Software: Convert most volatile variables to atomics
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8290fa1e46
commit
26a3eaf959
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@ -2,6 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <atomic>
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#include "Common/Atomic.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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@ -41,8 +42,8 @@ static u8 commandBuffer[commandBufferSize];
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static u32 readPos;
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static u32 writePos;
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static int et_UpdateInterrupts;
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static volatile bool interruptSet;
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static volatile bool interruptWaiting;
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static std::atomic<bool> interruptSet;
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static std::atomic<bool> interruptWaiting;
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static CPReg cpreg; // shared between gfx and emulator thread
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@ -92,8 +93,8 @@ void Init()
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readPos = 0;
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writePos = 0;
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interruptSet = false;
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interruptWaiting = false;
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interruptSet.store(false);
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interruptWaiting.store(false);
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g_video_buffer_read_ptr = nullptr;
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g_bSkipCurrentFrame = false;
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@ -195,17 +196,17 @@ void UpdateInterrupts(u64 userdata)
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{
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if (userdata)
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{
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interruptSet = true;
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interruptSet.store(true);
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INFO_LOG(COMMANDPROCESSOR,"Interrupt set");
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ProcessorInterface::SetInterrupt(INT_CAUSE_CP, true);
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}
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else
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{
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interruptSet = false;
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interruptSet.store(false);
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INFO_LOG(COMMANDPROCESSOR,"Interrupt cleared");
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ProcessorInterface::SetInterrupt(INT_CAUSE_CP, false);
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}
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interruptWaiting = false;
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interruptWaiting.store(false);
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}
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void UpdateInterruptsFromVideoBackend(u64 userdata)
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@ -285,12 +286,12 @@ static void SetStatus()
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bool interrupt = bpInt || ovfInt || undfInt;
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if (interrupt != interruptSet && !interruptWaiting)
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if (interrupt != interruptSet.load() && !interruptWaiting.load())
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{
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u64 userdata = interrupt?1:0;
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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{
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interruptWaiting = true;
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interruptWaiting.store(true);
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SWCommandProcessor::UpdateInterruptsFromVideoBackend(userdata);
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}
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else
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <atomic>
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#include <string>
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#include "Common/CommonTypes.h"
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@ -26,7 +27,7 @@ static GLuint program;
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static u8 *s_xfbColorTexture[2];
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static int s_currentColorTexture = 0;
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static volatile bool s_bScreenshot;
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static std::atomic<bool> s_bScreenshot;
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static std::mutex s_criticalScreenshot;
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static std::string s_sScreenshotName;
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@ -37,7 +38,7 @@ static RasterFont* s_pfont = nullptr;
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void SWRenderer::Init()
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{
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s_bScreenshot = false;
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s_bScreenshot.store(false);
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}
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void SWRenderer::Shutdown()
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@ -109,7 +110,7 @@ void SWRenderer::SetScreenshot(const char *_szFilename)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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s_sScreenshotName = _szFilename;
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s_bScreenshot = true;
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s_bScreenshot.store(true);
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}
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void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
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@ -222,13 +223,13 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
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// FIXME: This should add black bars when the game has set the VI to render less than the full xfb.
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// Save screenshot
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if (s_bScreenshot)
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if (s_bScreenshot.load())
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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TextureToPng(texture, width * 4, s_sScreenshotName, width, height, false);
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// Reset settings
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s_sScreenshotName.clear();
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s_bScreenshot = false;
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s_bScreenshot.store(false);
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}
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GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth();
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@ -2,9 +2,9 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <atomic>
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#include <string>
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#include "Common/Atomic.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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@ -41,7 +41,7 @@
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#define VSYNC_ENABLED 0
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static volatile u32 s_swapRequested = false;
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static std::atomic<bool> s_swapRequested;
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static volatile struct
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{
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@ -53,8 +53,8 @@ static volatile struct
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namespace SW
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{
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static volatile bool fifoStateRun = false;
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static volatile bool emuRunningState = false;
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static std::atomic<bool> fifoStateRun;
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static std::atomic<bool> emuRunningState;
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static std::mutex m_csSWVidOccupied;
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std::string VideoSoftware::GetName() const
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@ -144,12 +144,12 @@ void VideoSoftware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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void VideoSoftware::RunLoop(bool enable)
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{
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emuRunningState = enable;
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emuRunningState.store(enable);
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}
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void VideoSoftware::EmuStateChange(EMUSTATE_CHANGE newState)
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{
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emuRunningState = (newState == EMUSTATE_CHANGE_PLAY) ? true : false;
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emuRunningState.store(newState == EMUSTATE_CHANGE_PLAY);
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}
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void VideoSoftware::Shutdown()
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@ -243,7 +243,7 @@ void VideoSoftware::Video_EndField()
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// If we are in dual core mode, notify the GPU thread about the new color texture.
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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Common::AtomicStoreRelease(s_swapRequested, true);
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s_swapRequested.store(true);
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else
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SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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}
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@ -300,10 +300,10 @@ bool VideoSoftware::Video_Screenshot(const std::string& filename)
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// Run from the graphics thread
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static void VideoFifo_CheckSwapRequest()
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{
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if (Common::AtomicLoadAcquire(s_swapRequested))
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if (s_swapRequested.load())
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{
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SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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Common::AtomicStoreRelease(s_swapRequested, false);
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s_swapRequested.store(false);
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}
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}
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@ -313,9 +313,9 @@ static void VideoFifo_CheckSwapRequest()
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void VideoSoftware::Video_EnterLoop()
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{
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std::lock_guard<std::mutex> lk(m_csSWVidOccupied);
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fifoStateRun = true;
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fifoStateRun.store(true);
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while (fifoStateRun)
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while (fifoStateRun.load())
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{
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VideoFifo_CheckSwapRequest();
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g_video_backend->PeekMessages();
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@ -325,7 +325,7 @@ void VideoSoftware::Video_EnterLoop()
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Common::YieldCPU();
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}
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while (!emuRunningState && fifoStateRun)
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while (!emuRunningState.load() && fifoStateRun.load())
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{
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g_video_backend->PeekMessages();
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VideoFifo_CheckSwapRequest();
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@ -338,7 +338,7 @@ void VideoSoftware::Video_EnterLoop()
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void VideoSoftware::Video_ExitLoop()
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{
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fifoStateRun = false;
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fifoStateRun.store(false);
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}
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// TODO : could use the OSD class in video common, we would need to implement the Renderer class
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