Fix user directories at times doing stupid things.
With my previous changes Dolphin would fail to create the user directory if it didn't exist, and would dump all the configuration options in to the cwdir. This was a bit more complicated to fix in a clean fashion, so I took to moving around code concerning user directories. Instead of having GetUserPath serve a dual purpose of both getting and setting our user directories, break out to a new SetUserPath function. GetUserPath will know only get the configured user path. SetUserPath will set our user paths and setup the internal user path state. This ending up being a lot cleaner overall, which is nice. Also less mind bending when attempting to read the code. So now we won't dump all of our configuration in to the cwdir if ~/.dolphin-emu isn't found. Fixes issue 8371.
This commit is contained in:
parent
7be1498a43
commit
aaf04aeaca
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@ -733,138 +733,97 @@ std::string GetSysDirectory()
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return sysDir;
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}
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// Returns a string with a Dolphin data dir or file in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
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static std::string s_user_paths[NUM_PATH_INDICES];
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static void RebuildUserDirectories(unsigned int dir_index)
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{
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static std::string paths[NUM_PATH_INDICES];
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// Set up all paths and files on the first run
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if (paths[D_USER_IDX].empty())
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switch (dir_index)
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{
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paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
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paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
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paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
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paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
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paths[D_GAMESETTINGS_IDX] = paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
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paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
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paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
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paths[D_LOAD_IDX] = paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
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paths[D_HIRESTEXTURES_IDX] = paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
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paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
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paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
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paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
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paths[D_DUMPDSP_IDX] = paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
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paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
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paths[D_MAILLOGS_IDX] = paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
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paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR DIR_SEP;
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paths[D_WIIWC24_IDX] = paths[D_WIIUSER_IDX] + WII_WC24CONF_DIR DIR_SEP;
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paths[D_THEMES_IDX] = paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
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paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
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paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
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paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
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paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
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paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
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paths[F_RAMDUMP_IDX] = paths[D_DUMP_IDX] + RAM_DUMP;
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paths[F_ARAMDUMP_IDX] = paths[D_DUMP_IDX] + ARAM_DUMP;
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paths[F_FAKEVMEMDUMP_IDX] = paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
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paths[F_GCSRAM_IDX] = paths[D_GCUSER_IDX] + GC_SRAM;
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case D_WIIROOT_IDX:
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s_user_paths[D_WIIUSER_IDX] = s_user_paths[D_WIIROOT_IDX] + DIR_SEP;
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s_user_paths[D_WIISYSCONF_IDX] = s_user_paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR + DIR_SEP;
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s_user_paths[D_WIIWC24_IDX] = s_user_paths[D_WIIUSER_IDX] + WII_WC24CONF_DIR DIR_SEP;
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s_user_paths[F_WIISYSCONF_IDX] = s_user_paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
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break;
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case D_USER_IDX:
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s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
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s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR;
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s_user_paths[D_WIIUSER_IDX] = s_user_paths[D_WIIROOT_IDX] + DIR_SEP;
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s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
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s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
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s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
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s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
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s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
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s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
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s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
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s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
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s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
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s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
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s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
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s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
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s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
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s_user_paths[D_WIISYSCONF_IDX] = s_user_paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR DIR_SEP;
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s_user_paths[D_WIIWC24_IDX] = s_user_paths[D_WIIUSER_IDX] + WII_WC24CONF_DIR DIR_SEP;
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s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
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s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
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s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
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s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
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s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
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s_user_paths[F_WIISYSCONF_IDX] = s_user_paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
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s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
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s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
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s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
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s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
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break;
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case D_CONFIG_IDX:
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s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
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s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
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s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
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break;
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case D_GCUSER_IDX:
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s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
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break;
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case D_DUMP_IDX:
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s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
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s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
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s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
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s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
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s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
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s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
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break;
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case D_LOGS_IDX:
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s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
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s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
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break;
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case D_LOAD_IDX:
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s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
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break;
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}
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}
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if (!newPath.empty())
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{
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if (!File::IsDirectory(newPath))
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{
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WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
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return paths[DirIDX];
