,6 +83,7 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
|
|||
// options
|
||||
groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
|
||||
m_options->settings.emplace_back(new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
|
||||
m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
|
||||
}
|
||||
|
||||
std::string GCPad::GetName() const
|
||||
|
|
|
@ -308,6 +308,7 @@ Wiimote::Wiimote( const unsigned int index )
|
|||
m_options->settings.emplace_back(new ControlGroup::BackgroundInputSetting(_trans("Background Input")));
|
||||
m_options->settings.emplace_back(new ControlGroup::Setting(_trans("Sideways Wiimote"), false));
|
||||
m_options->settings.emplace_back(new ControlGroup::Setting(_trans("Upright Wiimote"), false));
|
||||
m_options->settings.emplace_back(new ControlGroup::IterateUI(_trans("Iterative Input")));
|
||||
|
||||
// TODO: This value should probably be re-read if SYSCONF gets changed
|
||||
m_sensor_bar_on_top = SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.BAR") != 0;
|
||||
|
|
|
@ -465,6 +465,13 @@ void GamepadPage::AdjustSetting(wxCommandEvent& event)
|
|||
((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
|
||||
}
|
||||
|
||||
void GamepadPage::AdjustSettingUI(wxCommandEvent& event)
|
||||
{
|
||||
m_iterate = !m_iterate;
|
||||
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
|
||||
((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
|
||||
}
|
||||
|
||||
void GamepadPage::AdjustControlOption(wxCommandEvent&)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
|
||||
|
@ -521,18 +528,34 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
|
|||
void GamepadPage::DetectControl(wxCommandEvent& event)
|
||||
{
|
||||
ControlButton* btn = (ControlButton*)event.GetEventObject();
|
||||
if (DetectButton(btn) && m_iterate == true)
|
||||
{
|
||||
auto it = std::find(control_buttons.begin(), control_buttons.end(), btn);
|
||||
|
||||
// std find will never return end since btn will always be found in control_buttons
|
||||
++it;
|
||||
for (; it != control_buttons.end(); ++it)
|
||||
{
|
||||
if (!DetectButton(*it))
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool GamepadPage::DetectButton(ControlButton* button)
|
||||
{
|
||||
bool success = false;
|
||||
// find device :/
|
||||
Device* const dev = g_controller_interface.FindDevice(controller->default_device);
|
||||
if (dev)
|
||||
{
|
||||
btn->SetLabel(_("[ waiting ]"));
|
||||
button->SetLabel(_("[ waiting ]"));
|
||||
|
||||
// This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows
|
||||
wxTheApp->Yield(true);
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
|
||||
Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
|
||||
Device::Control* const ctrl = button->control_reference->Detect(DETECT_WAIT_TIME, dev);
|
||||
|
||||
// if we got input, update expression and reference
|
||||
if (ctrl)
|
||||
|
@ -540,12 +563,15 @@ void GamepadPage::DetectControl(wxCommandEvent& event)
|
|||
wxString control_name = ctrl->GetName();
|
||||
wxString expr;
|
||||
GetExpressionForControl(expr, control_name);
|
||||
btn->control_reference->expression = expr;
|
||||
g_controller_interface.UpdateReference(btn->control_reference, controller->default_device);
|
||||
button->control_reference->expression = expr;
|
||||
g_controller_interface.UpdateReference(button->control_reference, controller->default_device);
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateGUI();
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
|
||||
|
@ -740,6 +766,8 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
|
|||
, control_group(group)
|
||||
{
|
||||
static_bitmap = nullptr;
|
||||
const std::vector<std::string> exclude_buttons = {"Mic", "Modifier"};
|
||||
const std::vector<std::string> exclude_groups = {"IR", "Swing", "Tilt", "Shake", "UDP Wiimote", "Extension", "Rumble"};
|
||||
|
||||
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
|
||||
for (auto& control : group->controls)
