Remove dumb getPointers that actually want the whole memory block.

The whole memory block is accessable globally anyway. Much
cleaner!
This commit is contained in:
Scott Mansell 2014-10-29 23:51:27 +13:00
parent 089e32ba7d
commit 3e47480470
4 changed files with 7 additions and 5 deletions

View File

@ -241,7 +241,7 @@ void Init(bool hle)
g_ARAM.wii_mode = true;
g_ARAM.size = Memory::EXRAM_SIZE;
g_ARAM.mask = Memory::EXRAM_MASK;
g_ARAM.ptr = Memory::GetPointer(0x10000000);
g_ARAM.ptr = Memory::m_pEXRAM;
}
else
{

View File

@ -168,7 +168,7 @@ bool DSPLLE::Initialize(bool bWii, bool bDSPThread)
if (!DSPCore_Init(opts))
return false;
g_dsp.cpu_ram = Memory::GetPointer(0);
g_dsp.cpu_ram = Memory::m_pRAM;
DSPCore_Reset();
m_bIsRunning = true;

View File

@ -811,7 +811,9 @@ static u32 TranslatePageAddress(const u32 _Address, const XCheckTLBFlag _Flag)
u32 VSID = SR_VSID(sr); // 24 bit
u32 api = EA_API(_Address); // 6 bit (part of page_index)
u8* pRAM = GetPointer(0);
// Direct access to the fastmem Arena
// FIXME: is this the best idea for clean code?
u8* pRAM = Memory::base;
// hash function no 1 "xor" .360
u32 hash1 = (VSID ^ page_index);

View File

@ -126,7 +126,7 @@ CheatSearchTab::CheatSearchTab(wxWindow* const parent)
void CheatSearchTab::StartNewSearch(wxCommandEvent& WXUNUSED (event))
{
const u8* const memptr = Memory::GetPointer(0);
const u8* const memptr = Memory::m_pRAM;
if (memptr == nullptr)
{
WxUtils::ShowErrorDialog(_("A game is not currently running."));
@ -158,7 +158,7 @@ void CheatSearchTab::StartNewSearch(wxCommandEvent& WXUNUSED (event))
void CheatSearchTab::FilterCheatSearchResults(wxCommandEvent&)
{
const u8* const memptr = Memory::GetPointer(0);
const u8* const memptr = Memory::m_pRAM;
if (memptr == nullptr)
{
WxUtils::ShowErrorDialog(_("A game is not currently running."));