Commit Graph

4694 Commits

Author SHA1 Message Date
Gregory Hainaut 7d124e6a83 gsdx-texture-cache: Improve fix for snow engine game
Instead to hardcode the half-buffer size to 0x140, the new code
compute it.

To avoid regression, I limit the code to big target (>= 1024 pixels)
2015-06-05 09:06:12 +02:00
refractionpcsx2 65b83a36a7 GSDX: Removed some printf's I left in. 2015-06-05 00:13:21 +01:00
refractionpcsx2 91f775f3f0 GSDX: Fixed up some of the scaling height settings
-Last commit broke Snowblind games again
-Width now based on output circuit
-Try to use the smallest possible while being at least the size of the screen
2015-06-05 00:12:15 +01:00
Gregory Hainaut 6f4ec98bc3 gsdx: try to reduce the size of target as much as possible
I suspect too consume too much memory (issue #576)
2015-06-04 22:15:52 +02:00
Gregory Hainaut f8f6117ea9 gsdx-debug: allow to track texture move
Very painful for the cache and the performance
2015-06-04 22:10:04 +02:00
Gregory Hainaut 979ea92754 gsdx: make png++ optional
Some distributions (Fedora) doesn't have a png++ package...
2015-06-04 20:22:05 +02:00
Gregory Hainaut bd2c04a0ec ooups bad copy/past 2015-06-04 19:58:58 +02:00
Gregory Hainaut 2ea049b5a5 gsdx: always restore the full gs state object (s_gs)
It will force a reload of opengl option
2015-06-04 18:29:31 +02:00
Gregory Hainaut c2e851b3a5 gsdx-ogl: don't use slow SW blend for nothing
When A == B, coeff is 0 so <= 1
When C == 2, just check the value of coeff

Barely faster in accurate_blend = 2
2015-06-04 18:18:47 +02:00
Gregory Hainaut ba5b367ae8 drop support of Visual Studio 2010
* Severals PR uses C++11 features
* 2015 will soon be released
* Win 10 will soon be released

Time to upgrade
2015-06-04 08:55:22 +02:00
Gregory Hainaut 85266abd71 gsdx-ogl: use a 8MB vbo/ibo
Dirge of Cerberus draw 143,360 vertices in a single draw!

It is likely to emulate a particle effects

Hopefully improve issue #573
2015-06-04 08:28:40 +02:00
bositman e34477a497 Merge pull request #547 from pgert/master
GSdx > HW-hacks > Rewording comments on duplicate CRC's and minor cleanup
2015-06-03 15:58:28 +03:00
Gregory Hainaut 0d5d94f56e Merge pull request #570 from ssakash/patch-3
Three new Opengl settings for Windows [GUI]
2015-06-03 14:01:39 +02:00
Gregory Hainaut 3dd3bf6e2b gsdx-ogl: new hidden option accurate_blend = 2
Debug option to emulate all blending draw call in the shader

Of course it is slow but it is very accurate
2015-06-03 09:56:07 +02:00
Gregory Hainaut cd6c93cd9e gsdx: silly mistake 2015-06-03 09:31:52 +02:00
Akash f2d193edcf Add three new Opengl options. 2015-06-02 16:02:56 +05:30
Gregory Hainaut 995ae51bf4 gsdx-ogl: disable a log message
Too verbose and code was fixed anyway
2015-06-02 09:28:35 +02:00
Gregory Hainaut 9fe13f7a6b gsdx linux: fix a memory leak
Not important but pollute the valgrind log
2015-06-02 09:28:35 +02:00
refraction 4914620178 GSDX: Fix for 6x Native, fixed GH3 in native mode taking up quarter of the screen after the snowblind changes 2015-06-01 19:04:39 +01:00
Gregory Hainaut 2cbde89084 Merge pull request #555 from PCSX2/real-fb-format
GSdx: better framebuffer format
2015-06-01 11:48:07 +02:00
Gregory Hainaut f81cf360bc Merge pull request #545 from PCSX2/gsdx-half-screen-snow-engine
Gsdx half screen (most of) snow engine games
2015-06-01 11:47:40 +02:00
Gregory Hainaut 9fa473a57d gsdx-ogl: glDebugMessageCallback is optional
Not even used in release build
2015-05-31 17:55:34 +02:00
Gregory Hainaut 9d69ff1f91 gsdx-debug: create the savef option
The idea is to easily extract bad frame from gs dump and to compare them
with the sw renderer.

Here the summary of the options:
savet => dump all input textures
save  => dump the render target
savez => dump the depth buffer
savef => dump the frame
2015-05-31 17:38:52 +02:00
Gregory Hainaut d301848848 gsdx-ogl: fix paltex on opengl
RT uses as palette must use the alpha channel

Palette texture uses the red channel
2015-05-30 19:01:09 +02:00
Gregory Hainaut 2f2ae2bc89 gsdx-ogl: enable gl tracing on windows
Trace info is enabled in dbg/dev build for the opengl renderer

Info is stored in GSdx_opengl_debug.txt when debug_opengl option is 1
2015-05-30 09:58:47 +02:00
Gregory Hainaut 009dd103ae gsdx-ogl: protect the trace with if statement
And mark the function as optional
2015-05-30 09:58:46 +02:00
Gregory Hainaut a639634769 gsdx-ogl: actually code use 4.0 GL_ARB_draw_buffers_blend
It is used for glBlendEquationSeparateiARB && gl_BlendFuncSeparateiARB

The 3.0 function could work too. It just need to be added
2015-05-30 09:58:46 +02:00
Gregory Hainaut 92d68b70d3 gsdx-ogl: add a performance note for later
The idea will be to replace StretchRect for standard case with a framebuffer
blit. Potentially it toggles less gl state.

Worth a test on Star Ocean 3 that uses a lots this function for stencil emulation
2015-05-30 09:58:46 +02:00
Gregory Hainaut 01e4a5148d gsdx-ogl: avoid crash in debug/dev build
Don't be silly, don't put gl trace in EE thread.
2015-05-29 16:50:27 +02:00
Gregory Hainaut 0cb6c37f14 gsdx-tc: add an explanation of the magic number 0x140 2015-05-29 12:27:05 +02:00
refraction 97b237712c gsdx: detect RT size based on fb size and gs output configuration
* It is required for snowbling games
* Targets of Texture cache are dropped.
2015-05-29 12:26:44 +02:00
Gregory Hainaut 02274601b3 gsdx-ogl: always copy texture into 0,0 2015-05-29 12:18:54 +02:00
Gregory Hainaut e5326d1bd2 gsdx-tc: allow to reuse the right part of large RT as source 2015-05-29 12:18:54 +02:00
Gregory Hainaut 7ac533a4d1 gsdx-tc: invalidate half-RT src
snow engines uses the RT as 2 half RT.
2015-05-29 12:18:54 +02:00
Gregory Hainaut da0b77e09b gsdx-ogl: new logo
Thanks bmate for the logo.

Close issue #192
2015-05-29 11:05:52 +02:00
refraction 8f54da5fd3 GSDX: Removal of Nvidia hack.
- Hack no longer required as an option as a safe and simple workaround has been discovered which seems to work without modifying any vertices.
2015-05-28 21:41:02 +01:00
refraction 5d00c00826 GSDX: Fixed UserHacks_AutoSkipDrawDepth dialog creation on windows.
- CheckDlgButton was just wrong
- Changed tag to say "Auto-skip depth" as you could only see "Auto-skip draw" which was highly ambiguous on GSDX!
2015-05-28 21:21:19 +01:00
TheLastRar 66b08c0b2f Use Mutex to control writes to the RX_Frame counter
A user on http://obsrv.org had an issue with freezing, unfreezing than
dying on other players screen, but can continue playing anyway. This
comment didn't end up fixing the issue of becoming a ghost, but he
didn't freeze.
2015-05-28 20:22:38 +01:00
Gregory Hainaut 31ffdd8c53 Merge pull request #559 from ssakash/patch-5
Auto depth skip hack initialization.[GUI]
2015-05-28 19:21:45 +02:00
Gregory Hainaut 8e32d71c07 Merge branch 'patch-3' of git://github.com/ssakash/pcsx2 into ssakash-patch-3 2015-05-28 18:30:49 +02:00
Akash 5f7e09268c change "D3D Internal Resolution" to "Internal Resolution" 2015-05-28 16:33:16 +05:30
Akash bf743fec17 add logo for Opengl renderer. 2015-05-28 01:34:51 +05:30
Gregory Hainaut c43ddaec4f gsdx: add Castlevania hack explanation 2015-05-26 17:03:13 +02:00
Gregory Hainaut 419dfe0544 glsl: redo color/alpha management correction
Please test it!

GS supports 3 formats for the output:

32 bits: normal case
=> no change

24 bits: like 32 bits but without alpha channel
=> mask alpha channel (ie don't write it anymore)
=> Always uses 1.0f as blending coefficient

16 bits: RGB5A1, emulated by a 32 bits openGL texture. I think it will be more correct to use
a real 16 bits GL texture. Unfortunately it would cost several (slow) target conversions.
Anyway as a current solution
=>  apply a mask of 0xF8 on color when SW blending is used (improve Castlevania shadow)
unfortunately normal blending mode still uses the full range of colors!

This commit also corrects a couple of blending factor. 128/255 is equivalent to 1.0f in PS2, whereas GPU uses 1.0f. So the blending factor must be 255/128 instead of 2

Note: disable CRC hack and enable accurate_colclip to see Castlevania shadow ^^
(issue #380).
Note2: SW renderer is darker on Castlevania. I don't know why maybe linked to the 16 bits format poorly emulated
2015-05-26 16:49:43 +02:00
Akash ef3247c233 Update copyright license 2015-05-26 19:15:30 +05:30
Akash 99f9407c24 Auto depth skip hack initialization. 2015-05-26 19:13:56 +05:30
Gregory Hainaut 9ee3a173d0 gsdx-ogl: use a local ALPHA register
It would allow to easy tune the parameter to support 24 bits format
2015-05-26 15:36:48 +02:00
Gregory Hainaut d31bd97d59 gsdx-ogl: add a variable to select FB output
Either 32bits/24bits/16bits
2015-05-26 14:59:07 +02:00
Gregory Hainaut 93c0d5a268 gsdx-ogl: add an error message when a RT is reused with a format cast
For example a 32 bits RT could be used as a 16 bits RT.

It is likely the source of various bug in HW renderer
2015-05-26 11:16:49 +02:00
Gregory Hainaut a3bbe68d56 gsdx: throw an exception when we miss a mandatory gl feature
Gracefully quits when driver is not supported
(like nvidia legacy driver for GTX260)

Please test the impact on windows
2015-05-26 11:03:59 +02:00
Gregory Hainaut 3be5a6036b gsdx-ogl: remove assertion + debug message
opengl use a different object to compute the vertex count
2015-05-26 11:03:59 +02:00
refraction b84a462798 Unreachable code message was annoying me. 2015-05-26 00:30:12 +01:00
Gregory Hainaut 2704a65f57 gsdx: add some info for Star Ocean3/Valkyrie Profile 2/Radiata Stories
Feel free to test those games with CRC disabled on the openGL renderer (native resolution)
2015-05-25 12:37:48 +02:00
Gregory Hainaut 580d177951 gsdx: improve commit 11708486d8
This time linear filtering is disabled only for the bad draw call
(RT used as a palette texture).
2015-05-25 09:46:51 +02:00
Gregory Hainaut 99d7434671 gsdx-ogl: disable SSO on nouveau 2015-05-24 19:24:10 +02:00
Gregory Hainaut 11708486d8 gsdx: allow to control the filtering of texture cache
When the RT is used as an input texture, we need to rescale it.

Previous behavior was to always uses a linear filtering (more smooth).
Unfortunately it broke some games that expected an exact value like Star Ocean 3

This commit will disable the linear filtering in normal filtering mode (filter = 0
or filter = 2)

This way, shadow of Star Ocean 3 will appear correctly in upscaling (not
100% perfect but can't do better)

Note: SO3 only requires a nearest sampling of the alpha channel but
I don't know the behavior for others games.
2015-05-24 18:59:27 +02:00
Gregory Hainaut b0af54d33e gsdx-ogl: better support of palette
The purpose of the code is to support alpha channel
of RT uses as an index for a palette texure.

I'm afraid that code will likely break pure palette texture. Only used
if paltex is enabled

It fixes missing shadow in Star Ocean 3 (issue #374) in Native resolution
with filter = 0  (no filtering) or = 2 (normal fitering)

Rendering explanation:
The game emulates a stencil buffer with the alpha channel

The alpha channel of the RT can contains a palette texture index (format 4HH)
The idea is to have a gradient of value in the palette (16/32/48/...).
This way you can implement a +16/-16 and even wrap the alpha value every time
you hit the pixel.

Bilinear filtering breaks the rendering because it interpolates between counts
so you doesn't have the exact count

Upscaling breaks the rendering because the RT is reused as an input texture. It means
that we need to scale it down which again create some interpolations.
2015-05-24 18:07:16 +02:00
Gregory Hainaut 951a1fed94 gsdx-hack: enable auto skip of depth texture for God of War
Rendering is quite complex to emulate on the GPU due to several limitation.
Until we find a solution let's enable the old solution

You could find a description of the rendering here:
http://forums.pcsx2.net/Thread-God-of-War-Red-line-rendering-explained
2015-05-24 13:43:36 +02:00
Gregory Hainaut a70c3bf5de glsl: correct the alternate implementation of ps_main1
Still not yet enabled by default

Potentially it can be optimized with the dot product but special care
need to be taken to ensure float accuracy.

Bonus: it could work on old GPU (aka DX9)
2015-05-24 13:43:36 +02:00
Gregory Hainaut c82fd94c6c gsdx-debug: use GL_INS instead of printf 2015-05-24 13:43:36 +02:00
Gregory Hainaut c01686d252 gsdx-png: add a fixme message for 16 bits by channel image 2015-05-24 12:51:20 +02:00
Gregory Hainaut 7f614401a6 gsdx-ogl: set accurate_blend as default
Rendering is better and I think speed impact remains small.
2015-05-23 15:10:04 +02:00
Gregory Hainaut c507e816c2 gsdx-ogl: oups forget a break 2015-05-23 13:06:23 +02:00
Gregory Hainaut b884e0c0c0 gsdx-debug: improve debug experience
* Dump context before the increase of s_n
  => aligned with the global call number
* Don't print colclip not supported when it is optimized away
* dettach the input texture when it is useless
  => avoid to show a wrong texture in the debugger
2015-05-23 12:23:05 +02:00
Gregory Hainaut f665180d11 gsdx-debug: use hex number for texture pointer
Easier to grep
2015-05-23 12:20:26 +02:00
Gregory Hainaut 7609fdc576 gsdx: rename too much sr to sRect 2015-05-21 09:48:15 +02:00
Gregory Hainaut b52ee6f1f6 gsdx-linux-gui: add an option for accurate color clipping
Note: it is only for debug purpose

Sotc testcase 187 fps => 125 fps (2x scaling)
2015-05-20 09:42:22 +02:00
Gregory Hainaut 183af4ece6 gsdx-ogl: don't enable SW blending when there is no blending
Mostly to avoid useless message
2015-05-20 09:36:01 +02:00
Gregory Hainaut 3d35e4f8ec gsdx-ogl: implement all blends mode in shader
+ 250 lines !!!
2015-05-20 09:11:36 +02:00
Gregory Hainaut 2d54d59add gsdx-ogl: update assertion ps sel is 8B now 2015-05-20 08:40:08 +02:00
Gregory Hainaut d3d5a436ea gsdx-ogl: add code to read back depth texture 2015-05-20 08:07:40 +02:00
Gregory Hainaut a4c74ef872 gsdx-ogl: disable GL_DITHER
I really don't know the impact but it is not supported with integer texture.
2015-05-20 08:05:27 +02:00
Gregory Hainaut 8d3e3e6c5b gsdx-ogl: more blend rework to support accurate_colclip
So far few blending equations are implemented in PS. It is only
for test the behavior on GoW
2015-05-20 08:00:40 +02:00
Gregory Hainaut c5341a2711 gsdx-ogl: update blending management
This way it will allow to implement all blendings operartion in FS.

Of course it will be slow, but it would be nice for debug and quickly check
game error rendering.
2015-05-20 00:12:52 +02:00
Gregory Hainaut 358e0d445b gsdx-ogl: add a shader to convert depth texture into uint 2015-05-19 18:56:32 +02:00
Gregory Hainaut ac38ebbf29 Merge pull request #546 from ssakash/patch-3
enables Anisotropic filtering option for OGL (HW mode) [Windows UI]
2015-05-19 15:20:12 +02:00
Gregory Hainaut ec45090358 glsl: implement an alternative of convert 1 shader
Code not yet enabled. Quick test show no heavy regression but I need
to carefully validate it.
2015-05-19 13:14:18 +02:00
Gregory Hainaut a12acc0d24 gsdx-ogl: clean a bit Texture Cache OGL
Add a placeholder for depth format but nothing done yet.
2015-05-19 13:14:18 +02:00
Gregory Hainaut 1837001e75 gsdx: extend CopyOffscreen with a new shader parameter
Currently we're trying to infer the conversion shader based on the output format

It only works if the input data is RGBA8. It might not be true in the future
2015-05-19 13:14:18 +02:00
Gregory Hainaut 9554b5dd56 gsdx-lzma: drop CONCAT flag
I have some issue with it. Unlikely to use multi-stream gs anyway
2015-05-19 13:14:18 +02:00
Gregory Hainaut fa761a129d gsdx-linux: add an option to enable/disable recording
Avoid to kill the computer/application if the user press F12 by accident
2015-05-19 13:14:18 +02:00
Gregory Hainaut 34202933da GSdx-linux-recorder: add various option to control it 2015-05-18 19:57:21 +02:00
Gregory Hainaut 388f46b577 gsdx-png: use array interface instead of set_pixel
Doc says it is "non-checking equivalent of set_pixel". Still slow as ass

At least syntax is nicer
2015-05-18 17:25:14 +02:00
Gregory Hainaut a4d6722b26 gsdx-thread: add a CAPACITY parameter to GSJobQueue 2015-05-18 17:08:18 +02:00
Gregory Hainaut e7665ee7dd gsdx-linux-recorder: upgrade code to use n threads
Unfortunately it requires too much memory (easily 6GB)
2015-05-18 16:56:44 +02:00
Gregory Hainaut cff168e002 gsdx-linux-recorder: implement multithread to save the image
Currently only a dedicated thread. It is still too slow!
2015-05-18 16:56:44 +02:00
Gregory Hainaut 012f1b4f05 gsdx-thread: remove deprecated boost code 2015-05-18 16:55:49 +02:00
Gregory Hainaut 19d9349b0b gsdx-debug: remove old assert 2015-05-18 16:45:38 +02:00
pgert c9508298b4 Update GSCrc.cpp 2015-05-18 16:37:28 +02:00
Akash 70b8772bb4 enables Anisotropic filtering option for Opengl (Hardware mode) [Windows UI] 2015-05-18 19:16:22 +05:30
Gregory Hainaut 503459798a gsdx-linux: add a basic implementation to record the gameplay as png file
The idea was to merge them later with ffmpeg or other external tool

It kinds of work but current fps is around 2 !!! So not really usable

The speed issue is related to PNG.

So either the code to store pixels data must be optimized. Or maybe it misses some MT loves :)
2015-05-18 11:56:20 +02:00
Gregory Hainaut 2783da4a22 gsdx-ogl: use a local buffer to store offscreen texture
It will allow to read texture in // (and potentially could be useful
for recording)
2015-05-18 11:29:04 +02:00
Gregory Hainaut 79a9254894 gsdx-ogl: print some error messages if extenal shader is wrongly configured 2015-05-18 10:56:32 +02:00
Gregory Hainaut 540717b295 gsdx-ogl: don't force logz only on debug build 2015-05-18 07:24:26 +02:00
Gregory Hainaut 5c046180a1 cmake: properly add detection of lzma
Code is 100% optional.

Code will allow be enabled if lzma-dev is installed at compile time
2015-05-17 22:08:10 +02:00
Gregory Hainaut 98dde32dc0 gsdx-replayer-linux: use new code to allow loading of .gs.xz dump
A bit slower at startup but it saves a lots of disk space!

Reduce the size of my gs collection of 11GB :)
2015-05-17 22:08:10 +02:00
Gregory Hainaut e93f780268 gsdx-replayer-linux: separate a bit parsing and executing code
It would ease the porting of the code to read xz file
2015-05-17 22:08:10 +02:00
Gregory Hainaut 86e3c18c33 gsdx-linux: add code to read xz file
Linux only to avoid the extra dependency on windows
2015-05-17 22:08:10 +02:00
Gregory Hainaut 5cfb496700 gsdx-ogl: only open debug file once 2015-05-17 14:43:56 +02:00
Gregory Hainaut 7979dec5b0 gsdx-ogl: optimize colclip 0
Currently colclip uses 2 passes to wrap the output of blending unit

However some blending mode are only a plain copy (of 0 or Cs or Cd).
So no overflow of [0:255], no need to wrap it

Note: I saw those cases in GoW.
2015-05-17 13:05:08 +02:00
Gregory Hainaut 6ced837360 gsdx-debug: add some PERF info in trace
The idea is to detect easily effect that are known to be slow on opengl
2015-05-17 13:05:08 +02:00
Gregory Hainaut 818412ba26 gsdx-debug: fix a crash in trace 2015-05-17 13:05:08 +02:00
Gregory Hainaut b1ea081fc3 gsdx-debug: improve tracing interface
Basically move the format and c_str() in the macro
2015-05-17 13:05:08 +02:00
Gregory Hainaut b8aa5f8f80 gsdx-debug: more trace for the texture cache 2015-05-17 13:05:08 +02:00
Gregory Hainaut 8a73849531 gsdx-ogl: enable multithread driver by default for nvidia
+ add a linux gui option to disable it (for test purpose)
2015-05-16 15:22:20 +02:00
Gregory Hainaut c567198967 gsdx-ogl: replaced draw_count by s_n
This way error message is aligned with everything else :)

It is not perfect (normally it must be done in start of main draw)
2015-05-16 13:59:13 +02:00
Gregory Hainaut 62e0e6a067 gsdx: remove deprecated code
Core was fixed to call GSFifo in the good thread
2015-05-16 13:52:16 +02:00
Gregory Hainaut 2165c68938 oups forget a couple of break 2015-05-16 13:26:55 +02:00
Gregory Hainaut 02b478dfbc gsdx: plug the new PNG wrapper
Drop various duplicated code :)
2015-05-16 12:47:28 +02:00
Gregory Hainaut 8cd533304c gsdx: new dependency on linux => png++
Note: it is only header file that wrap the standard png (which was
already mandatory for wx/sdl)
2015-05-16 12:47:28 +02:00
Gregory Hainaut cab59587e8 gsdx: add a PNG wrapper
Normally it supports all formats but I didn't have luck with 16 bits depth gray
2015-05-16 12:32:05 +02:00
Gregory Hainaut 3f278382a1 gsdx-debug: dump all drawing register
Thanks PERL
2015-05-16 11:16:33 +02:00
Gregory Hainaut 8341055f3e gsdx-ogl: don't enable ogl_texture_storage on catalyst 2015-05-16 00:31:25 +02:00
Gregory Hainaut a2d605be0b gsdx: copy past mistake
Let's always increment the s_n counter
2015-05-16 00:31:25 +02:00
Gregory Hainaut cfddcb7a93 gsdx-ogl: typo 2015-05-16 00:31:25 +02:00
Gregory Hainaut 0f01ba4c46 gsdx-ogl: mega boost
Enable Nvidia multi thread driver optimization
Enable ogl_texture_storage by default (requires for the speed boost
, later the option will be removed)
2015-05-16 00:31:25 +02:00
Gregory Hainaut a1bfb237e6 Partially Revert "gsdx-ogl: drop support of GL_ARB_clear_texture extension"
This reverts commit 03e72781aa.

