Video: respect stride of efb copies to xfb
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9e4dae4a03
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2e28ed3291
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@ -159,10 +159,10 @@ FramebufferManager::~FramebufferManager()
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SAFE_RELEASE(m_efb.resolved_depth_tex);
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}
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void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
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void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
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{
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u8* dst = Memory::GetPointer(xfbAddr);
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s_xfbEncoder.Encode(dst, fbWidth, fbHeight, sourceRc, Gamma);
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s_xfbEncoder.Encode(dst, fbStride, fbHeight, sourceRc, Gamma);
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}
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XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers)
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@ -83,7 +83,7 @@ private:
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XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;
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void GetTargetSize(unsigned int *width, unsigned int *height) override;
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void CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma) override;
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void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma) override;
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static struct Efb
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{
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@ -481,7 +481,7 @@ GLuint FramebufferManager::GetEFBDepthTexture(const EFBRectangle& sourceRc)
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}
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}
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void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
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void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
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{
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u8* xfb_in_ram = Memory::GetPointer(xfbAddr);
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if (!xfb_in_ram)
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@ -491,7 +491,7 @@ void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, c
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}
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TargetRectangle targetRc = g_renderer->ConvertEFBRectangle(sourceRc);
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TextureConverter::EncodeToRamYUYV(ResolveAndGetRenderTarget(sourceRc), targetRc, xfb_in_ram, fbWidth, fbHeight);
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TextureConverter::EncodeToRamYUYV(ResolveAndGetRenderTarget(sourceRc), targetRc, xfb_in_ram, sourceRc.GetWidth(), fbStride, fbHeight);
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}
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void FramebufferManager::SetFramebuffer(GLuint fb)
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@ -97,7 +97,7 @@ private:
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XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;
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void GetTargetSize(unsigned int *width, unsigned int *height) override;
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void CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma) override;
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void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma) override;
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static int m_targetWidth;
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static int m_targetHeight;
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@ -269,7 +269,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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isIntensity,
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dstFormat,
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scaleByHalf,
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srcRect);
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srcRect,
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copyMipMapStrideChannels * 32);
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u8* dst = Memory::GetPointer(dstAddr);
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u64 const new_hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
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@ -213,12 +213,12 @@ void Shutdown()
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s_texConvFrameBuffer[1] = 0;
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}
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// dst_line_size, writeStride in bytes
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static void EncodeToRamUsingShader(GLuint srcTexture,
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u8* destAddr, int dstWidth, int dstHeight, int readStride,
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bool linearFilter)
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u8* destAddr, u32 dst_line_size, u32 dstHeight,
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u32 writeStride, bool linearFilter)
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{
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// switch to texture converter frame buffer
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// attach render buffer as color destination
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FramebufferManager::SetFramebuffer(s_texConvFrameBuffer[0]);
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@ -234,19 +234,13 @@ static void EncodeToRamUsingShader(GLuint srcTexture,
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else
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g_sampler_cache->BindNearestSampler(9);
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glViewport(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight);
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glViewport(0, 0, (GLsizei)(dst_line_size / 4), (GLsizei)dstHeight);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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// .. and then read back the results.
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// TODO: make this less slow.
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int dstSize = dst_line_size * dstHeight;
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int writeStride = bpmem.copyMipMapStrideChannels * 32;
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int dstSize = dstWidth*dstHeight*4;
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int readHeight = readStride / dstWidth / 4; // 4 bytes per pixel
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int readLoops = dstHeight / readHeight;
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if (writeStride != readStride && readLoops > 1)
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if ((writeStride != dst_line_size) && (dstHeight > 1))
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{
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// writing to a texture of a different size
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// also copy more then one block line, so the different strides matters
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@ -255,13 +249,13 @@ static void EncodeToRamUsingShader(GLuint srcTexture,
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// CPU overhead because of the pbo
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glBindBuffer(GL_PIXEL_PACK_BUFFER, s_PBO);
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glBufferData(GL_PIXEL_PACK_BUFFER, dstSize, nullptr, GL_STREAM_READ);
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glReadPixels(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, nullptr);
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glReadPixels(0, 0, (GLsizei)(dst_line_size / 4), (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, nullptr);
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u8* pbo = (u8*)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, dstSize, GL_MAP_READ_BIT);
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for (int i = 0; i < readLoops; i++)
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for (size_t i = 0; i < dstHeight; ++i)
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{
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memcpy(destAddr, pbo, readStride);
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pbo += readStride;
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memcpy(destAddr, pbo, dst_line_size);
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pbo += dst_line_size;
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destAddr += writeStride;
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}
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@ -270,11 +264,11 @@ static void EncodeToRamUsingShader(GLuint srcTexture,
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}
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else
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{
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glReadPixels(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, destAddr);
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glReadPixels(0, 0, (GLsizei)(dst_line_size / 4), (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, destAddr);
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}
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}
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int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
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int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source, u32 writeStride)
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{
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u32 format = copyfmt;
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@ -323,13 +317,13 @@ int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
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cacheLinesPerRow = numBlocksX;
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EncodeToRamUsingShader(source_texture,
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dest_ptr, cacheLinesPerRow * 8, numBlocksY, cacheLinesPerRow * 32,
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bScaleByHalf > 0 && !bFromZBuffer);
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dest_ptr, cacheLinesPerRow * 32, numBlocksY,
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writeStride, bScaleByHalf > 0 && !bFromZBuffer);
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return size_in_bytes; // TODO: D3D11 is calculating this value differently!
