Merge pull request #2087 from Armada651/epsilon-3d

VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
This commit is contained in:
skidau 2015-02-23 13:12:55 +11:00
commit 593563e16c
1 changed files with 1 additions and 2 deletions

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@ -458,8 +458,7 @@ void VertexShaderManager::SetConstants()
g_fProjectionMatrix[14] = 0.0f;
// Hack to fix depth clipping precision issues (such as Sonic Unleashed UI)
// Turn it off for Nvidia 3D Vision, because it can't handle such a projection matrix
g_fProjectionMatrix[15] = (g_ActiveConfig.iStereoMode == STEREO_3DVISION) ? 1.0f : 1.0f + FLT_EPSILON;
g_fProjectionMatrix[15] = 1.0f + FLT_EPSILON;
SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);