Work around slow glBufferSubData on PowerVR.

As with all tiled renderers, glBufferSubData is terribly slow.
Use glBufferData as typical.
This commit is contained in:
Ryan Houdek 2015-07-20 22:02:58 -05:00
parent 3d6ee7313d
commit 012a9afdb6
1 changed files with 1 additions and 0 deletions

View File

@ -53,6 +53,7 @@ namespace DriverDetails
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, -1, BUG_BROKENNEGATEDBOOLEAN,-1.0, -1.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, -1, BUG_BROKENIVECSHIFTS, -1.0, 46.0, true},
{OS_ALL, VENDOR_ARM, DRIVER_ARM, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
{OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
{OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, -1, BUG_BROKENUBO, 900, 916, true},
{OS_ALL, VENDOR_MESA, DRIVER_R600, -1, BUG_BROKENUBO, 900, 913, true},
{OS_ALL, VENDOR_MESA, DRIVER_I965, -1, BUG_BROKENUBO, 900, 920, true},