WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
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@ -485,9 +485,12 @@ void WiimoteScanner::ThreadFunc()
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bool Wiimote::Connect()
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{
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m_thread_ready.store(false);
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StartThread();
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WaitReady();
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if (!m_run_thread.load())
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{
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m_thread_ready.store(false);
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StartThread();
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WaitReady();
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}
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return IsConnected();
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}
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