Let's add back the clean texture pointer

I want to test it on
1/ DSA
2/ MT driver
2015-05-16 00:31:25 +02:00
Gregory Hainaut 28bb64aae8 gsdx: sed/dr/dRect/ 2015-05-15 20:49:32 +02:00
Gregory Hainaut 445c28fe97 gsdx: sed/sr/sRect/ 2015-05-15 20:47:14 +02:00
Gregory Hainaut d566bb2a23 gsdx: sed /st/sTex/ 2015-05-15 20:45:31 +02:00
Gregory Hainaut 6a9e425308 gsdx: sed /dt/dTex/ 2015-05-15 20:44:15 +02:00
Gregory Hainaut d870188d21 gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
Gregory Hainaut 27d485a940 drop a file that was wrongly commited 2015-05-15 20:34:09 +02:00
Gregory Hainaut 6166c95325 gsdx-ogl: protect PBO with fence
Safer and doesn't impact perf too much.
2015-05-15 18:32:47 +02:00
Gregory Hainaut a5e424512c gsdx-ogl: really avoid consecutive clean 2015-05-15 16:00:46 +02:00
Gregory Hainaut 84c3592fbe gsdx-debug: more debug message/group 2015-05-15 16:00:45 +02:00
Gregory Hainaut 08291aed0c gsdx-ogl: color state impact the clean command 2015-05-15 15:25:45 +02:00
Gregory Hainaut 613e215c73 gsdx-ogl: add some note for the persistent buffer + add a flush
Persistent is slower (at least on my gs dump) because data is put
in  host instead of the video memory

I don't understand why upload the data directly to the video memory
is faster
2015-05-15 15:25:45 +02:00
Gregory Hainaut 5628bfb20c gsdx-ogl: drop old code
I have group so it doesn't pollute anymore gl trace
2015-05-15 15:25:45 +02:00
TheLastRar ff4cf51494 use volatile 2015-05-14 13:23:09 +01:00
Gregory Hainaut 6d8695127f gsdx-recorder: use recursive mutex 2015-05-14 11:56:07 +02:00
TheLastRar a0ec633c46 Provide a DEV9async and use it to call irq 2015-05-13 10:04:04 +01:00
Gregory Hainaut bd96a73580 gsdx-debug: trace texture cache hit/miss/removal
Actually only a small part but I think it is enough to help debugging
tc issue.
Only enable it on debug because it is quite verbose
2015-05-13 09:01:04 +02:00
Gregory Hainaut 5e9a3a424e Merge pull request #479 from PCSX2/gsdx-texture-cache
gsdx: value was wrongly overwritten
2015-05-13 08:08:46 +02:00
Gregory Hainaut b7a9465963 gsdx-ogl: update the device to use the new texture flags
Hopefully it will increase a bit the speed
2015-05-12 18:18:20 +02:00
Gregory Hainaut 3e784d57e8 gsdx-ogl: add some flags to trace texture state
goal1: avoid 2 consecutives clean of the render target
goal2: only invalidate texture correctly
2015-05-12 18:03:06 +02:00
Gregory Hainaut 2e34d48e97 gsdx-ogl: add a virtual GetID method for texture
Much more readable
2015-05-12 17:41:41 +02:00
Gregory Hainaut e0012811ae gsdx-debug: more debug info in gl trace 2015-05-12 12:36:34 +02:00
Gregory Hainaut 4e222f18cd gsdx-ogl: it was a bad idea to use DSA on fb
Actually I'm not sure we can mix both dsa/standard approach
2015-05-11 18:04:16 +02:00
Gregory Hainaut f37f3cb3cf gsdx-ogl: improve texture uploading
Initially we copy pitch by line in the PBO and tell the dma to only
use the first valid byte.

Now, we only copy useful data to the PBO. It reduce the copy and PBO memory requirement.

It seems a bit faster on native resolution
2015-05-11 16:32:13 +02:00
Gregory Hainaut 4e2e9aa56c gsdx-ogl: always read the first attachment of the fbo 2015-05-11 16:28:34 +02:00
Gregory Hainaut cb6e8a7d6a gsdx-linux: Don't enable EGL by default
I was hoping that EGL become a standard much more faster. Currently it is an useless dep
so let's disable it by default.
2015-05-11 15:33:40 +02:00
Gregory Hainaut 643b1647c4 gsdx-gui-linux: add some tooltips for the hw options 2015-05-11 14:12:41 +02:00
Gregory Hainaut 921fa3bab8 gsdx-ogl/linux: drop fba option
It is useless as DX11
2015-05-11 13:57:26 +02:00
Gregory Hainaut f0de7d6386 gsdx-debug: add 2 extra frames in GS dump
Initially I was afraid of the size increase but it can be
higly compressed.

Sometimes image was computed inside a RT but never outputed to
the screen which remains black. It is annoying to see the glitches
2015-05-11 13:45:24 +02:00
Gregory Hainaut b3d8981a22 gsdx: link replayer to png to avoid link failure 2015-05-11 13:24:40 +02:00
Gregory Hainaut eff4ac3e4a gsdx-ogl: update UBO hint
On Nvidia, DYNAMIC is a bit faster.
2015-05-11 12:35:41 +02:00
Gregory Hainaut 59f7e4d2dc Revert "gsdx linux: drop aligned stack option"
This reverts commit 2dcffe7fa4.
2015-05-11 12:15:38 +02:00
Gregory Hainaut 2dcffe7fa4 gsdx linux: drop aligned stack option
I think the bug was related to a wrong declaration of exported function without stdcall
2015-05-11 11:35:34 +02:00
Gregory Hainaut 286fe4db8c cmake/gsdx: check png++ is installed to support png image
Otherwise fallback to bmp file
2015-05-11 11:32:13 +02:00
Gregory Hainaut 30e3956ea7 gsdx-ogl: avoid issue with apitrace
The tool doesn't support NaN value so be sure the buffer is correctly initialized
2015-05-11 11:19:18 +02:00
Gregory Hainaut 1523b9534f gsdx-debug: compact the code 2015-05-11 11:19:00 +02:00
Gregory Hainaut 51ed3e63e9 glsl: oups forget to remove a line 2015-05-10 10:39:23 +02:00
Gregory Hainaut 5565544ba6 gsdx-ogl: DATE with texture barrier
Much faster for small batch that write the alpha value. Code can
be enabled with accurate_date option.

Here a summary of all DATE possibilities:
1/ no overlap of primitive
    => texture barrier (pro no setup of stencil and single draw)

2/ alpha written
    => small batch => texture barrier (primitive by primitive). Done in N-primitive draw calls.
    (based on GL_ARB_texture_barrier)

    => bigger batch => compute the first good primitive, slow but only 2 draw calls.
    (based on GL_ARB_shader_image_load_store)

    => Otherwise there is the UserHacks_AlphaStencil but it is a hack!

3/ alpha written
    => full setup of stencil ( 2 draw calls)
2015-05-09 19:54:01 +02:00
Gregory Hainaut 390811f414 gsdx-debug: Dump in PNG on linux & dbg/dev build
Keep BMP for standard user of release build
2015-05-09 18:41:17 +02:00
Gregory Hainaut 3c7a3a3d83 gsdx-ogl: disable accurate option if driver doesn't support it 2015-05-09 18:41:17 +02:00
Gregory Hainaut 7fac25edb0 glsl: add shader implementation of impossible blend
Issue: I don't know if destination alpha value must be multiplied by 2.0f
2015-05-09 15:02:34 +02:00
Gregory Hainaut f029e4763f gsdx-ogl: add the alpha value in a constant buffer 2015-05-09 15:02:34 +02:00
Gregory Hainaut 472608b879 gsdx-ogl: add accurate blending implementation 2015-05-09 15:02:13 +02:00
Gregory Hainaut 1e8aea033c gsdx-ogl: add a wrapper to control the drawing of primitives
No barrier => draw all primitives
Barrier but without overlap => draw all primitives
Barrier with overlap => draw primitive by primitve

It will ease the implementation of accurate blending and why not date too
2015-05-09 15:01:39 +02:00
Gregory Hainaut 625d65d4b4 gsdx-ogl: encode the bogus id as shader parameter 2015-05-09 14:55:44 +02:00
Gregory Hainaut bc5de8df6b gsdx-ogl: disable FF blend when blend is done in shader 2015-05-08 20:28:50 +02:00
Gregory Hainaut 380e420cdd gsdx-ogl: add a blend parameter to shader 2015-05-08 20:28:50 +02:00
Gregory Hainaut 9023f5f0db glsl: drop useless ifndef
I often mix them with the real value...
.
2015-05-08 19:28:17 +02:00
Gregory Hainaut 8e1db43431 gsdx-debug: debug stuff 2015-05-08 19:28:17 +02:00
Gregory Hainaut 3c66da4d82 gsdx: remove old code 2015-05-08 19:28:16 +02:00
Gregory Hainaut 1addae1993 gsdx-ogl: don't use extra shader for sprite hack
Atst == 2 && sprite_hack is equivalent to Atst == 1

It frees a bit in the shader selector, and reduces shader combinations.
2015-05-08 19:28:16 +02:00
Gregory Hainaut b490085214 gsdx-ogl: add 2 options in the GUI to ease testing
accurate_date => use an emulated stencil to compute destination alpha
    test (could be slow)

accurate_blend => do nothing (future)
2015-05-08 19:28:16 +02:00
Gregory Hainaut 4c91bab00e gsdx: fix compilation error on release build 2015-05-08 19:28:00 +02:00
Gregory Hainaut 6d31124d3a gsdx-debug: only enabled advance gl debugging on linux
It will avoid some crash on windows for driver that doesn't support
the extension.

Make debug support mandatory for debug build on linux.
2015-05-08 09:54:34 +02:00
Gregory Hainaut e87d129b09 gsdx-ogl: more verbose debug 2015-05-08 01:01:01 +02:00
Gregory Hainaut d6448183d7 gsdx-ogl-debug: insert error message in GL stream
This way, you can see your message in the GL debugger
2015-05-08 00:16:31 +02:00
Gregory Hainaut 544a923e32 gsdx: Add an option to control auto skip of depth texture
Default is 1 if the user enable hack.

It fixes GTA sun effect and likely others bugs.

Please someone add a windows GUI option.
2015-05-07 23:54:22 +02:00
Gregory Hainaut 51a67029cf gsdx-ogl: add an option to print gl error messages 2015-05-07 23:54:22 +02:00
Gregory Hainaut 7518b2ef21 gsdx-gui-linux: add debug option in the gui
* Only for debug/dev build
* look awful (expand/fill) but otherwise it is nice for the debug ;)
2015-05-07 23:54:22 +02:00
Gregory Hainaut d20501739f Merge pull request #528 from ssakash/patch-1
sync with GSdx.ini variable.(fix earlier typo)
2015-05-07 22:15:41 +02:00
Gregory Hainaut fda746ff93 gsdx-gui-linux: support 3 states hack options
Based on a Combo Box on linux. As good as 3 states check buttons
2015-05-07 22:13:49 +02:00
Gregory Hainaut d69ffa9b8b gsdx-gui-linux: move remaining table filling into small functions 2015-05-07 22:13:49 +02:00
Gregory Hainaut b39b9c9f55 gsdx-gui-linux: use callback everywhere
Note: texture offset doesn't work nicely (you need to press enter
to validate the change)
2015-05-07 22:13:49 +02:00
Gregory Hainaut d428e0d19d gsdx-gui-linux: move table filling into separate function
It is much easier to read this way. I need to use callback for the remaining
object before I can move everything out of main function.
2015-05-07 22:13:49 +02:00
Gregory Hainaut 917a6c28e5 gsdx-gui-linux: factorize code
* Use wrapper and callback for Check Button/Spin Button/Combo Box
* Use TheApp.m_gs vector to create combo box

Remove nearly 100 lines of code ^^
2015-05-07 22:13:49 +02:00
Gregory Hainaut ba21879059 gsdx-ogl: 1x aniso <=> off 2015-05-07 22:13:49 +02:00
Gregory Hainaut e6560f348e gsdx: add vector option for linux & openGL 2015-05-07 22:13:49 +02:00
Gregory Hainaut 8f1d00292b gsdx-ogl: allow to control vsync on Windows
Issue #529

Completely untested
2015-05-07 18:41:10 +02:00
Gregory Hainaut 6095f40baf gsdx-ogl: add the number of free bit in selector structs 2015-05-07 18:41:10 +02:00
pgert 9a083d5506 gsdx: crc hacks: few new crcs, few crcs region changes
Signed-off-by: Avi Halachmi (:avih) <avihpit@yahoo.com>
2015-05-07 15:57:50 +03:00
Gregory Hainaut 97fad356b8 gsdx-ogl: fix debug build for AMD/Intel HW 2015-05-06 19:09:13 +02:00
Gregory Hainaut cc4713d379 gsdx-debug: extend ogl debug capabilities
Group opengl calls into a nice name.

Apitrace shows them in a tree format that support folding. Previously it
was a long flat list (10K-40K of lines by frame)

I align the call number with the internal s_n variable. This way it is
easy to map GSdx dump output with the GL debugger :)
2015-05-06 19:09:13 +02:00
Gregory Hainaut 530e4ce776 gsdx-ogl: drop hack that rescale primitive (to avoid upscale glitch)
Rendering is bad. It renders sprites at native resolution.
2015-05-06 19:09:13 +02:00
Gregory Hainaut 6d65867b26 gsdx-ogl: comment point_sampler
It is not enabled on the shader so I will reuse the bit
2015-05-06 19:09:12 +02:00
Gregory Hainaut 3fcac07120 gsdx-ogl: print some message when blending is not properly supported 2015-05-06 19:09:12 +02:00
Gregory Hainaut 6fca3b421d gsdx-debug: dump register context in a .txt file
+ Realign s_n number if frame is skipped

This way it is easier to understand current draw. It also eases
comparaison between SW/HW.
2015-05-06 19:09:12 +02:00
Akash 24e37d2dea sync with GSdx.ini variable.(fix earlier typo)
fixed the description for round offset hack.

fixed the new description for round offset hack.
2015-05-05 23:01:46 +05:30
Gregory Hainaut 5d4bc5c8fe Merge pull request #516 from PCSX2-underground/master
round offset UI initialization
2015-05-05 17:48:53 +02:00
Gregory Hainaut 5f5b901bca gsdx-ogl: alpha bending equation/function are constant
Drop useless variables/state checking
2015-05-05 11:20:25 +02:00
Gregory Hainaut 8032e2c369 gsdx-ogl: separate color mask state from the blending state
Unlike DX they're uncorrelated.
2015-05-05 10:26:01 +02:00
Akash 302ce51efe round offset UI explanation
initialization of IDC_ROUND_SPRITE

set&get config for round offset.

three state checkbox for the hack.

define IDC for round offset.

Linux (GUI) refresh.

typo
2015-05-05 00:29:00 +05:30
Gregory Hainaut 7bfee7e377 gsdx-debug: stop the dump after a limited number of draw call
Otherwise it fills your disk in a short time with useless data.
2015-05-03 16:46:48 +02:00
Gregory Hainaut c1ddad2d25 gsdx-linux: Refresh the GUI
* Use table everywhere (better alignment)
* Factorize Box/Frame creation
* Factorize table insertion
* Add Anisotropic Filtering support
2015-05-03 16:36:48 +02:00
Gregory Hainaut ae70344fbc gsdx-ogl: fix 2 passes DATE with GL42 (override_GL_ARB_shader_image_load_store = 1)
It fixes shadows issue with Persona 3
2015-05-02 16:56:18 +02:00
Gregory Hainaut 14a1925de0 gsdx ogl: date texture is signed to use i variant 2015-05-02 16:53:34 +02:00
Gregory Hainaut f37ef105c5 gsdx-ogl: add support for anisotropy
Close feature request #447
2015-05-02 10:54:58 +02:00
Gregory Hainaut b1ec8a5a42 gsdx-ogl: detect support of GL_EXT_texture_filter_anisotropic 2015-05-02 10:53:19 +02:00
Gregory Hainaut 73d04e33e9 gsdx ogl: clean various comment and old code 2015-05-01 20:04:23 +02:00
Gregory Hainaut 335695bd0e purge GLES from GSdx !
mobile will use vulkan (or any new API) anyway
2015-05-01 20:02:17 +02:00
Gregory Hainaut e17ba1c143 gsdx ogl: disable logz when ARB_clip_control is supported
Basically any recent drivers but Catalyst...
2015-05-01 15:01:08 +02:00
Gregory Hainaut 2ff3d17f67 gsdx-ogl: don't create override option for mandatory extension
Ini is alredy big enough
2015-05-01 14:18:05 +02:00
Gregory Hainaut a0c17ae0a4 gsdx: use vertex storage by default
It is faster on games that draw lots of primitives and in low upscaling.
2015-05-01 14:05:45 +02:00
Gregory Hainaut 004fa7aea4 gsdx debug: allow to dump alpha channel as a gray texture
I would love to find an image viewer that allow to mask channel of the image
2015-05-01 13:38:58 +02:00
Gregory Hainaut c8a3db114c gsdx debug: create savet option
0: don't dump input texture
1: dump input texture

Now, you can do a first pass with only RT. When you find the wrong call, you can redump the input texture of the bad draw.
2015-05-01 13:35:21 +02:00
Gregory Hainaut f96a653d05 gsdx-ogl: GSVertexArrayOGL uses ASSERT with condition
Remove useless indentation too
2015-05-01 12:16:26 +02:00
Gregory Hainaut 71c26a829e gsdx-ogl: forget to remove this useless call
It is done once in Device Creation instead of per stencil object
2015-05-01 12:10:03 +02:00
Gregory Hainaut c76e66f8d2 gsdx-ogl: fix read back of render target
Initial code use a PBO to do asynchronous transfer. It is silly because
GSdx doesn't use this free time. So let's use a sync read. Same speed but
no PBO to manage.
2015-05-01 01:26:44 +02:00
Gregory Hainaut de52ce956a gsdx linux: update gui
Clear texture was dropped but texture_barrier was added
2015-05-01 01:00:11 +02:00
Gregory Hainaut 7367b22e03 gsdx-ogl: reduce toggling of scissor state for DATE 2015-05-01 00:59:49 +02:00
Gregory Hainaut 71e517108d gsdx-ogl: fix colclip
Sotc shadow and likely various games :)

Thanks to pseudo
2015-04-30 23:08:05 +02:00
Gregory Hainaut 25997647f2 gsdx-ogl: add ENABLE_OGL_PNG_OPAQUE to dump texture without alpha
Alpha is nice but fully transparent texture suck

The best will be an image viewer that can toggle the alpha channel
2015-04-30 23:06:54 +02:00
Gregory Hainaut 39a5d4c839 gsdx: add PNG support for SW renderer
Easier to compare
2015-04-30 20:13:24 +02:00
Gregory Hainaut b65a62096f gsdx-ogl: drop support of ENABLE_OGL_DEBUG
Stencil can be read by GL debugger due to correct mask configuration
2015-04-30 20:02:51 +02:00
Gregory Hainaut 8a52fdab57 gsdx-ogl: allow to dump texture as png file
-- slower (but that a debug feature)
++ smaller (40x-50x)
++ native support of alpha

Require libpng++ and the define ENABLE_OGL_PNG

Note: depth is not supported yet.
2015-04-30 20:02:50 +02:00
Gregory Hainaut ee19a2789c gsdx: move invalidation from GSDevice to GSTexture
Much cleaner this way
2015-04-30 19:55:57 +02:00
Gregory Hainaut 2bd9043657 gsdx-ogl: improve debug of stencil
Note: ENABLE_OGL_STENCIL_DEBUG could be dropped now that I can read the stencil properly
2015-04-30 19:55:57 +02:00
Gregory Hainaut 7887d7b5a5 gsdx-ogl: use less verbose code 2015-04-30 19:55:41 +02:00
Gregory Hainaut f0181d98fd gsdx-ogl: save the texture state 2015-04-30 09:57:30 +02:00
Gregory Hainaut 0ab0c6cfba gsdx: verbose debug option
Print opengl error message on stderr

Rename Debug.txt into GSdx_opengl_debug.txt
2015-04-27 19:30:03 +02:00
Gregory Hainaut eaa0dae305 glsl: drop invariant qualifier
Fix issue #510 and potentially it allows the compiler to  better optimize the code
2015-04-27 18:52:55 +02:00
Gregory Hainaut 46ff4dc3d3 gsdx-ogl: hardware unit only support normalization of 4 bytes...
(At least on recent AMD GPU)
2015-04-27 18:51:59 +02:00
Gregory Hainaut 301fe869c7 glsl: improve the logz handling
This way only 0 and 1 will conflict
2015-04-26 17:51:33 +02:00
Gregory Hainaut 768ae342c3 gsdx: move buffer check after allocation 2015-04-26 17:51:06 +02:00
Gregory Hainaut 346ef1eec2 gsdx-ogl: ouch! Properly check the creation of vertex buffers 2015-04-26 11:01:55 +02:00
Gregory Hainaut 6a3250cad2 gsdx-ogl: fix logz management (FFXII)
The issue is that z+1 overflow if z is UINT max
log2(z) overflow if z is 0

So let's use an or 1 to avoid both overflow
2015-04-25 20:23:26 +02:00
Gregory Hainaut ee244071fa gsdx-ogl: use 64 bits counter + fix division factor
I also added a counter of the real size of the texture.

I have a bad overhead for pbo transfer
2015-04-25 14:18:21 +02:00
Gregory Hainaut 00e62919c5 gsdx-ogl: use countof macro instead to hardcode the size 2015-04-25 13:06:02 +02:00
Gregory Hainaut 47a0026b60 gsdx-ogl: print the bandwidth of uniform 2015-04-25 13:00:03 +02:00
Gregory Hainaut f2f59544d2 gsdx-ogl: early bind vertex array object
Creation of buffer will generate a bind in BufferStorage mode. It is just to be safe.
2015-04-25 12:50:12 +02:00
Gregory Hainaut 15ae9996bb glsl: format white space + comment 2015-04-25 12:50:12 +02:00
Gregory Hainaut 757726bb91 gsdx-ogl: allow to invalidate the texture
It just a hint to the driver to avoid any useless transfer

I don't expect any change but it is free so why not ;)
2015-04-25 12:50:12 +02:00
Gregory Hainaut 75817bb27b gsdx-ogl: add a quick and dirty DSA layer emulation
The global idea is to use
1/ bind in tight loop
2/ DSA otherwise (to avoid any binding in tight loop)
2015-04-25 12:50:11 +02:00
Gregory Hainaut eb257d9295 gsdx-ogl: add dsa function place holder 2015-04-25 12:50:11 +02:00
Gregory Hainaut baf84b98c4 gsdx-ogl: add override_GL_ARB_texture_barrier option
To ease regression test.
2015-04-25 09:59:25 +02:00
Gregory Hainaut b12eb45bb7 gsdx-ogl: try to avoid crash on fglrx windows 2015-04-25 09:50:19 +02:00
Gregory Hainaut f0182f9a66 windows requires APIENTRY (=> stdcall) 2015-04-25 01:32:09 +02:00
Gregory Hainaut 7b0775d887 gsdx-ogl: add some fences to protect the upload of vbo buffer
This way ogl_vertex_storage must be safer to activate

And it brings a nice performance boost (game with lots of primitives and
reasonable upscaling)

SotC testcase 4x: 61fps => 78fps
2015-04-24 23:15:19 +02:00
Gregory Hainaut 36514bd95f glsl: fog is a single byte
Give a chance to the driver to optimize if possible
2015-04-24 21:37:37 +02:00
Gregory Hainaut c207632e49 gsdx-ogl: improve date performance for GL45
If there is no overlap, it is allowed to directly read from the render target.

On SotC testcase with 6x scaling: 30fps -> 40fps

Note: it requires GL_ARB_texture_barrier extension so be sure to have a recent driver

Note2: it requires a lots of testing too

Open question: in case of complex date (written alpha)
Will it be faster to split the draw call into multiple call with no
primitive overlap
2015-04-24 21:12:33 +02:00
Gregory Hainaut 795ae50ecd gsdx-ogl: fix the recently broken advance date feature
Now it is really working with a 2 stages shaders but it is still slow.
2015-04-24 20:13:38 +02:00
Gregory Hainaut 672e3f9533 gsdx-ogl: use DSA for texture management
Yeah code is much nicer :)
2015-04-24 19:34:17 +02:00
Gregory Hainaut 6d31d1e0d0 gsdx-ogl: add a layer to emulate DSA for texture
Framebuffer function will be nice too
2015-04-24 19:32:00 +02:00
Gregory Hainaut f71eb171cf gsdx-ogl: add glTextureBarrier function pointer
Could be useful
2015-04-24 18:35:01 +02:00
Gregory Hainaut 6e386df535 gsdx-ogl: avoid to clean fully texture in DATE
Is is useless and it has a small impact on performance for big upscale
2015-04-24 18:32:08 +02:00
Gregory Hainaut 03e72781aa gsdx-ogl: drop support of GL_ARB_clear_texture extension
Extension is a bit slower.

