Merge pull request #2040 from magumagu/gc-memmap
Try to fix our memory map to match the GameCube.
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0360e01eaf
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@ -118,7 +118,8 @@ bool IsInitialized()
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// with address translation turned off. (This is only used by the CPU;
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// other devices, like the GPU, use other rules, approximated by
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// Memory::GetPointer.) This memory is laid out as follows:
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// [0x00000000, 0x01800000) - 24MB RAM
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// [0x00000000, 0x02000000) - 32MB RAM
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// [0x02000000, 0x08000000) - Mirrors of 32MB RAM
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// [0x08000000, 0x0C000000) - EFB "mapping" (not handled here)
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// [0x0C000000, 0x0E000000) - MMIO etc. (not handled here)
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// [0x10000000, 0x14000000) - 64MB RAM (Wii-only; slightly slower)
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@ -127,13 +128,16 @@ bool IsInitialized()
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// with address translation turned on. Instead of changing the mapping
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// based on the BAT registers, we approximate the common BAT configuration
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// used by games:
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// [0x00000000, 0x01800000) - 24MB RAM, cached access, normally only mapped
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// [0x00000000, 0x02000000) - 32MB RAM, cached access, normally only mapped
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// during startup by Wii WADs
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// [0x02000000, 0x08000000) - Mirrors of 32MB RAM (not implemented here)
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// [0x40000000, 0x50000000) - FakeVMEM
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// [0x70000000, 0x80000000) - FakeVMEM
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// [0x80000000, 0x81800000) - 24MB RAM, cached access
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// [0x80000000, 0x82000000) - 32MB RAM, cached access
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// [0x82000000, 0x88000000) - Mirrors of 32MB RAM (not implemented here)
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// [0x90000000, 0x94000000) - 64MB RAM, Wii-only, cached access
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// [0xC0000000, 0xC1800000) - 24MB RAM, uncached access
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// [0xC0000000, 0xC2000000) - 32MB RAM, uncached access
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// [0xC2000000, 0xC8000000) - Mirrors of 32MB RAM (not implemented here)
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// [0xC8000000, 0xCC000000) - EFB "mapping" (not handled here)
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// [0xCC000000, 0xCE000000) - MMIO etc. (not handled here)
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// [0xD0000000, 0xD4000000) - 64MB RAM, Wii-only, uncached access
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@ -145,7 +149,16 @@ bool IsInitialized()
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// Each of these 4GB regions is followed by 4GB of empty space so overflows
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// in address computation in the JIT don't access the wrong memory.
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//
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// The neighboring mirrors of RAM ([0x02000000, 0x08000000), etc.) exist because
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// the bus masks off the bits in question for RAM accesses; using them is a
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// terrible idea because the CPU cache won't handle them correctly, but a
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// few buggy games (notably Rogue Squadron 2) use them by accident. They
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// aren't backed by memory mappings because they are used very rarely.
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//
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// Dolphin doesn't emulate the difference between cached and uncached access.
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//
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// TODO: The actual size of RAM is REALRAM_SIZE (24MB); the other 8MB shouldn't
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// be backed by actual memory.
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static MemoryView views[] =
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{
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{&m_pRAM, 0x00000000, RAM_SIZE, 0},
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@ -136,12 +136,17 @@ __forceinline static T ReadFromHardware(const u32 em_address)
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else
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return (T)Memory::mmio_mapping->Read<typename std::make_unsigned<T>::type>(em_address);
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}
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if ((segment == 0x0 || segment == 0x8 || segment == 0xC) && (em_address & 0x0FFFFFFF) < Memory::REALRAM_SIZE)
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if (segment == 0x0 || segment == 0x8 || segment == 0xC)
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{
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return bswap((*(const T*)&Memory::m_pRAM[em_address & 0x0FFFFFFF]));
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// Handle RAM; the masking intentionally discards bits (essentially creating
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// mirrors of memory).
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// TODO: Only the first REALRAM_SIZE is supposed to be backed by actual memory.
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return bswap((*(const T*)&Memory::m_pRAM[em_address & Memory::RAM_MASK]));
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}
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if (Memory::m_pEXRAM && (segment == 0x9 || segment == 0xD) && (em_address & 0x0FFFFFFF) < Memory::EXRAM_SIZE)
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{
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// Handle EXRAM.
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// TODO: Is this supposed to be mirrored like main RAM?
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return bswap((*(const T*)&Memory::m_pEXRAM[em_address & 0x0FFFFFFF]));
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}
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if (segment == 0xE && (em_address < (0xE0000000 + Memory::L1_CACHE_SIZE)))
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@ -165,9 +170,12 @@ __forceinline static T ReadFromHardware(const u32 em_address)
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else
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return (T)Memory::mmio_mapping->Read<typename std::make_unsigned<T>::type>(em_address | 0xC0000000);
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}
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if (em_address < Memory::REALRAM_SIZE)
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if (segment == 0x0)
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{
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return bswap((*(const T*)&Memory::m_pRAM[em_address]));
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// Handle RAM; the masking intentionally discards bits (essentially creating
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// mirrors of memory).
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// TODO: Only the first REALRAM_SIZE is supposed to be backed by actual memory.
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return bswap((*(const T*)&Memory::m_pRAM[em_address & Memory::RAM_MASK]));
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}
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if (Memory::m_pEXRAM && segment == 0x1 && (em_address & 0x0FFFFFFF) < Memory::EXRAM_SIZE)
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{
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@ -254,13 +262,18 @@ __forceinline static void WriteToHardware(u32 em_address, const T data)
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return;
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}
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}
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if ((segment == 0x8 || segment == 0xC) && (em_address & 0x0FFFFFFF) < Memory::REALRAM_SIZE)
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if (segment == 0x0 || segment == 0x8 || segment == 0xC)
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{
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*(T*)&Memory::m_pRAM[em_address & 0x0FFFFFFF] = bswap(data);
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// Handle RAM; the masking intentionally discards bits (essentially creating
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// mirrors of memory).
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// TODO: Only the first REALRAM_SIZE is supposed to be backed by actual memory.
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*(T*)&Memory::m_pRAM[em_address & Memory::RAM_MASK] = bswap(data);
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return;
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}
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if (Memory::m_pEXRAM && (segment == 0x9 || segment == 0xD) && (em_address & 0x0FFFFFFF) < Memory::EXRAM_SIZE)
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{
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// Handle EXRAM.
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// TODO: Is this supposed to be mirrored like main RAM?
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*(T*)&Memory::m_pEXRAM[em_address & 0x0FFFFFFF] = bswap(data);
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return;
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}
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@ -304,9 +317,12 @@ __forceinline static void WriteToHardware(u32 em_address, const T data)
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return;
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}
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}
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if (em_address < Memory::REALRAM_SIZE)
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if (segment == 0x0)
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{
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*(T*)&Memory::m_pRAM[em_address] = bswap(data);
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// Handle RAM; the masking intentionally discards bits (essentially creating
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// mirrors of memory).
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// TODO: Only the first REALRAM_SIZE is supposed to be backed by actual memory.
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*(T*)&Memory::m_pRAM[em_address & Memory::RAM_MASK] = bswap(data);
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return;
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}
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if (Memory::m_pEXRAM && segment == 0x1 && (em_address & 0x0FFFFFFF) < Memory::EXRAM_SIZE)
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