Fix a bug on user path re-assignment.
The Load directory wasn't being properly reassigned when the user path changed, which causes a bunch of issues with things loading from the wrong place when using the -U option in Dolphin.
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@ -808,6 +808,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
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paths[D_LOAD_IDX] = paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
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paths[D_HIRESTEXTURES_IDX] = paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
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paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
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paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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