D3D: Remove obsolete comment.

This commit is contained in:
Jules Blok 2015-06-06 23:26:52 +02:00
parent 37dc8661ab
commit 026d07e7c9
1 changed files with 0 additions and 1 deletions

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@ -429,7 +429,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
}
D3D::context->Unmap(read_tex, 0);
// TODO: in RE0 this value is often off by one in Video_DX9 (where this code is derived from), which causes lighting to disappear
return ret;
}
else if (type == PEEK_COLOR)