We use it to clear the RT but we generally use it right away so
we don't avoid the FB attachment.
2015-04-24 18:15:58 +02:00
Gregory Hainaut 89d5e5637c glsl: use an explicit cast insead of notEqual function
If the compiler didn't optimize the code, it will be a bit faster
2015-04-24 18:01:25 +02:00
Gregory Hainaut 56836561f4 glsl: replace runtime condition by preprocessor condition
It might be an easier work for the compiler

I didn't replace all occurences to keep readability
2015-04-24 17:51:29 +02:00
Gregory Hainaut 4bb8d15228 gsdx: be more verbose on title and bandwidth debug 2015-04-24 17:13:56 +02:00
Gregory Hainaut 258b73409c gsdx-ogl: update flags for buffer storage
Fix issue with Mesa driver
2015-04-23 21:10:43 +02:00
Gregory Hainaut f6652e9a50 gsdx-ogl: disable slow and buggy code until I found a better solution
ogl_texture_storage 1 creates texture corruption.

Advance date is too slow, code need to be updated (properly) to uses 2 passes only not 3
Maybe one could be enough (sometimes)
2015-04-22 09:33:41 +02:00
Gregory Hainaut b32f808fd4 gsdx-ogl: increase the number of pbo
It would cost 16MB of extra storage on the GPU but it might
reduce conflict of texture upload.
2015-04-22 00:40:38 +02:00
Gregory Hainaut bd6ea17bdc gsdx-ogl: speed improvement for DATE
DATE is implemented in 2 ways.
1/ with stencil
2/ purely in FS (sw)

I kept method 1 to reduce the work on method 2. It sucks for performance.
So it would be either 1 or 2.

Note: DATE has a big impact on higher upscaling
Note2: you can disable the 2nd method with this configuration parameter

override_GL_ARB_shader_image_load_store = 0
2015-04-22 00:36:34 +02:00
Gregory Hainaut 15dcf07b3b revert previous commit
Not better, worst slower.

I'm afraid I will need proper fencing
2015-04-22 00:32:46 +02:00
Gregory Hainaut 8386b427ea gsdx ogl: restore GL_MAP_COHERENT_BIT for texture upload
I hope to fix the texture upload corruption
I hope that impact on perf will remain small
2015-04-21 23:34:26 +02:00
Gregory Hainaut 19eb1f00d1 gsdx ogl: flush vbo range instead of barrier
For testing purpose. I don't know which one is better.

It seems flushing have less fps fluctuation than barrier.
2015-04-21 21:44:50 +02:00
Gregory Hainaut ce98276322 gsdx-ogl: improve speed of vertex streaming
Note yet enabled because I'm afraid of data corruption but feel free to test it

The option:
ogl_vertex_storage = 1

Performance note (warm cache+gs replay on colin3)
60 fps -> 76 fps
2015-04-20 09:38:03 +02:00
Gregory Hainaut 62489f42f1 gsdx-ogl: add an optimization note for later
Only 1 byte of fog is useful
2015-04-20 07:18:09 +02:00
Gregory Hainaut 6d253c0b8f glsl: fix debugging of tex coordinate in apitrace 2015-04-20 07:18:08 +02:00
Gregory Hainaut 31f8c065db gsdx-ogl: implement a new hack UserHacks_UnscaleSprite for opengl
UserHacks_UnscaleSprite = 1 will unscale flat sprites
UserHacks_UnscaleSprite = 2 will unscale all  sprites (don't work well so far)

The idea of the hack is to redo the interpolation of texture coordinate
based on the non-upscaled pixel position.

It avoids various glitches but sprites aren't upscaled anymore (so no
more anti-aliasing, potentially a coefficient can be added).
2015-04-20 07:18:08 +02:00
Gregory Hainaut 6124eb844e gsdx-ogl: only compile useful VS
logz is a constant
wildhack is only compatbile with TME/FST

Compilation goes down from 64 to 20 vertex shaders.
2015-04-20 07:17:58 +02:00
Gregory Hainaut 16e6d0d305 glsl: move shader into a separate directory
Only keep glsl_source.h for clarity
2015-04-19 18:49:02 +02:00
Gregory Hainaut 55fdf26898 glsl: remove the older file tfx.glsl 2015-04-19 18:49:02 +02:00
Gregory Hainaut 15264c6c63 glsl: split the main shader
* separate VS/GS and FS
* separate subroutine part of the FS

It already complex enough without subroutine stuff. Besides I'm not sure
we will keep subroutine on the future.
2015-04-19 18:49:02 +02:00
Gregory Hainaut 6fc9afb175 Merge pull request #507 from PCSX2/stdcall-for-plugin
Stdcall for plugin
2015-04-19 18:48:32 +02:00
Gregory Hainaut e605ed1d09 gsdx-queue: add a comment for the future 2015-04-17 19:12:36 +02:00
Gregory Hainaut fa243afbab gsdx SW: enable new queue && C++11 on linux/MSVC 2012+ 2015-04-17 19:12:36 +02:00
Gregory Hainaut d91e989abb gsdx-queue: pass shared_ptr by reference
It avoids atomic +1/-1 of the reference counter

The counter is still incremented when the ptr is copyed into the queue
2015-04-17 19:12:36 +02:00
Gregory Hainaut 84b33d2ddb gsdx-queue: plug the new queue as a drop-off replacement of previous boost queue 2015-04-17 19:12:36 +02:00
Gregory Hainaut 90794c302a gsdx-queue: import spsc_queue of boost
I remove 80% of the file to only keep the ring buffer core

Same speed as boost but without the boost dependency
2015-04-17 19:12:36 +02:00
Gregory Hainaut c9194301a0 gsdx-queue: (linux) add a GUI option to select the queue 2015-04-17 19:12:33 +02:00
Gregory Hainaut 0aac47ca59 gsdx-queue: add a new option "spin_thread" to select the queue behavior at runtime
If someone has a more elegant solution, feel free to share it

spin_thread = 0
spin_thread = 1 // the faster but GS thread will never stop, very bad for laptop
2015-04-17 19:03:21 +02:00
Gregory Hainaut 9682061472 gsdx-queue:add a new job dispatcher queue based on boost and C++11
It is faster on linux, it requires less code, and it is "portable"

It requires boost (only hpp files) + MSVC 2013 (for atomic) (seem doable by 2012 too)

Actually there are several queues that either use spinlock or full sleep
2015-04-17 19:03:21 +02:00
Gregory Hainaut a75d78bd7e gsdx: use standard lock_guard instead of GSAutoLock 2015-04-17 19:03:21 +02:00
Gregory Hainaut 9ad5933120 gsdx: Use composition insead of inheritance to support lock
To ease update to C++11
2015-04-17 19:03:21 +02:00
Gregory Hainaut 8deee6afbc gsdx: include some C++11 define for later 2015-04-17 19:03:21 +02:00
Gregory Hainaut 9ce7f515bc cdvdiso: add stdcall convention 2015-04-17 18:34:05 +02:00
Gregory Hainaut 5c8ea74cb9 null plugins: add stdcall convention 2015-04-17 18:33:10 +02:00
Gregory Hainaut 75a3abc225 lilypad: add stdcall convention 2015-04-17 18:32:39 +02:00
Gregory Hainaut 8e3dab7e11 zzogl: add stdcall convention 2015-04-17 18:32:10 +02:00
Gregory Hainaut e16cb9a00e onepad: add stdcall convention 2015-04-17 18:31:44 +02:00
Gregory Hainaut c456764342 spu2x: declare exported function as stdcall
* Fix a stack buffer overflow on address sanitizer
* Might explain an old clang crash
2015-04-17 18:24:23 +02:00
Gregory Hainaut 545c1d387c gsdx: add an include for MSVC 2015-04-16 22:28:09 +02:00
Gregory Hainaut aff999cf69 gsdx linux: refresh the gui
* Use tooltip for hack
* Update string of previous hack
* Remove unused hack

Note: hack_sprite_check requires 3 states (and potentially others hack too) but
I don't know how to do it. It likely requires a "scale button"
2015-04-16 19:28:55 +02:00
Gregory Hainaut 85cbe285f0 gsdx dialog: move hack info into a separate file
This way it can be reused on linux.
2015-04-16 19:26:33 +02:00
Gregory Hainaut 670bcc1818 gsdx hack: use a dumb implementation for UserHacks_round_sprite_offset = 2
It works as bad as a "clever" implementation.

It seems to be enough for games such as venus/taisho-monoke/FFX

Note: it might creates glitches. Code will never be nice, so it is just
a trade-off
2015-04-16 19:26:33 +02:00
Gregory Hainaut 41e5be0673 gsdx hack: limit range of UserHacks_align_sprite_X
Just an extra check to avoid an overlap (avoid white line in tekken)
2015-04-16 19:26:33 +02:00
Gregory Hainaut e8698a9c0c gsdx hack: hole in vertex position also appears in !FST projection
Fix various black vertical line regression with UserHacks_align_sprite_X
2015-04-15 09:40:06 +02:00
Gregory Hainaut 65a84b9f64 gsdx hack: drop previous filtering hack
superseeded by UserHacks_round_sprite_offset
2015-04-15 09:26:01 +02:00
Gregory Hainaut 2da4a5e6bc gsdx hack: use a 0 offset instead of -1
-1 is annoying because minimum value is 0. Instead to add more logic,
let's try to use 0 which seems to be good enough (fix regressions on DQ8/AT)

Unfortunately it causes a mini regression on taisho-mononoke. Rotation of sprite is done with 2 triangles.
Potentially previous value wrongly recover this section.
2015-04-14 18:39:26 +02:00
Gregory Hainaut cde72300a5 gsdx hack: Correct formulae for reversed texture
It fixes issues on Ace Combat UI
2015-04-13 22:14:36 +02:00
Gregory Hainaut 418f2e69a8 gsdx-ogl: implement the wildhack on the GPU
Likely much faster for opengl and much easier to implement

Note: hopefully UserHacks_round_sprite_offset will replace it
2015-04-13 22:14:36 +02:00
Gregory Hainaut 50bac01d89 gsdx hack: disable upscaling hack at native resolution 2015-04-13 22:14:36 +02:00
Gregory Hainaut 815c99b6e4 gsdx-hack: remove an extra offset + duplicate linear computing
Initially code aligned texture on pixel boundary + 1/16th. It seems to work without it.
2015-04-13 22:14:36 +02:00
Gregory Hainaut 399ddbd74a gsdx hack: reduce complexity of alpha* function
It will help the compiler to make a couple of optimizations (and it will help
a futur porting to GSVector)
2015-04-13 22:14:36 +02:00
Gregory Hainaut 1d0deb5ffe gsdx hack: move round sprite offset into a separate function
Use a boolean template to separate the linear case. I'm afraid it will
cost extra computation but 90% of sprites use nearest.
2015-04-13 22:14:36 +02:00
Gregory Hainaut 1aebca3740 gsdx hack: m_userhacks_round_sprite_offset take precedence over m_userhacks_stretch_sprite
m_userhacks_stretch_sprite is only kept for debugging. Let's avoid bad mixing by users
2015-04-12 11:05:23 +02:00
Gregory Hainaut c4fef0256e gsdx hack: Better rounding fix letter in ace combat and line in tekken
Tekken is broken with setting UserHacks_round_sprite_offset = 2 use 1 instead.
=> game use upscaling internaly so my rounding of coordinate break everything

Yakuza uses float coordinate but this hack only correct the integer coordinate
=> the solution will be to add a dedicated hack for this game.

Colin3 got a regression but I don't know when...
2015-04-12 10:31:04 +02:00
Gregory Hainaut 7e89247bf4 gsdx hack: don't add extra correct for zero length texture
Otherwise t1-t0 is 16 instead of 0
2015-04-11 10:54:30 +02:00
Gregory Hainaut d2156c86eb gsdx: improve previous hack for bilinear sprite
PS2 uses a -0.5 offset before sampling so texels must be rounded to half-pixel boundary

If fixes glitches on Venus and taisho-mononoke

Note: I didn't fixed yet texture render in reverse because I don't have any test for it.
2015-04-10 09:42:39 +02:00
Gregory Hainaut f5eeb2024e gsdx: anti-glitches v3: Tester wanted
UserHacks_round_sprite_offset = 1 <= enable correction of flat sprites
UserHacks_round_sprite_offset = 2 <= enable correction of all sprites (better on a couple of dump but not sure of the consequence)

I completely redo the algorithm. This time I do the projection and
interpolation of the 2 extrem vertex. This way I can compute the min/max
valid texture coordinate.

It gives stronger guarantee that texture sampling will be done inside the texture.

However it might have a performance impact, likely reasonable because it
is limited to sprite vertex.

A big thanks you to all people that provide me GS dump and test reports.
2015-04-09 19:51:50 +02:00
Gregory Hainaut 05eb1641f2 gsdx: add glsl debug capabilities
Useful to debug bad texture sampling
2015-04-08 10:15:25 +02:00
Gregory Hainaut 98d8ad7484 gsdx: new anti-glitches upscaling hack: UserHacks_round_sprite_offset
It is replacement of the previous hack (UserHacks_stretch_sprite). Don't enable both in the same time!

The idea of the hack is to move the sprite to the pixel boundary. It
avoids most of rounding issue. It also rescales verticaly the sprite (avoid horizontal line on ace combat).
I don't like this rescaling maybe we can limit it to only 1 pixels.

On my limited testcase, results are much better with any upscaling factor.

I still have a bad line in Kingdom heart. If you have issue with others
game please provide us a GS dump.
2015-04-07 19:18:24 +02:00
avih 3077de3637 Merge pull request #496 from 3descx9/master
crc hack for Ponkotsu Roman Daikatsugeki: Bumpy Trot ( Steambot Chronicles JP)
2015-04-07 12:04:25 +03:00
ssakash defb57178f crc hack for Ponkotsu Roman Daikatsugeki: Bumpy Trot ( Steambot Chronicles JP) 2015-04-07 14:14:26 +05:30
Blyss Sarania 506648bd6b GSdx: Hacks UI: Add missing BREAK that I left out 2015-04-06 14:39:51 -05:00
Blyss Sarania c6fb098703 Add two new tick boxes and associated description
For Gregory's two new awesome hacks

Also make new hacks obey "Enable HW Hacks"
2015-04-06 13:48:59 -05:00
Gregory Hainaut 3c84e6848b gsdx: don't enable previous hack if m_upscale_multiplier <= 1 2015-04-04 01:21:46 +02:00
Gregory Hainaut 183b5d4def gsdx: improve UserHacks_align_sprite_X hack for ace combat
Game uses 1x1 texture sampling. In this condition we don't care
if texture is correctly aligned.
2015-04-03 23:00:54 +02:00
Gregory Hainaut 53ab390e72 gsdx linux: add a nice gui option for previous hack
I also added two nice tooltips :)
2015-04-03 21:25:34 +02:00
Gregory Hainaut fbaa84e691 gsdx: anti-vertical-line hack UserHacks_align_sprite_X
This ack realign sprite to full pixel coordinate

It solves vertical line in ace combat/tekken/colin mac rally
2015-04-03 21:02:25 +02:00
Gregory Hainaut e40a26be19 gsdx: add some helper to debug openGL renderer 2015-04-03 20:28:44 +02:00
Gregory Hainaut 5269e54f02 gsdx: tune previous hack
Only disable bilinear on the sprite that were forced by the user.
If the PS2 requires a bilinear filtering, there is likely a big enough texture
2015-04-03 20:09:02 +02:00
Gregory Hainaut bb728ea186 gsdx linux: filtering label was in wrong oder
The standard mode is 2
2015-04-03 20:07:50 +02:00
Gregory Hainaut d4b7410e3e gsdx linux: add a checkbox to enable easily previous hack 2015-04-03 18:33:05 +02:00
Gregory Hainaut e1a5736583 gsdx: anti-upscale-glitch hack UserHacks_SkipDraw
2x upscaling is pixel perfects. Bigger upscaling is better but not yet perfect

Feedbacks are welcomes (note it doesn't solve all upscaling issue, only wrong texture sampling)

For the history:
If you have a texture of [0;16[ texels and draws a primitive [0;16[

The formulae to sample last pixels of texture is
0.5 + (16*s-1)/(16*s) * 16
Native (s==1): 15.5 (good)
2x     (s==2): 16 (bad, outside of the texture)
4x     (s==4): 16.25 (bad, really outside of the texure))
2015-04-03 18:33:05 +02:00
Gregory Hainaut 22710d9b44 lilyPad: fix the linux crash if ini doesn't exist
All credits go to Arcum42
2015-04-03 18:33:05 +02:00
Avi Halachmi (:avih) 45e2fd9204 crc hack for Raw Danger! (Zettai Zetsumei Toshi 2 US)
thanks to ssakash for the patch
2015-03-29 15:41:06 +03:00
Gregory Hainaut 45930ecbf3 gsdx: value was wrongly overwritten
Need a lots of tests to ensure at least no regression on cache behavior

Issue #332
2015-03-17 09:39:50 +01:00
Gregory Hainaut 3b5367c5b7 Merge pull request #452 from turtleli/fix-linux-build-avx2-with-tsx-disabled
GSdx: Linux: Fix build failure on AVX2 processor with disabled TSX, enable SSE4.2, SSE4.1, SSSE3 builds
2015-03-01 17:53:21 +01:00
Jonathan Li 1222bcbf6e GSdx: Comment out TransactionScope code
The TransactionScope class is compiled but never used. Comment it out
for now.
2015-03-01 16:40:48 +00:00
Gregory Hainaut c1604c4b38 gsdx🧵 only keep std::mutex/std::condition_variable
Keep pthread for thread until std::thread is really working
2015-03-01 17:29:40 +01:00
3kinox 7f1e907616 + Correct faulty behaviour of std thread by using native posix handle.
+ This is not yet perfect. Really, this standard seems like a load of crap to me in fact...
At least it works now. Should test again when gcc 5 & new c++ libs gets out.. Until then, it will do.
2015-03-01 17:29:39 +01:00
Gregory Hainaut b68270ded1 Merge pull request #448 from PCSX2/lilypad-linux-port
Lilypad linux port
Basic support of Keyboard and Joystick

No gui to configure anything. Not well tested yet.
2015-03-01 16:52:23 +01:00
Jonathan Li 13c0e6f5ef GSdx: Explain TransactionScope changes 2015-02-28 14:21:44 +00:00
3kinox 4211d51f07 64 bits: solve various of type problems 2015-02-27 22:07:13 +01:00
Gregory Hainaut f254d44030 CDVDlinuz: fix gtk header include
It doesn't fix GTK3 build but it allows to see the real error now.
2015-02-27 10:11:38 +01:00
Jonathan Li 329953ebc3 GSdx: Linux: Enable SSE4.2, SSE4.1 and SSE3 builds 2015-02-22 11:18:23 +00:00
turtleli 9b572d2d47 GSdx: Linux: Fix AVX2 CPU build with TSX disabled
On Linux, CPUs with AVX2 instruction sets that have TSX disabled (by
microcode update or otherwise) fail to build GSdx. The __RTM__ macro is
undefined, with leads to the TSX RTM instruction set (_xbegin, _xend,
_xabort, etc.) being unavailable.

Modify the preprocessor check so that the RTM instructions are only used
if available.
2015-02-22 11:18:23 +00:00
Gregory Hainaut 330d14941f gsdx-linux: support dump mode on linux
It could be useful to analyze GS dump. Warning it consumes a lot of
disk space.
2015-02-21 13:51:06 +01:00
Gregory Hainaut 8d76586dec lilypad: fix windows build
I think lilypad used libc instead of libc++
2015-02-21 11:08:45 +01:00
Gregory Hainaut 642371996a lilypad: add joy support based on linux evdev
I wanted to play with linux interface :)

It is far from perfect but joysticks are detected. The biggest issue is the correct generation of the config file!
2015-02-21 11:08:45 +01:00
Gregory Hainaut 3a2e8f38df lilypad: removed old linux/LilyPad.cpp file 2015-02-20 23:05:21 +01:00
Gregory Hainaut 8350dc2c68 lilypad: remove debug printf 2015-02-20 23:05:21 +01:00
Gregory Hainaut 13bb1ae028 lilypad: Keep original KeyboardQueue (more ifdef)
It would be nice if windows support basic std::mutex

The reverse fifo queue is kept in Linux/KeyboardQueue.cpp
2015-02-20 23:05:21 +01:00
Gregory Hainaut 349bb810f0 lilypad: merge LilyPad.cpp (ifdef, ifdef)
Avoid duplication for linux
2015-02-20 23:05:21 +01:00
Gregory Hainaut 42b9932bd0 lilypad: add code to bind key 2015-02-20 23:05:21 +01:00
Gregory Hainaut 3096e94616 lilypad : plug a basic keyboard device
Add a reverse fifo to transfer event from core to plugin

Long story short, on linux there is only one event queue in core
2015-02-20 23:05:21 +01:00
Gregory Hainaut aec43f0bee lilypad: add x11 display pointer
If we move all window management hack into the core it would be useless (for input)
2015-02-20 23:05:21 +01:00
Gregory Hainaut 087f252909 lilypad: add plumbering config
Note: it miss interaction with any dialog
2015-02-20 23:05:21 +01:00
Gregory Hainaut 4f013a2960 lilypad: import common utility to manage config
Based work on spu2x equivalent file. Only convert the file to a CfgHelper object
2015-02-20 23:05:21 +01:00
Gregory Hainaut 156f66ef62 lilypad: make it compile on linux
* Ifdef windows code
* Add a windows crap to linux crap translation layer
2015-02-20 23:05:21 +01:00
Gregory Hainaut 3661f51bcb lilypad: minor c++ fixes
Must be checked on windows
2015-02-20 23:05:21 +01:00
Gregory Hainaut 147353a177 lilypad: add cmake file 2015-02-20 23:05:21 +01:00
Gregory Hainaut 76ff56a4e3 lilypad: add a linux fork
Yes it is bad!
2015-02-20 23:05:21 +01:00
Gregory Hainaut 1655055f61 onepad: update old comment 2015-02-20 23:05:21 +01:00
Gregory Hainaut e0f56282de cmake: no preferred-stack-option in asan
It conflicts with the global definition

I don't remember why this option was set on GSdx. Potentially it could be dropped (or fixed correctly)

Anyway, it will help to enable Address Sanitizer on Linux Build
2015-02-20 19:44:51 +01:00
TheLastRar 80b24f8055 Fix warped read code 2015-01-27 15:16:06 +00:00
Gregory Hainaut 0bdeb8d411 Merge pull request #430 from PCSX2/win-ocl-crash-fix
gsdx ocl: check size of array before access
2015-01-17 12:05:52 +01:00
Gregory Hainaut 6bb945f6c8 Merge pull request #428 from pgert/master
Case Mapping & GitHub instead of GoogleCode.
2015-01-16 21:25:36 +01:00
Gregory Hainaut 70ad09f6ef gsdx ocl: check size of array before access
Potential fix for issue #408 ?
2015-01-16 09:39:50 +01:00
pgert ad8e800aa5 Update Cfg.c 2015-01-12 13:27:09 +01:00
uyjulian 446977d126 GSdx forward compatible bit 2015-01-09 19:39:59 -06:00
Miguel A. Colón Vélez c8c22cf6a0 Notify about cross build option upon failure.
Tell the user to use CMAKE_TOOLCHAIN_FILE upon failure.
.
Cleanup detectOperatingSystem. Should be the same but adding
GNU and kFreeBSD from Debian and filtering out pre OS X Apple.
.
libaio is linux only. Also check for the correct header since
aio.h is the POSIX one. Both are in /usr/include/ anyway.
Only build core if (Linux AND NOT AIO_FOUND) == false.
.
Use Unix for GTK and X11. Macs has gtk-quartzs and xquartz or native X11.
*BSD, linux, etc should have both.
2015-01-03 14:51:04 +01:00
Gregory Hainaut ee34bd724f gsdx ocl: avoid a crash if ocl is selected but not enabled 2014-12-23 19:39:02 +01:00
Gregory Hainaut 767b841fea gsdx ocl: disable it on windows
Until we found a way to fix a couple of crashes
2014-12-22 19:02:35 +01:00
Gregory Hainaut 66d7aa75e2 cmake: move -DNDEBUG to global option 2014-12-20 13:43:25 +01:00
Gregory Hainaut a99f3ea321 cmake: remove duplicate flags
also use the lighter elseif structure to reduce a bit the size of cmakefile
2014-12-20 13:43:25 +01:00
Gregory Hainaut 4773bcf0ea cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
Gregory Hainaut 4f957feacd onepad: use union instead of stange cast
Nicer this way. Beside it removes the strict aliasing issue.
2014-12-20 10:54:18 +01:00
Gregory Hainaut 43e854fece spu2x: remove duplicated function 2014-12-20 10:54:18 +01:00
Gregory Hainaut ff24a5f702 gsdx linux: disable std::thread
Threads are not killed properly therefore GS crashes on reloading (aka F9)

See issue #392
2014-12-14 12:22:40 +01:00
Gregory Hainaut b9297c6158 Merge pull request #377 from PCSX2/tlb_goemon_v2
goemon gamefix improvement
2014-12-14 11:47:37 +01:00
Gregory Hainaut 63ba78b664 remove zzogl-pg-cg
superseeded by zzogl-pg
2014-12-13 12:28:37 +01:00
Gregory Hainaut 7d21497c11 clang: no support of f-abi-version=6 option 2014-12-13 12:28:37 +01:00
Gregory Hainaut 18405e2598 gsdx: add goemon comment on some assertion
If someone want to trigger them
2014-12-12 22:31:31 +01:00
Gregory Hainaut cebccea81c gsdx: disable some gl extensions when VMware driver is detected
It is likely the Mesa driver, code seems to have the same issue (separate shader)
2014-12-12 20:44:58 +01:00
Gregory Hainaut 35f26f00bc Merge pull request #386 from PCSX2/remove-tls
spu2x:zzogl: disable TLS
2014-12-11 09:55:17 +01:00
Gregory Hainaut 3d071e50ad gtk3: gtk_hscale_new_with_range => gtk_scale_new_with_range 2014-12-10 22:09:21 +01:00
Gregory Hainaut 5d8b2d8044 gtk2: GtkNotebookPage is useless
And not supported by gtk3
2014-12-10 22:09:21 +01:00
Gregory Hainaut e9233f4698 gtk2: use text rather than image
Require by GTK3
2014-12-10 22:09:21 +01:00
Gregory Hainaut 7fb548d7c5 gtk2: GTK_OBJECT is useless 2014-12-10 22:09:21 +01:00
Gregory Hainaut d1389db2f4 gtk2: keyboard macro update 2014-12-10 22:09:21 +01:00
Gregory Hainaut ba9e998ff5 gtk2: port gtk_combo_box to gtk_combo_box_text
The former was deprecated on gtk2.24 (and removed from gtk3)
2014-12-10 22:09:21 +01:00
Gregory Hainaut a52f598369 spu2x:zzogl: disable TLS
builds an Utilies_NO_TLS.a archive of the common Utilities code. It replaces native TLS by a slower reimplementation

Rational: number of TLS slot is very limited by the GLIBc on linux. I hope it doesn't impact performance.
* Zzogl don't requires TLS AFAIK
* spu2x will likely use it for assertions only.

