GameCube SRAM: Recalculate checksums after setting language.

This fixes a minor bug where the IPL thinks the SRAM has been corrupted and forces you to re-set date/time and settings when you change language in Config -> GameCube while not skipping the IPL on boot.
This commit is contained in:
Admiral H. Curtiss 2015-06-08 01:08:29 +02:00
parent cf7178b4c2
commit 78903884e5
3 changed files with 15 additions and 0 deletions

View File

@ -116,6 +116,7 @@ CEXIIPL::CEXIIPL() :
// We Overwrite language selection here since it's possible on the GC to change the language as you please
g_SRAM.lang = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
FixSRAMChecksums();
WriteProtectMemory(m_pIPL, ROM_SIZE);
m_uAddress = 0;

View File

@ -89,3 +89,16 @@ void SetCardFlashID(u8* buffer, u8 card_index)
g_SRAM.flashID_chksum[card_index] = csum^0xFF;
}
void FixSRAMChecksums()
{
u16 checksum = 0;
u16 checksum_inv = 0;
for (int i = 0x0C; i < 0x14; i += 2)
{
int value = (g_SRAM.p_SRAM[i] << 8) + g_SRAM.p_SRAM[i+1];
checksum += value;
checksum_inv += value ^ 0xFFFF;
}
g_SRAM.checksum = Common::swap16(checksum);
g_SRAM.checksum_inv = Common::swap16(checksum_inv);
}

View File

@ -66,6 +66,7 @@ union SRAM
#pragma pack(pop)
void InitSRAM();
void SetCardFlashID(u8* buffer, u8 card_index);
void FixSRAMChecksums();
extern SRAM sram_dump;
extern SRAM g_SRAM;