Merge pull request #1517 from JosJuice/cav-disc-drive

DVDInterface: Timing accuracy improvements
This commit is contained in:
skidau 2014-11-20 13:30:02 +11:00
commit ba1a8d2ef3
1 changed files with 198 additions and 105 deletions

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <cinttypes>
#include <cmath>
#include "AudioCommon/AudioCommon.h"
@ -23,18 +24,55 @@
#include "Core/HW/SystemTimers.h"
#include "Core/PowerPC/PowerPC.h"
// A GameCube disc can be read at somewhere between
// 2 and 3MB/sec, depending on the location on disk. Wii disks
// not yet tested.
static const u32 DISC_TRANSFER_RATE_GC = 3 * 1024 * 1024;
static const double PI = 3.14159265358979323846264338328;
// Rate the drive can transfer data to main memory, given the data
// is already buffered.
static const u32 BUFFER_TRANSFER_RATE_GC = 16 * 1024 * 1024;
// is already buffered. Measured in bytes per second.
static const u32 BUFFER_TRANSFER_RATE = 1024 * 1024 * 16;
// Disc access time measured in milliseconds
static const u32 DISC_ACCESS_TIME_MS = 50;
// The size of a Wii disc layer in bytes (is this correct?)
static const u64 WII_DISC_LAYER_SIZE = 4699979776;
// By knowing the disc read speed at two locations defined here,
// the program can calulate the speed at arbitrary locations.
// Offsets are in bytes, and speeds are in bytes per second.
//
// These speeds are approximate. Using exact speeds is not possible
// because of how much variation there is between different hardware.
static const u32 GC_DISC_LOCATION_1_OFFSET = 0; // The beginning of a GC disc
static const u32 GC_DISC_LOCATION_1_READ_SPEED = 1024 * 1024 * 2;
static const u32 GC_DISC_LOCATION_2_OFFSET = 1459978239; // The end of a GC disc
static const u32 GC_DISC_LOCATION_2_READ_SPEED = (u32)(1024 * 1024 * 3.3);
static const u32 WII_DISC_LOCATION_1_OFFSET = 0; // The beginning of a Wii disc
static const u32 WII_DISC_LOCATION_1_READ_SPEED = (u32)(1024 * 1024 * 3.5);
static const u64 WII_DISC_LOCATION_2_OFFSET = WII_DISC_LAYER_SIZE; // The end of a Wii disc
static const u32 WII_DISC_LOCATION_2_READ_SPEED = 1024 * 1024 * 9;
// These values are used for disc read speed calculations. Calculations
// are done using an arbitrary length unit where the radius of a disc track
// is the same as the read speed at that track in bytes per second.
static const double GC_DISC_AREA_UP_TO_LOCATION_1 =
PI * GC_DISC_LOCATION_1_READ_SPEED * GC_DISC_LOCATION_1_READ_SPEED;
static const double GC_DISC_AREA_UP_TO_LOCATION_2 =
PI * GC_DISC_LOCATION_2_READ_SPEED * GC_DISC_LOCATION_2_READ_SPEED;
static const double GC_BYTES_PER_AREA_UNIT =
(GC_DISC_LOCATION_2_OFFSET - GC_DISC_LOCATION_1_OFFSET) /
(GC_DISC_AREA_UP_TO_LOCATION_2 - GC_DISC_AREA_UP_TO_LOCATION_1);
static const double WII_DISC_AREA_UP_TO_LOCATION_1 =
PI * WII_DISC_LOCATION_1_READ_SPEED * WII_DISC_LOCATION_1_READ_SPEED;
static const double WII_DISC_AREA_UP_TO_LOCATION_2 =
PI * WII_DISC_LOCATION_2_READ_SPEED * WII_DISC_LOCATION_2_READ_SPEED;
static const double WII_BYTES_PER_AREA_UNIT =
(WII_DISC_LOCATION_2_OFFSET - WII_DISC_LOCATION_1_OFFSET) /
(WII_DISC_AREA_UP_TO_LOCATION_2 - WII_DISC_AREA_UP_TO_LOCATION_1);
namespace DVDInterface
{
@ -230,6 +268,8 @@ void UpdateInterrupts();
void GenerateDIInterrupt(DI_InterruptType _DVDInterrupt);
void ExecuteCommand();
void FinishExecuteRead();
u64 SimulateDiscReadTime();
s64 CalculateRawDiscReadTime(u64 offset, s64 length);
void DoState(PointerWrap &p)
{
@ -262,7 +302,12 @@ void DoState(PointerWrap &p)
static void TransferComplete(u64 userdata, int cyclesLate)
{
if (m_DICR.TSTART)
FinishExecuteRead();
{
m_DICR.TSTART = 0;
m_DILENGTH.Length = 0;
GenerateDIInterrupt(INT_TCINT);
g_ErrorCode = 0;
}
}
static u32 ProcessDTKSamples(short *tempPCM, u32 num_samples)
@ -564,6 +609,11 @@ void GenerateDIInterrupt(DI_InterruptType _DVDInterrupt)
void ExecuteCommand()
{
// This variable is used to simulate the time is takes to execute a command.
