Made cycle count atomic to avoid using a mutex
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6b6b5ed37f
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4051da75e4
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@ -181,6 +181,15 @@ public:
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flag.Set(s);
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}
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template<typename T>
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void Do(std::atomic<T>& atomic)
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{
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T temp = atomic.load();
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Do(temp);
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if (mode == MODE_READ)
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atomic.store(temp);
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}
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template <typename T>
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void Do(T& x)
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{
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@ -34,12 +34,13 @@
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#include "Core/HW/DSPLLE/DSPSymbols.h"
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DSPLLE::DSPLLE()
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: m_hDSPThread()
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, m_csDSPThreadActive()
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, m_bWii(false)
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, m_bDSPThread(false)
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, m_bIsRunning(false)
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, m_cycle_count(0)
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{
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m_bIsRunning.Clear();
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{
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std::lock_guard<std::mutex> lk(m_csDSPCycleCountActive);
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m_cycle_count = 0;
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}
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}
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static Common::Event dspEvent;
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@ -93,12 +94,7 @@ void DSPLLE::DSPThread(DSPLLE* dsp_lle)
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while (dsp_lle->m_bIsRunning.IsSet())
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{
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int cycles = 0;
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{
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std::lock_guard<std::mutex> lk(dsp_lle->m_csDSPCycleCountActive);
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cycles = (int)dsp_lle->m_cycle_count;
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}
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const int cycles = static_cast<int>(dsp_lle->m_cycle_count.load());
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if (cycles > 0)
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{
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std::lock_guard<std::mutex> dsp_thread_lock(dsp_lle->m_csDSPThreadActive);
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@ -110,10 +106,7 @@ void DSPLLE::DSPThread(DSPLLE* dsp_lle)
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{
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DSPInterpreter::RunCyclesThread(cycles);
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}
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{
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std::lock_guard<std::mutex> cycle_count_lock(dsp_lle->m_csDSPCycleCountActive);
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dsp_lle->m_cycle_count = 0;
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}
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dsp_lle->m_cycle_count.store(0);
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}
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else
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{
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@ -345,10 +338,7 @@ void DSPLLE::DSP_Update(int cycles)
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{
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// Wait for DSP thread to complete its cycle. Note: this logic should be thought through.
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ppcEvent.Wait();
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{
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std::lock_guard<std::mutex> lk(m_csDSPCycleCountActive);
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m_cycle_count += dsp_cycles;
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}
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m_cycle_count.fetch_add(dsp_cycles);
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dspEvent.Set();
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}
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}
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@ -4,6 +4,8 @@
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#pragma once
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#include <atomic>
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#include "Common/Thread.h"
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#include "Core/DSPEmulator.h"
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@ -36,9 +38,8 @@ private:
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std::thread m_hDSPThread;
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std::mutex m_csDSPThreadActive;
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std::mutex m_csDSPCycleCountActive;
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bool m_bWii;
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bool m_bDSPThread;
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Common::Flag m_bIsRunning;
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u32 m_cycle_count;
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std::atomic<u32> m_cycle_count;
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};
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