CustomTexture: Convert old format automatically

This commit is contained in:
degasus 2015-01-14 23:19:10 +01:00
parent f9ced4eb13
commit 84c8645d22
3 changed files with 84 additions and 7 deletions

View File

@ -16,6 +16,7 @@
#include "Core/ConfigManager.h"
#include "VideoCommon/HiresTextures.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h"
static std::unordered_map<std::string, std::string> s_textureMap;
@ -24,7 +25,6 @@ static bool s_check_new_format;
static const std::string s_format_prefix = "tex1_";
void HiresTexture::Init(const std::string& gameCode)
{
s_textureMap.clear();
@ -96,17 +96,24 @@ void HiresTexture::Init(const std::string& gameCode)
std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps, bool dump)
{
std::string name = "";
bool convert = false;
if (!dump && s_check_native_format)
{
// try to load the old format first
u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size, g_ActiveConfig.iSafeTextureCache_ColorSamples) : 0;
std::string name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32)(tex_hash ^ tlut_hash), (u16)format);
name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32)(tex_hash ^ tlut_hash), (u16)format);
if (s_textureMap.find(name) != s_textureMap.end())
return name;
{
if (g_ActiveConfig.bConvertHiresTextures)
convert = true;
else
return name;
}
}
if (dump || s_check_new_format)
if (dump || s_check_new_format || convert)
{
// checking for min/max on paletted textures
u32 min = 0xffff;
@ -150,17 +157,83 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
std::string basename = s_format_prefix + StringFromFormat("%s%dx%d_%016lx", has_mipmaps ? "m_" : "", width, height, tex_hash);
std::string tlutname = tlut_size ? StringFromFormat("_%016lx", tlut_hash) : "";
std::string formatname = StringFromFormat("_%d", format);
std::string fullname = basename + tlutname + formatname;
for (int level = 0; level < 10 && convert; level++)
{
std::string oldname = name;
if (level)
oldname += StringFromFormat("_mip%d", level);
// skip not existing levels
if (s_textureMap.find(oldname) == s_textureMap.end())
continue;
for (int i = 0;; i++)
{
// for hash collisions, padd with an integer
std::string newname = fullname;
if (level)
newname += StringFromFormat("_mip%d", level);
if (i)
newname += StringFromFormat(".%d", i);
// new texture
if (s_textureMap.find(newname) == s_textureMap.end())
{
std::string src = s_textureMap[oldname];
size_t postfix = src.find_last_of('.');
std::string dst = src.substr(0, postfix - oldname.length()) + newname + src.substr(postfix, src.length() - postfix);
if (File::Rename(src, dst))
{
s_textureMap.erase(oldname);
s_textureMap[newname] = dst;
s_check_new_format = true;
OSD::AddMessage(StringFromFormat("Rename custom texture %s to %s", oldname.c_str(), newname.c_str()), 5000);
}
else
{
ERROR_LOG(VIDEO, "rename failed");
}
break;
}
else
{
// dst fail already exist, compare content
std::string a, b;
File::ReadFileToString(s_textureMap[oldname], a);
File::ReadFileToString(s_textureMap[newname], b);
if (a == b && a != "")
{
// equal, so remove
if (File::Delete(s_textureMap[oldname]))
{
s_textureMap.erase(oldname);
OSD::AddMessage(StringFromFormat("Delete double old custom texture %s", oldname.c_str()), 5000);
}
else
{
ERROR_LOG(VIDEO, "delete failed");
}
break;
}
// else continue in this loop with the next higher padding variable
}
}
}
// try to match a wildcard template
if (!dump && s_textureMap.find(basename + "_*" + formatname) != s_textureMap.end())
return basename + "_*" + formatname;
// else generate the complete texture
if (dump || s_textureMap.find(basename + tlutname + formatname) != s_textureMap.end())
return basename + tlutname + formatname;
if (dump || s_textureMap.find(fullname) != s_textureMap.end())
return fullname;
}
return "";
return name;
}
HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps)

View File

@ -70,6 +70,7 @@ void VideoConfig::Load(const std::string& ini_file)
settings->Get("ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
settings->Get("DumpTextures", &bDumpTextures, 0);
settings->Get("HiresTextures", &bHiresTextures, 0);
settings->Get("ConvertHiresTextures", &bConvertHiresTextures, 0);
settings->Get("DumpEFBTarget", &bDumpEFBTarget, 0);
settings->Get("FreeLook", &bFreeLook, 0);
settings->Get("UseFFV1", &bUseFFV1, 0);
@ -150,6 +151,7 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
CHECK_SETTING("Video_Settings", "ConvertHiresTextures", bConvertHiresTextures);
CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
@ -257,6 +259,7 @@ void VideoConfig::Save(const std::string& ini_file)
settings->Set("OverlayProjStats", bOverlayProjStats);
settings->Set("DumpTextures", bDumpTextures);
settings->Set("HiresTextures", bHiresTextures);
settings->Set("ConvertHiresTextures", bConvertHiresTextures);
settings->Set("DumpEFBTarget", bDumpEFBTarget);
settings->Set("FreeLook", bFreeLook);
settings->Set("UseFFV1", bUseFFV1);

View File

@ -103,6 +103,7 @@ struct VideoConfig final
// Utility
bool bDumpTextures;
bool bHiresTextures;
bool bConvertHiresTextures;
bool bDumpEFBTarget;
bool bUseFFV1;
bool bFreeLook;