Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
Their new driver that supports GLES3.1 + AEP has issues with it. At the very least they don't implement all of the geometry shader features fully which causes shader linker issues when we attempt to use them. I don't have a device so I can't fully test, so until I do I'm going to blanket disable the whole thing.
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@ -495,7 +495,7 @@ Renderer::Renderer()
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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{
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if (strstr(g_ogl_config.glsl_version, "3.0"))
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if (strstr(g_ogl_config.glsl_version, "3.0") || DriverDetails::HasBug(DriverDetails::BUG_BROKENGLES31))
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{
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g_ogl_config.eSupportedGLSLVersion = GLSLES_300;
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g_ogl_config.bSupportsAEP = false;
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@ -52,6 +52,7 @@ namespace DriverDetails
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, -1, BUG_BROKENATTRIBUTELESS, -1.0, 94.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, -1, BUG_BROKENNEGATEDBOOLEAN,-1.0, -1.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, -1, BUG_BROKENIVECSHIFTS, -1.0, 46.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, -1, BUG_BROKENGLES31, -1.0, -1.0, true},
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{OS_ALL, VENDOR_ARM, DRIVER_ARM, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
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{OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
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{OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, -1, BUG_BROKENUBO, 900, 916, true},
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@ -240,6 +240,14 @@ namespace DriverDetails
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// Ended Version: 10.6.4
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// Mesa meta misses to disable the scissor test.
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BUG_BROKENCOPYIMAGE,
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// Bug: Qualcomm has broken OpenGL ES 3.1 support
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// Affected devices: Adreno
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// Started Version: -1
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// Ended Version: -1
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// This isn't fully researched, but at the very least Qualcomm doesn't implement Geometry shader features fully.
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// Until each bug is fully investigated, just disable GLES 3.1 entirely on these devices.
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BUG_BROKENGLES31,
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};
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// Initializes our internal vendor, device family, and driver version
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