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}
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else
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{
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paths[DirIDX] = newPath;
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}
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// Gets a set user directory path
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// Don't call prior to setting the base user directory
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const std::string& GetUserPath(unsigned int dir_index)
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{
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return s_user_paths[dir_index];
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}
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switch (DirIDX)
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{
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case D_WIIROOT_IDX:
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paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
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paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR + DIR_SEP;
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paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
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break;
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case D_USER_IDX:
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paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
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paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
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paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
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paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
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paths[D_GAMESETTINGS_IDX] = paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
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paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
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paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
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paths[D_LOAD_IDX] = paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
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paths[D_HIRESTEXTURES_IDX] = paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
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paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
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paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
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paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
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paths[D_DUMPDSP_IDX] = paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
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paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
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paths[D_MAILLOGS_IDX] = paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
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paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR DIR_SEP;
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paths[D_THEMES_IDX] = paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
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paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
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paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
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paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
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paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
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paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
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paths[F_RAMDUMP_IDX] = paths[D_DUMP_IDX] + RAM_DUMP;
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paths[F_ARAMDUMP_IDX] = paths[D_DUMP_IDX] + ARAM_DUMP;
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paths[F_FAKEVMEMDUMP_IDX] = paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
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paths[F_GCSRAM_IDX] = paths[D_GCUSER_IDX] + GC_SRAM;
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break;
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case D_CONFIG_IDX:
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paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
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paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
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paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
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break;
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case D_GCUSER_IDX:
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paths[F_GCSRAM_IDX] = paths[D_GCUSER_IDX] + GC_SRAM;
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break;
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case D_DUMP_IDX:
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paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
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paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
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paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
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paths[D_DUMPDSP_IDX] = paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
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paths[F_RAMDUMP_IDX] = paths[D_DUMP_IDX] + RAM_DUMP;
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paths[F_ARAMDUMP_IDX] = paths[D_DUMP_IDX] + ARAM_DUMP;
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paths[F_FAKEVMEMDUMP_IDX] = paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
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break;
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case D_LOGS_IDX:
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paths[D_MAILLOGS_IDX] = paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
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paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
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break;
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case D_LOAD_IDX:
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paths[D_HIRESTEXTURES_IDX] = paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
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}
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paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
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paths[D_WIIWC24_IDX] = paths[D_WIIUSER_IDX] + WII_WC24CONF_DIR DIR_SEP;
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paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR + DIR_SEP;
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paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
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}
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return paths[DirIDX];
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// Sets a user directory path
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// Rebuilds internal directory structure to compensate for the new directory
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void SetUserPath(unsigned int dir_index, const std::string& path)
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{
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s_user_paths[dir_index] = path;
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RebuildUserDirectories(dir_index);
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}
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std::string GetThemeDir(const std::string& theme_name)
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@ -126,9 +126,13 @@ bool SetCurrentDir(const std::string &directory);
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// Get a filename that can hopefully be atomically renamed to the given path.
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std::string GetTempFilenameForAtomicWrite(const std::string &path);
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// Returns a pointer to a string with a Dolphin data dir in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
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// Gets a set user directory path
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// Don't call prior to setting the base user directory
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const std::string& GetUserPath(unsigned int dir_index);
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// Sets a user directory path
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// Rebuilds internal directory structure to compensate for the new directory
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void SetUserPath(unsigned int dir_index, const std::string& path);
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// probably doesn't belong here
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std::string GetThemeDir(const std::string& theme_name);
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@ -438,7 +438,7 @@ void SConfig::LoadGeneralSettings(IniFile& ini)
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general->Get("RecursiveISOPaths", &m_RecursiveISOFolder, false);
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general->Get("NANDRootPath", &m_NANDPath);
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m_NANDPath = File::GetUserPath(D_WIIROOT_IDX, m_NANDPath);
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File::SetUserPath(D_WIIROOT_IDX, m_NANDPath);
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DiscIO::cUIDsys::AccessInstance().UpdateLocation();
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||||
DiscIO::CSharedContent::AccessInstance().UpdateLocation();
|
||||
general->Get("WirelessMac", &m_WirelessMac);
|
||||
|
|
|
@ -1312,7 +1312,8 @@ void CConfigMain::NANDRootChanged(wxFileDirPickerEvent& WXUNUSED(event))
|
|||
{
|
||||
std::string NANDPath =
|
||||
SConfig::GetInstance().m_NANDPath =
|
||||
File::GetUserPath(D_WIIROOT_IDX, WxStrToStr(NANDRoot->GetPath()));
|
||||
WxStrToStr(NANDRoot->GetPath());
|
||||
File::SetUserPath(D_WIIROOT_IDX, NANDPath);
|
||||
NANDRoot->SetPath(StrToWxStr(NANDPath));
|
||||
SConfig::GetInstance().m_SYSCONF->UpdateLocation();
|
||||
DiscIO::cUIDsys::AccessInstance().UpdateLocation();
|
||||
|
|
|
@ -76,10 +76,10 @@ void CreateDirectories()
|
|||
|
||||
void SetUserDirectory(const std::string& custom_path)
|
||||
{
|
||||
if (custom_path.size() != 0)
|
||||
if (!custom_path.empty())
|
||||
{
|
||||
File::CreateFullPath(custom_path + DIR_SEP);
|
||||
File::GetUserPath(D_USER_IDX, custom_path + DIR_SEP);
|
||||
File::SetUserPath(D_USER_IDX, custom_path + DIR_SEP);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -143,8 +143,7 @@ void SetUserDirectory(const std::string& custom_path)
|
|||
getenv("HOME") : getenv("PWD") ?
|
||||
getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
|
||||
#endif
|
||||
|
||||
File::GetUserPath(D_USER_IDX, user_path);
|
||||
File::SetUserPath(D_USER_IDX, user_path);
|
||||
}
|
||||
|
||||
} // namespace UICommon
|
||||
|
|
Loading…
Reference in New Issue