OGL: Get rid of error macros
This commit is contained in:
parent
f895648eb9
commit
49b94e5285
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@ -135,7 +135,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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glBindFramebuffer(GL_FRAMEBUFFER, m_resolvedFramebuffer);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_resolvedColorTexture, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_resolvedDepthTexture, 0);
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GL_REPORT_FBO_ERROR();
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}
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// Create XFB framebuffer; targets will be created elsewhere.
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@ -146,7 +145,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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glBindFramebuffer(GL_FRAMEBUFFER, m_efbFramebuffer);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textureType, m_efbColor, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_textureType, m_efbDepth, 0);
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GL_REPORT_FBO_ERROR();
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// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
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glViewport(0, 0, m_targetWidth, m_targetHeight);
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@ -400,7 +398,6 @@ void XFBSource::CopyEFB(float Gamma)
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// Bind texture.
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
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GL_REPORT_FBO_ERROR();
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glBlitFramebuffer(
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0, 0, texWidth, texHeight,
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@ -113,46 +113,3 @@ GLuint OpenGL_CompileProgram(const char* vertexShader, const char* fragmentShade
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return programID;
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}
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GLenum OpenGL_ReportGLError(const char *function, const char *file, int line)
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{
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GLenum err = glGetError();
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if (err != GL_NO_ERROR)
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{
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ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x\n",
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file, line, function, err);
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}
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return err;
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}
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bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
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{
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GLenum fbo_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (fbo_status != GL_FRAMEBUFFER_COMPLETE)
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{
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const char *error = "unknown error";
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switch (fbo_status)
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{
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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error = "INCOMPLETE_ATTACHMENT";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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error = "INCOMPLETE_MISSING_ATTACHMENT";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
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error = "INCOMPLETE_DRAW_BUFFER";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
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error = "INCOMPLETE_READ_BUFFER";
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED:
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error = "UNSUPPORTED";
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break;
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}
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ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n",
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file, line, function, error);
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return false;
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}
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return true;
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}
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@ -18,20 +18,6 @@ void InitInterface();
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// Helpers
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GLuint OpenGL_CompileProgram(const char *vertexShader, const char *fragmentShader);
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// Error reporting - use the convenient macros.
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GLenum OpenGL_ReportGLError(const char *function, const char *file, int line);
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bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define GL_REPORT_ERROR() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_FBO_ERROR() OpenGL_ReportFBOError(__FUNCTION__, __FILE__, __LINE__)
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#else
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__forceinline GLenum GL_REPORT_ERROR() { return GL_NO_ERROR; }
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#define GL_REPORT_ERRORD() (void)GL_NO_ERROR
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#define GL_REPORT_FBO_ERROR() (void)true
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#endif
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// this should be removed in future, but as long as glsl is unstable, we should really read this messages
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define DEBUG_GLSL 1
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@ -357,7 +357,7 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const char* code)
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glDeleteShader(result);
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return 0;
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}
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(void)GL_REPORT_ERROR();
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return result;
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}
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@ -878,8 +878,6 @@ void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
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left * 2.0f / (float)nBackbufferWidth - 1,
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1 - top * 2.0f / (float)nBackbufferHeight,
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0, nBackbufferWidth, nBackbufferHeight, color);
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GL_REPORT_ERRORD();
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}
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TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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@ -1015,7 +1013,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, depthMap);
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GL_REPORT_ERRORD();
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UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, depthMap);
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@ -1073,7 +1070,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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else
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glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, colorMap);
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GL_REPORT_ERRORD();
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UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, colorMap);
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@ -1409,8 +1405,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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std::swap(flipped_trc.top, flipped_trc.bottom);
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}
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GL_REPORT_ERRORD();
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// Copy the framebuffer to screen.
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const XFBSource* xfbSource = nullptr;
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@ -1501,7 +1495,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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}
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(flipped_trc.left, flipped_trc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, &frame_data[0]);
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if (GL_REPORT_ERROR() == GL_NO_ERROR && w > 0 && h > 0)
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if (w > 0 && h > 0)
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{
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if (!bLastFrameDumped)
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{
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@ -1559,29 +1553,27 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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frame_data.resize(3 * w * h);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(GetTargetRectangle().left, GetTargetRectangle().bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, &frame_data[0]);
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if (GL_REPORT_ERROR() == GL_NO_ERROR)
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if (!bLastFrameDumped)
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{
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if (!bLastFrameDumped)
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movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw";
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pFrameDump.Open(movie_file_name, "wb");
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if (!pFrameDump)
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{
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movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw";
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pFrameDump.Open(movie_file_name, "wb");
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if (!pFrameDump)
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{
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OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
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}
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else
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{
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OSD::AddMessage(StringFromFormat("Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h), 2000);
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}
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OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
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}
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if (pFrameDump)
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else
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{
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FlipImageData(&frame_data[0], w, h);
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pFrameDump.WriteBytes(&frame_data[0], w * 3 * h);
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pFrameDump.Flush();
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OSD::AddMessage(StringFromFormat("Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h), 2000);
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}
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bLastFrameDumped = true;
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}
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if (pFrameDump)
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{
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FlipImageData(&frame_data[0], w, h);
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pFrameDump.WriteBytes(&frame_data[0], w * 3 * h);
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pFrameDump.Flush();
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}
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bLastFrameDumped = true;
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}
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else
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{
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@ -1638,32 +1630,24 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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// ---------------------------------------------------------------------
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENSWAP))
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{
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GL_REPORT_ERRORD();
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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DrawDebugInfo();
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DrawDebugText();
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GL_REPORT_ERRORD();
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::OSD_ONFRAME);
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OSD::DrawMessages();
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GL_REPORT_ERRORD();
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}
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// Copy the rendered frame to the real window
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GLInterface->Swap();
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GL_REPORT_ERRORD();
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// Clear framebuffer
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENSWAP))
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{
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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GL_REPORT_ERRORD();
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}
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if (s_vsync != g_ActiveConfig.IsVSync())
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@ -1678,11 +1662,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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// Render to the framebuffer.
