Merge pull request #2295 from comex/fix-usb-threading

Fix threading issues
This commit is contained in:
skidau 2015-04-16 12:33:20 +10:00
commit f0593095b4
6 changed files with 11 additions and 13 deletions

View File

@ -267,6 +267,8 @@ void Stop() // - Hammertime!
g_video_backend->Video_ExitLoop();
}
if (s_emu_thread.joinable())
s_emu_thread.join();
}
static void DeclareAsCPUThread()
@ -793,12 +795,6 @@ void UpdateTitle()
Host_UpdateTitle(SMessage);
}
void Shutdown()
{
if (s_emu_thread.joinable())
s_emu_thread.join();
}
void SetOnStoppedCallback(StoppedCallbackFunc callback)
{
s_on_stopped_callback = callback;

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@ -40,7 +40,6 @@ enum EState
bool Init();
void Stop();
void Shutdown();
std::string StopMessage(bool, std::string);

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@ -224,8 +224,7 @@ u64 GetIdleTicks()
// schedule things to be executed on the main thread.
void ScheduleEvent_Threadsafe(int cyclesIntoFuture, int event_type, u64 userdata)
{
// TODO: Fix UI thread safety problems, and enable this assertion
// _assert_msg_(POWERPC, !Core::IsCPUThread(), "ScheduleEvent_Threadsafe from wrong thread");
_assert_msg_(POWERPC, !Core::IsCPUThread(), "ScheduleEvent_Threadsafe from wrong thread");
std::lock_guard<std::mutex> lk(tsWriteLock);
Event ne;
ne.time = globalTimer + cyclesIntoFuture;
@ -287,8 +286,8 @@ static void AddEventToQueue(Event* ne)
// than Advance
void ScheduleEvent(int cyclesIntoFuture, int event_type, u64 userdata)
{
// TODO: Fix UI thread safety problems, and enable this assertion
//_assert_msg_(POWERPC, Core::IsCPUThread(), "ScheduleEvent from wrong thread");
_assert_msg_(POWERPC, Core::IsCPUThread() || Core::GetState() == Core::CORE_PAUSE,
"ScheduleEvent from wrong thread");
Event *ne = GetNewEvent();
ne->userdata = userdata;
ne->type = event_type;

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@ -1584,17 +1584,21 @@ void CFrame::ConnectWiimote(int wm_idx, bool connect)
{
if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
bool was_unpaused = Core::PauseAndLock(true);
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
wxString msg(wxString::Format(_("Wiimote %i %s"), wm_idx + 1,
connect ? _("Connected") : _("Disconnected")));
Core::DisplayMessage(WxStrToStr(msg), 3000);
Host_UpdateMainFrame();
Core::PauseAndLock(false, was_unpaused);
}
}
void CFrame::OnConnectWiimote(wxCommandEvent& event)
{
bool was_unpaused = Core::PauseAndLock(true);
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected());
Core::PauseAndLock(false, was_unpaused);
}
// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
@ -1792,6 +1796,7 @@ void CFrame::UpdateGUI()
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii);
if (RunningWii)
{
bool was_unpaused = Core::PauseAndLock(true);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->
AccessWiiMote(0x0100)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->
@ -1802,6 +1807,7 @@ void CFrame::UpdateGUI()
AccessWiiMote(0x0103)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Check(GetUsbPointer()->
AccessWiiMote(0x0104)->IsConnected());
Core::PauseAndLock(false, was_unpaused);
}
if (m_ToolBar)

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@ -371,7 +371,6 @@ void DolphinApp::OnEndSession(wxCloseEvent& event)
int DolphinApp::OnExit()
{
Core::Shutdown();
UICommon::Shutdown();
delete m_locale;

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@ -348,7 +348,6 @@ int main(int argc, char* argv[])
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
updateMainFrameEvent.Wait();
Core::Shutdown();
platform->Shutdown();
UICommon::Shutdown();