TLS exhaustion creates issue to dlopen plugins
    issue #384 : https://github.com/PCSX2/pcsx2/issues/384

But also for profiled build (-fprofile-generate)
    http://forums.pcsx2.net/Thread-WORKAROUND-build-with-fprofile-generate

If someone have a better idea, please raise your hand!
2014-12-08 22:26:46 +01:00
Gregory Hainaut 0a4f9e43d9 cmake: clean sdl management
* sdl is mandatory for spu2x
* cmake will include either /usr/include/SDL or /usr/include/SDL2 so no
  need to add extra ifdef
2014-12-07 21:06:21 +01:00
Gregory Hainaut 29a14f5667 sed -i -e 's/seperately/separately/'
Thanks micove again
2014-12-07 12:46:16 +01:00
Gregory Hainaut c945aead54 cmake: better support of SDL2
Description: Building with SDL2_API=TRUE is incomplete
 SDL_FOUND does not imply SDL2_FOUND
 Use check_libs for detection
 Only include ${SDL_INCLUDE_DIR} when needed
 Use SDL2_LIBRARIES
Author: Miguel A. Colón Vélez

Gregory: add back SDL_BUILDING_LIBRARY
2014-12-07 12:19:14 +01:00
Gregory Hainaut 16284d0a59 gsdx: fix a couple of typo
From @micove
2014-12-07 12:12:53 +01:00
Gregory Hainaut 070dce4c83 Merge pull request #356 from PCSX2/issue-fixes
various bug-tracker fixes
2014-12-06 19:48:13 +01:00
Gregory Hainaut 1f5fe7a1db Merge pull request #348 from 3kinox/master
GSdx-ogl linux: std::thread
2014-12-02 22:43:29 +01:00
Gregory Hainaut 4238261784 gsdx-cl: update linux menu config
Try to use some id to be more robust

The best will be to sort the array first
2014-12-02 00:16:35 +01:00
Gregory Hainaut 76f719e5d0 gsdx-ocl: Add a ENABLE_OPENCL option
* Allow to compile GSdx on linux without opencl yet.
2014-12-02 00:16:35 +01:00
gabest11 b9b02cf749 implemented opencl program caching on disk under the system default temp folder, needs some additional work on linux 2014-12-02 00:16:35 +01:00
gabest11 7b466a98d0 replaced opencl.def with dynamic dll loading, god bless search and replace 2014-12-02 00:16:35 +01:00
gabest11 e3ba15de94 opencl device selection in settings dialog 2014-12-02 00:16:34 +01:00
gabest11 6f5cd1cd4d joined some tfx kernel calls, general speed up in most games 2014-12-02 00:16:34 +01:00
gabest11 3d2b0e3766 minor opencl kernel optimizations 2014-12-02 00:16:34 +01:00
gabest11 72cfc6a6ef 3rdparty/opencl 2014-12-02 00:16:34 +01:00
gabest11 9e20387595 Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok. 2014-12-02 00:16:34 +01:00
gabest11 263c097d13 solution for 32-bit z values in opencl and other minor optimizations 2014-12-02 00:16:34 +01:00
gabest11 c64f9ad9b1 squishing opencl bugs, there aren't many left hopefully 2014-12-02 00:16:34 +01:00
gabest11 ba1e522bbb Less opencl bugs, some games are actually playable now, there are still texture errors. 2014-12-02 00:16:34 +01:00
gabest11 881735b562 minor merging errors 2014-12-02 00:16:33 +01:00
gabest11 db7c26cde7 - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
- Renumbered renderer ids, compatible with old numbering, but it does not follow the mod3 logic anymore.
2014-12-02 00:16:33 +01:00
Gregory Hainaut 1b555ea3b5 gsdx-linux: Fix GSdx internal counter on linux
The issue is that clock gives the total cpu time of the process whereas
we want the cpu time of the rendering thread
2014-11-24 23:44:32 +01:00
3kinox 732cbc3ad5 GSDX-ogl linux:
+ Implement threads/mutex using std::thread/std::mutex/std::condition_variable
+ Old implementation can be used by commenting out the "define _STD_THREAD_ in GSThread.h
+ Commit should be much cleaner than previous one.
2014-11-23 14:33:35 +01:00
Gregory Hainaut 60c0eb7179 gsdx-ogl: windows: properly setup context flags
* Use a core profile context
* Only enable the debug context in debug build

Close issue #353
2014-11-20 22:12:30 +01:00
Gregory Hainaut d21e6ff45f gsdx-ogl: don't declare a sampler variable
Nvidia was complaining on the fxaa shader. In doubt I also replaced it in Asmodean's shader
2014-11-20 22:07:44 +01:00
Asmodean- 8f42b36a42 It might help if I changed this for d3d9 also :p 2014-11-15 21:40:00 +00:00
Asmodean- 5b3867dd60 GSdx: change post-processing directory & name. 2014-11-15 21:33:23 +00:00
Gregory Hainaut 276e3d9d1b gsdx-ogl: always set texture parameter
* Avoid bug after a pause
* Not faster anyway
* keep old method only for gl retracer to reduce debugging noise

Remove some old&useless comment
2014-11-14 11:43:42 +01:00
Gregory Hainaut 3311336d0e gsdx-ogl: disable ARB_bindless_texture
I have a crash when I try to delete some texture (for example when the simulator is paused)
2014-11-11 23:45:41 +01:00
Gregory Hainaut b6a951a9fa gsdx: debug compilation fix
I'm not sure gcc behavior is correct here!
2014-11-11 20:54:34 +01:00
Gregory Hainaut 0ca9bab8b6 Merge pull request #344 from Asmodean-/master
[GSdx] OpenGL PP Updates
2014-11-11 16:14:01 +01:00
Gregory Hainaut ab4eaea757 Merge pull request #346 from 3kinox/master
Linux : GSdx AVX fix
2014-11-11 16:08:23 +01:00
3kinox 06f53b2689 use -fabi_version=6 only for GSdx, solve bug with wxwidget
reenable avx build for GSdx
2014-11-11 15:55:31 +01:00
Gregory Hainaut e73d8f383b gsdx-ogl: compilation fix for old distribution 2014-11-11 15:01:22 +01:00
Kieran Hanrahan b60e5a62fc Rearrange to right spot (I blame github editor ;p) 2014-11-11 00:17:21 +00:00
Kieran Hanrahan 7adc7c4833 Update GSSettingsDlg.cpp
Just add the OGL shader ini params to the file when the user enables post-processing In the options dialog.
2014-11-11 00:01:31 +00:00
Gregory Hainaut e6e534c13a Merge pull request #343 from PCSX2/shader-loading
GSdx ogl: external shader loading + FXAA
2014-11-10 15:43:05 +01:00
Gregory Hainaut 48b3d91768 partially revert previous commit ec1da2805c
It breaks windows...
2014-11-10 12:19:30 +01:00
Gregory Hainaut 8c90e7cafc gsdx-ogl: support latest fxaa version
Only tested on Nvidia, please report any issue with your driver

Note: requires GL4 GPU
2014-11-10 10:39:55 +01:00
Gregory Hainaut ff39dffe23 gsdx-ogl: add a gui option (linux) to select external shader
Note: of course it requires a glsl shader ;)

On windows, you can set the path on the ini file. Here an example with linux path:
shaderfx_conf = /home/gregory/playstation/emulateur/pcsx2_merge/bin/GSdx_FX_Settings.ini
shaderfx_glsl = /home/gregory/playstation/emulateur/pcsx2_merge/bin/shader.fx
2014-11-10 10:38:52 +01:00
Gregory Hainaut 920ac6695f gsdx-ogl: add preliminary support of external shader fx 2014-11-10 10:37:58 +01:00
Gregory Hainaut ec1da2805c pcsx2/GSdx: disable AVX for the moment on linux
I need to check carefully the consequence of ABI change. So far wx is very unhappy!

Fatal Error: Mismatch between the program and library build versions detected.
The library used 2.8 (no debug,Unicode,compiler with C++ ABI 1002,wx containers,compatible with 2.6),
and your program used 2.8 (no debug,Unicode,compiler with C++ ABI 1006,wx containers,compatible with 2.6).
2014-11-09 15:45:54 +01:00
Gregory Hainaut 84f844767c gsdx-ogl: micro optimize PSConstantBuffer cache
Might help to save a cache line on the CPU :)
2014-11-08 21:39:17 +01:00
Gregory Hainaut 58bd645d49 gsdx-ogl: BindBufferBase also bind to the generic binding point 2014-11-08 21:39:13 +01:00
Gregory Hainaut 16377f7249 gsdx-ogl: only call PixelStorei when parameters are updated
It won't improve performance but it would reduce a bit the noise in gl retracer tool
2014-11-08 21:30:14 +01:00
Gregory Hainaut 47f40ed79a gsdx-ogl: reduce pbo complexity
Copy the full line into the pbo. Dma will only take GL_UNPACK_ROW_LENGTH
- increase memcpy size by 2 in the pbo
+ single memcpy will be faster and can use sse

Enable buffer_storage extension:
* GL_CLIENT_STORAGE_BIT was required (it is the duty of TexSubImage to copy data into the GPU mem)
* Enable the extension by default
2014-11-08 21:30:14 +01:00
Gregory Hainaut e62af05496 gsdx-ogl: reduce complexity of clear texture
Null is equivalent to a clear to 0.

Note: Code is not yet used because both stencil and depth are cleared.
Future note: stencil can potentially be replaced by load_store_image
2014-11-08 21:30:14 +01:00
Gregory Hainaut bd9df9a6ec gsdx: Add some comment on GSTextureCache + schematics
Note: docs/TextureCache.odg was created with libreoffice. Not perfect but give a nice overview
2014-11-08 21:30:14 +01:00
ramapcsx2 b7e5e41afe Merge pull request #333 from PCSX2/linux-avx
Support of AVX build for linux
2014-11-08 14:09:06 +01:00
ramapcsx2 8434d6c397 Merge pull request #328 from tlbjr/master
GLDEBUGPROC type cast and postBuild.cmd for GSdx on VS2013
2014-11-08 13:11:07 +01:00
Asmodean df0a9c4683 Some small fixes, that I noticed. 2014-11-06 10:56:33 +00:00
Asmodean 937e475169 [Post-Processing] Update GSdx FX effect suite to latest version. 2014-11-03 07:15:34 +00:00
Gregory Hainaut f25e056914 gsdx: enable AVX with GCC
* Use overloaded function instead of specialized template
=> see http://stackoverflow.com/questions/3052579/explicit-specialization-in-non-namespace-scope

* replace _mm256_slli_si128 by _mm256_slli_si256
  I hope they're equivalent. I didn't find any info on _mm256_slli_si128,
  however srl use _mm256_srli_si256
2014-10-26 14:47:35 +01:00
Gregory Hainaut 679fa65b84 cmake: By default optimize for current arch
Note: it requires GCC 4.7. Otherwise use -DDISABLE_ADVANCE_SIMD=OFF to restore
previous behavior. It will impact Ubuntu precise (12.04)
2014-10-26 14:47:35 +01:00
Tom Burnett a1a1c7d0fb Removed svn rev inc file 2014-10-12 01:43:30 -07:00
Tom Burnett 1f734a69a0 Small VS2013 fixes 2014-10-12 01:40:40 -07:00
Gregory Hainaut fa3db52cf7 partially revert commit 9fd2f3dd8a
No need to add Linux sillyness in Windows file... (Hopefully close #323)
2014-10-04 11:33:34 +02:00
Gregory Hainaut 6fe9ee387d gsdx-ogl: optimize the PS cb cache
* Don't use the stack
* Don't compare MinMax parameter (depends of others)
* Don't store not-compared parameter in the cache (HalfTexel/MinMax)

+0.3fps/46fps (well better than nothing)
2014-10-02 20:44:22 +02:00
Gregory Hainaut a573ce185c gsdx-ogl: mark GL_EXT_shader_io_blocks as mandatory for GLES 2014-10-02 20:44:22 +02:00
Gregory Hainaut ccc1137e12 gsdx-ogl: merge the two vertex buffer format
* Only a single VAO
    => Format is set once
    => Only a single bind at startup
    => GSVertexBufferStateOGL is nearly useless
    => barely faster but better than nothing :)
2014-10-02 20:44:22 +02:00
Gregory Hainaut 10c7be8c50 gsdx-ogl: Use 32B strides for all VBO 2014-10-02 20:44:22 +02:00
Gregory Hainaut d37cc8e1e7 gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
All API/drivers support it so time to remove the fallback.
2014-10-02 20:44:22 +02:00
Adam Hirst b98e53e059 Minor spelling/punctuation fixes in SPU2-X 2014-10-02 12:35:13 +02:00
Gregory Hainaut 79e8a912cd gsdx-ogl: keep the draw buffer enabled by default
Note: Only DATE requires to disable the draw buffer
2014-09-30 22:18:20 +02:00
Gregory Hainaut f46e8cc6ac gsdx-ogl: bump base requirement to 3.3
A couple of fallbacks were introduced for the Mesa driver that only support 3.0
DSA will require a recent Mesa which already support GL3.3

Require at least SandyBridge for Intel GPU
2014-09-30 22:18:20 +02:00
Gregory Hainaut 594f6c33a2 gsdx-ogl-ES: require GL_EXT_shader_io_blocks + GLES3.1
Allow to use same shader interface for all API

Note: on the GL API it will require GL3.3 (see next commit)
2014-09-30 22:18:01 +02:00
Gregory Hainaut 1c501047f5 gsdx-ogl: refresh the linux gui with latest extension 2014-09-28 12:23:44 +02:00
Gregory Hainaut 8833afc2fa gsdx-ogl: drop GL_ARB_multi_bind
It will be replaced by DSA so let's reduce the complexity of opengl
2014-09-28 12:23:44 +02:00
Gregory Hainaut fa43018d10 gsdx-ogl: no DSA isn't mandatory yet... 2014-09-28 12:11:22 +02:00
Gregory Hainaut 1e86e3cb08 gsdx-ogl: rework callback debug
* use DebugOutputToFile as a callback of gl error. Add a breakpoint to
  find the culprit GL call
* use string instead of char[n]

Note: CheckDebugLog is potentially useless now
2014-09-28 12:00:34 +02:00
Gregory Hainaut b7601a9add gsdx-ogl: Enable various GL4+ extensions
* GL_ARB_clip_control: reduce z fighting
* GL_ARB_clear_texture: no real speed gain (but improve code quality)
* GL_ARB_bindless_texture: +1fps (if you're CPU limited)
2014-09-28 12:00:34 +02:00
Gregory Hainaut 9d8d702aa6 gsdx-ogl: drop GL_NV_depth_clamp extension
superseeded by GL_ARB_clip_control
2014-09-28 12:00:34 +02:00
Gregory Hainaut 4659184cc1 gsdx-ogl: add support of clip_control (depth only)
* replace the [-1;1] depth range of openGL with the DX range [0;1].
2014-09-28 12:00:34 +02:00
Gregory Hainaut 104688e3ee gsdx-ogl: fix ARB_bindless support 2014-09-28 12:00:34 +02:00
Gregory Hainaut cc24da128c gsdx-ogl: fix for gl_clear_texture
Note: Disabled for depth_stencil texture (I'm not sure we can split the two)
2014-09-28 12:00:34 +02:00
Gregory Hainaut d720cc16a6 gsdx-ogl: gl4.5: add plumbering to support direct_state_access and clip_control 2014-09-28 12:00:33 +02:00
Gregory Hainaut 5b3f031654 cmake: fix commit f3a50a01a7
* link common with c lib (required for gold linker)
* fix the macro to properly set the library variable
  => use the variable instead to hardcoded value
2014-09-24 09:02:56 +02:00
Gregory Hainaut 58a8683d7d gsdx-ogl: disable texture compare mode
It seems to be used for depth texture
2014-09-22 09:27:34 +02:00
Gregory Hainaut d51f008c72 gsdx: openglES fix
* require a 3.1 context
* unattach texture of the fbo when they're not used
(avoid to have a texture and depth_stencil with different size)

Note: except minor shader bug it works on Nvidia 340.23.01
2014-09-22 09:27:31 +02:00
Johannes Obermayr 9fd2f3dd8a Don't use build date on openSUSE.
Fixes RPMLINT warning:
pcsx2.i586: W: file-contains-date-and-time /usr/bin/pcsx2
Your file uses  __DATE and __TIME__ this causes the package to rebuild when not needed
2014-09-17 22:37:34 +02:00
Johannes Obermayr 7b1d3ba7ea Do commits 2bc2047 and f287754 the right way ... 2014-09-16 19:11:11 +02:00
Johannes Obermayr 2bc2047770 cmake: Fix RPATH/RUNPATH issue with openSuse wxWidgets libdir.
Gregory: Add an if clause to only change the rpath on openSuse

For me it doesn't follow the FHS => http://www.tldp.org/HOWTO/HighQuality-Apps-HOWTO/fhs.html
2014-09-14 13:12:26 +02:00
ramapcsx2 98d22f8b2e Merge pull request #215 from xsacha/memcpy
Remove some slow, redundant memcpy implementations: memcpy_const/memcpy_...
2014-09-12 19:57:57 +02:00
Gregory Hainaut 2d4b6273f0 Merge pull request #276 from xsacha/defs-cleanup
pcsx2: require C99 standard for stdint
2014-09-12 19:24:08 +02:00
uyjulian f3a50a01a7 cmake: Use previous macros in CMakeLists.txt files
Gregory: add a c lib for zzogl-pg-cg replayer
2014-09-05 20:16:23 +02:00
Sacha 1d116cc23b Remove memcpy_amd usages from plugins. No more custom implementations in plugins. 2014-08-27 13:50:55 +10:00
Sacha ad3b76c4d8 Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
Sacha 90e59b2704 Clean up the type defines in pcsx2.
The non-stdint fallback was not even working which shows that it was never used. No supported platform would not have stdint anyway.
Remove unused code and do not restrict types to Linux and MSVC. Was there a reason for this?
2014-08-25 16:16:34 +10:00
Matteo Beniamino 15c487e547 GSdx: fixed use of separate shader objects for Intel driver. 2014-08-23 17:09:38 +02:00
Sacha 2ba0b1b76b Use posix_memalign and _aligned_malloc for alignment. Remove unused code. 2014-08-17 21:03:43 +10:00
Sacha f542c7232e Use __builtin_unreachable where possible for non-msvc 2014-08-15 14:43:52 +10:00
Sacha 7568f6f2ec Remove deprecated jASSUME from pcsx2 core. It is still used in some plugins 2014-08-15 14:32:56 +10:00
David Quintana 1facc8efbc Merge pull request #225 from lioncash/ghz-macro
cdvdGigaherz: Remove an unnecessary macro
2014-08-15 02:10:32 +02:00
Lioncash b2d8e7137f cdvdGigaherz: Remove an unnecessary macro define 2014-08-14 20:07:10 -04:00
Pseudonym cb2593f2bb Merge pull request #210 from xsacha:plugin_cleanup
Some cleanup to improve readability.
2014-08-14 20:37:41 +01:00
Pseudonym 66765d827b Merged pull request #199 from xsacha/oldcode
Remove some horrible old code.
2014-08-14 19:12:19 +01:00
Sacha 2ae3dd970a Fix case of 'soundtouch' instead of creating a symlink as a workaround. 2014-08-13 18:54:31 +10:00
Sacha a3bc6a73a3 Remove some horrible old code.
Remove an assert define and instead use the static_assert that all compilers provide.
As an added bonus, assert messages\!
2014-08-13 13:55:32 +10:00
Sacha 9dcaaedf06 Some cleanup to improve readability.
Remove old compiler hacks that are no longer needed.
Fix up some spacing and comments that hid code.
Fix a critical bug in deprecated plugin peopsSPU.
2014-08-13 13:05:33 +10:00
bositman 77599bec1c Added Lord of the Rings The Two Towers (IT) CRC
As seen here (SLES 51255):
http://forums.pcsx2.net/Thread-GSdx?pid=392166#pid392166
2014-08-07 13:01:54 +03:00
Gregory Hainaut a5f54b5ec1 Merge pull request #185 from lioncash/leak
zzogl: Fix a few missing fcloses
2014-08-07 09:08:17 +02:00
Ryan Houdek 3d37a6ce27 Removes the usage of __LINUX__ define
This is defined and set it a ton of different places.
It's checked in a whole lot more
Instead just use __linux__ like a real project should
2014-08-03 13:20:36 -05:00
Gregory Hainaut 82c7bcd761 wx3.0: compilation fix for arch linux
* Manually cast WxGetTranslation
* Accept string as format parameter of pxWindowTextWriter
* Manually convert wxString to wide string

Note: Wx setup.h is not the same between Debian and Arch. Unfortunately it
generated various compilations errors on wx code.

