Add Wiimote support to the Android backend.
Not actually wired up to the Android UI for configuration.
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[Wiimote1]
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Device = Android/4/Touchscreen
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Buttons/A = `Button 22`
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Buttons/B = `Button 23`
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Buttons/1 = `Button 27`
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Buttons/2 = `Button 28`
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Buttons/- = `Button 24`
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Buttons/+ = `Button 25`
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Buttons/Home = `Button 26`
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IR/Up =
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IR/Down =
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IR/Left =
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IR/Right =
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Shake/X =
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Shake/Y =
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Shake/Z =
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D-Pad/Up = `Button 29`
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D-Pad/Down = `Button 30`
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D-Pad/Left = `Button 31`
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D-Pad/Right = `Button 32`
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Source = 1
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[Wiimote2]
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Device = Android/5/Touchscreen
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Buttons/A = `Button 22`
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Buttons/B = `Button 23`
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Buttons/1 = `Button 27`
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Buttons/2 = `Button 28`
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Buttons/- = `Button 24`
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Buttons/+ = `Button 25`
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Buttons/Home = `Button 26`
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IR/Up =
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IR/Down =
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IR/Left =
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IR/Right =
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Shake/X =
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Shake/Y =
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Shake/Z =
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D-Pad/Up = `Button 29`
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D-Pad/Down = `Button 30`
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D-Pad/Left = `Button 31`
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D-Pad/Right = `Button 32`
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Source = 1
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[Wiimote3]
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Device = Android/6/Touchscreen
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Buttons/A = `Button 22`
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Buttons/B = `Button 23`
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Buttons/1 = `Button 27`
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Buttons/2 = `Button 28`
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Buttons/- = `Button 24`
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Buttons/+ = `Button 25`
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Buttons/Home = `Button 26`
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IR/Up =
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IR/Down =
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IR/Left =
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IR/Right =
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Shake/X =
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Shake/Y =
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Shake/Z =
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D-Pad/Up = `Button 29`
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D-Pad/Down = `Button 30`
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D-Pad/Left = `Button 31`
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D-Pad/Right = `Button 32`
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Source = 1
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[Wiimote4]
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Device = Android/7/Touchscreen
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Buttons/A = `Button 22`
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Buttons/B = `Button 23`
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Buttons/1 = `Button 27`
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Buttons/2 = `Button 28`
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Buttons/- = `Button 24`
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Buttons/+ = `Button 25`
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Buttons/Home = `Button 26`
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IR/Up =
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IR/Down =
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IR/Left =
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IR/Right =
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Shake/X =
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Shake/Y =
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Shake/Z =
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D-Pad/Up = `Button 29`
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D-Pad/Down = `Button 30`
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D-Pad/Left = `Button 31`
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D-Pad/Right = `Button 32`
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Source = 1
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@ -25,28 +25,39 @@ public final class NativeLibrary
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*/
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public static final class ButtonType
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{
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public static final int BUTTON_A = 0;
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public static final int BUTTON_B = 1;
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public static final int BUTTON_START = 2;
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public static final int BUTTON_X = 3;
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public static final int BUTTON_Y = 4;
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public static final int BUTTON_Z = 5;
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public static final int BUTTON_UP = 6;
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public static final int BUTTON_DOWN = 7;
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public static final int BUTTON_LEFT = 8;
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public static final int BUTTON_RIGHT = 9;
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public static final int STICK_MAIN = 10;
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public static final int STICK_MAIN_UP = 11;
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public static final int STICK_MAIN_DOWN = 12;
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public static final int STICK_MAIN_LEFT = 13;
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public static final int STICK_MAIN_RIGHT = 14;
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public static final int STICK_C = 15;
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public static final int STICK_C_UP = 16;
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public static final int STICK_C_DOWN = 17;
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public static final int STICK_C_LEFT = 18;
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public static final int STICK_C_RIGHT = 19;
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public static final int TRIGGER_L = 20;
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public static final int TRIGGER_R = 21;
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public static final int BUTTON_A = 0;
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public static final int BUTTON_B = 1;
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public static final int BUTTON_START = 2;
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public static final int BUTTON_X = 3;
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public static final int BUTTON_Y = 4;
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public static final int BUTTON_Z = 5;
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public static final int BUTTON_UP = 6;
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public static final int BUTTON_DOWN = 7;
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public static final int BUTTON_LEFT = 8;
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public static final int BUTTON_RIGHT = 9;
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public static final int STICK_MAIN = 10;
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public static final int STICK_MAIN_UP = 11;
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public static final int STICK_MAIN_DOWN = 12;
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public static final int STICK_MAIN_LEFT = 13;
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public static final int STICK_MAIN_RIGHT = 14;
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public static final int STICK_C = 15;
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public static final int STICK_C_UP = 16;
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public static final int STICK_C_DOWN = 17;
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public static final int STICK_C_LEFT = 18;
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public static final int STICK_C_RIGHT = 19;
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public static final int TRIGGER_L = 20;
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public static final int TRIGGER_R = 21;
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public static final int WIIMOTE_BUTTON_A = 22;
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public static final int WIIMOTE_BUTTON_B = 23;
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public static final int WIIMOTE_BUTTON_MINUS = 24;
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public static final int WIIMOTE_BUTTON_PLUS = 25;
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public static final int WIIMOTE_BUTTON_HOME = 26;
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public static final int WIIMOTE_BUTTON_1 = 27;
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public static final int WIIMOTE_BUTTON_2 = 28;
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public static final int WIIMOTE_UP = 29;
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public static final int WIIMOTE_DOWN = 30;
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public static final int WIIMOTE_LEFT = 31;
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public static final int WIIMOTE_RIGHT = 32;
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}
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/**
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@ -61,6 +61,7 @@ public final class AssetCopyService extends IntentService
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// Always copy over the GCPad config in case of change or corruption.
