Video: Trying to fix D3D/XFB disabled regression
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3801f89125
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@ -162,7 +162,8 @@ FramebufferManager::~FramebufferManager()
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void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
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{
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u8* dst = Memory::GetPointer(xfbAddr);
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s_xfbEncoder.Encode(dst, fbStride, fbHeight, sourceRc, Gamma);
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// below div2 due to dx using pixel width
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s_xfbEncoder.Encode(dst, fbStride/2, fbHeight, sourceRc, Gamma);
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}
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XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers)
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@ -288,7 +288,7 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
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D3D::stateman->PushDepthState(m_xfbEncodeDepthState);
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D3D::stateman->PushRasterizerState(m_xfbEncodeRastState);
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(width/4), FLOAT(height));
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(width/2), FLOAT(height));
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D3D::context->RSSetViewports(1, &vp);
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D3D::stateman->SetInputLayout(m_quadLayout);
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@ -300,7 +300,7 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
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TargetRectangle targetRect = g_renderer->ConvertEFBRectangle(srcRect);
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XFBEncodeParams params = { 0 };
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params.Width = FLOAT(width/2);
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params.Width = FLOAT(width);
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params.Height = FLOAT(height);
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params.TexLeft = FLOAT(targetRect.left) / g_renderer->GetTargetWidth();
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params.TexTop = FLOAT(targetRect.top) / g_renderer->GetTargetHeight();
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@ -325,7 +325,7 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
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// Copy to staging buffer
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D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, width/4, height, 1);
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D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, width/2, height, 1);
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D3D::context->CopySubresourceRegion(m_outStage, 0, 0, 0, 0, m_out, 0, &srcBox);
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// Clean up state
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@ -353,7 +353,7 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
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u8* src = (u8*)map.pData;
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for (unsigned int y = 0; y < height; ++y)
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{
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memcpy(dst, src, width);
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memcpy(dst, src, 2*width);
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dst += bpmem.copyMipMapStrideChannels*32;
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src += map.RowPitch;
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}
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@ -127,7 +127,8 @@ void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStri
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}
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else
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{
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Swap(xfbAddr, sourceRc.GetWidth(), fbStride, fbHeight, sourceRc, Gamma);
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// below div two to convert from bytes to pixels - it expects width, not stride
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Swap(xfbAddr, fbStride/2, fbStride/2, fbHeight, sourceRc, Gamma);
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}
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}
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