TexCache: merge texture and rendertarget factory function
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615ae9f106
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6cd6e6546f
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@ -81,39 +81,43 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels)
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntryConfig& config)
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{
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D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
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D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;
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if (tex_levels == 1)
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if (config.rendertarget)
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{
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usage = D3D11_USAGE_DYNAMIC;
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cpu_access = D3D11_CPU_ACCESS_WRITE;
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return new TCacheEntry(config, D3DTexture2D::Create(config.width, config.height,
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(D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, config.layers));
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}
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else
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{
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D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
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D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;
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const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM,
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width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
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if (config.levels == 1)
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{
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usage = D3D11_USAGE_DYNAMIC;
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cpu_access = D3D11_CPU_ACCESS_WRITE;
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}
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ID3D11Texture2D *pTexture;
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const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
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CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
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const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM,
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config.width, config.height, 1, config.levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
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TCacheEntryConfig config;
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config.width = width;
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config.height = height;
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config.levels = tex_levels;
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ID3D11Texture2D *pTexture;
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const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
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CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
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TCacheEntry* const entry = new TCacheEntry(config, new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
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entry->usage = usage;
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TCacheEntry* const entry = new TCacheEntry(config, new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
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entry->usage = usage;
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// TODO: better debug names
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D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetTex(), "a texture of the TextureCache");
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D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetSRV(), "shader resource view of a texture of the TextureCache");
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// TODO: better debug names
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D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetTex(), "a texture of the TextureCache");
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D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetSRV(), "shader resource view of a texture of the TextureCache");
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SAFE_RELEASE(pTexture);
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SAFE_RELEASE(pTexture);
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return entry;
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return entry;
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}
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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@ -191,20 +195,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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}
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
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{
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TCacheEntryConfig config;
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config.width = scaled_tex_w;
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config.height = scaled_tex_h;
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config.layers = layers;
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config.rendertarget = true;
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return new TCacheEntry(config, D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
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(D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, layers));
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}
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TextureCache::TextureCache()
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{
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// FIXME: Is it safe here?
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@ -38,9 +38,8 @@ private:
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bool Save(const std::string& filename, unsigned int level) override;
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};
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels) override;
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
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void CompileShaders() override { }
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@ -109,22 +109,28 @@ bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int l
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return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, level);
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels)
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntryConfig& config)
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{
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TCacheEntryConfig config;
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config.width = width;
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config.height = height;
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config.levels = tex_levels;
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TCacheEntry &entry = *new TCacheEntry(config);
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TCacheEntry* entry = new TCacheEntry(config);
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(GL_TEXTURE_2D_ARRAY, entry.texture);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, tex_levels - 1);
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glBindTexture(GL_TEXTURE_2D_ARRAY, entry->texture);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, config.levels - 1);
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if (config.rendertarget)
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{
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for (u32 level = 0; level <= config.levels; level++)
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{
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glTexImage3D(GL_TEXTURE_2D_ARRAY, level, GL_RGBA, config.width, config.height, config.layers, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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}
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glGenFramebuffers(1, &entry->framebuffer);
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FramebufferManager::SetFramebuffer(entry->framebuffer);
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FramebufferManager::FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_ARRAY, entry->texture, 0);
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}
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TextureCache::SetStage();
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return &entry;
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return entry;
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}
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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@ -150,32 +156,6 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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TextureCache::SetStage();
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
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{
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TCacheEntryConfig config;
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config.width = scaled_tex_w;
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config.height = scaled_tex_h;
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config.layers = layers;
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config.rendertarget = true;
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TCacheEntry *const entry = new TCacheEntry(config);
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(GL_TEXTURE_2D_ARRAY, entry->texture);
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, scaled_tex_w, scaled_tex_h, layers, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
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glGenFramebuffers(1, &entry->framebuffer);
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FramebufferManager::SetFramebuffer(entry->framebuffer);
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FramebufferManager::FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_ARRAY, entry->texture, 0);
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SetStage();
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return entry;
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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@ -47,9 +47,7 @@ private:
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~TextureCache();
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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void CompileShaders() override;
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void DeleteShaders() override;
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@ -474,7 +474,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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// create the entry/texture
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if (nullptr == entry)
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{
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textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels);
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TCacheEntryConfig config;
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config.width = width;
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config.height = height;
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config.levels = texLevels;
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textures[texID] = entry = g_texture_cache->CreateTexture(config);
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entry->type = TCET_NORMAL;
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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@ -900,7 +904,13 @@ TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int w
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return rt;
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}
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return g_texture_cache->CreateRenderTargetTexture(width, height, layers);
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TCacheEntryConfig config;
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config.rendertarget = true;
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config.width = width;
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config.height = height;
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config.layers = layers;
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return g_texture_cache->CreateTexture(config);
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}
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void TextureCache::FreeRenderTarget(TCacheEntryBase* entry)
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@ -104,8 +104,7 @@ public:
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static void ClearRenderTargets(); // currently only used by OGL
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static bool Find(u32 start_address, u64 hash);
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virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int tex_levels) = 0;
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) = 0;
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virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
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virtual void CompileShaders() = 0; // currently only implemented by OGL
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virtual void DeleteShaders() = 0; // currently only implemented by OGL
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