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FramebufferManager::SetFramebuffer(0);
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GL_REPORT_ERRORD();
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RestoreAPIState();
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GL_REPORT_ERRORD();
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g_Config.iSaveTargetId = 0;
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UpdateActiveConfig();
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@ -1875,14 +1856,6 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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glReadPixels(back_rc.left, back_rc.bottom, W, H, GL_RGBA, GL_UNSIGNED_BYTE, data);
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// Show failure message
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if (GL_REPORT_ERROR() != GL_NO_ERROR)
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{
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delete[] data;
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OSD::AddMessage("Error capturing or saving screenshot.", 2000);
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return false;
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}
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// Turn image upside down
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FlipImageData(data, W, H, 4);
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bool success = TextureToPng(data, W*4, filename, W, H, false);
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@ -60,13 +60,6 @@ bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtua
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glBindTexture(textarget, 0);
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TextureCache::SetStage();
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const GLenum err = GL_REPORT_ERROR();
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if (GL_NO_ERROR != err)
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{
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PanicAlert("Can't save texture, GL Error: %d", err);
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return false;
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}
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return TextureToPng(data.data(), width * 4, filename, width, height, true);
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}
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@ -91,7 +84,6 @@ TextureCache::TCacheEntry::~TCacheEntry()
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TextureCache::TCacheEntry::TCacheEntry()
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{
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glGenTextures(1, &texture);
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GL_REPORT_ERRORD();
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framebuffer = 0;
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}
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@ -214,7 +206,6 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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//width, height, 0, expanded_width * expanded_height/2, temp);
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}
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TextureCache::SetStage();
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GL_REPORT_ERRORD();
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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@ -223,7 +214,6 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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TCacheEntry *const entry = new TCacheEntry;
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(GL_TEXTURE_2D, entry->texture);
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GL_REPORT_ERRORD();
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const GLenum
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gl_format = GL_RGBA,
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@ -238,12 +228,9 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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glGenFramebuffers(1, &entry->framebuffer);
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FramebufferManager::SetFramebuffer(entry->framebuffer);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, entry->texture, 0);
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GL_REPORT_FBO_ERROR();
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SetStage();
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GL_REPORT_ERRORD();
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return entry;
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}
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@ -259,14 +246,10 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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FramebufferManager::ResolveAndGetDepthTarget(srcRect) :
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FramebufferManager::ResolveAndGetRenderTarget(srcRect);
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GL_REPORT_ERRORD();
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if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
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{
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FramebufferManager::SetFramebuffer(framebuffer);
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GL_REPORT_ERRORD();
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(GL_TEXTURE_2D, read_texture);
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@ -293,11 +276,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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TargetRectangle R = g_renderer->ConvertEFBRectangle(srcRect);
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glUniform4f(uniform_location, static_cast<float>(R.left), static_cast<float>(R.top),
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static_cast<float>(R.right), static_cast<float>(R.bottom));
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GL_REPORT_ERRORD();
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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GL_REPORT_ERRORD();
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}
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if (false == g_ActiveConfig.bCopyEFBToTexture)
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@ -325,8 +305,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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FramebufferManager::SetFramebuffer(0);
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GL_REPORT_ERRORD();
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if (g_ActiveConfig.bDumpEFBTarget)
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{
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static int count = 0;
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@ -221,7 +221,6 @@ static void EncodeToRamUsingShader(GLuint srcTexture,
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// switch to texture converter frame buffer
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// attach render buffer as color destination
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FramebufferManager::SetFramebuffer(s_texConvFrameBuffer[0]);
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GL_REPORT_ERRORD();
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// set source texture
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glActiveTexture(GL_TEXTURE0+9);
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@ -238,14 +237,10 @@ static void EncodeToRamUsingShader(GLuint srcTexture,
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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GL_REPORT_ERRORD();
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glViewport(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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GL_REPORT_ERRORD();
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// .. and then read back the results.
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// TODO: make this less slow.
