Add the override config option.
I hate the config code, but now is not the time to fix it...
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3a2048ea57
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@ -55,10 +55,24 @@ struct ConfigCache
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unsigned int framelimit, frameSkip;
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TEXIDevices m_EXIDevice[MAX_EXI_CHANNELS];
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std::string strBackend, sBackend;
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std::string m_strGPUDeterminismMode;
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bool bSetFramelimit, bSetEXIDevice[MAX_EXI_CHANNELS], bSetVolume, bSetPads[MAX_SI_CHANNELS], bSetWiimoteSource[MAX_BBMOTES], bSetFrameSkip;
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};
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static ConfigCache config_cache;
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static GPUDeterminismMode ParseGPUDeterminismMode(const std::string& mode)
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{
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if (mode == "auto")
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return GPU_DETERMINISM_AUTO;
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if (mode == "none")
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return GPU_DETERMINISM_NONE;
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if (mode == "fake-completion")
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return GPU_DETERMINISM_FAKE_COMPLETION;
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NOTICE_LOG(BOOT, "Unknown GPU determinism mode %s", mode.c_str());
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return GPU_DETERMINISM_AUTO;
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}
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// Boot the ISO or file
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bool BootCore(const std::string& _rFilename)
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{
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@ -109,6 +123,7 @@ bool BootCore(const std::string& _rFilename)
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config_cache.bMergeBlocks = StartUp.bMergeBlocks;
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config_cache.bDSPHLE = StartUp.bDSPHLE;
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config_cache.strBackend = StartUp.m_strVideoBackend;
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config_cache.m_strGPUDeterminismMode = StartUp.m_strGPUDeterminismMode;
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config_cache.m_EnableJIT = SConfig::GetInstance().m_DSPEnableJIT;
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config_cache.bDSPThread = StartUp.bDSPThread;
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config_cache.Volume = SConfig::GetInstance().m_Volume;
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@ -168,6 +183,8 @@ bool BootCore(const std::string& _rFilename)
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dsp_section->Get("EnableJIT", &SConfig::GetInstance().m_DSPEnableJIT, SConfig::GetInstance().m_DSPEnableJIT);
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dsp_section->Get("Backend", &SConfig::GetInstance().sBackend, SConfig::GetInstance().sBackend);
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VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
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core_section->Get("GPUDeterminismMode", &StartUp.m_strGPUDeterminismMode, StartUp.m_strGPUDeterminismMode);
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StartUp.m_GPUDeterminismMode = ParseGPUDeterminismMode(StartUp.m_strGPUDeterminismMode);
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for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
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{
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@ -277,6 +294,7 @@ void Stop()
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StartUp.bDSPHLE = config_cache.bDSPHLE;
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StartUp.bDSPThread = config_cache.bDSPThread;
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StartUp.m_strVideoBackend = config_cache.strBackend;
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StartUp.m_strGPUDeterminismMode = config_cache.m_strGPUDeterminismMode;
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VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
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StartUp.bHLE_BS2 = config_cache.bHLE_BS2;
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SConfig::GetInstance().sBackend = config_cache.sBackend;
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@ -317,6 +317,7 @@ void SConfig::SaveCoreSettings(IniFile& ini)
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core->Set("FrameLimit", m_Framelimit);
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core->Set("FrameSkip", m_FrameSkip);
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core->Set("GFXBackend", m_LocalCoreStartupParameter.m_strVideoBackend);
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core->Set("GPUDeterminismMode", m_LocalCoreStartupParameter.m_strGPUDeterminismMode);
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}
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void SConfig::SaveMovieSettings(IniFile& ini)
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@ -542,6 +543,7 @@ void SConfig::LoadCoreSettings(IniFile& ini)
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core->Get("FrameLimit", &m_Framelimit, 1); // auto frame limit by default
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core->Get("FrameSkip", &m_FrameSkip, 0);
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core->Get("GFXBackend", &m_LocalCoreStartupParameter.m_strVideoBackend, "");
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core->Get("GPUDeterminismMode", &m_LocalCoreStartupParameter.m_strGPUDeterminismMode, "auto");
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}
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void SConfig::LoadMovieSettings(IniFile& ini)
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@ -97,6 +97,15 @@ enum Hotkey
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NUM_HOTKEYS,
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};
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enum GPUDeterminismMode
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{
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GPU_DETERMINISM_AUTO,
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GPU_DETERMINISM_NONE,
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// This is currently the only mode. There will probably be at least
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// one more at some point.
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GPU_DETERMINISM_FAKE_COMPLETION,
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};
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struct SCoreStartupParameter
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{
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// Settings
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@ -200,6 +209,10 @@ struct SCoreStartupParameter
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EBootType m_BootType;
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std::string m_strVideoBackend;
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std::string m_strGPUDeterminismMode;
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// set based on the string version
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GPUDeterminismMode m_GPUDeterminismMode;
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// files
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std::string m_strFilename;
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@ -421,21 +421,40 @@ void Fifo_UpdateWantDeterminism(bool want)
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{
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// We are paused (or not running at all yet) and have m_csHWVidOccupied, so
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// it should be safe to change this.
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g_use_deterministic_gpu_thread = want && SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
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// Hack: For now movies are an exception to this being on (but not
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// to wanting determinism in general). Once vertex arrays are
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// fixed, there should be no reason to want this off for movies by
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// default, so this can be removed.
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if (NetPlay::IsNetPlayRunning())
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g_use_deterministic_gpu_thread = false;
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if (g_use_deterministic_gpu_thread)
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const SCoreStartupParameter& param = SConfig::GetInstance().m_LocalCoreStartupParameter;
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bool gpu_thread;
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switch (param.m_GPUDeterminismMode)
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{
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// These haven't been updated in non-deterministic mode.
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s_video_buffer_seen_ptr = g_video_buffer_pp_read_ptr = g_video_buffer_read_ptr;
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CopyPreprocessCPStateFromMain();
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VertexLoaderManager::MarkAllDirty();
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case GPU_DETERMINISM_AUTO:
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gpu_thread = want;
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// Hack: For now movies are an exception to this being on (but not
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// to wanting determinism in general). Once vertex arrays are
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// fixed, there should be no reason to want this off for movies by
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// default, so this can be removed.
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if (!NetPlay::IsNetPlayRunning())
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gpu_thread = false;
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break;
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case GPU_DETERMINISM_NONE:
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gpu_thread = false;
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break;
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case GPU_DETERMINISM_FAKE_COMPLETION:
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gpu_thread = true;
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break;
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}
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gpu_thread = gpu_thread && SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
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if (g_use_deterministic_gpu_thread != gpu_thread)
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{
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g_use_deterministic_gpu_thread = gpu_thread;
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if (gpu_thread)
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{
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// These haven't been updated in non-deterministic mode.
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s_video_buffer_seen_ptr = g_video_buffer_pp_read_ptr = g_video_buffer_read_ptr;
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CopyPreprocessCPStateFromMain();
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VertexLoaderManager::MarkAllDirty();
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}
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}
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}
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