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// Not a user configurable file.
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copyAsset("GCPadNew.ini", ConfigDir + File.separator + "GCPadNew.ini");
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copyAsset("WiimoteNew.ini", ConfigDir + File.separator + "WiimoteNew.ini");
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// Load the configuration keys set in the Dolphin ini and gfx ini files
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// into the application's shared preferences.
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@ -14,6 +14,7 @@ namespace ButtonManager
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const std::string touchScreenKey = "Touchscreen";
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std::unordered_map<std::string, InputDevice*> m_controllers;
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std::vector<std::string> configStrings = {
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// GC
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"InputA",
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"InputB",
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"InputStart",
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@ -33,9 +34,22 @@ namespace ButtonManager
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"CStickLeft",
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"CStickRight",
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"InputL",
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"InputR"
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"InputR",
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// Wiimote
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"WiimoteA",
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"WiimoteB",
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"WiimoteMinus",
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"WiimotePlus",
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"WiimoteHome",
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"Wiimote1",
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"Wiimote2",
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"WiimoteUp",
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"WiimoteDown",
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"WiimoteLeft",
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"WiimoteRight",
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};
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std::vector<ButtonType> configTypes = {
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// GC
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BUTTON_A,
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BUTTON_B,
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BUTTON_START,
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@ -55,7 +69,19 @@ namespace ButtonManager
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STICK_C_LEFT,
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STICK_C_RIGHT,
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TRIGGER_L,
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TRIGGER_R
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TRIGGER_R,
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// Wiimote
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WIIMOTE_BUTTON_A,
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WIIMOTE_BUTTON_B,
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WIIMOTE_BUTTON_MINUS,
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WIIMOTE_BUTTON_PLUS,
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WIIMOTE_BUTTON_HOME,
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WIIMOTE_BUTTON_1,
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WIIMOTE_BUTTON_2,
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WIIMOTE_UP,
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WIIMOTE_DOWN,
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WIIMOTE_LEFT,
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WIIMOTE_RIGHT,
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};
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static void AddBind(const std::string& dev, sBind *bind)
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@ -73,8 +99,9 @@ namespace ButtonManager
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void Init()
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{
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// Initialize our touchScreenKey buttons
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for (int a = 0; a < 4; ++a)
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for (int a = 0; a < 8; ++a)
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{
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// GC
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AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
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AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
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@ -96,13 +123,26 @@ namespace ButtonManager
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AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
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AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
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// Wiimote
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
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AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
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}
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// Init our controller bindings
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IniFile ini;
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
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for (u32 a = 0; a < configStrings.size(); ++a)
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{
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for (int padID = 0; padID < 4; ++padID)
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for (int padID = 0; padID < 8; ++padID)
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{
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std::ostringstream config;
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config << configStrings[a] << "_" << padID;
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@ -11,6 +11,7 @@ namespace ButtonManager
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{
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enum ButtonType
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{
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// GC
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BUTTON_A = 0,
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BUTTON_B = 1,
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BUTTON_START = 2,
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@ -33,6 +34,18 @@ namespace ButtonManager
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STICK_C_RIGHT = 19,
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TRIGGER_L = 20,
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TRIGGER_R = 21,
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// Wiimote
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WIIMOTE_BUTTON_A = 22,
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WIIMOTE_BUTTON_B = 23,
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WIIMOTE_BUTTON_MINUS = 24,
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WIIMOTE_BUTTON_PLUS = 25,
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WIIMOTE_BUTTON_HOME = 26,
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WIIMOTE_BUTTON_1 = 27,
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WIIMOTE_BUTTON_2 = 28,
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WIIMOTE_UP = 29,
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WIIMOTE_DOWN = 30,
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WIIMOTE_LEFT = 31,
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WIIMOTE_RIGHT = 32,
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};
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enum ButtonState
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{
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@ -17,6 +17,10 @@ void Init( std::vector<Core::Device*>& devices )
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devices.push_back(new Touchscreen(1));
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devices.push_back(new Touchscreen(2));
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devices.push_back(new Touchscreen(3));
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devices.push_back(new Touchscreen(4));
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devices.push_back(new Touchscreen(5));
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devices.push_back(new Touchscreen(6));
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devices.push_back(new Touchscreen(7));
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}
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// Touchscreens and stuff
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@ -37,6 +41,7 @@ int Touchscreen::GetId() const
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Touchscreen::Touchscreen(int padID)
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: _padID(padID)
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{
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// GC
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AddInput(new Button(_padID, ButtonManager::BUTTON_A));
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AddInput(new Button(_padID, ButtonManager::BUTTON_B));
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AddInput(new Button(_padID, ButtonManager::BUTTON_START));
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@ -53,6 +58,19 @@ Touchscreen::Touchscreen(int padID)
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AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP), new Axis(_padID, ButtonManager::STICK_C_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), new Axis(_padID, ButtonManager::TRIGGER_L));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), new Axis(_padID, ButtonManager::TRIGGER_R));
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// Wiimote
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_A));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_B));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_MINUS));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_PLUS));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_HOME));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_1));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_2));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_UP));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_DOWN));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_LEFT));
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AddInput(new Button(_padID, ButtonManager::WIIMOTE_RIGHT));
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}
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// Buttons and stuff
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