CustomTexture: Convert old format automatically
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f9ced4eb13
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84c8645d22
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@ -16,6 +16,7 @@
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#include "Core/ConfigManager.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoConfig.h"
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static std::unordered_map<std::string, std::string> s_textureMap;
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@ -24,7 +25,6 @@ static bool s_check_new_format;
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static const std::string s_format_prefix = "tex1_";
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void HiresTexture::Init(const std::string& gameCode)
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{
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s_textureMap.clear();
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@ -96,17 +96,24 @@ void HiresTexture::Init(const std::string& gameCode)
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std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps, bool dump)
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{
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std::string name = "";
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bool convert = false;
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if (!dump && s_check_native_format)
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{
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// try to load the old format first
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u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size, g_ActiveConfig.iSafeTextureCache_ColorSamples) : 0;
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std::string name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32)(tex_hash ^ tlut_hash), (u16)format);
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name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32)(tex_hash ^ tlut_hash), (u16)format);
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if (s_textureMap.find(name) != s_textureMap.end())
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return name;
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{
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if (g_ActiveConfig.bConvertHiresTextures)
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convert = true;
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else
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return name;
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}
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}
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if (dump || s_check_new_format)
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if (dump || s_check_new_format || convert)
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{
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// checking for min/max on paletted textures
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u32 min = 0xffff;
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@ -150,17 +157,83 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
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std::string basename = s_format_prefix + StringFromFormat("%s%dx%d_%016lx", has_mipmaps ? "m_" : "", width, height, tex_hash);
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std::string tlutname = tlut_size ? StringFromFormat("_%016lx", tlut_hash) : "";
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std::string formatname = StringFromFormat("_%d", format);
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std::string fullname = basename + tlutname + formatname;
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for (int level = 0; level < 10 && convert; level++)
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{
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std::string oldname = name;
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if (level)
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oldname += StringFromFormat("_mip%d", level);
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// skip not existing levels
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if (s_textureMap.find(oldname) == s_textureMap.end())
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continue;
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for (int i = 0;; i++)
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{
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// for hash collisions, padd with an integer
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std::string newname = fullname;
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if (level)
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newname += StringFromFormat("_mip%d", level);
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if (i)
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newname += StringFromFormat(".%d", i);
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// new texture
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if (s_textureMap.find(newname) == s_textureMap.end())
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{
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std::string src = s_textureMap[oldname];
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size_t postfix = src.find_last_of('.');
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std::string dst = src.substr(0, postfix - oldname.length()) + newname + src.substr(postfix, src.length() - postfix);
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if (File::Rename(src, dst))
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{
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s_textureMap.erase(oldname);
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s_textureMap[newname] = dst;
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s_check_new_format = true;
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OSD::AddMessage(StringFromFormat("Rename custom texture %s to %s", oldname.c_str(), newname.c_str()), 5000);
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}
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else
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{
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ERROR_LOG(VIDEO, "rename failed");
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}
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break;
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}
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else
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{
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// dst fail already exist, compare content
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std::string a, b;
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File::ReadFileToString(s_textureMap[oldname], a);
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File::ReadFileToString(s_textureMap[newname], b);
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if (a == b && a != "")
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{
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// equal, so remove
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if (File::Delete(s_textureMap[oldname]))
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{
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s_textureMap.erase(oldname);
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OSD::AddMessage(StringFromFormat("Delete double old custom texture %s", oldname.c_str()), 5000);
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}
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else
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{
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ERROR_LOG(VIDEO, "delete failed");
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}
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break;
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}
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// else continue in this loop with the next higher padding variable
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}
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}
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}
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// try to match a wildcard template
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if (!dump && s_textureMap.find(basename + "_*" + formatname) != s_textureMap.end())
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return basename + "_*" + formatname;
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// else generate the complete texture
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if (dump || s_textureMap.find(basename + tlutname + formatname) != s_textureMap.end())
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return basename + tlutname + formatname;
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if (dump || s_textureMap.find(fullname) != s_textureMap.end())
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return fullname;
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}
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return "";
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return name;
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}
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HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps)
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@ -70,6 +70,7 @@ void VideoConfig::Load(const std::string& ini_file)
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settings->Get("ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
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settings->Get("DumpTextures", &bDumpTextures, 0);
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settings->Get("HiresTextures", &bHiresTextures, 0);
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settings->Get("ConvertHiresTextures", &bConvertHiresTextures, 0);
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settings->Get("DumpEFBTarget", &bDumpEFBTarget, 0);
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settings->Get("FreeLook", &bFreeLook, 0);
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settings->Get("UseFFV1", &bUseFFV1, 0);
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@ -150,6 +151,7 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
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CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
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CHECK_SETTING("Video_Settings", "ConvertHiresTextures", bConvertHiresTextures);
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CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
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CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
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CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
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@ -257,6 +259,7 @@ void VideoConfig::Save(const std::string& ini_file)
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settings->Set("OverlayProjStats", bOverlayProjStats);
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settings->Set("DumpTextures", bDumpTextures);
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settings->Set("HiresTextures", bHiresTextures);
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settings->Set("ConvertHiresTextures", bConvertHiresTextures);
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settings->Set("DumpEFBTarget", bDumpEFBTarget);
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settings->Set("FreeLook", bFreeLook);
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settings->Set("UseFFV1", bUseFFV1);
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@ -103,6 +103,7 @@ struct VideoConfig final
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// Utility
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bool bDumpTextures;
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bool bHiresTextures;
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bool bConvertHiresTextures;
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bool bDumpEFBTarget;
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bool bUseFFV1;
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bool bFreeLook;
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