Merge pull request #2373 from jdieter/master

Reverts #2362 while still fixing deadlock when adding multiple Wiimotes
This commit is contained in:
skidau 2015-05-07 16:28:13 +10:00
commit 7b3bc9bfc7
2 changed files with 6 additions and 2 deletions

View File

@ -150,9 +150,9 @@ bool CCPU::PauseAndLock(bool doLock, bool unpauseOnUnlock)
if (doLock)
{
// we can't use EnableStepping, that would causes deadlocks with both audio and video
PowerPC::Pause();
if (!Core::IsCPUThread())
m_csCpuOccupied.lock();
PowerPC::Pause();
}
else
{

View File

@ -829,7 +829,10 @@ void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32
// Read the Wiimote once
void Update(int _WiimoteNumber)
{
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
// Try to get a lock and return without doing anything if we fail
// This avoids deadlocks when adding a Wiimote during continuous scan
if(!g_refresh_lock.try_lock())
return;
if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->Update();
@ -839,6 +842,7 @@ void Update(int _WiimoteNumber)
{
Host_ConnectWiimote(_WiimoteNumber, false);
}
g_refresh_lock.unlock();
}
void StateChange(EMUSTATE_CHANGE newState)