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}
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void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight)
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void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, u32 dstWidth, u32 dstStride, u32 dstHeight)
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{
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g_renderer->ResetAPIState();
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@ -341,7 +335,7 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* des
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// We enable linear filtering, because the GameCube does filtering in the vertical direction when
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// yscale is enabled.
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// Otherwise we get jaggies when a game uses yscaling (most PAL games)
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EncodeToRamUsingShader(srcTexture, destAddr, dstWidth / 2, dstHeight, dstWidth*dstHeight*2, true);
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EncodeToRamUsingShader(srcTexture, destAddr, dstWidth * 2, dstHeight, dstStride * 2, true);
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FramebufferManager::SetFramebuffer(0);
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TextureCache::DisableStage(0);
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g_renderer->RestoreAPIState();
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@ -19,12 +19,12 @@ void Init();
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void Shutdown();
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void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
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u8* destAddr, int dstWidth, int dstHeight);
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u8* destAddr, u32 dstWidth, u32 dstStride, u32 dstHeight);
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void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
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// returns size of the encoded data (in bytes)
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int EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
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int EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source, u32 writeStride);
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}
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@ -251,9 +251,10 @@ static void BPWritten(const BPCmd& bp)
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height = MAX_XFB_HEIGHT;
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}
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u32 width = bpmem.copyMipMapStrideChannels << 4;
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Renderer::RenderToXFB(destAddr, srcRect, width, height, s_gammaLUT[PE_copy.gamma]);
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u32 stride = bpmem.copyMipMapStrideChannels << 4;
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WARN_LOG(VIDEO, "RenderToXFB: destAddr: %08x | srcRect {%d %d %d %d} | fbWidth: %u | fbStride: %u | fbHeight: %u",
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destAddr, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, bpmem.copyTexSrcWH.x + 1, stride, height);
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Renderer::RenderToXFB(destAddr, srcRect, stride, height, s_gammaLUT[PE_copy.gamma]);
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}
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// Clear the rectangular region after copying it.
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@ -115,15 +115,15 @@ const XFBSourceBase* const* FramebufferManagerBase::GetVirtualXFBSource(u32 xfbA
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return &m_overlappingXFBArray[0];
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}
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void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
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void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
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{
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if (g_ActiveConfig.bUseRealXFB)
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g_framebuffer_manager->CopyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma);
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g_framebuffer_manager->CopyToRealXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
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else
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CopyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma);
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CopyToVirtualXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
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}
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void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
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void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
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{
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VirtualXFBListType::iterator vxfb = FindVirtualXFB(xfbAddr, fbWidth, fbHeight);
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@ -45,7 +45,7 @@ public:
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FramebufferManagerBase();
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virtual ~FramebufferManagerBase();
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static void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma);
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static void CopyToXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma);
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static const XFBSourceBase* const* GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCount);
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static void SetLastXfbWidth(unsigned int width) { s_last_xfb_width = width; }
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@ -87,7 +87,7 @@ private:
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static void ReplaceVirtualXFB();
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// TODO: merge these virtual funcs, they are nearly all the same
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virtual void CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f) = 0;
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virtual void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f) = 0;
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static void CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f);
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static const XFBSourceBase* const* GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCount);
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@ -112,22 +112,22 @@ Renderer::~Renderer()
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#endif
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}
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void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidth, u32 fbHeight, float Gamma)
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void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight, float Gamma)
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{
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CheckFifoRecording();
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if (!fbWidth || !fbHeight)
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if (!fbStride || !fbHeight)
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return;
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XFBWrited = true;
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if (g_ActiveConfig.bUseXFB)
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{
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FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc, Gamma);
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FramebufferManagerBase::CopyToXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
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}
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else
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{
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Swap(xfbAddr, fbWidth, fbWidth, fbHeight, sourceRc, Gamma);
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Swap(xfbAddr, sourceRc.GetWidth(), fbStride, fbHeight, sourceRc, Gamma);
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}
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}
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@ -109,7 +109,7 @@ public:
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virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) = 0;
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virtual void ReinterpretPixelData(unsigned int convtype) = 0;
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static void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidth, u32 fbHeight, float Gamma = 1.0f);
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static void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight, float Gamma = 1.0f);
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virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
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virtual void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data);
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