Merge pull request #2295 from comex/fix-usb-threading
Fix threading issues
This commit is contained in:
commit
f0593095b4
|
@ -267,6 +267,8 @@ void Stop() // - Hammertime!
|
|||
|
||||
g_video_backend->Video_ExitLoop();
|
||||
}
|
||||
if (s_emu_thread.joinable())
|
||||
s_emu_thread.join();
|
||||
}
|
||||
|
||||
static void DeclareAsCPUThread()
|
||||
|
@ -793,12 +795,6 @@ void UpdateTitle()
|
|||
Host_UpdateTitle(SMessage);
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
if (s_emu_thread.joinable())
|
||||
s_emu_thread.join();
|
||||
}
|
||||
|
||||
void SetOnStoppedCallback(StoppedCallbackFunc callback)
|
||||
{
|
||||
s_on_stopped_callback = callback;
|
||||
|
|
|
@ -40,7 +40,6 @@ enum EState
|
|||
|
||||
bool Init();
|
||||
void Stop();
|
||||
void Shutdown();
|
||||
|
||||
std::string StopMessage(bool, std::string);
|
||||
|
||||
|
|
|
@ -224,8 +224,7 @@ u64 GetIdleTicks()
|
|||
// schedule things to be executed on the main thread.
|
||||
void ScheduleEvent_Threadsafe(int cyclesIntoFuture, int event_type, u64 userdata)
|
||||
{
|
||||
// TODO: Fix UI thread safety problems, and enable this assertion
|
||||
// _assert_msg_(POWERPC, !Core::IsCPUThread(), "ScheduleEvent_Threadsafe from wrong thread");
|
||||
_assert_msg_(POWERPC, !Core::IsCPUThread(), "ScheduleEvent_Threadsafe from wrong thread");
|
||||
std::lock_guard<std::mutex> lk(tsWriteLock);
|
||||
Event ne;
|
||||
ne.time = globalTimer + cyclesIntoFuture;
|
||||
|
@ -287,8 +286,8 @@ static void AddEventToQueue(Event* ne)
|
|||
// than Advance
|
||||
void ScheduleEvent(int cyclesIntoFuture, int event_type, u64 userdata)
|
||||
{
|
||||
// TODO: Fix UI thread safety problems, and enable this assertion
|
||||
//_assert_msg_(POWERPC, Core::IsCPUThread(), "ScheduleEvent from wrong thread");
|
||||
_assert_msg_(POWERPC, Core::IsCPUThread() || Core::GetState() == Core::CORE_PAUSE,
|
||||
"ScheduleEvent from wrong thread");
|
||||
Event *ne = GetNewEvent();
|
||||
ne->userdata = userdata;
|
||||
ne->type = event_type;
|
||||
|
|
|
@ -1584,17 +1584,21 @@ void CFrame::ConnectWiimote(int wm_idx, bool connect)
|
|||
{
|
||||
if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
|
||||
{
|
||||
bool was_unpaused = Core::PauseAndLock(true);
|
||||
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
|
||||
wxString msg(wxString::Format(_("Wiimote %i %s"), wm_idx + 1,
|
||||
connect ? _("Connected") : _("Disconnected")));
|
||||
Core::DisplayMessage(WxStrToStr(msg), 3000);
|
||||
Host_UpdateMainFrame();
|
||||
Core::PauseAndLock(false, was_unpaused);
|
||||
}
|
||||
}
|
||||
|
||||
void CFrame::OnConnectWiimote(wxCommandEvent& event)
|
||||
{
|
||||
bool was_unpaused = Core::PauseAndLock(true);
|
||||
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected());
|
||||
Core::PauseAndLock(false, was_unpaused);
|
||||
}
|
||||
|
||||
// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
|
||||
|
@ -1792,6 +1796,7 @@ void CFrame::UpdateGUI()
|
|||
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii);
|
||||
if (RunningWii)
|
||||
{
|
||||
bool was_unpaused = Core::PauseAndLock(true);
|
||||
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->
|
||||
AccessWiiMote(0x0100)->IsConnected());
|
||||
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->
|
||||
|
@ -1802,6 +1807,7 @@ void CFrame::UpdateGUI()
|
|||
AccessWiiMote(0x0103)->IsConnected());
|
||||
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Check(GetUsbPointer()->
|
||||
AccessWiiMote(0x0104)->IsConnected());
|
||||
Core::PauseAndLock(false, was_unpaused);
|
||||
}
|
||||
|
||||
if (m_ToolBar)
|
||||
|
|
|
@ -371,7 +371,6 @@ void DolphinApp::OnEndSession(wxCloseEvent& event)
|
|||
|
||||
int DolphinApp::OnExit()
|
||||
{
|
||||
Core::Shutdown();
|
||||
UICommon::Shutdown();
|
||||
|
||||
delete m_locale;
|
||||
|
|
|
@ -348,7 +348,6 @@ int main(int argc, char* argv[])
|
|||
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
|
||||
updateMainFrameEvent.Wait();
|
||||
|
||||
Core::Shutdown();
|
||||
platform->Shutdown();
|
||||
UICommon::Shutdown();
|
||||
|
||||
|
|
Loading…
Reference in New Issue