// 1 / 15000 seconds is just some arbitrary default value.
// Commands that implement more precise timing are supposed to overwrite this.
u64 ticks_until_TC = SystemTimers::GetTicksPerSecond() / 15000;
// _dbg_assert_(DVDINTERFACE, _DICR.RW == 0); // only DVD to Memory
int GCAM = ((SConfig::GetInstance().m_SIDevice[0] == SIDEVICE_AM_BASEBOARD) &&
(SConfig::GetInstance().m_EXIDevice[2] == EXIDEVICE_AM_BASEBOARD))
@ -681,93 +731,13 @@ void ExecuteCommand()
}
}
u64 ticksUntilTC = 0;
ticks_until_TC = SimulateDiscReadTime();
// The drive buffers 1MB (?) of data after every read request;
// if a read request is covered by this buffer (or if it's
// faster to wait for the data to be buffered), the drive
// doesn't seek; it returns buffered data. Data can be
// transferred from the buffer at up to 16MB/sec.
//
// If the drive has to seek, the time this takes varies a lot.
// A short seek is around 50ms; a long seek is around 150ms.
// However, the time isn't purely dependent on the distance; the
// pattern of previous seeks seems to matter in a way I'm
// not sure how to explain.
//
// Metroid Prime is a good example of a game that's sensitive to
// all of these details; if there isn't enough latency in the
// right places, doors open too quickly, and if there's too
// much latency in the wrong places, the video before the
// save-file select screen lags.
//
// For now, just use a very rough approximation: 50ms seek
// and 3MB/sec for reads outside 1MB, acceleated reads
// within 1MB. We can refine this if someone comes up
// with a more complete model for seek times.
u64 cur_time = CoreTiming::GetTicks();
// Number of ticks it takes to seek and read directly from the disk.
u64 disk_read_duration = m_DILENGTH.Length *
(SystemTimers::GetTicksPerSecond() / DISC_TRANSFER_RATE_GC) +
SystemTimers::GetTicksPerSecond() / 1000 * DISC_ACCESS_TIME_MS;
if (iDVDOffset + m_DILENGTH.Length - g_last_read_offset > 1024 * 1024)
// Here is the actual disc reading
if (!DVDRead(iDVDOffset, m_DIMAR.Address, m_DILENGTH.Length))
{
// No buffer; just use the simple seek time + read time.
DEBUG_LOG(DVDINTERFACE, "Seeking %" PRId64 " bytes", s64(g_last_read_offset) - s64(iDVDOffset));
ticksUntilTC = disk_read_duration;
g_last_read_time = cur_time + ticksUntilTC;
PanicAlertT("Can't read from DVD_Plugin - DVD-Interface: Fatal Error");
}
else
{
// Possibly buffered; use the buffer if it saves time.
// It's not proven that the buffer actually behaves like this, but
// it appears to be a decent approximation.