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@ -280,9 +275,6 @@ static void EncodeToRamUsingShader(GLuint srcTexture,
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{
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glReadPixels(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, destAddr);
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}
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GL_REPORT_ERRORD();
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}
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int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
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@ -355,7 +347,6 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* des
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FramebufferManager::SetFramebuffer(0);
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TextureCache::DisableStage(0);
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g_renderer->RestoreAPIState();
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GL_REPORT_ERRORD();
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}
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@ -376,8 +367,6 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
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FramebufferManager::SetFramebuffer(s_texConvFrameBuffer[1]);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destTexture, 0);
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GL_REPORT_FBO_ERROR();
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// activate source texture
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// set srcAddr as data for source texture
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glActiveTexture(GL_TEXTURE0+9);
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@ -392,7 +381,6 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
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FramebufferManager::SetFramebuffer(0);
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g_renderer->RestoreAPIState();
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GL_REPORT_ERRORD();
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}
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} // namespace
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@ -63,14 +63,11 @@ void VertexManager::CreateDeviceObjects()
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void VertexManager::DestroyDeviceObjects()
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{
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GL_REPORT_ERRORD();
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glBindBuffer(GL_ARRAY_BUFFER, 0 );
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0 );
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GL_REPORT_ERROR();
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delete s_vertexBuffer;
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delete s_indexBuffer;
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GL_REPORT_ERROR();
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}
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void VertexManager::PrepareDrawBuffers(u32 stride)
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@ -140,7 +137,6 @@ void VertexManager::vFlush(bool useDstAlpha)
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}
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PrepareDrawBuffers(stride);
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GL_REPORT_ERRORD();
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// Makes sure we can actually do Dual source blending
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bool dualSourcePossible = g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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@ -161,7 +157,6 @@ void VertexManager::vFlush(bool useDstAlpha)
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// setup the pointers
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nativeVertexFmt->SetupVertexPointers();
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GL_REPORT_ERRORD();
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||||
|
||||
Draw(stride);
|
||||
|
||||
|
@ -214,8 +209,6 @@ void VertexManager::vFlush(bool useDstAlpha)
|
|||
g_Config.iSaveTargetId++;
|
||||
|
||||
ClearEFBCache();
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -203,7 +203,6 @@ void VideoBackend::Video_Prepare()
|
|||
g_texture_cache = new TextureCache();
|
||||
g_sampler_cache = new SamplerCache();
|
||||
Renderer::Init();
|
||||
GL_REPORT_ERRORD();
|
||||
VertexLoaderManager::Init();
|
||||
TextureConverter::Init();
|
||||
|
||||
|
|
|
@ -152,8 +152,6 @@ namespace HwRasterizer
|
|||
texType = GL_TEXTURE_RECTANGLE;
|
||||
else
|
||||
texType = GL_TEXTURE_2D;
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
static float width, height;
|
||||
static void LoadTexture()
|
||||
|
@ -178,7 +176,6 @@ namespace HwRasterizer
|
|||
glBindTexture(texType, cacheEntry.texture);
|
||||
glTexParameteri(texType, GL_TEXTURE_MAG_FILTER, texUnit.texMode0[0].mag_filter ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(texType, GL_TEXTURE_MIN_FILTER, (texUnit.texMode0[0].min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void BeginTriangles()
|
||||
|
@ -247,7 +244,6 @@ namespace HwRasterizer
|
|||
glDisableVertexAttribArray(col_atex);
|
||||
glDisableVertexAttribArray(col_apos);
|
||||
}
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
static void DrawTextureVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
|
||||
|
@ -295,7 +291,6 @@ namespace HwRasterizer
|
|||
glDisableVertexAttribArray(tex_atex);
|
||||
glDisableVertexAttribArray(tex_apos);
|
||||
}
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
|
||||
|
@ -332,7 +327,6 @@ namespace HwRasterizer
|
|||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(col_apos);
|
||||
}
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
TexCacheEntry::TexCacheEntry()
|
||||
|
@ -358,8 +352,6 @@ namespace HwRasterizer
|
|||
glGenTextures(1, (GLuint *)&texture);
|
||||
glBindTexture(texType, texture);
|
||||
glTexImage2D(texType, 0, GL_RGBA, (GLsizei)image_width, (GLsizei)image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void TexCacheEntry::Destroy()
|
||||
|
|
|
@ -148,14 +148,12 @@ void RasterFont::printString(const char *s, double x, double y, double z)
|
|||
|
||||
// go to the right spot
|
||||
glRasterPos3d(x, y, z);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
glPushAttrib (GL_LIST_BIT);
|
||||
glListBase(fontOffset);
|
||||
glCallLists((GLsizei)strlen(s2), GL_UNSIGNED_BYTE, (GLubyte *) s2);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
glPopAttrib();
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void RasterFont::printCenteredString(const char *s, double y, int screen_width, double z)
|
||||
|
|
|
@ -103,7 +103,6 @@ void SWRenderer::Prepare()
|
|||
s_pfont = new RasterFont();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void SWRenderer::SetScreenshot(const char *_szFilename)
|
||||
|
@ -271,7 +270,6 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
|
|||
glDisableVertexAttribArray(attr_tex);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void SWRenderer::SwapBuffer()
|
||||
|
@ -288,6 +286,4 @@ void SWRenderer::SwapBuffer()
|
|||
swstats.ResetFrame();
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue