Unittests: Add BlockingLoopTest
This commit is contained in:
parent
bfa61105d5
commit
9c730b0a1f
|
@ -0,0 +1,84 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "Common/BlockingLoop.h"
|
||||
|
||||
TEST(BlockingLoop, MultiThreaded)
|
||||
{
|
||||
Common::BlockingLoop loop;
|
||||
std::atomic<int> signaled_a(0);
|
||||
std::atomic<int> received_a(0);
|
||||
std::atomic<int> signaled_b(0);
|
||||
std::atomic<int> received_b(0);
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
// Invalidate the current state.
|
||||
received_a.store(signaled_a.load() + 1);
|
||||
received_b.store(signaled_b.load() + 123);
|
||||
|
||||
// Must not block as the loop is stopped.
|
||||
loop.Wait();
|
||||
|
||||
std::thread loop_thread(
|
||||
[&]() {
|
||||
loop.Run(
|
||||
[&]() {
|
||||
received_a.store(signaled_a.load());
|
||||
received_b.store(signaled_b.load());
|
||||
});
|
||||
});
|
||||
|
||||
// Now Wait must block.
|
||||
loop.Prepare();
|
||||
|
||||
// The payload must run at least once on startup.
|
||||
loop.Wait();
|
||||
EXPECT_EQ(signaled_a.load(), received_a.load());
|
||||
EXPECT_EQ(signaled_b.load(), received_b.load());
|
||||
|
||||
std::thread run_a_thread(
|
||||
[&]() {
|
||||
for (int j = 0; j < 100; j++)
|
||||
{
|
||||
for (int k = 0; k < 100; k++)
|
||||
{
|
||||
signaled_a++;
|
||||
loop.Wakeup();
|
||||
}
|
||||
|
||||
loop.Wait();
|
||||
EXPECT_EQ(signaled_a.load(), received_a.load());
|
||||
}
|
||||
});
|
||||
std::thread run_b_thread(
|
||||
[&]() {
|
||||
for (int j = 0; j < 100; j++)
|
||||
{
|
||||
for (int k = 0; k < 100; k++)
|
||||
{
|
||||
signaled_b++;
|
||||
loop.Wakeup();
|
||||
}
|
||||
|
||||
loop.Wait();
|
||||
EXPECT_EQ(signaled_b.load(), received_b.load());
|
||||
}
|
||||
});
|
||||
|
||||
run_a_thread.join();
|
||||
run_b_thread.join();
|
||||
|
||||
loop.Stop();
|
||||
|
||||
// Must not block
|
||||
loop.Wait();
|
||||
|
||||
loop_thread.join();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "Common/BlockingLoop.h"
|
||||
#include "Common/Thread.h"
|
||||
|
||||
TEST(BusyLoopTest, MultiThreaded)
|
||||
{
|
||||
Common::BlockingLoop loop;
|
||||
Common::Event e;
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
loop.Prepare();
|
||||
std::thread loop_thread(
|
||||
[&]() {
|
||||
loop.Run(
|
||||
[&]() {
|
||||
e.Set();
|
||||
});
|
||||
});
|
||||
|
||||
// Ping - Pong
|
||||
for (int j = 0; j < 10; j++)
|
||||
{
|
||||
loop.Wakeup();
|
||||
e.Wait();
|
||||
|
||||
// Just waste some time. So the main loop did fall back to the sleep state much more likely.
|
||||
Common::SleepCurrentThread(1);
|
||||
}
|
||||
|
||||
for (int j = 0; j < 100; j++)
|
||||
{
|
||||
// We normally have to call Wakeup to assure the Event is triggered.
|
||||
// But this check is for an internal feature of the BlockingLoop.
|
||||
// It's implemented to fall back to a busy loop regulary.
|
||||
// If we're in the busy loop, the payload (and so the Event) is called all the time.
|
||||
//loop.Wakeup();
|
||||
e.Wait();
|
||||
}
|
||||
|
||||
loop.Stop();
|
||||
loop_thread.join();
|
||||
}
|
||||
}
|
|
@ -1,5 +1,7 @@
|
|||
add_dolphin_test(BitFieldTest BitFieldTest.cpp)
|
||||
add_dolphin_test(BitSetTest BitSetTest.cpp)
|
||||
add_dolphin_test(BlockingLoopTest BlockingLoopTest.cpp)
|
||||
add_dolphin_test(BusyLoopTest BusyLoopTest.cpp)
|
||||
add_dolphin_test(CommonFuncsTest CommonFuncsTest.cpp)
|
||||
add_dolphin_test(EventTest EventTest.cpp)
|
||||
add_dolphin_test(FifoQueueTest FifoQueueTest.cpp)
|
||||
|
|
Loading…
Reference in New Issue