Close issue #172
2014-08-03 14:54:44 +02:00
Lioncash 0a35a2fac9 Fix missing fclose calls in ZZoglCreate.cpp 2014-07-31 19:08:56 -04:00
Lioncash a1d2c85d88 ZZOgl: Fix an early return in ZZoglShadersGLSL4 2014-07-31 19:00:53 -04:00
sudonim1 93374facb8 Merge pull request #179 from moshekaplan/patch-7
Cleanup leaking memory and filehandles
2014-07-31 13:37:22 +01:00
Moshe Kaplan d555656a41 Cleanup leaking memory and filehandles 2014-07-30 22:52:34 -04:00
Moshe Kaplan af58734826 Fix Ztable memory leaks 2014-07-30 22:09:25 -04:00
sudonim1 904f5de1ea Merge pull request #144 from Sonicadvance1/fix-BitScanFoward
Fix the BitScanForward implementations for x86_64.
2014-07-30 18:19:19 +01:00
sudonim1 5415fb361f Merge pull request #166 from moshekaplan/patch-2
Prevent filehandle from leaking
2014-07-30 17:42:01 +01:00
sudonim1 34010c5605 Merge pull request #167 from moshekaplan/patch-5
Avoid leaking `iso` structures
2014-07-30 13:36:24 +01:00
Moshe Kaplan e1dbdce91e Update libiso.cpp
Oops, accidentally caused a use-after-free
2014-07-29 12:22:44 -04:00
Pseudonym 28227ea4c4 Merge pull request #123 from Sonicadvance1/fix_interlockedbittestandresetset
Fixes interlockedbittestandreset/set in intrin_x86.h
2014-07-29 14:20:13 +01:00
Moshe Kaplan 1e951605fb Avoid leaking `iso` structures 2014-07-23 13:58:17 -04:00
Moshe Kaplan 82dd025860 Prevent filehandle from leaking 2014-07-23 13:51:22 -04:00
Gregory Hainaut 8a43789db5 zzogl/spu2x: clang warning fix
Nothing critical
2014-07-20 22:07:02 +02:00
Gregory Hainaut ef0e3fe6c6 gsdx: disable separate shader on radeon driver (linux) 2014-07-19 14:02:37 +02:00
David Quintana cea03d91e4 Merge pull request #141 from lioncash/cdvdghz
cdvdGigaherz: Fix a few things
2014-07-16 20:50:40 +02:00
sudonim1 320d22f2a7 Merge pull request #146 from Sonicadvance1/GSdx-x86_64-fixes
Fixes for getting GSdx to compile on x86_64
2014-07-16 19:29:58 +01:00
Ryan Houdek 8ff0f9e869 Update GSSetupPrimCodeGenerator for x86_64.
offsetof requires the expression to be constant to get the offset.
Use a combination of offsetof + sizeof to get the correct offset.
2014-07-16 13:21:45 -05:00
Ryan Houdek 74dd2553a6 Fix function definitions in GSDrawScanlineCodeGenerator.x64
These have been changed since this was last compiled.
Also removes a #error and drops it to a #warning for now while development is in process.
2014-07-16 12:13:09 -05:00
sudonim1 06dfc4e6ef Merge pull request #118 from lioncash/zgs
Minor changes to ZeroGS
2014-07-16 18:08:12 +01:00
ramapcsx2 d12e5104e2 Merge pull request #149 from Kingcom/LilyPad
Allow hotplugging XInput devices in LilyPad
2014-07-16 18:55:10 +02:00
ramapcsx2 cb9fc6fa3e Merge pull request #100 from lioncash/duplicate-condition
ZeroGS: Remove a duplicate condition in RenderCRTC
2014-07-16 18:33:15 +02:00
Kingcom ce4dc4ae21 Allow hotplugging XInput devices in LilyPad 2014-07-16 11:18:20 +02:00
Ryan Houdek 33adabb035 Fix some _M_AMD64 checks in GSdx.
In the future these will be _M_X86_64, but for now this won't be the case.
2014-07-15 18:21:03 -05:00
Ryan Houdek 616500b8f3 Disabled preferred stack boundary on x86_64in GSdx. 2014-07-15 18:18:59 -05:00
Ryan Houdek 2f98f5a6d6 Fix a pointer cast on x86_64 in zzogl. 2014-07-15 18:16:14 -05:00
Ryan Houdek 2a6656050c Fix the BitScanForward implementations for x86_64. 2014-07-15 18:13:32 -05:00
Lioncash 54c21b30c9 cdvdGigaherz: Fix the seek function in FileStream.
Prior to this, it would have ignored any kind of reference position.
2014-07-15 17:28:13 -04:00
Lioncash c2e96a081f cdvdGigaherz: Use booleans instead of ints to represent conditionals in CDVD.cpp 2014-07-15 17:06:49 -04:00
sudonim1 d3ebdae159 Merge pull request #131 from lioncash/gsdx-wat
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
2014-07-15 12:04:14 +01:00
sudonim1 1a483a7d88 Merge pull request #121 from lioncash/zzogl-fix
ZZOGL: Fix an incorrect formatting argument in the Win32 config.
2014-07-15 11:22:45 +01:00
David Quintana 1736c1e32e Merge pull request #125 from lioncash/cdghz
cdvdGigaherz: Simplify the loops within readLine and readLineW
2014-07-15 11:53:36 +02:00
David Quintana 764ca25f8d Merge pull request #120 from lioncash/dev9ghzdrk
DEV9ghzdrk: Clarify precedence for a bitwise AND in smap.
2014-07-15 11:53:27 +02:00
David Quintana 79ee48d91b Merge pull request #129 from lioncash/spu2x-warnings
SPU2-X: Fix some signed/unsigned mismatch warnings.
2014-07-15 11:52:02 +02:00
David Quintana e2f4fc245a Merge pull request #127 from lioncash/dev9-warnings
dev9ghzdrk: Fix a few warnings.
2014-07-15 11:49:37 +02:00
Lioncash 637c99a362 GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX 2014-07-15 01:47:26 -04:00
Lioncash 0a825a1aa4 SPU2-X: Fix some signed/unsigned mismatch warnings. 2014-07-15 00:09:48 -04:00
Lioncash b5f805fc6c dev9ghzdrk: Fix a few warnings.
Mostly unsigned mismatches.
2014-07-14 23:41:51 -04:00
Lioncash 55c8633f9a dev9ghzdrk: Remove unreachable code.
Same as what is in the default switch cases
2014-07-14 23:26:31 -04:00
Lioncash 1fa95de554 cdvdGigaherz: Simplify the loops within readLine and readLineW 2014-07-14 22:58:49 -04:00
Ryan Houdek 48d178886e Fixes interlockedbittestandreset/set in intrin_x86.h
This doesn't update the file to the latest version from mingw32 since this is already a custom header stripped from mingw32.

This also fixes the functions for x86_64(verified that it still works for both architectures) and also updates the version inside of GSdx.
Also removes a comment in the GSdx header saying that these functions are broken since they no longer are.
2014-07-14 21:20:31 -05:00
Lioncash b0a0508c85 ZZOGL: Fix an incorrect formatting argument in the Win32 config.
the _u32 should be passed, not the direct union itself.
2014-07-14 21:31:44 -04:00
Lioncash 69ecdd3236 DEV9ghzdrk: Clarify precedence for a bitwise and in smap. 2014-07-14 20:49:03 -04:00
sudonim1 9a950cdca6 Merge pull request #119 from lioncash/spu2x
SPU2-X: Fix float truncation warnings
2014-07-15 01:31:44 +01:00
Lioncash 7ec3cf46d6 SPU2-X: Fix float truncation warnings 2014-07-14 20:26:38 -04:00
Lioncash ba0d3d1a6a ZeroGS: Add a missing formatter to a sprintf call 2014-07-14 18:02:22 -04:00
Lioncash b9ff3b6c81 ZeroGS: Explicitly convert the LPVOID buffer to a const char*
Also make the failure case for one of these log calls a DEBUG_LOG instead
of a printf.
2014-07-14 18:01:50 -04:00
Lioncash d648227e3d cdvdGigaherz: Get rid of a magic constant in TocStuff 2014-07-14 16:11:51 -04:00
Lioncash 3d0094b611 cdvdGigaherz: Fix some minor tab/space mismatches in TocStuff 2014-07-14 16:11:01 -04:00
Forrest McDonald b24d4cce8d Clang doesn't support some flags that GCC does, so conditionally check the compiler and add them if we are doing a GCC build 2014-07-14 13:54:31 +02:00
Gregory Hainaut c60fefa1a6 gcc: support address sanitizer 2014-07-12 19:57:26 +02:00
Gregory Hainaut 47bf88ed3f gsdx: miss break / inline function in header 2014-07-12 16:00:10 +02:00
Gregory Hainaut 492d67c6e8 spu2x: use std::abs (c abs support only integer) 2014-07-12 15:59:29 +02:00
Gregory Hainaut f401f817ed cmake: sdl opt typo + clean warning management
Add back a lots of warning in the core!
2014-07-12 12:59:23 +02:00
Lioncash cb5b265dcd ZeroGS: Remove a duplicate condition in RenderCRTC 2014-07-05 14:00:00 -04:00
Lioncash 76796c76cd ZeroGS: Fix a sprintf typo in GSopen.
This 1000 millisecond specifier was intended for the AddMessage call.
2014-07-04 21:50:18 -04:00
Gregory Hainaut 2084ead56c spu2x: linux port of Giga lastest update
=> Advanced (per-channel) Volume Adjustment AKA Room Correction

windows: update CfgReadFloat to really return a float
2014-06-28 11:23:44 +02:00
Gregory Hainaut f2e50d4ffd Merge branch 'master' of git://github.com/gigaherz/pcsx2 into gigaherz-master 2014-06-28 11:00:19 +02:00
Gregory Hainaut 9ac9307b44 gsdx: try to protect more code when togging f9
deassert gsopen_done before delete the gs object. Compiler and CPU will
reordonate the store (or not because it is a global variable). Probably not
perfect but better.

Got a crash on GSKeyEvent which I guess wasn't thread safe. So let's ensure
gs is open.
2014-06-13 23:32:50 +02:00
Gregory Hainaut cdba010794 zzogl: kill a couple of gcc warning 2014-06-13 23:04:21 +02:00
Gregory Hainaut eb947dc325 pcsx2:gsdx: support of cross-platform (C11) aligned_malloc 2014-06-13 23:04:21 +02:00
bositman 5c42ced8d3 Update GSCrc.cpp
Missed comma, thanks yxmline
2014-06-10 10:28:52 +03:00
Blackbird88 cd3cfb27de Update GSCrc.cpp 2014-06-09 18:34:23 +02:00
Blackbird88 f7d35ff619 Corrected MGS3 comment, because OCD also new CRC
There is no such thing as MGS3 Substance only Subsistence. Substance is MGS2 :P
Also this new CRC is US Disc 2 of Subsistence. The blue stripes should be fixed now I guess.
2014-06-09 18:23:29 +02:00
bositman 96d3b41989 Misspell fix for someone special at the forum :P 2014-06-06 09:53:24 +03:00
Coldbird 002dc80d48 Fixing DEV9 Adapter Detection 2014-06-05 12:33:43 +02:00
ramapcsx2 53e2824937 cdvdGigaherz: Some improvements to smooth out the "experience" when playing from CDs. A keepalive thread polls the drive every 30 seconds to prevent it from spinning down. When the plugin starts, it now tries to limit the spindle speed so it is less noisy and doesn't wear out as much (32x speed for CD games, 8x speed for DVD games).
Version bump to 0.9.
2014-05-26 14:28:56 +02:00
Peter Tissen ad9ec44228 prevent null dereference if no network device is selected in dev9 2014-05-24 22:12:26 +02:00
gigaherz 1fb3de2960 cdvdGigaherz: Change the order in which the different reading modes are attempted. Seems to fix some CD-Rom games. While at it, renamed a rude variable with a better name. ;P 2014-05-16 22:36:16 +02:00
gigaherz 654343f875 Advanced (per-channel) Volume Adjustment AKA Room Correction (Windows-only, need someone to fix the linux counterpart) 2014-05-11 17:26:00 +02:00
Gregory Hainaut 0bf7a35a53 pcsx2: improve the GS read fifo API
1/ initReadFifo will be first called on the GS thread
    (openGL can only be done on the GS thread)

2/ readFifo will be called on the EE thread. It is not safe too access eeMem from GS
 because of memory is virtual

Fix "recent" regression (crash) on Kingdom heart and others game too.

v2: add a len check on GSState::InitReadFIFO
2014-05-06 20:28:18 +02:00
Gregory Hainaut 3a46634f4a gcc: fix a couple of gcc warning (sign compare)
My gosh, they're like rabbit :p
2014-05-06 09:25:00 +02:00
Gregory Hainaut b7536ca94b zzogl: gcc warning fix
Let's hope variadic macro work on visual

cmake: reenable various warning. With previous fixes it just a matter of a couple of warnings
2014-05-03 10:37:58 +02:00
Gregory Hainaut 58077c63a7 gcc-warning: check c function return. Print error when bad.
v2: properly check return code of fread/getcwd function
2014-05-03 10:32:05 +02:00
Gregory Hainaut 22b65489e2 gcc warning: constify const string 2014-05-03 10:18:27 +02:00
Gregory Hainaut 2816188c83 zzogl: bad function declaration 2014-05-03 10:18:27 +02:00
Gregory Hainaut 4d78b6be31 pcsx2/plugin: sign compare mismatch extra 2014-05-03 10:18:27 +02:00
Gregory Hainaut 5087d13de8 gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
Gregory Hainaut dd8666036c pcsx2: sign compare mismatch 3/3 2014-05-03 10:18:26 +02:00
Gregory Hainaut 27a4bc5a39 pcsx2: sign compare mismatch 2/3 2014-05-03 10:18:26 +02:00
bositman 82f347403a Added Metal Gear Solid 3 Subsistence Spanish
to GSdx CRC hacks.
Refer here: http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-SLES-820-48-not-included-to-GSdx-fix
2014-04-17 13:53:06 +03:00
Avi Halachmi (:avih) 916d7502c8 Lilypad: Better focus/capture/uncapture handling.
1. After ALT-Tab to another window and back, now it accepts PCSX2
shortcuts properly (e.g. Esc or F6 etc) - focus changes were not
always recognized before.

2. If Lilypad is set to capture mouse, now it releases it on Escape. This
part is a small hack because the code looks as if it should handle it,
but in practice doesn't. This adds explicit uncapture on Escape.
2014-04-16 18:39:07 +03:00
Gregory Hainaut c2b78c6fdf license: again not yet perfect but much better
Remove old tsvn of zzogl
Add various header
add "is in public domain" for license in public domain so Debian's script catch it
2014-04-13 10:41:24 +02:00
Gregory Hainaut c260decf58 gsdx: add bsd3 clause on gsdx xbyak files 2014-04-13 10:06:52 +02:00
Gregory Hainaut 75c64e12aa license: add missing header
Still miss lots of copyright header but we are better
2014-04-12 19:42:41 +02:00
Gregory Hainaut ea25d12405 gsdx-gles: nvidia driver quick trial (only GLES3.0)
* Fix to create a 3.0 GLES context
* set a default precision to fix most of shader compilation issue
* Crash later because of GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
    => need to test opensource driver
2014-04-12 12:40:23 +02:00
Gregory Hainaut 37b1d3ae42 codeblock: remove build file => linux is cmake only
They are completely out-dated. And nobody have time to update them.
2014-04-11 09:18:31 +02:00
Gregory Hainaut 86895cbf45 pcsx2 license: add missing nice header on various files
Remains 3 files that I don't know the source
pcsx2/windows/DwmSetup.cpp: *No copyright* UNKNOWN
pcsx2/windows/SamplProf.cpp: *No copyright* UNKNOWN
pcsx2/windows/VCprojects/IopSif.cpp: *No copyright* UNKNOWN

Remains 1 files in common that I don't know the source
common/include/comptr.h: *No copyright* UNKNOWN

Remains too much files in plugins that I don't know the source :(
2014-04-11 09:18:30 +02:00
Gregory Hainaut 0d45e6d70e gsdx-ogl: avoid to send constant to the GPU
It was a waste of bandwith
2014-04-06 10:44:40 +02:00
gigaherz 4362cc0e9a Fixed a few references to Googlecode, and a few mentions of the "svn" word in comments.
Other instances of "svn" in filenames and such remain, but they are not high priority and I didn't want to mess with updating all the project systems.
Closes #19.
2014-04-05 18:38:41 +02:00
Gregory Hainaut 390245806a cmake: sed /PROJECT_SOURCE_DIR/CMAKE_SOURCE_DIR/
The former depends on the project command. Whereas the latter is the true absolute path
of the project
2014-03-30 16:36:02 +02:00
Gregory Hainaut b020bd76c6 gsdx-ogl: restore gles build
Add the --gles build option to the linux main script
Ifdef all gl code not supported on gles3 (note some will be reenabled for gles3.1)

Note: it probably doesn't run anymore. My Nvidia driver doesn't support
yet egl/gles so I can't test it. Feel free to contribute.
2014-03-29 11:55:02 +01:00
Gregory Hainaut 483b5a75e8 gsdx ogl: automatic setup of geometry shader
* disable it for gallium Mesa driver
* Re-enable it for Nvidia driver
2014-03-29 10:47:53 +01:00
Gregory Hainaut 4496093cf8 cmake version:
Use same version as window based on git
drop subversion code
use lld on onepad
2014-03-25 17:29:47 +01:00
Gregory Hainaut 8b78551b92 gsdx-ogl: improve debugging capabilities
allow to print memory transfer usage
Check gl call in dev build
2014-03-25 16:36:29 +01:00
Gregory Hainaut bde2e3956d gsdx-ogl: automatic dectection of buffer_storage 2014-03-25 16:36:29 +01:00
Gregory Hainaut c85ba4c259 gsdx ogl: add buffer_storage for vertex upload
A bit slower. Maybe because SubData does the copy in the driver thread. My memcpy is done on
the main thread. I'm not sure it would worth an extra thread to copy vertex data to the GPU

Note: testers are welcome. You need to edit the ini file.
"ogl_vertex_storage=1" <= enable the extension
"ogl_vertex_storage=0" <= disable the extension

Again you need the support of GL_arb_buffer_storage (i.e. not catalyst)
2014-03-25 16:36:29 +01:00
Gregory Hainaut 403518e852 gsdx-ogl: texture management
Improve arb_buffer_storage implementation
Try harder to align the texture buffer

Strangely arb_buffer_storage is 3 times slower on my PC (nvidia)

Tester are welcome! Open the ini file
"ogl_texture_storage = 1" <= enable the extension
"ogl_texture_storage = 0" <= disable the extension

Note: you need an opengl 4.4 driver or one that support arb_buffer_storage (i.e. not catalyst)
2014-03-25 16:36:29 +01:00
Gregory Hainaut 41091f8ebf gsdx ogl: remove multithread hack
This hack was used because GSReadFifo was called from the EE thread.
Previous commit move the call to the GSThread.

Hopefully avoid flushing the full GPU contex would improve openGL
performance (at least avoid some hiccups ;) )

Note: newer GSdx ogl won't be compatible with older PCSX2
2014-03-25 16:36:29 +01:00
gigaherz f7c1b6e060 Git-based versioning. 2014-03-25 13:31:36 +01:00
gregory.hainaut 30d5135fdd gsdx-ogl: sigh.. this one was hidden :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5932 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-23 08:25:54 +00:00
gregory.hainaut 192c5d2c4a gsdx-ogl: one more
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5931 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-22 22:00:46 +00:00
gregory.hainaut 6c87673e57 gsdx-ogl: forget a pointer
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5930 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-22 21:14:57 +00:00
gregory.hainaut ba46b25e2f GSdx-ogl: GL4.1 program shader is optional
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5929 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-22 09:08:37 +00:00
gregory.hainaut d044147698 linux: fix compilation issue with recent Mesa (gentoo)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5928 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-13 17:37:40 +00:00
ramapcsx2.code c374343ae9 GSdx:
Crashfix for a weird GIF_FLG_IMAGE2 situation in Wallace and Gromit Project Zoo. Needs further investigation.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5912 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-22 20:04:32 +00:00
gregory.hainaut 5af621056a gsdx ogl: new option for free driver
reduce_gl_requirement_for_free_driver => set it to 1 to only required a 3.0 context (you still required the good extensions)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5910 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-22 16:12:42 +00:00
gigaherz 888f0a27da Remove vs2008 project files, since they have become outdated, and complicated to maintain.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5902 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-15 18:24:06 +00:00
ramapcsx2.code 916537b0f8 These might be needed, dunno.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5899 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-12 12:52:03 +00:00
ramapcsx2.code 65152066ca Just a bit of GSdx debugging.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5898 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-11 21:47:43 +00:00
Asmodean.pcsx2 0651e45460 GSdx: Just some cleaning.
Reformatted fx files that were causing issues on certain text editors. They should now display correctly in those editors.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5897 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-11 04:27:32 +00:00
Asmodean.pcsx2 7d96af950e GSdx: A few small post-processing changes, to accommodate future updates.
Also removed the fallback recovery ps, and replaced the compile fail catch to a simple console print. Which I think is safer, and faster.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5894 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-09 01:01:41 +00:00
refraction 82d5194a4f SPU2-X: Just fixing up a small error i came across while looking into something else. Nothing to see here.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5893 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-08 17:52:33 +00:00
gregory.hainaut 1922598f0f the "don't let users shoot themself in the foot" commit
UserHacks_AlphaStencil will take precedence on override_GL_ARB_shader_image_load_store


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5891 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-08 11:22:51 +00:00
gregory.hainaut 3d7b86660a gsdx ogl: Enable by default advance DATE effect on nvidia (GL4 GPU)
Note: DATE is used for shadows (persona 3) and others effect

You can disable it when you disable gl image extension (override_GL_ARB_shader_image_load_store = 0)
You can also enable it on AMD too (set it to 1 this time) but no guarantee.

If you feel the extension is too slow, you can try disable some gl barrier (aka "damn the torpedo full steam ahead!").
It can be done with the option UserHacks_DateGL4 = 1. Otherwise just disable the extension.

Note: don't enable UserHacks_AlphaStencil in the same time. GL_ARB_shader_image_load_store is an alternative implementation.
Enabling both in the same time will lead to undefined (well surely wrong) behavior.




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5890 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-08 11:05:26 +00:00
gregory.hainaut 384c0c12ea gsdx ogl:
* properly detect gl nv depth extension
* Always show the hack on the gui. Add a new hack option for DATE (gl4.2) only
* Save the scan mode on linux too (f7)
* hopefully fix some crash on some drivers... (ensure aligment 256 bits alignment, and if not use std memcpy)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5888 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-07 19:53:01 +00:00
refraction eafadaf15a GSDX: Fix up the GUI that displays during the First Run Wizard
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5884 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-05 22:42:02 +00:00
Asmodean.pcsx2 ea06e2e403 GSdx: Dialog label fix.
Extra rendering threads label text was getting cut off early.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5882 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-05 00:23:02 +00:00
Asmodean.pcsx2 11a15ca58a GSdx: Just tidying up a few last things, to wrap up the AF changes.
Also disabled the gsdx AF options for the OGL renderer (because it's not implemented for that yet). 

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5881 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-04 21:42:43 +00:00
Asmodean.pcsx2 42b879e6b8 GSdx: Anisotropic Filtering.
Fixes a small oversight on my part. Which was setting the maximum anisotropy to (0,1,2,3,4) respectively, instead of (1,2,4,8,16). So when you selected x16 for example, you were actually only getting x4 >.>

Corrected now, and you will be getting the full x16 when selected :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5879 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-03 20:06:00 +00:00
Asmodean.pcsx2 b8f8459275 GSdx: Anisotropic Filtering.
Adds anisotropic texture filtering (1x-16x) to the hardware settings. Enhances the visual quality of textures that are at oblique viewing angles.

Anisotropic filtering is automatically disabled if: 8-bit textures are enabled.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5878 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-03 16:58:11 +00:00
refraction 3bc5779f68 GSDX: Just correcting some typo's
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5875 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 22:46:06 +00:00
Asmodean.pcsx2 644f0e61ba GSdx: Store the user selected F7 shader to the ini, as TVShader.
As before: use the hotkey(f7) to switch between them. It will now save the chosen scanline effect, instead of always defaulting to disabled, on load.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5874 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 20:40:28 +00:00
Asmodean.pcsx2 02afca3bb6 GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5872 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 17:50:32 +00:00
gregory.hainaut 6cf75e086b gsdx ogl: Only enable advance DATE when user request it
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5864 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 18:46:18 +00:00
gregory.hainaut c0558c00e7 gsdx ogl:
* gui refresh
  + Use some tab to reduce heigth for small screen
  + Add logz option
  + remove broken/experimental keyword. GSdx ogl is not too bad ;)
* autodetect GL_NV_depth_buffer_float

Linux tester you are welcome!



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5862 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 11:11:14 +00:00
gregory.hainaut 6f3326a9a4 gsdx ogl: Fog hide this typo :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5861 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 10:14:01 +00:00
gregory.hainaut 84895eadd9 gsdx ogl: correct most of Z-depth issue
Best setting if you driver support GL_NV_depth_buffer_float => GL_NV_Depth = 1 & logz = 0
Otherwise => GL_NV_Depth = 0 & logz = 1

Explanation of the bug:
Dx z position ranges from 0.0f to 1.0f (FS ranges 0.0f to 1.0f)
GL z Position ranges from -1.0f to 1.0f (FS ranges 0.0f to 1.0f)

Why it sucks:
GS small depth value will be "mapped" to -1.0f. In others all small values will be 1.0f! Terrible lost
of accuraccy.

