Fixed the crash which occurred when opening Wiimote configuration before a game was started.
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fc8ea9c3b3
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3709a1ce3a
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@ -484,10 +484,9 @@ void EmuThread()
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HW::Shutdown();
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INFO_LOG(CONSOLE, "%s", StopMessage(false, "HW shutdown").c_str());
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Wiimote::Shutdown();
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if (init_controllers)
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{
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Wiimote::Shutdown();
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Keyboard::Shutdown();
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Pad::Shutdown();
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init_controllers = false;
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@ -40,8 +40,9 @@ void Shutdown()
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void Initialize(void* const hwnd, bool wait)
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{
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// add 4 Wiimotes
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for (unsigned int i = WIIMOTE_CHAN_0; i<MAX_BBMOTES; ++i)
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s_config.controllers.push_back(new WiimoteEmu::Wiimote(i));
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if (s_config.controllers.empty())
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for (unsigned int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
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s_config.controllers.push_back(new WiimoteEmu::Wiimote(i));
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g_controller_interface.Initialize(hwnd);
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@ -52,6 +52,7 @@
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/Wiimote.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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@ -356,10 +357,12 @@ bool CFrame::InitControllers()
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
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Pad::Initialize(reinterpret_cast<void*>(win));
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Keyboard::Initialize(reinterpret_cast<void*>(win));
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Wiimote::Initialize(reinterpret_cast<void*>(win));
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#else
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
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Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
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Keyboard::Initialize(reinterpret_cast<void*>(GetHandle()));
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Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()));
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#endif
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return true;
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}
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@ -516,9 +519,10 @@ CFrame::~CFrame()
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if (m_bHotkeysInit)
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{
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HotkeyManagerEmu::Shutdown();
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Wiimote::Shutdown();
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Keyboard::Shutdown();
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Pad::Shutdown();
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HotkeyManagerEmu::Shutdown();
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m_bHotkeysInit = false;
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}
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