// Time at which the buffer will contain the data we need.
u64 buffer_fill_time = (iDVDOffset + m_DILENGTH.Length - g_last_read_offset) *
(SystemTimers::GetTicksPerSecond() / DISC_TRANSFER_RATE_GC) +
g_last_read_time;
// Number of ticks it takes to transfer the data from the buffer to memory.
u64 buffer_read_duration = m_DILENGTH.Length *
(SystemTimers::GetTicksPerSecond() / BUFFER_TRANSFER_RATE_GC);
if (cur_time > buffer_fill_time)
{
DEBUG_LOG(DVDINTERFACE, "Fast buffer read at %" PRId64, s64(iDVDOffset));
ticksUntilTC = buffer_read_duration;
g_last_read_time = buffer_fill_time;
}
else if (cur_time + disk_read_duration > buffer_fill_time)
{
DEBUG_LOG(DVDINTERFACE, "Slow buffer read at %" PRId64, s64(iDVDOffset));
ticksUntilTC = std::max(buffer_fill_time - cur_time, buffer_read_duration);
g_last_read_time = buffer_fill_time;
}
else
{
DEBUG_LOG(DVDINTERFACE, "Short seek %" PRId64 " bytes", s64(g_last_read_offset) - s64(iDVDOffset));
ticksUntilTC = disk_read_duration;
g_last_read_time = cur_time + ticksUntilTC;
}
}
g_last_read_offset = (iDVDOffset + m_DILENGTH.Length - 2048) & ~2047;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFastDiscSpeed)
{
// Make sure fast disc speed performs "instant" reads; in addition
// to being used to speed up games, fast disc speed is used as a
// workaround for crashes in certain games, including Star Wars
// Rogue Leader.
FinishExecuteRead();
return;
}
CoreTiming::ScheduleEvent((int)ticksUntilTC, tc);
// Early return; we'll finish executing the command in FinishExecuteRead.
return;
}
break;
@ -1076,27 +1046,150 @@ void ExecuteCommand()
break;
}
// transfer is done
m_DICR.TSTART = 0;
m_DILENGTH.Length = 0;
GenerateDIInterrupt(INT_TCINT);
g_ErrorCode = 0;
// The transfer is finished after a delay
CoreTiming::ScheduleEvent((int)ticks_until_TC, tc);
}
void FinishExecuteRead()
// Simulates the timing aspects of reading data from a disc.
// Sets g_last_read_offset and g_last_read_time, and returns ticks_until_TC.
u64 SimulateDiscReadTime()
{
u32 iDVDOffset = m_DICMDBUF[1].Hex << 2;
u64 DVD_offset = (u64)m_DICMDBUF[1].Hex << 2;
u64 current_time = CoreTiming::GetTicks();
u64 ticks_until_TC;
if (!DVDRead(iDVDOffset, m_DIMAR.Address, m_DILENGTH.Length))
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFastDiscSpeed)
{
PanicAlertT("Can't read from DVD_Plugin - DVD-Interface: Fatal Error");
// Make sure fast disc speed performs "instant" reads; in addition
// to being used to speed up games, fast disc speed is used as a
// workaround for crashes in certain games, including Star Wars
// Rogue Leader.
ticks_until_TC = 0;
g_last_read_time = current_time;
}
else
{
// The drive buffers 1 MiB (?) of data after every read request;
// if a read request is covered by this buffer (or if it's
// faster to wait for the data to be buffered), the drive
// doesn't seek; it returns buffered data. Data can be
// transferred from the buffer at up to 16 MiB/s.
//
// If the drive has to seek, the time this takes varies a lot.
// A short seek is around 50 ms; a long seek is around 150 ms.
// However, the time isn't purely dependent on the distance; the
// pattern of previous seeks seems to matter in a way I'm
// not sure how to explain.
//
// Metroid Prime is a good example of a game that's sensitive to
// all of these details; if there isn't enough latency in the
// right places, doors open too quickly, and if there's too
// much latency in the wrong places, the video before the
// save-file select screen lags.
//
// For now, just use a very rough approximation: 50 ms seek
// for reads outside 1 MiB, accelerated reads within 1 MiB.
// We can refine this if someone comes up with a more complete
// model for seek times.
// Number of ticks it takes to seek and read directly from the disk.
u64 disk_read_duration = CalculateRawDiscReadTime(DVD_offset, m_DILENGTH.Length) +
SystemTimers::GetTicksPerSecond() / 1000 * DISC_ACCESS_TIME_MS;
if (DVD_offset + m_DILENGTH.Length - g_last_read_offset > 1024 * 1024)
{
// No buffer; just use the simple seek time + read time.
