Merge pull request #1734 from Armada651/stereo-fixes
GeometryShaderManager: Set stereo parameters in a SetConstants() call.
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commit
9122c868fe
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@ -19,6 +19,8 @@ static const int LINE_PT_TEX_OFFSETS[8] = {
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GeometryShaderConstants GeometryShaderManager::constants;
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bool GeometryShaderManager::dirty;
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static bool s_projection_changed;
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void GeometryShaderManager::Init()
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{
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memset(&constants, 0, sizeof(constants));
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@ -42,6 +44,28 @@ void GeometryShaderManager::Dirty()
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dirty = true;
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}
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void GeometryShaderManager::SetConstants()
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{
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if (s_projection_changed && g_ActiveConfig.iStereoMode > 0)
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{
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s_projection_changed = false;
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if (xfmem.projection.type == GX_PERSPECTIVE)
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{
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float offset = (g_ActiveConfig.iStereoSeparation / 1000.0f) * (g_ActiveConfig.iStereoSeparationPercent / 100.0f);
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constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
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constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
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constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercent / 100.0f);
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}
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else
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{
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constants.stereoparams[0] = constants.stereoparams[1] = 0;
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}
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dirty = true;
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}
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}
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void GeometryShaderManager::SetViewportChanged()
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{
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constants.lineptparams[0] = 2.0f * xfmem.viewport.wd;
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@ -51,19 +75,7 @@ void GeometryShaderManager::SetViewportChanged()
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void GeometryShaderManager::SetProjectionChanged()
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{
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if (g_ActiveConfig.iStereoMode > 0 && xfmem.projection.type == GX_PERSPECTIVE)
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{
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float offset = (g_ActiveConfig.iStereoSeparation / 1000.0f) * (g_ActiveConfig.iStereoSeparationPercent / 100.0f);
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constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
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constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
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constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercent / 100.0f);
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}
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else
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{
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constants.stereoparams[0] = constants.stereoparams[1] = 0;
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}
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dirty = true;
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s_projection_changed = true;
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}
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void GeometryShaderManager::SetLinePtWidthChanged()
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@ -18,6 +18,7 @@ public:
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static void Shutdown();
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static void DoState(PointerWrap &p);
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static void SetConstants();
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static void SetViewportChanged();
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static void SetProjectionChanged();
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static void SetLinePtWidthChanged();
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@ -223,6 +223,7 @@ void VertexManager::Flush()
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// set global constants
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VertexShaderManager::SetConstants();
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GeometryShaderManager::SetConstants();
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PixelShaderManager::SetConstants();
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass &&
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