Merge pull request #1096 from RachelBryk/save-slots

Add hotkeys to select save state slots
This commit is contained in:
skidau 2014-09-20 15:45:02 +10:00
commit ae17d91992
7 changed files with 143 additions and 1 deletions

View File

@ -91,6 +91,19 @@ static const struct
{ "SaveStateSlot9", 0, 0 /* wxMOD_NONE */ },
{ "SaveStateSlot10", 0, 0 /* wxMOD_NONE */ },
{ "SelectStateSlot1", 0 , 0 },
{ "SelectStateSlot2", 0 , 0 },
{ "SelectStateSlot3", 0, 0 },
{ "SelectStateSlot4", 0 , 0 },
{ "SelectStateSlot5", 0 , 0 },
{ "SelectStateSlot6", 0 , 0 },
{ "SelectStateSlot7", 0 , 0 },
{ "SelectStateSlot8", 0 , 0 },
{ "SelectStateSlot9", 0 , 0 },
{ "SelectStateSlot10", 0 , 0 },
{ "SaveSelectedSlot", 0 , 0 },
{ "LoadSelectedSlot", 0 , 0 },
{ "LoadLastState1", 0, 0 /* wxMOD_NONE */ },
{ "LoadLastState2", 0, 0 /* wxMOD_NONE */ },
{ "LoadLastState3", 0, 0 /* wxMOD_NONE */ },

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@ -65,6 +65,20 @@ enum Hotkey
HK_SAVE_STATE_SLOT_9,
HK_SAVE_STATE_SLOT_10,
HK_SELECT_STATE_SLOT_1,
HK_SELECT_STATE_SLOT_2,
HK_SELECT_STATE_SLOT_3,
HK_SELECT_STATE_SLOT_4,
HK_SELECT_STATE_SLOT_5,
HK_SELECT_STATE_SLOT_6,
HK_SELECT_STATE_SLOT_7,
HK_SELECT_STATE_SLOT_8,
HK_SELECT_STATE_SLOT_9,
HK_SELECT_STATE_SLOT_10,
HK_SAVE_STATE_SLOT_SELECTED,
HK_LOAD_STATE_SLOT_SELECTED,
HK_LOAD_LAST_STATE_1,
HK_LOAD_LAST_STATE_2,
HK_LOAD_LAST_STATE_3,

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@ -70,6 +70,7 @@ extern "C" {
#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
};
int g_saveSlot = 1;
CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title,
const wxPoint& pos, const wxSize& size, long style)
@ -276,10 +277,13 @@ EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
EVT_MENU(IDM_SAVESELECTEDSLOT, CFrame::OnSaveCurrentSlot)
EVT_MENU(IDM_LOADSELECTEDSLOT, CFrame::OnLoadCurrentSlot)
EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT10, CFrame::OnLoadState)
EVT_MENU_RANGE(IDM_LOADLAST1, IDM_LOADLAST8, CFrame::OnLoadLastState)
EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT10, CFrame::OnSaveState)
EVT_MENU_RANGE(IDM_SELECTSLOT1, IDM_SELECTSLOT10, CFrame::OnSelectSlot)
EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD, CFrame::OnConnectWiimote)
@ -931,6 +935,19 @@ int GetCmdForHotkey(unsigned int key)
case HK_UNDO_SAVE_STATE: return IDM_UNDOSAVESTATE;
case HK_LOAD_STATE_FILE: return IDM_LOADSTATEFILE;
case HK_SAVE_STATE_FILE: return IDM_SAVESTATEFILE;
case HK_SELECT_STATE_SLOT_1: return IDM_SELECTSLOT1;
case HK_SELECT_STATE_SLOT_2: return IDM_SELECTSLOT2;
case HK_SELECT_STATE_SLOT_3: return IDM_SELECTSLOT3;
case HK_SELECT_STATE_SLOT_4: return IDM_SELECTSLOT4;
case HK_SELECT_STATE_SLOT_5: return IDM_SELECTSLOT5;
case HK_SELECT_STATE_SLOT_6: return IDM_SELECTSLOT6;
case HK_SELECT_STATE_SLOT_7: return IDM_SELECTSLOT7;
case HK_SELECT_STATE_SLOT_8: return IDM_SELECTSLOT8;
case HK_SELECT_STATE_SLOT_9: return IDM_SELECTSLOT9;
case HK_SELECT_STATE_SLOT_10: return IDM_SELECTSLOT10;
case HK_SAVE_STATE_SLOT_SELECTED: return IDM_SAVESELECTEDSLOT;
case HK_LOAD_STATE_SLOT_SELECTED: return IDM_LOADSELECTEDSLOT;
}
return -1;
@ -1052,8 +1069,27 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
if (--SConfig::GetInstance().m_Framelimit > 0x19)
SConfig::GetInstance().m_Framelimit = 0x19;
}
else if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
{
State::Save(g_saveSlot);
}
else if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
{
State::Load(g_saveSlot);
}
else
{
for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
{
if (IsHotkey (event, i))
{
wxCommandEvent slot_event;
slot_event.SetId(i + IDM_SELECTSLOT1 - HK_SELECT_STATE_SLOT_1);
CFrame::OnSelectSlot(slot_event);
}
}
unsigned int i = NUM_HOTKEYS;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
{