The GL_NV_depth_buffer_float extension allow to set the near plane as -1.0f.
So
"GL z Position ranges from -1.0f to 1.0f (FS ranges 0.0f to 1.0f)"
will become
"GL z Position ranges from -1.0f to 1.0f (FS ranges -1.0f to 1.0f)"
and therefore
"z posision [0.0f;1.0f] will map to FS [0.0f;1.0f]" as DX

Yes we just get back all precision lost previously :)
However you need hardware (intel?) and driver support (free driver?/gles?) :(





git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5860 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-31 21:30:54 +00:00
gregory.hainaut 48356e31b8 linux:
* use same path as game index db for cheats and cheats_ws
* install the new cheat zip file on cmake and debian installer 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5850 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 18:00:14 +00:00
refraction 5b14ca0fb9 GSDX: Clear up all compiler warnings. No changes to emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5840 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 00:58:21 +00:00
ramapcsx2.code d89d02a59f Refinement of the last patch.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5835 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:53:12 +00:00
ramapcsx2.code 2ba52ebf3e GSdx:
This fixes the crashes on F9 for me. We don't want to call GSgetTitleInfo2() when GSOpen() isn't finished yet.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5834 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:36:45 +00:00
sudonim1@gmail.com 7fce5709d4 GSDX: Forgot to remove a bit of cruft in the last rev.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5833 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:17:00 +00:00
sudonim1@gmail.com d6457e9983 GSDX: Fixed the allocation checks in the previous couple of revs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5832 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:14:28 +00:00
ramapcsx2.code ab1f4f99af Small round of patches for various issues, #2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5831 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 15:53:31 +00:00
ramapcsx2.code b99aa05cbf Small round of patches for various issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5830 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 14:25:48 +00:00
ramapcsx2.code 72f7b70f7b SPU2-X:
WinXP should be exempted from Portaudio as the default for now. 
It has a large latency with DirectSound compared to direct use and XA2 isn't available at all.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5823 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 17:03:50 +00:00
gigaherz 01daa0b6fd Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5822 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 15:30:34 +00:00
ramapcsx2.code 992a453a68 SPU2-X:
The preferred audio output module is PortAudio, so making it the default under Windows now (it is already on Linux).
It will use wasapi mode with the default sound device by default, both are configurable though.
This setup gives us better latency and a higher time stretch polling frequency, resulting in better quality overall.
With this we can also lower the main latency default from 150ms to now 100ms.
There is no error checking for the wasapi mode selection yet, as I don't know how this should be done. 
Help would be appreciated (gigaherz!) :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5821 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-23 15:19:43 +00:00
ramapcsx2.code 55eea6317b GSdx:
HTB123 on our forums came up with a hack that removes the broken main character shadow in hardware rendering
in SMT Nocturne.
This should work for all GSdx recognized versions / regions of the game (tested EU and NTSC-U).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5819 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-21 15:27:05 +00:00
gregory.hainaut c2aa4ff3fd gsdx ogl:
* restore the old fxaa (Asmodeam will be integrated when I got time)
* port the recently added new scanline algo


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5818 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-18 14:46:13 +00:00
ramapcsx2.code f8264bce2c GSdx:
Last patch regarding FXAA and external shader loading, I hope :)
Changes are here: http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=343285#pid343285
I've included bin\shader.fx and the settings file bin\GSdx_FX_Settings.ini.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5817 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-17 10:17:24 +00:00
ramapcsx2.code 4015db8403 GSdx: Newest scanlines shader looks much nicer this way :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5814 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-13 18:23:53 +00:00
ramapcsx2.code bdf5e650a6 GSdx: Quick workaround for DX9 until the shader is adapted.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5813 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-13 17:48:43 +00:00
ramapcsx2.code 1155dd6e21 GSdx:
Add another scanline algorithm, made by pseudonym. This one is pretty fancy, using a cosinus function for generating the dark lines.
It only works on unscaled output, so use software rendering or native resolution for hardware.
It's an effect that works best on 240p converted games (like the SNES titles in Mega Man Collection).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5812 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-12 19:47:49 +00:00
gregory.hainaut 23ae6f0641 the regular copy/past mistake
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5811 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-12 12:35:15 +00:00
gregory.hainaut 2238095a82 gsdx ogl: do the same as previous commit but for ogl ;)
* fix the missing auto interlace opt when cycling with hotkey on linux


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5810 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-12 11:38:50 +00:00
ramapcsx2.code 2ac3c47c42 GSdx:
Finish up my scanlines attempt. Now the 2 old shaders are back in and all 3 cycle on F7.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5809 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-11 23:17:07 +00:00
gregory.hainaut f5257b2c3c gsdx ogl: don't rely on GL_ES builtin (3 differents implementations...). Hopefully fix Linux Intel GPU.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5808 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-11 15:01:13 +00:00
gregory.hainaut b5cad8bd6a gsdx ogl linux: use OGL renderer by default otherwise it fallback to unsupported GSDeviceNull which badly crash
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5807 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-10 21:04:04 +00:00
gregory.hainaut 5309dd0e59 zzogl: fix wrong type access
cmake: don't strip by default the binary in release mode
gsdx: disable the regeneration of ogl shader


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5806 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-10 20:25:03 +00:00
refraction cf8912eb2c Dev9ghzdrk: Take the first 3 bytes of the host MAC for the virtual one, should make it unique for people using xlink or multiple people playing the same game.
Hopefully this works anyway ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5805 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-09 22:39:23 +00:00
sudonim1@gmail.com 53c76b3780 GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though.
Reverted optimisation flag for VS2010 release target.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5804 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-09 21:51:42 +00:00
sudonim1@gmail.com a1f50d4306 GSDX: (FXAA) Treat shader model 4.1 as 4.0 and future shader models as 5 rather than failing to compile.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5803 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-09 18:32:26 +00:00
refraction 515e268bf5 GSDX: As the Optimization option in VS2010 causes GSDX to crash now, i've disabled it. Whole program optimization is still on and the release will use both (compiled with vs2013). So the SVN can like it or lump it ;p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5802 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-09 00:31:46 +00:00
refraction 5aa0a9a94d GSDX: Modified the FXAA shader loading so Page Up works again. Now loads the shader just in time.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5801 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-07 23:53:30 +00:00
refraction 5e22971db0 GSDX: New shader is quite slow to compile, so lets not compile it unless the user is using it :)
-switching between sw/hw modes, resuming emulation speed back to normal.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5799 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-06 22:51:45 +00:00
ramapcsx2.code a1e387e23e GSdx: Fix for the DX9 crashing issue, many thanks to Asmodean again! :)
(Also sets new defaults with only minor processing, mainly FXAA now)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5798 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-06 18:03:47 +00:00
refraction 76583f5fe5 GSDX: Fix/Hack for NVIDIA stretch issue on drivers > 320.18 with DirectX 11 when using a custom resolution. You can enable it in the HW Hacks section, let me know if there is a game it doesn't fix.
Slight adjustments to positions in the GUI also (OCD'd the spacing a little :P)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5796 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-05 23:31:26 +00:00
ramapcsx2.code 20ffe92ee8 GSdx:
- FXAA shader replaced by Asmodeans shader suite 'PCSX2 Fx 2.00 Revised'.
This is an entire enhancement suite with many configurable options like FXAA, texture sharpening
or lighting tweaks. Some of the effects are pretty advanced so kudos to him allowing it to be integrated with GSdx! :)
Note that there's no interface for the tweaks yet. Until those are done, the defaults will be used.
Release thread here: http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=334766#pid334766

- Disabled an option from the widescreen patches for SH:Shattered Memories.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5793 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-05 11:24:43 +00:00
gregory.hainaut 33832b4479 gsdx ogl: Intel driver keep the GL_ES macro undefined...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5785 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 14:48:26 +00:00
gregory.hainaut bdea4837c7 ... forget to refresh my patch ...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5784 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 10:15:01 +00:00
gregory.hainaut 4d3de6e911 gsdx linux:
* allow to control the gl dectection from the gui (+1 for the user-friendliness ;) )
* disable geometry shader by default on Intel driver


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5783 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 09:30:10 +00:00
ramapcsx2.code f4370077f0 GSdx:
Added a check box and config code for the fxaa shader. 
It's not currently hooked up since the shader setup might get replaced in a day or two.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5777 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-28 21:36:29 +00:00
ramapcsx2.code be185275c9 Minor additions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5776 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-28 21:24:25 +00:00
gregory.hainaut 462c40cf4b fix zzogl-cg too
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5773 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-23 14:25:51 +00:00
gregory.hainaut ea804a309f zzogl: fix compilation issue with mesa10
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5772 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-23 13:35:48 +00:00
ramapcsx2.code 5a53b682f0 GSdx:
Added a simple scanlines filter (2nd one activated by F7). No tweaking done yet. 
It shows how to get scanlines that aren't affected by input resolution or scaling.
A good next step would be determining the exact number of dark lines to show :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5770 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-22 15:36:47 +00:00
refraction@gmail.com efa12b4012 Region now know n for Crash Bandicoot CRC added in r5762
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5767 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-13 22:10:16 +00:00
gigaherz 4173080028 Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
Also fixed some project references to the right filenames.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5764 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:53:36 +00:00
gigaherz 74378ce378 Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads.
Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:44:32 +00:00
refraction@gmail.com 64dd73e9a0 Added another version of Crash Bandicoot Wrath of Cortex to the CRC hack list. Not sure what region it is, possibly japan.
(Did this through the google code file editing so if it's broken i apologise :P )

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5762 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-25 15:41:27 +00:00
gregory.hainaut 0a9e9f9834 cmake: fix sdl switch typo (close #1448)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5761 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-12 18:56:15 +00:00
gregory.hainaut 5df7af9bc5 cmake:
* new option SDL2_API
* drop GLSL_SHADER_DIR. Useless, shaders are embedded in .h file
* use some hardening flags (for the moment only basic one)
onepad:
* port the code to SDL2 (Note only SDL1 is supported for the moment)
* improve detection of button vs axis (long-standing issue)
* avoid potential overflow on mouse mouvement detection


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5756 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-01 21:05:59 +00:00
gregory.hainaut e80b002929 gsdx ogl: Flush various pending work
* try to use more subroutine on VS&PS, unfortunately hit a driver crash!
* Call Attach/DetachContext through GSDevice so I can unmap currently mapped buffer
* Implement glsl part of GL_ARB_bindless texture, again hit another driver crash!
* various fix of GL_ARB_buffer_storage. Basic benchmark show only improvement on 'cold' case, I guess it will improve smoothness
* try to fix GL_clear_texture, no success so far. It seem the extension is limited to basic texture (aka no depth/stencil)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5752 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-24 20:54:27 +00:00
sudonim1@gmail.com 48f284a49e Compilation fix for SPU2-X non-release targets on VS2010.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5733 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-12 20:45:02 +00:00
gregory.hainaut 4934e43287 gsdx ogl: in case of EGL_BAD_MATCH try to create the context with different option (hope to fix intel mesa)
cmake: add sdl as a dependency requirement of spu2x


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5732 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-05 10:37:48 +00:00
gregory.hainaut 00ea70d4d1 spu2x (linux): allow to use sdl as audio backend instead of portaudio (recommended for pulseaudio user). Close i1413
Thanks to Matt Scheirer for his patch



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5731 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-09-14 15:23:35 +00:00
avihal@gmail.com 49d417b60e SPU2-X: Stretcher: Better behavior - can now maintain stable 1:1 with 30ms latency on my system if the game is light enough, and much better resilience to infinite underruns (e.g. when going from turbo to 60fps, or from turbo to 10fps, even with under 50ms latency): 1. Improved averaging on init (and after reset) 2. Added reset after few underruns. 3. automatically slightly increase target latency when pcsx2 runs slow. 4. un-staled dynamic tuning (still disabled by default, but now can be enabled and works reasonably well). 5. Lowered minimum latency from 50ms to 30ms.
Next commit will include some cleanups, and I'll probably also remove the dynamic-tunning and related support code (not a lot of code though, but.. it's currently unused). I'm also considering completely removing the old stretcher from the code, such that both dynamic-tunning and the old stretcher will only live in SVN history.

Meanwhile, you can test this patch and report back here if you notice a difference. BTW, on my system I use the portaudio output since IIRC it offers the lowest latency.

As before, to display stretcher messages at the console, enable underrun/overrun messages at the SPU2X debug UI (which is also available on normal builds).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5729 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-09-12 13:35:29 +00:00
gregory.hainaut c2acd80236 spu2x: correct the modulo parameter of the Timestretcher. Use a size of 128 so the compiler can optimize the code a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5728 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-09-11 20:56:48 +00:00
gregory.hainaut 44d8301bb2 spu2x: array out of bond (-1)
Performance note, it might be faster to replace the MODULO with an AND. Not sure on the impact
for the new time stretcher algo.

GSdx: fixed use-after-free (linux)

PCSX2: 
* add a define to support address sanitizer (both rely on 0x20000000-0x3fffffff memory ranges..)
* sio_buffer out of bond (-1). Maybe we can move the flush in the 2 if previous branch. It would
avoid the extra test.
* wxGetEnv (linux) generates double free (maybe not thread safe). Cache the result so it doesn't crash 
anymore when switching renderer

Comment/Review/Improvement are welcome :)




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5727 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-09-10 11:41:11 +00:00
gregory.hainaut fb684df32b pcsx2: fix 4 arrays out of bond
Gsdx: fix a memcpy src/dst overlap + a clang compilation fix



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5726 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-09-05 20:01:47 +00:00
gregory.hainaut e01c6cd9ce gsdx ogl: the proof of concept commit
* GL_ARB_shader_subroutine for perf
fix for nvidia => add missing shader declaration. Nvidia got +4fps on colin3 :) 

For the moment only 2 PS parameters are supported. Code need to be extended to support others games that often
switch shader program (like xenosaga).
require GL4 class hardware and the option override_GL_ARB_shader_subroutine = 1
Note: strangely on AMD linux it is slower!

* GL_ARB_shader_image_load_store for accuraccy (Date)
Use a signed integer texture and reenable color buffer writing

Current status: Amagami_transparency.gs & P3_battle_shadows.gs are now working on Nvidia with a small perf impact.
Current implementation detail:
1/ setup the standard stencil as before
2/ on remaining pixel, draw once to compute first primitive that will write a fail alpha value.
3/ final draw based on primitive id of step 2

Note: I think we would get a bad behavior if depth test&mask are enabled on step 2/3
Note2: on my limited testcase the perf impact was on CPU. It would be possible to merge step1&2 to nullifying it (could 
even be faster actually), however it would require more GPU power.

Again require GL4 class hardware. And the option UserHacks_DateGL4 = 1



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5725 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-28 08:44:16 +00:00
gregory.hainaut 452cf72ddf onepad: fix a bug to handle multiple button (fix #1271)
zzogl: fix memory leak (fix #1431, #1432)
GSdx ogl: disable geometry shader on Nvidia/Windows (I will wait a 3rd implementation to find which one is correct)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5724 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-25 12:11:32 +00:00
ramapcsx2.code 3aa0f374d4 Just fixing this oversight. Thanks, gb2985.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5723 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-21 10:10:45 +00:00
gregory.hainaut 690432de30 gsdx ogl:
* redo most of the texture upload (PBO): colin3 benchmark: 32 fps now (vs 26 fps 2 weeks ago)
* use the cross vendor vsync extension on linux (previous wasn't supported by nvidia)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5721 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-17 09:05:41 +00:00
gregory.hainaut 07605941ef gsdx ogl:
* some preliminary work to test/benchmark bindless texture in the future (glsl was not yet updated)
Bindless texture allow to get a GPU texture pointer and then set it directly
to the shader as a basic uniform.
=> no more texture unit selection/validation
=> no more texture validation neither texture hash lookup

3rdparty: update gl header to the latest gl4.4


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5720 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-17 08:57:52 +00:00
gregory.hainaut b4084047be gsdx ogl: Used a basic flat interpolation for color interpolation (line & tri primitives)
Card that support gs:
remain only a gs to generate sprite from a line. Even dummy gs are costly for the GPU.

Card that don't support gs:
remove useless copy of color for line and triangle primitives

Note for dx: opengl 3.2 (maybe not gles) supports both flat interpolation
convention (GL_FIRST_VERTEX_CONVENTION or GL_LAST_VERTEX_CONVENTION).  It might
be possible to shuffle vertex index to put the last vertex in first position.

- buff[0] = head + 0;
- buff[1] = head + 1;
- buff[2] = head + 2;
+ buff[0] = head + 2;
+ buff[1] = head + 1;
+ buff[2] = head + 0;



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5718 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-14 10:18:38 +00:00
gregory.hainaut 0f603a98d5 gsdx ogl: Test the ARB_shader_subroutine GL4.0 extension
The idea was to replace shader program swith by pointer function calls inside
shaders.  At least parameters that are often changed between draw call. So far
I only ported atst and colclip. Unfortunately code is "slower" (on GSdx standalone).
For the moment keep the code but disabled.

If I understand well the validation of program is done in the "driver thread"
but the additional call are done in the overloaded MTGS thread. Apitrace
profiling shows faster GPU draw calls. Another possibility is that the driver still
need to validate the draw call because of others state change.

Here some stats on colin3 (90 frames):
without subroutine: UseProgram 125246
with subroutine: UseProgram 2906, subroutine 125945 => 3605 extra calls overhead (not
all parameters are ported to subroutine)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5715 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-10 19:43:59 +00:00
gregory.hainaut c9755361ec gsdx ogl: remove useless ps.rt
Note: I think we can do the same on DX11

Perf wise: on colin mcrae 3 it reduces shader prog setup from 3005 to 2086 each frames. It saves 2 ms of CPU processing (27->29fps)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5714 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-06 06:48:44 +00:00
gregory.hainaut a46b489a24 gsdx ogl: various minor optimization.
* move most of gl states into a separate namespace. Extend it to depth/stencil/blend micro state
=> save 10,000 opengl call by frame for colin mcrae 3
* Only setup blend state of first drawbuffer
* Don't request anymore a debug context on dev/release build



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5713 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-05 20:25:25 +00:00
gregory.hainaut 34045eb8f7 gsdx ogl: AMD users upgrade to 13.8 now ;)
* clean extension management and fix compilation of previous gl44 code.
* Use pixel buffer object to upload texture data.
=> avoid crash on AMD driver
=> a bit faster and probably got some margins for the future



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5712 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-03 08:29:01 +00:00
gregory.hainaut 64f783410e gsdx ogl:
* preliminary work for GL4.4 extensions (ARB_clear_texture & ARB_multi_bind). Disabled until I got a 4.4 driver
Note: I plan also to use ARB_buffer_storage
* compute texture gl option in the constructor (avoid a couple of swith case)
* redo texture unit management. Unit 0-2 for shaders, Unit 3 for texture operations. MultiBind will allow to bind 
shader input without disturbing texture binding points.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5711 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-02 16:38:12 +00:00
gregory.hainaut 2634ee851c miss another debug stuff
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5709 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-28 19:08:46 +00:00
gregory.hainaut a172da1f30 gsdx ogl: oups forget to disable stencil debug
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5708 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-28 17:12:23 +00:00
gregory.hainaut e394de86dc gsdx ogl:
* add a non-working hack: UserHacks_DateGL4, goal was to replace UserHacks_AlphaStencil
 + Detection of good/bad samples is based on primitive ID variable. However I'm not sure
 the behavior is always the same between draw call...Anyway let's keep a copy of the current
 work
* Dump integer texture into text csv
* add gl4.2 ARB_shader_image_load_store extension (needed by UserHacks_DateGL4)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5707 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-28 14:40:43 +00:00
ramapcsx2.code 1c9146b07e Working on my backlog: GSdx CRC patches.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5705 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-23 13:55:38 +00:00
gregory.hainaut d3e1e4da0d gsdx ogl:
* allow to switch renderer with F9
* skip first frame in stat of the replayer
* drop msaa. Fxaa and internal resolution will do the job
* move texture attachment from texture object into device object (allow to keep sanely the state)
* split the write buffer and attachment setup
* completely split sampler and texture input setup
* redo GSDeviceOGL::CopyOffscreen to avoid an extra copy.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5704 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-19 19:25:50 +00:00
gregory.hainaut b912778a3c gsdx: forget to regenerate shader in previous commit
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5702 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-13 16:31:19 +00:00
gregory.hainaut 916a091f8a gsdx ogl: GLes
* use gles header file, disable opengl code (mainly GLX, ARB_sso, geometry shader)
* Define properly the function pointer, GLES use basic linking whereas GL must get the symbol dynamically
* cmake: properly search and set libglesv2.so
* don't use dual source blending => HW renderer work (only miss unimportant FBA)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5701 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-13 11:39:45 +00:00
gregory.hainaut bd5f379044 gsdx ogl:
* uniform was wrongly set before the activation of the program (free driver only)
* Always use only 1 drawbuffer. Easier besides previous setup was wrong for convert:ps_main1

GLES trial (v3):
* add the cmake option GLES_API. Note library (libgles) are hardcoded for the moment
* Disable opengl check
* Disable gl_GetDebugMessageLogARB not supported!
* Emulate gl_DrawElementsBaseVertex, add manually the index offset (surely slow but work)
* Fix hundred of shader error (no implicit cast of integer to float...)
Unfortunately GLES doesn't support dual blending so no blend in hardware renderer. Otherwise it is fine




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5700 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-12 21:12:34 +00:00
gregory.hainaut a764950468 gsdx ogl:
* replace vertex interface with block interface. It avoid to depends on the ARB_sso extension.
* disable geometry shader on Nvidia & Linux. Slower but better than a black screen !
* default logz to 1, avoid some glitches.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5699 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-11 17:08:42 +00:00
gregory.hainaut f22b366cea gsdx:
* redo glsl2h.pl script to generate only one big glsl headers.
* fix gcc warning in GSVector.h
* fix memory leak of GSDeviceOGL.m_shader
* clean shader compilation function => split generation header & drop malloc stuff
cmake:
* only rebuild shader when asked by the use. Avoid perl dependency to build pcsx2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5698 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-07 16:13:11 +00:00
gregory.hainaut dc036ff59d gsdx: split shader/program/pipeline object management into a separate class
* remove the possibility to compile shader from file. Some people loads older shaders...
  The feature might be readded later


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5697 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-06 10:08:52 +00:00
gregory.hainaut 544c84a344 gsdx:
* try to setup advance gl context attribute. If driver doesn't support it fallback to the default.

zzogl:
* use glsl2h to generate an header shader as GSdx. Much easier to install
* Get GSUniformBufferOGL & GSVertexArrayOGL speed improvement from GSdx

cmake:
* detect current gcc version. Yield  a warning if < 4.7 or an error if < 4.5

glsl2h:
* support zzogl too
* compute md5sum to avoid useless relink


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5696 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-06 09:42:46 +00:00
gregory.hainaut ba2ec6fe59 all: gcc warning clean round 4
* remove unused variable
* move static function from h into cpp
* Initialized hw_by_page to 0xFFFFFFFF instead of -1 (number must be a positive integer)
* Use a s32 fore m_current_lsn instead of u32 (use -1 as error code)
Bonus: a couple of fix for clang compiler (doesn't mean that it fully compile with clang)
* remove useless __debugbreak on linux
* use short for 16bits atomic function


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5695 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-03 18:42:05 +00:00
gabest11 811a3d96cc Fix for the v110_xp toolset in vs2012. Removed winuser.h from afxresmw.h, nothing seems to be using it, but it breaks something in string.h. I did not change the projects to use v110_xp by default, to get an xp compatible binary, you have to call it from command line like this: msbuild pcsx2_suite_2012.sln /t:Build "/p:Configuration=Release AVX2" /p:PlatformToolset=v110_xp /m. Change Configuration=... as needed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5694 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-02 16:01:06 +00:00
gabest11 ddaa892726 Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5692 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-01 21:28:58 +00:00
gregory.hainaut a4475a4595 spu2x:
* remove iconvert.cpp not used anymore
* change copyrigh header from GPL to LGPL. Those 2 files are only basic .h. 1 licence by plugin is enough ;)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5691 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-01 16:43:35 +00:00
gregory.hainaut 91d39de645 gsdx ogl: fix crash when pause/resume with EGL (opensource driver)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5690 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-30 15:27:50 +00:00
gregory.hainaut d81254469a gsdx ogl:
* fix shader compilation on Nvidia (broken on r5682)
* fix various memory leak thanks to Valgrind

