TexCache: rewrite level calculation

This commit is contained in:
degasus 2015-01-11 15:15:14 +01:00
parent d95e5e2b6f
commit 744b1c1624
5 changed files with 3 additions and 8 deletions

View File

@ -75,7 +75,6 @@ void InitBackendInfo()
}
g_Config.backend_info.APIType = API_D3D;
g_Config.backend_info.bUseMinimalMipCount = true;
g_Config.backend_info.bSupportsExclusiveFullscreen = true;
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsPrimitiveRestart = true;

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@ -133,7 +133,6 @@ static void GetShaders(std::vector<std::string> &shaders)
static void InitBackendInfo()
{
g_Config.backend_info.APIType = API_OPENGL;
g_Config.backend_info.bUseMinimalMipCount = false;
g_Config.backend_info.bSupportsExclusiveFullscreen = false;
//g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu dependent and must be set in renderer
//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer

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@ -358,10 +358,9 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
tex_hash ^= tlut_hash;
}
// D3D doesn't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,1x1, so we limit the mipmap count to 6 there
while (g_ActiveConfig.backend_info.bUseMinimalMipCount && std::max(width, height) >> (tex_levels - 1) == 0)
--tex_levels;
// GPUs don't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so we limit the mipmap count to 6 there
tex_levels = std::min<u32>(IntLog2(std::max(width, height)) + 1, tex_levels);
TCacheEntryBase *entry = textures[texID];
if (entry)

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@ -36,7 +36,6 @@ VideoConfig::VideoConfig()
// disable all features by default
backend_info.APIType = API_NONE;
backend_info.bUseMinimalMipCount = false;
backend_info.bSupportsExclusiveFullscreen = false;
// Game-specific stereoscopy settings

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@ -146,7 +146,6 @@ struct VideoConfig final
std::vector<std::string> AAModes;
std::vector<std::string> PPShaders; // post-processing shaders
bool bUseMinimalMipCount;
bool bSupportsExclusiveFullscreen;
bool bSupportsDualSourceBlend;
bool bSupportsPrimitiveRestart;