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@ -331,6 +331,10 @@ private:
void StartGame(const std::string& filename);
void OnChangeColumnsVisible(wxCommandEvent& event);
void OnSelectSlot(wxCommandEvent& event);
void OnSaveCurrentSlot(wxCommandEvent& event);
void OnLoadCurrentSlot(wxCommandEvent& event);
// Event table
DECLARE_EVENT_TABLE();
};
@ -343,3 +347,4 @@ void OnStoppedCallback();
// For TASInputDlg
void TASManipFunction(GCPadStatus* PadStatus, int controllerID);
bool TASInputHasFocus();
extern int g_saveSlot;

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@ -185,16 +185,19 @@ wxMenuBar* CFrame::CreateMenu()
emulationMenu->AppendSeparator();
wxMenu *saveMenu = new wxMenu;
wxMenu *loadMenu = new wxMenu;
wxMenu *slotSelectMenu = new wxMenu;
emulationMenu->Append(IDM_LOADSTATE, _("&Load State"), loadMenu);
emulationMenu->Append(IDM_SAVESTATE, _("Sa&ve State"), saveMenu);
emulationMenu->Append(IDM_SELECTSLOT, _("Select State slot"), slotSelectMenu);
saveMenu->Append(IDM_SAVESTATEFILE, GetMenuLabel(HK_SAVE_STATE_FILE));
saveMenu->Append(IDM_SAVESELECTEDSLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
saveMenu->Append(IDM_SAVEFIRSTSTATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
loadMenu->Append(IDM_UNDOSAVESTATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
saveMenu->AppendSeparator();
loadMenu->Append(IDM_LOADSTATEFILE, GetMenuLabel(HK_LOAD_STATE_FILE));
loadMenu->Append(IDM_LOADSELECTEDSLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
loadMenu->Append(IDM_UNDOLOADSTATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
loadMenu->AppendSeparator();
@ -202,6 +205,7 @@ wxMenuBar* CFrame::CreateMenu()
{
loadMenu->Append(IDM_LOADSLOT1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1));
saveMenu->Append(IDM_SAVESLOT1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1));
slotSelectMenu->Append(IDM_SELECTSLOT1 + i - 1, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i -1));
}
loadMenu->AppendSeparator();
@ -477,6 +481,28 @@ wxString CFrame::GetMenuLabel(int Id)
case HK_UNDO_LOAD_STATE: Label = _("Undo Load State"); break;
case HK_UNDO_SAVE_STATE: Label = _("Undo Save State"); break;
case HK_SAVE_STATE_SLOT_SELECTED:
Label = _("Save state to selected slot");
break;
case HK_LOAD_STATE_SLOT_SELECTED:
Label = _("load state from selected slot");
break;
case HK_SELECT_STATE_SLOT_1:
case HK_SELECT_STATE_SLOT_2:
case HK_SELECT_STATE_SLOT_3:
case HK_SELECT_STATE_SLOT_4:
case HK_SELECT_STATE_SLOT_5:
case HK_SELECT_STATE_SLOT_6:
case HK_SELECT_STATE_SLOT_7:
case HK_SELECT_STATE_SLOT_8:
case HK_SELECT_STATE_SLOT_9:
case HK_SELECT_STATE_SLOT_10:
Label = wxString::Format(_("Select Slot %i"), Id - HK_SELECT_STATE_SLOT_1 + 1);
break;
default:
Label = wxString::Format(_("Undefined %i"), Id);
}
@ -1594,6 +1620,27 @@ void CFrame::OnFrameSkip(wxCommandEvent& event)
SConfig::GetInstance().m_FrameSkip = amount;
}
void CFrame::OnSelectSlot(wxCommandEvent& event)
{
g_saveSlot = event.GetId() - IDM_SELECTSLOT1 + 1;
Core::DisplayMessage(StringFromFormat("Selected slot %d", g_saveSlot), 1000);
}
void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
State::Load(g_saveSlot);
}
}
void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
State::Save(g_saveSlot);
}
}

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@ -24,6 +24,7 @@ enum
{
IDM_LOADSTATE = 200, // File menu
IDM_SAVESTATE,
IDM_SELECTSLOT,
IDM_SAVEFIRSTSTATE,
IDM_UNDOLOADSTATE,
IDM_UNDOSAVESTATE,
@ -57,6 +58,18 @@ enum
IDM_LOADLAST6,
IDM_LOADLAST7,
IDM_LOADLAST8,
IDM_SELECTSLOT1,
IDM_SELECTSLOT2,
IDM_SELECTSLOT3,
IDM_SELECTSLOT4,
IDM_SELECTSLOT5,
IDM_SELECTSLOT6,
IDM_SELECTSLOT7,
IDM_SELECTSLOT8,
IDM_SELECTSLOT9,
IDM_SELECTSLOT10,
IDM_SAVESELECTEDSLOT,
IDM_LOADSELECTEDSLOT,
IDM_FRAMESKIP0,
IDM_FRAMESKIP1,
IDM_FRAMESKIP2,

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@ -253,6 +253,20 @@ void HotkeyConfigDialog::CreateHotkeyGUIControls()
_("Save State Slot 9"),
_("Save State Slot 10"),
_("Select State Slot 1"),
_("Select State Slot 2"),
_("Select State Slot 3"),
_("Select State Slot 4"),
_("Select State Slot 5"),
_("Select State Slot 6"),
_("Select State Slot 7"),
_("Select State Slot 8"),
_("Select State Slot 9"),
_("Select State Slot 10"),
_("Save to selected slot"),
_("Load from selected slot"),
_("Load State Last 1"),
_("Load State Last 2"),
_("Load State Last 3"),