Cmake: fix a minor typo


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5688 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-30 11:18:46 +00:00
gregory.hainaut 58cacc3b1c gsdx: use size_t for loop index when it used countof macro
* fix override_GL_ARB_copy_image typo


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5687 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-29 12:02:03 +00:00
gregory.hainaut 40e26648c6 all: gcc warning clean (round 2)
* reorder static initialization list
* Add missing virtual desctrutor to virtual object
* int -> uint/u32/uint32 cast of for loop index
* add a missing return in pxTrySetFocus
* fix size parameter of memset m_clut
* disable missing-field-initializers warning
* disable unused-local-typedefs warning


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5685 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-28 17:32:37 +00:00
gregory.hainaut d9af23c946 plugin: restore sprintf_s on windows and hopefully fix vs201n compilation
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5684 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-28 17:11:16 +00:00
gregory.hainaut 3c7167be50 clean (some) gdb warning: round 1
* use svnrev.h on linux too
* replace sprintf_s with snprintf (hope it still compile on Windows)
* init integer with 0 instead of NULL
* various int -> u32/uint32/uint on for loop index
* remove a couple of unused variable
* init few variable
* disable unused warning results


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5683 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-28 10:43:50 +00:00
gregory.hainaut ca1edbf2cb gsdx ogl:
* Separate state and shader compilation into separate function
* replace various hash_map by basic array
* Compact VertexScale and offset into a single vec4
* add the new option "ogl_vertex_subdata": subdata is faster on FGLRX, test are welcome on Nvidia drivers
    0 => use map/unmap
    1 => use subdata

replay: add "linux_replay" option and compute some nice stat (mean, standard deviation)

cmake: recreate shader header at build time


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5682 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-26 20:09:07 +00:00
gabest11@gmail.com 9cd463e4f8 GSdx: obligatory vs2010 compiler fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5681 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-24 06:29:08 +00:00
gabest11@gmail.com 4dd898c754 GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5680 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-24 01:11:00 +00:00
gabest11@gmail.com 37dd5f5bb5 GSdx: copy-paste mistake, thanks rama :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5679 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-23 12:13:40 +00:00
gabest11@gmail.com 20d99ae9fc GSdx: vs2010 fix and minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5678 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-23 10:46:24 +00:00
gabest11@gmail.com d20bd4f86a GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5677 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-20 05:07:52 +00:00
gabest11@gmail.com 3b753bec42 GSdx: sse2/ssse3 missing graphics fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5676 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-18 00:25:46 +00:00
gabest11@gmail.com 8b9f5b5bc2 GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5675 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-17 04:11:10 +00:00
gregory.hainaut f4ce6d6fce gsdx:
* don't delete the wnd in GSclose. It can still be used later
* Properly detect the GL_ARB_gpu_shader5 extension for Fxaa
* A couple of fix in Create (GSopen1) of GSWndEGL/GSWndOGL


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5674 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 16:33:08 +00:00
gregory.hainaut b7a6dd93b3 i18n: refresh string translation
GSdx: nothing to see :p


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5673 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 09:55:37 +00:00
gregory.hainaut f4b173bbd1 gsdx: miss a part of the previous patch...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5672 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 09:43:34 +00:00
gregory.hainaut 09571dac0b gsdx:
* add exception in GSWndEGL and GSWndOGL 
* Try to use EGL when GLX failed => you don't need any flags for the opensource driver ;)

cmake: don't install anymore the glsl shader


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5671 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 09:40:38 +00:00
gregory.hainaut 9b037a3813 pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long)
gsdx:
* move gl function loading into GSwnd. Clean the header and avoid to rely on macro.
* Always require libegl for GSdx. You still need to select the API at compilation.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5670 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 08:43:50 +00:00
gregory.hainaut b10d554764 gsdx (ogl):
* fix memory leak of m_wnd
* don't escape % in the shader string
* Fix shadeboost StretchRect parameter

debian: compress package with xz


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5669 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 07:05:57 +00:00
gabest11@gmail.com 1da166a1af GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5668 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 02:48:16 +00:00
gregory.hainaut 91e74637d5 gsdx-ogl-wnd:
* update linux dialog: create a custom shader box and put it Shade boost and Fxaa
* force the reloading of the inifile after any configuration update.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5666 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 15:03:44 +00:00
gregory.hainaut 4c37d25134 gsdx-ogl-wnd: fix ifdef mess on fxaa (both dx and ogl)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5665 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 10:35:10 +00:00
gregory.hainaut adc232cb95 gsdx-ogl-wnd: VS2010 doesn't support string bigger than 64k bytes. So remove PS3&360 shader from fxaa
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5664 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 10:06:47 +00:00
gregory.hainaut 19961175c9 gsdx-ogl-wnd: port (minor) renderer update of r5649 to opengl
Now the brach is ready to be merged :)

Dears Window users. If you can test that:
1/ still compile
2/ still running on DX
3/ can run with opengl


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5663 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 09:24:13 +00:00
gregory.hainaut f8242bd458 gsdx-ogl_wnd: Merging r5633 through r5661
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5662 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 09:05:02 +00:00
gregory.hainaut 93d2cd6f7e gsdx-ogl-wnd: ... forget to add the file...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5661 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 07:22:11 +00:00
gregory.hainaut 8ec0275a96 onepad: Don't try to acquire the lock when it wasn't initialized. Avoid
the freezing of the window when a plugin failed to open.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5660 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 07:20:02 +00:00
gregory.hainaut 59501227b3 gsdx-ogl-wnd: implement fxaa. I directly reuse the .fx file with minor update
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5659 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-14 21:22:44 +00:00
gregory.hainaut 92a3549e9c gsdx-ogl-wnd:
* Patch from miseru to fix VS2010
* Quick fix for 8-bits textures


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5658 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-14 16:22:22 +00:00
gregory.hainaut e021630bb9 gsdx-ogl-wnd:
* Don't write color during stencil. Keep the old method to ease debug
* Realign date shader on DX
* keep stencil ref to 1. Reduce stencil management burder
* Fix texture pitch (was in pixels but need bytes). Fix Bleach Blade Battlers 2. Thanks Miseru for your trace

Remember note:
fxaa -> not yet implemented
msaa -> not implemented (I might drop it actually)
8 bit texture -> not yet implemented



git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5657 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-14 11:34:44 +00:00
gregory.hainaut 382258ec03 gsdx-ogl-wnd:
* properly set the stencil write mask
* Multiply Y coodinates by -1. Let's hope it fixes shadows gliches.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5656 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-12 20:57:16 +00:00
gregory.hainaut 041bf4cee6 gsdx-ogl-wnd:
* detect Advanced Micro Devices for newer AMD Card...
* Mess with coordinate for StretchRect. Upscaling seem to work now. Surely the biggest diff between ogl and dx...



git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5655 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-11 11:14:26 +00:00
gabest11@gmail.com c94ee5e4ce GSdx: one more try to fix vs2010
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5654 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-10 20:43:03 +00:00
gabest11@gmail.com a5103a28e7 GSdx: attempting to fix vs2010 project files, I don't have it installed anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5653 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-10 18:48:14 +00:00
gabest11@gmail.com 43c7235cc3 GSdx: Added a vector class for AVX2 and upgraded a few functions to use it, still a lot to do. New project config AVX2, _M_SSE = 0x501, only use it if you have haswell. Might break GCC or older MSVC, please test it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5652 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-10 15:56:11 +00:00
gregory.hainaut 58699923e0 gsdx-ogl-wnd:
* factorize sample object creation
* remember frame buffer attachment state
* Use a basic context on EGL. Allow to use Mesa 9.1 on AMD GPU.
* precompile vertex and geometry shader to avoid benchmark polution on replay
* Try harder to detect FGLRX driver on window
* various clean

Remain to fix the coordinate system for upscaling



git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5651 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-09 16:41:58 +00:00
gregory.hainaut 65b5a376ed gsdx-ogl-wnd:
* Fix shader alpha issue. Hoppefully fix lots of glitches.
* Use glBufferSubData to upload data into the constant buffer instead of map/unmap. More fps :)
* Fix wrong api setup on EGL
* Be more portable on glsl2h


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5650 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-07 19:16:27 +00:00
gabest11@gmail.com d27b606e5c GSdx:
- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition

Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-06 11:36:01 +00:00
gregory.hainaut efcb015361 gsdx-ogl-wnd:
* clean texture management & use different texture unit for various texture operation
* separate sampler and texture setup
* Always disable GL_SCISSOR_TEST before any cleaning to be sure the all pixels are reset
* properly set upscale_multiplier in the linux gui (was mixed with msaa). Unfortunately it is still broken...
* Fix EGL with GSopen1
* Use stdcall for function definition in the replay (avoid segmentation fault)
* Directly use gl_Position in shader instead of an extra user defined variable


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5648 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-01 09:29:57 +00:00
gregory.hainaut acaf1ac8d5 gsdx-ogl-wnd: Make the HW renderer "work" on the opensource driver
* replace most OGL_FREE_DRIVER with a dynamic detection. Remains the context creation. Closed drivers need 3.3
* Add the CopySubImage fallback


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5647 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-27 18:02:27 +00:00
gregory.hainaut 75418aba43 gsdx-ogl-wnd:
* Emulate Geometry Shader from the CPU.
* add some option to override opengl extension detection
* redo shader interface (again) to compile on the free driver

SW renderer is now working on the free driver.

To test it on your linux box use this cmake option -DEGL_API=TRUE
Note: (need opengl 3.0) I test mesa 9.2 git



git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5646 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-27 16:53:38 +00:00
gregory.hainaut aafa7a088a gsdx-ogl-wnd:
* fix a bad interaction when GL_ARB_SSO is supported without GL_ARB_shading_language_420pack
* try to replace struct with flat parameter in glsl interface
=> with some hacks of the free driver, I was able to compile SW renderer shader. Unfortunately
   the rendering is broken. Maybe my hack :p
* remove EGL context check (wasn't working as expected)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5644 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-26 13:05:03 +00:00
gregory.hainaut c9b3dcf581 gsdx-ogl-wnd:
* fix wrong interaction when both GL41 or GL42 aren't supported
* Add a new define to downgrade opengl requirement to test the free driver and EGL
 => As far as I can tell, they only miss geometry shader& GLSL150 (got GLSL140)
* Found a way to avoid crash in AMD driver. Skip the upload of small texture but rendering is wrong now...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5643 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-25 14:28:16 +00:00
gregory.hainaut 49cd9fd97d gsdx-ogl-wnd:
* remove an old&useles dummy geometry shader (was used to workaround amd bug)
* use a basic X11 window for GSopen1
* redo the replayer: it is now based on dlopen rather than standard static/dynamic library. AMD driver doesn't play nicely with the later...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5639 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-23 17:03:18 +00:00
gregory.hainaut 5a0367f398 gsdx-ogl-wnd: fix compilation on MSVC201x
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5638 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-20 16:29:56 +00:00
gregory.hainaut 6779edfe28 gsdx-ogl-wnd:
* replace both DISABLE_GL41_SSO and DISABLE_GL42 macro with a dynamic check based on the extension support
* glsl2h: use static instead of extern


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5636 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-19 12:42:55 +00:00
gregory.hainaut 9376b26537 gsdx-ogl-wnd:
* load extension as gl_Function instead of glFunction


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5635 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-19 09:19:20 +00:00
gregory.hainaut dce89ff1a0 gsdx-ogl-wnd: fix compilation error on linux
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5634 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-18 16:19:23 +00:00
gregory.hainaut b8e36b44af gsdx-ogl-wnd: sync from trunk (r5550 to r5632)
Note: Code need to be fixed with latest GSdx ogl additions


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5633 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-18 16:09:09 +00:00
gregory.hainaut e3d658b501 gsdx ogl: load shader from C code instead of an external file
* add a perl script to convert shader to char*
* By default use *.glsl file (handy to do some trials). 

Only drawback, glsl2h need to be manually called at the moment



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5632 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-18 09:17:30 +00:00
gregory.hainaut 6760ed552b gsdx ogl: fix previous commit
* clean shader properly
* use a 64 bits map to contain shader pointer


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5631 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-17 20:14:10 +00:00
gregory.hainaut a163677cec gsdx ogl: New config option to disable separate shader program. Not enabled by default
* workaround AMD driver bleding issue (got at least a nice rendering in GoW)
* would run on the opensource driver when they support geometry shader

Stil got some crash on the driver. Arg!!!
FGLRX user if you want to do some trials 
uncomment #define DISABLE_GL41_SSO in GSdx/config.h



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5630 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-17 18:28:51 +00:00
gregory.hainaut 15b255617a gsdx ogl: use immutable texture, it would avoid multiple validation from the driver
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5629 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-17 16:55:55 +00:00
gregory.hainaut 320d3a572e gsdx ogl: AMD fix some bugs in their driver ! (catalyst 13.4 branch). Let's remove some buggy workaround now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5627 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-08 15:51:42 +00:00
gregory.hainaut 08329122aa gsdx (ogl):
* Use bigger index for Uniform buffer to avoid any collision with sampler. 
* add a new config to disable openGL 4.2 requirement. Would be done at runtime later.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5620 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-19 19:16:26 +00:00
gregory.hainaut 86a2f5a8ec gcc:
* Fix a couple of GCC warning
* Fix build with gcc4.8 (issue 1392)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5618 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-14 10:48:50 +00:00
sudonim1@gmail.com 2fbcafc85e GSDX: Implemented CLUT temporary buffer wrapping by mirroring writes and hopefully fixed all CSA related bugs. There are fewer asserts on register values in the code now.
I'm only about 75% confident in this code.  Games might be broken.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5613 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-10 17:55:02 +00:00
sudonim1@gmail.com be7e1163b4 GSDX: Fixed GetTextureMinMax's vertex tracer interaction properly and added some comments.
It wasn't the suspicious code, that actually seems to be correct.  The rempty() case should now be unnecessary except in case of bad register settings, but that's outside of our control so it needs to stay until code's added for that case.  A console warning would be appropriate.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5612 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-10 15:57:21 +00:00
ramapcsx2.code c4d9ce2e05 GSdx: Fixed a missing clut offset which broke Disney's Golf.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5611 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-10 11:48:27 +00:00
sudonim1@gmail.com a0e960b77d GSDX: Disable a buggy vertex tracer optimisation in GetTextureMinMax (produces a rectangle with a negative dimension leaving it still empty after the follow block which is likely a hack itself). Fixes textures in Kingdom Hearts 2's tron stage.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5610 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-09 22:17:49 +00:00
gregory.hainaut fa7d10cfb1 gsdx ogl: install a GLX error handler before the context creation. Allow to print a nice message when the user doesn't support opengl 3.3
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5607 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-07 14:37:14 +00:00
refraction@gmail.com e2ff25963b GSDX: Applying patch for 2 small errors in GSDX provided by mathew1800.
Thanks to KrossX3 for aiding our laziness:P

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5605 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-04 19:39:46 +00:00
gregory.hainaut 9cc306c74f zzogl-pg:
* bump minimal requirement to  opengl 2! Basically any Dx9 class hardware. On intel you will need a gen4+ GPU.
* remove the bad quality integer texture to use only texture float. Again need an gen4+ Intel GPU. Opensource users: Mesa must be built with support of texture float (stupid patents)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5603 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-25 18:49:29 +00:00
ramapcsx2.code 51fc6dbd07 Added Visual Studio 2012 solution files for DEV9ghzdrk and avoided a macro redefinition error in WinPcap when that compiler is used.
VS2008 is harder to do as there is no automatic downgrader tools for the solution files, sorry.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5602 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-20 16:34:31 +00:00
ramapcsx2.code a6f5ac4720 DEV9ghzdrk:
Changed the stack init hack so it is consistent on plugin resets and removed a part of it that broke OPL.
Hopefully this works for all use cases, but we should fix the initial problem anyway.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5601 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-20 14:50:56 +00:00
ramapcsx2.code 447d7152b5 DEV9ghzdrk: Re-enabled the stack init hack, fixing GT4 network use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5600 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-20 14:07:31 +00:00
ramapcsx2.code e32a18dac4 Added WinPcap to the library of 3rd party includes and made DEV9ghzdrk use them.
WinPcap version is 4.1.2 and only the /include and /lib folders of their developer pack are included.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5599 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-20 13:58:00 +00:00
ramapcsx2.code 7a00d19b55 DEV9ghzdrk: Fixed the bad slowness.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5598 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-19 23:43:16 +00:00
ramapcsx2.code 2e6917c409 DEV9ghzdrk: Either be thread safe in the whole plugin or don't try to at all.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5597 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-19 23:08:29 +00:00
ramapcsx2.code 6ac678d34f DEV9ghzdrk: These files aren't needed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5596 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-19 22:21:48 +00:00
gigaherz 90f0da8ec2 Include dev9ghzdrk into the main plugins folder, and integrate it into the build system (windows only).
Most of the work done by Rama, I just integrated the vcxproj.

Only done for vs2010, vs2008 or vs2012 will have to wait.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5595 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-19 22:01:41 +00:00
ramapcsx2.code fd7b163643 GSdx: Committing a fix for the Steambot Chronicles hack, thanks miseru99. Also: using a new alias, yay :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5580 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-02 11:51:14 +00:00
gregory.hainaut 2769fe7e32 revert previous commit r5578. Didn't work as expected on CG and didn't solve radeon driver issue neither.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5579 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-01 17:37:05 +00:00
gregory.hainaut 2157fb4907 zzogl-pg: use the red channel instead of the alpha channel for the block data. Alpha channel isn't supported (normally) in OGL3 and later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5578 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-28 18:24:27 +00:00
gregory.hainaut d3d9b520f0 gsdx ogl:
* port KrossX patch from r5556 to openGL
* add a basic gui entry, would love an additional description
* also add the pointsampler hack but don't activate it yet


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5570 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-23 15:35:56 +00:00
ramapcsx2 8f9e04dc9d GSdx, SPU2-X: Remove old code and disable a now useless warning.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5559 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-12 18:41:33 +00:00
ramapcsx2 7af51edd87 GSdx: DX9 hardware fix for the new hack.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5558 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-12 12:08:46 +00:00
ramapcsx2 fae268b269 One more patch by KrossX:
Should fix the VS2012 project files for when only VS2012 (and not VS2010) is installed.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5557 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-12 11:46:36 +00:00
ramapcsx2 94cad4a61a GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5556 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-12 10:57:48 +00:00
ramapcsx2 45e3e6d549 GSdx: Added a crc hack for Steambot Chronicles, made by miseru99. It doesn't look perfect but at least it's rather playable now. Thanks miseru99 :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5555 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-11 17:10:22 +00:00
gregory.hainaut cf16274d6a gsdx-ogl-wnd: trunk sync: merge of r5497 through r5549
goal was to get the Nvidia glsl shader fix


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5550 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-08 17:51:44 +00:00
sudonim1@gmail.com b1536a755f GSDX: Nothing is fixed, the last two revisions did not happen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5549 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-08 15:36:54 +00:00
sudonim1@gmail.com 23cd8fd641 GSDX: Committing pointless extra work for the record before reverting. Everything is terrible.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5548 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-08 15:35:28 +00:00
sudonim1@gmail.com 5988c70822 GSDX: Mask off high bits of calculated GS memory addresses, untested but probably what happens with real hardware. Fixes crash/memory corruption on starting Fatal Fury Battle Archives Volume 2, hopefully some other games too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5547 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-07 17:32:34 +00:00
ramapcsx2 8d80ff0652 SPU2-X: Adding a log for bad pitch settings, in preparation of changing current behavior. (Need to check some games that do it first)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5545 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-05 14:21:24 +00:00
gregory.hainaut 580f7a2e3d gsdx (ogl):
* Don't try to allocate a "null" array when shader log is empty
* glsl: hopefully implicit cast error on Nvidia driver


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5542 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-03 15:46:42 +00:00
gregory.hainaut e6cd4129c2 gsdx-ogl-wgl:
* initialize the context status variable that take care of some startup hang
* cmake: don't link and compile EGL when it isn't requested


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5528 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-18 21:56:43 +00:00
gregory.hainaut e6e18607e0 gsdx-ogl-wnd: ooups
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5521 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-17 17:14:33 +00:00
gregory.hainaut 36f8dda3fe gsdx-ogl-wnd:
* implement GSWndEGL copy/pasted from zzogl.
* remove linux debugging shader that failed to compile on window
* add additional debug message during context creation


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5520 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-17 16:58:48 +00:00
gregory.hainaut c4dfd0c7c5 gsdx-ogl-wnd: gl.h doesn't provide same functions on linux and windows...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5519 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-17 15:24:55 +00:00
gregory.hainaut 58cc2ddd1f gsdx-ogl-wnd:
* Remove bad redefinition of glActiveTexture and glBlendColor pointer
* Remove glew dependency on linux
* s/OGL_DEBUG/ENABLE_OGL_DEBUG/ and enable it on debug


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5512 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-16 18:25:53 +00:00
gregory.hainaut fb9c4e5a61 gsdx-ogl-wnd:
* add a new config define ENABLE_OGL_MT_HACK to replace the define OGL_MT_HACK


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5511 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-14 09:25:16 +00:00
gregory.hainaut b65ad2c3e5 gsdx-ogl-wnd:
* move GL loading function into its own namespace
* Use manual GL loading on linux too and mostly drop glew dependency. (Not 100% clean we are still depends on some glew define, it will be fixed later)

Note: shaders still need to be copied manually from GSdx/res to bin/plugins


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5510 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-14 09:15:39 +00:00
ramapcsx2 c09f758602 gsdx-ogl-wnd: Build fix
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5509 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-12 23:41:31 +00:00
gregory.hainaut f82421eaf7 gsdx-ogl-wnd: really create a 3.0GL context
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5508 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-11 13:54:15 +00:00
gregory.hainaut ddbad1315b gsdx-ogl-wnd: forget 1 file
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5507 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-11 13:39:07 +00:00
gregory.hainaut 266af77420 gsdx-ogl-wnd: add GL function loading (done manually). It would be interesting to do the same on linux that would allow to drop glew depency.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5506 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-10 19:11:03 +00:00
gregory.hainaut f9ddd639b8 gsdx-ogl-wnd: Try to compile OGL backend on VS
* Update project files
* basic compilation fix: include stdafx, s/uint/uint32/
* add selection of the opengl renderer/device in gsopen

Remain to fix opengl function declaration/initialization


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5505 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-10 13:13:59 +00:00
gregory.hainaut cf2910f7ed gsdx-ogl-wnd: try to update VS to include 3rdparty and link with opengl32 lib
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5504 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-09 11:28:35 +00:00
gregory.hainaut c5a6b07b30 gsdx-ogl-wnd:
* fix C compilation issue

Remain 2 issues with VCS:
1/ need to add 3rdparty dir as include dir (zzogl seem to import common\vsprops\3rdpartyDeps.props)
2/ need to add opengl32.lib as additional lib


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5503 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-04 23:02:48 +00:00
gregory.hainaut 5e4bae5f5d gsdx-ogl-wnd: * add a preliminary context and wgl management
Note: don't expect to compile/work yet


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5502 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-04 21:33:24 +00:00
gregory.hainaut d91b28ac32 gsdx-ogl-wnd: forget one file ...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5501 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-04 15:47:11 +00:00
gregory.hainaut 4fb7474e9c gsdx-ogl-wnd: multiple VS compilation fix.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5500 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-04 15:41:37 +00:00
gregory.hainaut 4d90ad17a1 gsdx-ogl-wnd: update the MS build system. Not sure I got all verions.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5499 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-04 11:47:20 +00:00
gregory.hainaut f95d9bd989 gsdx-ogl-wnd:
* split GSwnd into GSWndOGL  and GSWndDX
* replace GSwnd static object by a dynamic pointer


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5498 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-04 11:41:51 +00:00
ramapcsx2 7f45b21be1 SPU2-X:
Just adding a log to devel builds. This is a curious case we want to be notified about.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5478 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-13 14:44:36 +00:00
gregory.hainaut c86ca9c56e gsdx ogl: don't check dual source support on SW mode to avoid a crash on SW mode. (note HW is still crashing but better than nothing)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5464 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-27 07:50:51 +00:00
refraction 5cdad0ed20 GSNull: Change the register set definitions to structs instead of unions so it ACTUALLY writes the data to the registers, rather than just writing to 2 predefined variables then being overwritten the next time a write is done to something else :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5461 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-23 17:47:08 +00:00
sudonim1@gmail.com 2a0bbc89db SPU2-X: Actually ignore successive writes within 4 ticks to the same key-on bit, don't just say we do. I think I just forgot this return in r5418. Fixes The Legend of Spyro: The Eternal Night (probably the other two legend games too).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5460 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 14:32:55 +00:00
ramapcsx2 6050e9bb05 SPU2-X: Made the message "KeyOn after less than 4 T disregarded" less visible on release builds. It tended to slow games down.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5459 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 12:18:50 +00:00
refraction 3d247da4c2 GSNull: Stop it calling itself "Firewire" in the config etc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5458 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-21 11:18:22 +00:00
sudonim1@gmail.com 1468b21ca0 SPU2-X: Disabled the parked voice processing optimisation completely for now. Fixes Silent Hill: Shattered Memories, maybe others. Reduces speed for all games. However much you hate this change, I hate it more.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5446 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-10 18:10:34 +00:00
ramapcsx2 28e6d96955 SPU2-X: 2 known games set an illegal reverb EEA that randomly causes crashes in the plugin.
We need to figure out what real hardware does with it but for now let's disable the effect engine in that case.
Affected games: Summer Beach Volleyball and 18 Wheeler.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5445 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-11-07 19:39:29 +00:00
gregory.hainaut c4af005f0b gsdx ogl:
* retry compilation when driver failed to compile with a static 'index' constraint. Replace previous AMD hack.
* clean context default attribute value
zzogl 4: clean context default attribute value too.
zzogl 3: backport texture size fix


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5442 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-29 21:35:47 +00:00
gregory.hainaut a9020c6065 GSdx: only enable AMD hack for AMD GPU. Remove the older geometry shader hack fixed since 6 monthes
ZZogl: support xdg for the replayer


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5441 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-28 10:14:42 +00:00
gregory.hainaut 059346b5f2 zzogl: fixed crash at startup for Intel (and probably nvidia too). Opengl3 and 2 don't support the same set of attributes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5440 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-27 16:52:51 +00:00
gregory.hainaut 41a5578097 zzogl: Check the size of both rectangle and 2D textures. Hopefully will fix Sandybridge system. Tests are welcome.
cmake: be sure that EGL is supported


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5438 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-23 19:59:00 +00:00
gregory.hainaut d5b318b990 zzogl:
* move all remaining glx into the dedicated GLwin object
* rework a bit WGL to separate opengl context and window creation (like linux actually)

gsdx: Allow to control vsync. Not sure I used the good extension.

cmake: 
* check that EGL opengl context creation
* Shut up gcc warning when force inline might not work...



