OGL: use GL_TEXTURE* constants

This commit is contained in:
Tillmann Karras 2015-05-25 15:14:20 +02:00
parent a26cf63783
commit 285ac34bf3
5 changed files with 14 additions and 14 deletions

View File

@ -65,7 +65,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
// The distinction becomes important for certain operations, i.e. the
// alpha channel should be ignored if the EFB does not have one.
glActiveTexture(GL_TEXTURE0 + 9);
glActiveTexture(GL_TEXTURE9);
GLuint glObj[3];
glGenTextures(3, glObj);
@ -540,7 +540,7 @@ void FramebufferManager::ReinterpretPixelData(unsigned int convtype)
FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textureType, m_efbColor, 0);
glViewport(0,0, m_targetWidth, m_targetHeight);
glActiveTexture(GL_TEXTURE0 + 9);
glActiveTexture(GL_TEXTURE9);
glBindTexture(m_textureType, src_texture);
m_pixel_format_shaders[convtype ? 1 : 0].Bind();
@ -593,7 +593,7 @@ XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, un
glGenTextures(1, &texture);
glActiveTexture(GL_TEXTURE0 + 9);
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, target_width, target_height, layers, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);

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@ -152,7 +152,7 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle
m_config.SetDirty(false);
}
glActiveTexture(GL_TEXTURE0+9);
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);

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@ -142,7 +142,7 @@ RasterFont::RasterFont()
{
// generate the texture
glGenTextures(1, &texture);
glActiveTexture(GL_TEXTURE0+8);
glActiveTexture(GL_TEXTURE8);
glBindTexture(GL_TEXTURE_2D, texture);
std::vector<u32> texture_data(CHAR_WIDTH * CHAR_COUNT * CHAR_HEIGHT);
for (int y = 0; y < CHAR_HEIGHT; y++)

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@ -58,7 +58,7 @@ bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtua
int width = std::max(virtual_width >> level, 1);
int height = std::max(virtual_height >> level, 1);
std::vector<u8> data(width * height * 4);
glActiveTexture(GL_TEXTURE0+9);
glActiveTexture(GL_TEXTURE9);
glBindTexture(textarget, tex);
glGetTexImage(textarget, level, GL_RGBA, GL_UNSIGNED_BYTE, data.data());
glBindTexture(textarget, 0);
@ -117,7 +117,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntryConf
{
TCacheEntry* entry = new TCacheEntry(config);
glActiveTexture(GL_TEXTURE0+9);
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D_ARRAY, entry->texture);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, config.levels - 1);
@ -146,7 +146,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
PanicAlert("size of level %d must be %dx%d, but %dx%d requested",
level, std::max(1u, config.width >> level), std::max(1u, config.height >> level), width, height);
glActiveTexture(GL_TEXTURE0+9);
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
if (expanded_width != width)
@ -176,7 +176,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
OpenGL_BindAttributelessVAO();
glActiveTexture(GL_TEXTURE0+9);
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture);
glViewport(0, 0, config.width, config.height);
@ -487,7 +487,7 @@ void TextureCache::ConvertTexture(TCacheEntryBase* _entry, TCacheEntryBase* _unc
TCacheEntry* entry = (TCacheEntry*) _entry;
TCacheEntry* unconverted = (TCacheEntry*) _unconverted;
glActiveTexture(GL_TEXTURE0 + 9);
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D_ARRAY, unconverted->texture);
FramebufferManager::SetFramebuffer(entry->framebuffer);
@ -502,7 +502,7 @@ void TextureCache::ConvertTexture(TCacheEntryBase* _entry, TCacheEntryBase* _unc
glUniform1f(s_palette_multiplier_uniform[format], unconverted->format == 0 ? 15.0f : 255.0f);
glUniform4f(s_palette_copy_position_uniform[format], 0.0f, 0.0f, (float)unconverted->config.width, (float)unconverted->config.height);
glActiveTexture(GL_TEXTURE0 + 10);
glActiveTexture(GL_TEXTURE10);
glBindTexture(GL_TEXTURE_BUFFER, s_palette_resolv_texture);
OpenGL_BindAttributelessVAO();

View File

@ -172,7 +172,7 @@ void Init()
{
glGenFramebuffers(2, s_texConvFrameBuffer);
glActiveTexture(GL_TEXTURE0 + 9);
glActiveTexture(GL_TEXTURE9);
glGenTextures(1, &s_srcTexture);
glBindTexture(GL_TEXTURE_2D, s_srcTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
@ -225,7 +225,7 @@ static void EncodeToRamUsingShader(GLuint srcTexture,
OpenGL_BindAttributelessVAO();
// set source texture
glActiveTexture(GL_TEXTURE0+9);
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D_ARRAY, srcTexture);
if (linearFilter)
@ -374,7 +374,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
// activate source texture
// set srcAddr as data for source texture
glActiveTexture(GL_TEXTURE0+9);
glActiveTexture(GL_TEXTURE9);
glBindTexture(GL_TEXTURE_2D, s_srcTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, srcWidth / 2, srcHeight, 0, GL_BGRA, GL_UNSIGNED_BYTE, srcAddr);