Merge pull request #2396 from Sonicadvance1/fix_racing_cpu_core

Fix a race condition when pausing the CPU core.
This commit is contained in:
Ryan Houdek 2015-05-25 23:06:18 -04:00
commit 95f9096068
6 changed files with 35 additions and 0 deletions

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@ -277,6 +277,9 @@ void Interpreter::Run()
PC = NPC;
}
}
// Let the waiting thread know we are done leaving
PowerPC::FinishStateMove();
}
void Interpreter::unknown_instruction(UGeckoInstruction _inst)

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@ -216,6 +216,12 @@ void Jit64AsmRoutineManager::Generate()
ADD(64, R(RSP), Imm8(0x18));
POP(RSP);
}
// Let the waiting thread know we are done leaving
ABI_PushRegistersAndAdjustStack({}, 0);
ABI_CallFunction(reinterpret_cast<void *>(&PowerPC::FinishStateMove));
ABI_PopRegistersAndAdjustStack({}, 0);
ABI_PopRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8, 16);
RET();

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@ -136,6 +136,10 @@ void JitArmAsmRoutineManager::Generate()
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableDebugging)
SetJumpTarget(dbg_exit);
// Let the waiting thread know we are done leaving
MOVI2R(R0, (u32)&PowerPC::FinishStateMove);
BL(R0);
ADD(_SP, _SP, 4);
POP(9, R4, R5, R6, R7, R8, R9, R10, R11, _PC); // Returns

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@ -87,6 +87,10 @@ void JitArm64AsmRoutineManager::Generate()
SetJumpTarget(Exit);
// Let the waiting thread know we are done leaving
MOVI2R(X0, (u64)&PowerPC::FinishStateMove);
BLR(X0);
ABI_PopRegisters(regs_to_save);
RET(X30);

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@ -4,6 +4,7 @@
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/FPURoundMode.h"
#include "Common/MathUtil.h"
@ -33,6 +34,7 @@ static volatile CPUState state = CPU_POWERDOWN;
Interpreter * const interpreter = Interpreter::getInstance();
static CoreMode mode;
static Common::Event s_state_change;
Watches watches;
BreakPoints breakpoints;
@ -238,16 +240,31 @@ void Start()
void Pause()
{
volatile CPUState old_state = state;
state = CPU_STEPPING;
// Wait for the CPU core to leave
if (old_state == CPU_RUNNING)
s_state_change.WaitFor(std::chrono::seconds(1));
Host_UpdateDisasmDialog();
}
void Stop()
{
volatile CPUState old_state = state;
state = CPU_POWERDOWN;
// Wait for the CPU core to leave
if (old_state == CPU_RUNNING)
s_state_change.WaitFor(std::chrono::seconds(1));
Host_UpdateDisasmDialog();
}
void FinishStateMove()
{
s_state_change.Set();
}
void UpdatePerformanceMonitor(u32 cycles, u32 num_load_stores, u32 num_fp_inst)
{
switch (MMCR0.PMC1SELECT)

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@ -156,6 +156,7 @@ void RunLoop();
void Start();
void Pause();
void Stop();
void FinishStateMove();
CPUState GetState();
volatile CPUState *GetStatePtr(); // this oddity is here instead of an extern declaration to easily be able to find all direct accesses throughout the code.