VideoConfig: Move stereoscopy settings to the Enhancements section.
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@ -66,11 +66,6 @@ void VideoConfig::Load(const std::string& ini_file)
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settings->Get("DumpEFBTarget", &bDumpEFBTarget, 0);
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settings->Get("FreeLook", &bFreeLook, 0);
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settings->Get("UseFFV1", &bUseFFV1, 0);
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settings->Get("StereoMode", &iStereoMode, 0);
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settings->Get("StereoSeparation", &iStereoSeparation, 50);
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settings->Get("StereoFocalLength", &iStereoFocalLength, 30);
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settings->Get("StereoSwapEyes", &bStereoSwapEyes, false);
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settings->Get("StereoMonoEFBDepth", &bStereoMonoEFBDepth, false);
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settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
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settings->Get("FastDepthCalc", &bFastDepthCalc, true);
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settings->Get("MSAA", &iMultisampleMode, 0);
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@ -87,6 +82,11 @@ void VideoConfig::Load(const std::string& ini_file)
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enhancements->Get("ForceFiltering", &bForceFiltering, 0);
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enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
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enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
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enhancements->Get("StereoMode", &iStereoMode, 0);
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enhancements->Get("StereoSeparation", &iStereoSeparation, 50);
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enhancements->Get("StereoFocalLength", &iStereoFocalLength, 30);
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enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false);
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enhancements->Get("StereoMonoEFBDepth", &bStereoMonoEFBDepth, false);
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IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
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hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true);
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@ -142,11 +142,6 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
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CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
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CHECK_SETTING("Video_Settings", "StereoMode", iStereoMode);
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CHECK_SETTING("Video_Settings", "StereoSeparation", iStereoSeparation);
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CHECK_SETTING("Video_Settings", "StereoFocalLength", iStereoFocalLength);
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CHECK_SETTING("Video_Settings", "StereoSwapEyes", bStereoSwapEyes);
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CHECK_SETTING("Video_Settings", "StereoMonoEFBDepth", bStereoMonoEFBDepth);
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CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
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CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
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CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
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@ -183,6 +178,11 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering);
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CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
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CHECK_SETTING("Video_Enhancements", "StereoMode", iStereoMode);
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CHECK_SETTING("Video_Enhancements", "StereoSeparation", iStereoSeparation);
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CHECK_SETTING("Video_Enhancements", "StereoFocalLength", iStereoFocalLength);
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CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes);
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CHECK_SETTING("Video_Enhancements", "StereoMonoEFBDepth", bStereoMonoEFBDepth);
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CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
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CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
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@ -235,11 +235,6 @@ void VideoConfig::Save(const std::string& ini_file)
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settings->Set("DumpEFBTarget", bDumpEFBTarget);
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settings->Set("FreeLook", bFreeLook);
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settings->Set("UseFFV1", bUseFFV1);
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settings->Set("StereoMode", iStereoMode);
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settings->Set("StereoSeparation", iStereoSeparation);
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settings->Set("StereoFocalLength", iStereoFocalLength);
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settings->Set("StereoSwapEyes", bStereoSwapEyes);
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settings->Set("StereoMonoEFBDepth", bStereoMonoEFBDepth);
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settings->Set("EnablePixelLighting", bEnablePixelLighting);
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settings->Set("FastDepthCalc", bFastDepthCalc);
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settings->Set("ShowEFBCopyRegions", bShowEFBCopyRegions);
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@ -257,6 +252,11 @@ void VideoConfig::Save(const std::string& ini_file)
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enhancements->Set("ForceFiltering", bForceFiltering);
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enhancements->Set("MaxAnisotropy", iMaxAnisotropy);
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enhancements->Set("PostProcessingShader", sPostProcessingShader);
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enhancements->Set("StereoMode", iStereoMode);
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enhancements->Set("StereoSeparation", iStereoSeparation);
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enhancements->Set("StereoFocalLength", iStereoFocalLength);
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enhancements->Set("StereoSwapEyes", bStereoSwapEyes);
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enhancements->Set("StereoMonoEFBDepth", bStereoMonoEFBDepth);
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IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
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hacks->Set("EFBAccessEnable", bEFBAccessEnable);
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