DolphinWX: Initialize the HotkeyManager after input backends are initialized

Previously OSX would crash upon loading. This is because the UI would be polling for hotkey inputs but was doing so before the inputs backends were initialized.
This commit is contained in:
Lioncash 2015-03-23 08:32:30 -04:00
parent a0138e19cc
commit 7dcb6a3e6c
1 changed files with 2 additions and 2 deletions

View File

@ -358,15 +358,15 @@ bool CFrame::InitControllers()
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
Pad::Initialize(reinterpret_cast<void*>(win));
Keyboard::Initialize(reinterpret_cast<void*>(win));
Wiimote::Initialize(reinterpret_cast<void*>(win));
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
#else
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
Keyboard::Initialize(reinterpret_cast<void*>(GetHandle()));
Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()));
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
return true;
}