|
||||
|
@ -750,6 +778,10 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
|
|||
control_button->SetFont(m_SmallFont);
|
||||
|
||||
control_buttons.push_back(control_button);
|
||||
if (std::find(exclude_groups.begin(), exclude_groups.end(), control_group->name) == exclude_groups.end() &&
|
||||
std::find(exclude_buttons.begin(), exclude_buttons.end(), control->name) == exclude_buttons.end())
|
||||
eventsink->control_buttons.push_back(control_button);
|
||||
|
||||
|
||||
if (control->control_ref->is_input)
|
||||
{
|
||||
|
@ -880,7 +912,15 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
|
|||
for (auto& groupSetting : group->settings)
|
||||
{
|
||||
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, groupSetting.get());
|
||||
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSetting, eventsink);
|
||||
if (groupSetting.get()->is_iterate == true)
|
||||
{
|
||||
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSettingUI, eventsink);
|
||||
groupSetting.get()->value = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSetting, eventsink);
|
||||
}
|
||||
options.push_back(setting_cbox);
|
||||
|
||||
Add(setting_cbox->wxcontrol, 0, wxALL|wxLEFT, 5);
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#define SLIDER_TICK_COUNT 100
|
||||
#define DETECT_WAIT_TIME 1500
|
||||
#define DETECT_WAIT_TIME 2500
|
||||
#define PREVIEW_UPDATE_TIME 25
|
||||
|
||||
// might have to change this setup for wiimote
|
||||
|
@ -196,6 +196,7 @@ public:
|
|||
|
||||
void AdjustControlOption(wxCommandEvent& event);
|
||||
void AdjustSetting(wxCommandEvent& event);
|
||||
void AdjustSettingUI(wxCommandEvent& event);
|
||||
|
||||
void GetProfilePath(std::string& path);
|
||||
|
||||
|
@ -203,6 +204,7 @@ public:
|
|||
wxComboBox* device_cbox;
|
||||
|
||||
std::vector<ControlGroupBox*> control_groups;
|
||||
std::vector<ControlButton*> control_buttons;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -213,6 +215,8 @@ private:
|
|||
ControlDialog* m_control_dialog;
|
||||
InputConfigDialog* const m_config_dialog;
|
||||
InputConfig& m_config;
|
||||
bool DetectButton(ControlButton* button);
|
||||
bool m_iterate = false;
|
||||
};
|
||||
|
||||
class InputConfigDialog : public wxDialog
|
||||
|
|
|
@ -45,6 +45,8 @@ void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::s
|
|||
{
|
||||
if (s->is_virtual)
|
||||
continue;
|
||||
if (s->is_iterate)
|
||||
continue;
|
||||
sec->Get(group + s->name, &s->value, s->default_value * 100);
|
||||
s->value /= 100;
|
||||
}
|
||||
|
@ -104,6 +106,9 @@ void ControllerEmu::ControlGroup::SaveConfig(IniFile::Section *sec, const std::s
|
|||
{
|
||||
if (s->is_virtual)
|
||||
continue;
|
||||
if (s->is_iterate)
|
||||
continue;
|
||||
|
||||
sec->Set(group + s->name, s->value * 100.0, s->default_value * 100.0);
|
||||
}
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ enum
|
|||
GROUP_TYPE_TILT,
|
||||
GROUP_TYPE_CURSOR,
|
||||
GROUP_TYPE_TRIGGERS,
|
||||
GROUP_TYPE_SLIDER,
|
||||
GROUP_TYPE_SLIDER
|
||||
};
|
||||
|
||||
enum
|
||||
|
@ -93,13 +93,15 @@ public:
|
|||
, default_value(def_value)
|
||||
, low(_low)
|
||||
, high(_high)
|
||||
, is_virtual(false) {}
|
||||
, is_virtual(false)
|
||||
, is_iterate(false) {}
|
||||
|
||||
const std::string name;
|
||||
ControlState value;
|
||||
const ControlState default_value;
|
||||
const unsigned int low, high;
|
||||
bool is_virtual;
|
||||
bool is_iterate;
|
||||
|
||||
virtual void SetValue(ControlState new_value)
|
||||
{
|
||||
|
@ -131,6 +133,15 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
class IterateUI : public Setting
|
||||
{
|
||||
public:
|
||||
IterateUI(const std::string &_name) : Setting(_name, false)
|
||||
{
|
||||
is_iterate = true;
|
||||
}
|
||||
};
|
||||
|
||||
ControlGroup(const std::string& _name, const unsigned int _type = GROUP_TYPE_OTHER) : name(_name), type(_type) {}
|
||||
virtual ~ControlGroup() {}
|
||||
|
||||
|
|
Loading…
Reference in New Issue