DEBUG_LOG(DVDINTERFACE, "Seeking %" PRId64 " bytes",
s64(g_last_read_offset) - s64(DVD_offset));
ticks_until_TC = disk_read_duration;
g_last_read_time = current_time + ticks_until_TC;
}
else
{
// Possibly buffered; use the buffer if it saves time.
// It's not proven that the buffer actually behaves like this, but
// it appears to be a decent approximation.
// Time at which the buffer will contain the data we need.
u64 buffer_fill_time = g_last_read_time +
CalculateRawDiscReadTime(g_last_read_offset,
DVD_offset + m_DILENGTH.Length - g_last_read_offset);
// Number of ticks it takes to transfer the data from the buffer to memory.
u64 buffer_read_duration = m_DILENGTH.Length *
(SystemTimers::GetTicksPerSecond() / BUFFER_TRANSFER_RATE);
if (current_time > buffer_fill_time)
{
DEBUG_LOG(DVDINTERFACE, "Fast buffer read at %" PRId64, s64(DVD_offset));
ticks_until_TC = buffer_read_duration;
g_last_read_time = buffer_fill_time;
}
else if (current_time + disk_read_duration > buffer_fill_time)
{
DEBUG_LOG(DVDINTERFACE, "Slow buffer read at %" PRId64, s64(DVD_offset));
ticks_until_TC = std::max(buffer_fill_time - current_time,
buffer_read_duration);
g_last_read_time = buffer_fill_time;
}
else
{
DEBUG_LOG(DVDINTERFACE, "Short seek %" PRId64 " bytes",
s64(g_last_read_offset) - s64(DVD_offset));
ticks_until_TC = disk_read_duration;
g_last_read_time = current_time + ticks_until_TC;
}
}
}
// transfer is done
m_DICR.TSTART = 0;
m_DILENGTH.Length = 0;
GenerateDIInterrupt(INT_TCINT);
g_ErrorCode = 0;
g_last_read_offset = (DVD_offset + m_DILENGTH.Length - 2048) & ~2047;
return ticks_until_TC;
}
// Returns the number of ticks it takes to read an amount of
// data from a disc, ignoring factors such as seek times.
// The result will be negative if the length is negative.
s64 CalculateRawDiscReadTime(u64 offset, s64 length)
{
// The speed will be calculated using the average offset. This is a bit
// inaccurate since the speed doesn't increase linearly with the offset,
// but since reads only span a small part of the disc, it's insignificant.
u64 average_offset = offset + (length / 2);
// Here, addresses on the second layer of Wii discs are replaced with equivalent
// addresses on the first layer so that the speed calculation works correctly.
// This is wrong for reads spanning two layers, but those should be rare.
average_offset %= WII_DISC_LAYER_SIZE;
// The area on the disc between position 1 and the arbitrary position X is:
// LOCATION_X_SPEED * LOCATION_X_SPEED * pi - AREA_UP_TO_LOCATION_1
//
// The number of bytes between position 1 and position X is:
// LOCATION_X_OFFSET - LOCATION_1_OFFSET
//
// This means that the following equation is true:
// (LOCATION_X_SPEED * LOCATION_X_SPEED * pi - AREA_UP_TO_LOCATION_1) *
// BYTES_PER_AREA_UNIT = LOCATION_X_OFFSET - LOCATION_1_OFFSET
//
// Solving this equation for LOCATION_X_SPEED results in this:
// LOCATION_X_SPEED = sqrt(((LOCATION_X_OFFSET - LOCATION_1_OFFSET) /
// BYTES_PER_AREA_UNIT + AREA_UP_TO_LOCATION_1) / pi)
//
// Note that the speed at a track (in bytes per second) is the same as
// the radius of that track because of the length unit used.
double speed;
if (VolumeHandler::IsWii())
{
speed = std::sqrt(((average_offset - WII_DISC_LOCATION_1_OFFSET) /
WII_BYTES_PER_AREA_UNIT + WII_DISC_AREA_UP_TO_LOCATION_1) / PI);
}
else
{
speed = std::sqrt(((average_offset - GC_DISC_LOCATION_1_OFFSET) /
GC_BYTES_PER_AREA_UNIT + GC_DISC_AREA_UP_TO_LOCATION_1) / PI);
}
return (s64)(SystemTimers::GetTicksPerSecond() / speed * length);
}
} // namespace