TextureCache: Set proper vertex limit in geometry shader.

Without instancing 6 vertices are output instead of 3.
This commit is contained in:
Jules Blok 2014-10-28 18:50:09 +01:00
parent 5944d15021
commit 4fe9ceeee2
1 changed files with 1 additions and 1 deletions

View File

@ -377,7 +377,7 @@ TextureCache::TextureCache()
const char *GProgram =
"layout(triangles) in;\n"
"layout(triangle_strip, max_vertices = 3) out;\n"
"layout(triangle_strip, max_vertices = 6) out;\n"
"in vec2 v_uv0[];\n"
"out vec3 f_uv0;\n"
"SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"