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5437 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-21 18:10:13 +00:00
gregory.hainaut f53a062063 license: update the copyrigh address to please linux distribution
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5436 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-19 20:27:50 +00:00
ramapcsx2 e7eb00469a Added correct clamp modes for GT4 to the game database. Fixes various issues with the GUI.
Also added a mark for Klonoa 2 problems with SPU2-X.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5434 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-15 19:39:43 +00:00
ramapcsx2 dece4c730c Add NFL '12 to the database and silence a SPU2 cache clear notice.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5430 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-09 13:07:06 +00:00
sudonim1@gmail.com 2cc794e638 SPU2-X: Add an assertion that I used (in a more stupid and long winded form) to find the effects memory corruption bug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5427 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-03 01:45:11 +00:00
sudonim1@gmail.com 8d07fdf165 SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others.
Save state compatibility broken.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5426 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-02 17:43:21 +00:00
sudonim1@gmail.com 86e5f32efb SPU2-X: Another change to the shortcut processing of voices, check the actual loop flags in memory rather than the ones in the voice structure because the memory might've changed. Fixes Innocent Life - A Futuristic Harvest Moon.
Also, check both cores rather than the current core, that was a mistake.
Speed-- again.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5425 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-02 17:40:42 +00:00
gregory.hainaut 1cc654e9bf zzogl: some experiences to EGL (on linux). It can be enabled with -DEGL_API=TRUE
* EGL is the interface between the window and opengl. The purpose is to replace GLX/WGL in a crossplatform way.
  Unfortunately so far only opensource driver use it (need not yet released mesa 9.0)
* clean most of the legacy GSopen1 window management. Only keep a basic window for debug with replayer.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5422 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-23 18:52:44 +00:00
sudonim1@gmail.com 77eee6e2b9 SPU2-X: Add extra exceptions to shortcutting silenced voice processing (which is basically a speedhack and should probably have a GUI option). Unfortunately this is a significant speed hit for all games, but I have no solution to this for now. Fixes Gegege no Kitarou - Ibun Youkai Kitan and quite likely others.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5421 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-22 22:11:37 +00:00
sudonim1@gmail.com f1cffa6f7f SPU2-X: Delay starting voices for 4 SPU2 cycles after key on. No idea if this is right, but there must be a reason some register writes aren't effective for a few cycles after key on, and this seems likely. Fixes DQ5 adventure log music and Le Mans 24 Hours everything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5418 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-21 15:17:16 +00:00
sudonim1@gmail.com 636ce9fc1d SPU2-X: Fix old crash on state load if logging is enabled. (It's appalling that this is in the state though.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5417 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-21 13:39:57 +00:00
sudonim1@gmail.com 4d9e07b311 SPU2-X: Removed the temporary "TDA" variable from the core structure. Breaks state compatibility.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5416 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-21 13:05:04 +00:00
sudonim1@gmail.com 7dc3b25ddf SPU2-X: Trigger interrupts only if TSA is incremented to IRQA on the basis that we know that the final TSA value after the transfer is checked. Also fix inconsistency in TSA after transfer in one case. Fixes Chaos Legion bgm.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5415 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-21 13:03:19 +00:00
gregory.hainaut e06484adb8 gsdx: update the copyrigh address thank to sed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-09 18:16:11 +00:00
gregory.hainaut 81cc4d51da GSdx, linux: remove some letf-overs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5408 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-08 16:06:44 +00:00
gregory.hainaut b1541f4ab7 onepad: reduce dialogs of another 25 pixels for small screen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5405 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-05 20:53:03 +00:00
gigaherz 31f685c490 [VS2012] For some reason when I made the conversion I totally forgot to copy these, and I didn't notice that until yesterday.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5403 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-05 18:04:09 +00:00
sudonim1@gmail.com 4ab5b03bdc SPU2-X: Use zero coefficients when the sample data references a higher entry in the coefficients table than we know about and print a warning to the console if logging is enabled. Fixes audio glitches in "Crash" series games. Also fixed the voice stop log, it was printing when voices looped.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5402 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-03 11:43:16 +00:00
sudonim1@gmail.com 7e528d3f1f SPU2-X: cleaned up the re-enabled debugging messages from r5400.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5401 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-03 09:55:08 +00:00
ramapcsx2 2e1b138219 SPU2-X: Add the alignment check to console logging.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5400 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-02 22:20:18 +00:00
sudonim1@gmail.com d4e4abfe82 SPU2-X: TDA is a fake internal register (which should probably be nuked), so reading from the FIFO (or whatever 1AC is) certainly shouldn't use it. Also fixed up related code a little. We don't know of any games which actually use this though. Actually I don't know if we know that reading this register does anything, this could all be the product of an overactive imagination.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5399 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-02 22:07:11 +00:00
sudonim1@gmail.com 7027c54309 SPU2-X: Don't force align transfer addresses, fixes The Bouncer. I honestly don't know on what basis they were force aligned in the first place. The Bouncer very strangely has correctly aligned sample data in IOP memory which it uploads using an unaligned DMA with SPU2 set to an unaligned address, resulting in the data being correctly aligned in the end. Weird. It also writes the address twice in the order high word, low, low, high, the first pair being aligned and the second pair not. Really weird.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5398 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-02 21:33:16 +00:00
sudonim1@gmail.com b643fa06d5 SPU2-X: Fix a minor logging bug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5397 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-01 13:10:38 +00:00
gregory.hainaut 8f4ceea43a onepad: reduce a bit (75 pixels) the heigh of the dialog for NNNNx768 displays
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5395 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-31 20:08:20 +00:00
ramapcsx2 fb851cfdfc GSdx:
Added loading of external shaders, coded by KrossX (thanks again :p ).
Right now it looks for a file called "shader.fx" in PCSX2's main directory.
If it finds one, the PageUp key activates the external shader (instead of the built-in FXAA).
We have a forum thread for some nice shaders to try out here:
http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5390 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-20 19:46:51 +00:00
gigaherz 801867ab95 [vs2012] ZeroGS/ZZogl: Also disable SAFESEH for the other targets, not just Debug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5389 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-20 13:01:47 +00:00
gigaherz f724e6fa07 Turn off SAFESEH for ZeroGS and ZZogl.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5386 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 20:52:19 +00:00
gigaherz c696c40924 ZeroGS/vs2012: "count" is a function in the vs2012's std:: namespace, so it conflicts to use count as a variable when "using namespace std;" is in place. Renamed the two instances of that issue to "counter".
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5385 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 20:03:47 +00:00
gigaherz a21c85266c Make PCSX2 compile with Visual Studio 2012 (3/3): Upgrade the project files and fix a few project names. Update the .sln to point to the right project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5384 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:54:12 +00:00
gigaherz 027b7a8b98 Make PCSX2 compile with Visual Studio 2012 (2/3): Copy project files and solution from their vs2010 originals. Not updated yet!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5383 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:45:56 +00:00
gigaherz 72372c2219 Make PCSX2 compile with Visual Studio 2012 (1/3): Workaround compiler differences that result in compile-time errors.
NOTE: The 'glew' project does NOT build yet, but it will have to be decided how to approach the problem (String literal too long in glew.rc)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5382 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:36:59 +00:00
gregory.hainaut e650a1d8a0 GSdx ogl: Fix a nasty crash because of the multithread hack.
canditate for 1.0 branch


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5381 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 13:06:40 +00:00
gregory.hainaut 226b2d63b8 gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS
cmake: take the opportunity to drop the support of 3rdparty compilation. Distributions have got a more recent version of zlib/soundtouch anyway.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5376 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:22:19 +00:00
gregory.hainaut b70c5eb8b7 gsdx ogl: incorporate DX sudonim's changes on ogl
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5375 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:14:13 +00:00
gregory.hainaut 636c16f2df gsdx ogl:
* add some dummy shader. Can be modify inside the debugger apitrace
* glclear* commands` seem to depend on scissor test and depth mask. Allow full write for the depth buffer
* texture debug, try to output some nice colors for the depth buffers


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5365 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-08 17:49:23 +00:00
gregory.hainaut 7ff8abe376 zzogl-pg:
* properry separate both GLSL implementation
* glsl4: Use a define for logz instead of extra math computation. Much more easier to understand


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5364 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-08 17:44:03 +00:00
sudonim1@gmail.com 0d9d10bc26 GSDX: Temporary fix for another unorm precision issue.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5363 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 17:49:15 +00:00
sudonim1@gmail.com 10db10e6ba GSDX: reduce precision requirement for DATE, partially fixes Intel GPUs. (Not sure exactly what's going on here, I think that 0x80 as a 8 bit unorm isn't exactly the same as 128.f/255 but I don't know whether it's required to be... we can just play safe on this anyway).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5362 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 17:38:28 +00:00
sudonim1@gmail.com 20fbc82842 GSDX: And combo boxes are apparently weird about vertical size.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5360 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 05:58:02 +00:00
sudonim1@gmail.com 89bfd83621 GSDX: missed the property files, VS is awkward about saving them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5359 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 05:43:51 +00:00
sudonim1@gmail.com 469beeac14 GSDX: Adapter selection in the configuration dialog. Effective on D3D10/11 and probably on D3D9. D3D9 will not enumerate adapters with no connected outputs and I haven't actually tried connecting my integrated GPU to a display, but D3D11 doesn't care.
Probably only of interest to testers (and me).  Absolutely do NOT select the reference device even out of extreme morbid curiosity.  It's not even very good at being a reference despite being slower than you can probably believe.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5358 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 05:26:44 +00:00
sudonim1@gmail.com cd05504851 GSDX: Simplified and improved (for my purposes) the D3D11 checks a little. Necessary for something I'm working on, hopefully doesn't break GSDX for anyone (this code took a lot of revisions initially as I recall).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5357 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 01:56:25 +00:00
sudonim1@gmail.com 5f28d08286 GSDX: New interpretation of destination alpha testing to improve effect rendering as an optional hack. Known to make shadows in the persona games (and thus probably shin megami tensei) better, not sure what else it accomplishes without destroying other effects.
Now, a note about the actual issue.  Destination alpha tests can be used on the GS as one of the workarounds for a lack of stencils.  If you use a destination alpha test and leave alpha writing on, the GS will only write each pixel until you write an alpha value which would fail the test.  This works to a point in gsdx without further hacking, but that point is when within a single batch of primitives the same pixels are written multiple times and the destination alpha test is expected to update.  I did experimentally make a tight loop updating the stencil with a draw then drawing for one primitive at a time, but it was prohibitively slow (over 80% fps loss, you really don't want to know).

Destination alpha testing cannot be directly implemented in D3D9 or D3D10, but (probably) can in D3D11 (with a speed hit for sure, but I doubt it'll be 80%).  I'll be getting a new graphics card and looking into that.

And before some idiot says it, the answer is no.  OpenGL does not help.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5346 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-24 02:20:07 +00:00
sudonim1@gmail.com 96c8c13ead GSDX: don't unnecessarily create and use a render target for the DATE setup stage, D3D10+ supports not having a render target set. (D3D9 doesn't, so that's untouched.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5345 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-23 22:55:06 +00:00
sudonim1@gmail.com 8a20e5af90 GSDX: Quick ugly fix (major work on this function might be done soon) for a bug with colclamp I noticed. Unknown impact, might make some effects work.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5344 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-23 20:24:09 +00:00
sudonim1@gmail.com 8a8d3c67d4 GSDX: Removed the collapsing of ge/g and le/l alpha tests in the shader code and the supporting code in the C++. This was presumably intended to reduce the number of shaders needed but a) this was never actually implemented, b) a single developer will generally not mix the functionally equivalent (with a different AREF) greater/less than with greater/less than or equal to in GS techniques, c) it really wouldn't make much of a difference to performance anyway and d) it would make an experimental change I'm working with more complicated and slower.
No change in functionality expected.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5343 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-23 16:39:56 +00:00
sudonim1@gmail.com 1f8c4ddc22 GSDx: Just slapping some consts on methods I needed to use with const references in testing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5342 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-21 03:45:40 +00:00
sudonim1@gmail.com 546adf52c9 GSDx: ATI strikes again. Workaround for ATI sampler bug, the same bug I found in palette sampling earlier.
This may make gsdx slightly slower for everyone (I don't know an easy way to restrict this to affected systems), especially if using 8-bit textures.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5341 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-19 20:40:42 +00:00
ramapcsx2 180b57b9cf GSdx: 2 more crcs for GoW and GoW2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5336 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-07 20:46:03 +00:00
ramapcsx2 1e70895118 GSdx: Removed the CRC hack for Drakengard 2 as per issue 1303.
Thanks for reporting.
(Also replaced broken Chinese characters in comments.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5330 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-27 16:06:25 +00:00
sudonim1@gmail.com 80ba8ff16a GSDX: Fix splinter cell double agent (and others) regression. Texture cache hits no longer depend on TEXA ever, GPU load however is increased. The last regression I think?
So, in the end I only properly understood the old code after finding all the problems with my version.  I'm not sure whether any changes I've made are improvements any more, I'll need to review it with what I've learned in mind.  This effort might've been a big waste of time.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5329 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-27 00:57:44 +00:00
shadowladyngemu 540d098794 GameDB: Status updates, games that require new gamefixes or don't anymore, etc etc...
GSdx Hackfixes: Lego Batman changed to aggressive list, doesn't really fix ingame and breaks the title screens.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5328 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-26 11:57:44 +00:00
gregory.hainaut 3af930c555 gsdx ogl: nvidia compiler is not happy with implicit cast...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5322 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-21 17:31:53 +00:00
avihal 3b2944fe45 GSdx: Disable CRC hacks: Yet cleaner, better and more generic. Thx to sudonim.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5321 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 20:45:24 +00:00
avihal ae9c7791c2 GSdx: Disable CRC hacks - cleanups:
- Removed the #define DISABLE_CRC_HACKS (since it's at the GUI now).
- reverted r5315 and r5319 (which prevented gs dumps to have a correct CRC).
- Restored the functionality of these revisions via simple skip of the other hack calls.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5320 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 18:51:30 +00:00
gregory.hainaut 35d381cd11 linux compilation fix (introduce in r5306)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5319 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 18:00:08 +00:00
ramapcsx2 48284746d6 GSdx: Better CRC disable value, using -2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5318 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 13:23:35 +00:00
sudonim1@gmail.com 179246a4eb SPU2-X: Tweak the quick fix in the previous rev a little: also select the default device if a GUID is specified but not present in the enumeration.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5317 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 12:28:13 +00:00
sudonim1@gmail.com aa54e28add SPU2-X: Quick fix for an issue with dsound configuration dialog where if the default device is selected, nothing is initially selected in the combo box and on writing the configuration uninitialised memory is used for the GUID.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5316 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 12:21:44 +00:00
ramapcsx2 ef0377b0e9 GSdx: Fully disable CRC based hacks when the option is set (by setting the CRC to 0). Some GSRendererHW::OI_* functions were still active before.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5315 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 16:10:24 +00:00
sudonim1@gmail.com f2ca45ad46 GSDX: Put palette checking for alpha min/max calculation back in because of gabest's concerns about the software renderer's performance. Added a one line fix instead (m_clut.Read32(TEX0, TEXA))
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5313 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 01:57:13 +00:00
sudonim1@gmail.com f5f5074172 GSDX: Put the sprite hack back in because apparently it wasn't fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5312 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 01:12:01 +00:00
sudonim1@gmail.com 21522e71b2 GSDX: Skip checking each palette entry's expanded alpha when deciding whether a texture is fully opaque. Textures are probably almost never determined to be opaque by this and doing it is problematic. (Skipping the check might even be a performance gain for hardware, you never know.)
Also remove some (probably mangled) chinese comments from the cutie merge.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5311 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 01:02:52 +00:00
sudonim1@gmail.com 0d9eca8668 88GSDX: Removed the "sprite hack" as it should be obsolete, fixed the vertex shader selector key function (the pixel shader was broken in the same way but with the "sprite hack" removed it doesn't matter now).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5310 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 00:35:42 +00:00
sudonim1@gmail.com c755435eeb GSDX: Do not interpret TEXA while filling the gsdx internal temporary CLUT buffer used in texture creation and updating (I didn't realise this was happening and it's incompatible with my approach). Probably generally fixes stuff in combination with the other changes in palette handling, at the very least I know it fixes lines in sprites in Ar Tonelico 2 (currently needs the "sprite hack"), a bug which I spent a long time trying to fix after it was pointed out to me before.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5309 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 00:12:35 +00:00
gregory.hainaut 27a4110256 zzogl glsl: remove a bad optimization that lost track of some textures. Fix potential black-screen
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5308 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-18 22:13:22 +00:00
gregory.hainaut d72a64b9cf zzogl: autocompletion typo. Interlace texture was attached to the wrong shader program
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5307 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-18 21:38:41 +00:00
refraction ff6b79085d Null Plugins: Now report an SVN revision as well as a version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5306 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-18 21:16:25 +00:00
sudonim1@gmail.com e13c58812d GSDX: Add a comment explaining something which doesn't matter.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5304 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 18:39:18 +00:00
sudonim1@gmail.com 323ac81a7d GSDX: use a GPU side palette for high byte indexed format copies from framebuffers again (including all the buggy cases because of the revert). I think this is how it used to be but I've lost track a little.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5303 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 18:26:42 +00:00
sudonim1@gmail.com c9194b185a GSDX: Ignore this commit, just deleting lines of code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5302 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 17:54:09 +00:00
sudonim1@gmail.com 0e9a4c1663 GSDX: Missed this in d3d9 code while fiddling with the shader. Can't be bothered to do the maths to determine whether doing this twice would have a visible effect.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5301 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 17:49:50 +00:00
sudonim1@gmail.com a617a6c983 GSDX: partially revert texture cache changes for now. Compat probably back to normal, some glitchy textures are probably differently glitchy, the other changes might improve some games, performance probably much the same as ever.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5300 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 14:33:34 +00:00
sudonim1@gmail.com 14acb81553 GSDX: CT32 -> T8H, need to use a 32 bit D3D format for the texture so that they have compatible D3D types for the copy (don't have to if using StretchRect but might as well).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5299 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 14:07:03 +00:00
avihal 999ff5c457 GSdx: Add GUI for disabling all CRC hacks (for testing purposes only, disabled by default). The new checkbox is at the "HW Hacks" section, and is only relevant when the global "Enable HW Hacks" box is checked.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5294 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-13 23:53:08 +00:00
sudonim1@gmail.com 1ed80f320e GSDX: Clear Target::m_valid after a full Read() for performance (and accuracy?) Probably doesn't match the original intent but it matches the current usage.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5293 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-13 18:14:58 +00:00
sudonim1@gmail.com 6bb9339223 GSDX: (New bug?) If "8 bit textures" is disabled format conversion has already happened and we need PS_FMT=0 in the shader for indexed textures.
GSDX: (Old bug) When looking up a texture in the cache, the check didn't take into account CLUT formats, nor did it skip this check when "8 bit textures" is enabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5292 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-13 17:44:24 +00:00
sudonim1@gmail.com 0bf64fdffd GSDX: fixed an oversight in my shader change gregory caught which removed alpha expansion for the direct sampling case, should probably fix the remaining bugs. Also set the texture sampler to point sampling when the shader will be performing its own bilinear filtering (effect on games unknown but should be an improvement).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5291 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-13 15:36:10 +00:00
gregory.hainaut b8b451340c zzogl: use the EXT version of fbo (fix the build on windows)
gsdx:
* add some parenthesis to shup up very verbose gcc warning
* adapt ogl to latest sudonim change


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5290 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-13 10:43:04 +00:00
gregory.hainaut 3b22f0fb0c zzogl glsl4:
* properly delete program and vertex array. Avoid a crash on plugin reload
* reset shader state. Avoid to reuse invalid data on plugin reload
gsdx:
* add an hack to unattach/attach the gl context from different thread. Help to solve some crashes. The best will be to move gpu operation out of gsreadfifo but it would need more works
* implement logz for test purpose (don't seem to help)
gsdx replay:
* use default xdg location


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5289 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-12 18:14:01 +00:00
sudonim1@gmail.com b722dfd013 GSDX: Added a compatibility check to the framebuffer handling for the texture cache and made it preferred and added a writeback as a fallback. Compat should be back to normal?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5288 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 10:57:32 +00:00
sudonim1@gmail.com e8257df98d GSDX: made the paletted texture handling in the cache a bit more sensible to my eyes and implemented interpolation of palette entries for pixels in paletted textures when using the 8 bit textures option. Regressions in some games I think, such as Virtual On (which is very broken anyway), need to investigate what made them work (to some degree) before. Seems to change some performance characteristics favourably to my surprise, but I might just be bad at remembering framerates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5287 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 03:27:16 +00:00
sudonim1@gmail.com 8ab8b4592d GSDX: Err, and another file, I should be asleep.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5286 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 02:57:28 +00:00
sudonim1@gmail.com adfa7f1579 GSDX: Forgot a file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5285 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 02:56:44 +00:00
sudonim1@gmail.com 08d8287d3e GSDX: Added some exceptions on shader compilation failure (with handlers in entry points because people seem to like the plugin struggling on even when nothing works any more) because I am not keen crashing Windows via my graphics driver.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5284 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 02:31:44 +00:00
sudonim1@gmail.com 17f28b24b3 GSDX: Prodded some offensive code, this isn't meant to affect emulation of any games and it probably won't.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5283 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 00:00:18 +00:00
sudonim1@gmail.com 1711a26bbb GSDX: put all paletted texture samples through the same transformation from the UNORM 0-1 256 step mapping to a 0.5/256-255.5/256 mapping after seeing potential bugs with FMT_4HL and changed FMT_4HH because it seemed to be completely wrong. Nothing but 8 bit textures tested because I can't find a single game which uses 4 bit textures.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5281 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-10 16:04:47 +00:00
sudonim1@gmail.com 4f79c4d1cb GSDX: Fixed my inability to remember or look up (I swear that page was hiding) coordinate systems in r5279 and assumed that it was a rounding error instead. The symptom was that palette indices above around 250 were being rounded up to the next palette entry causing visible glitches (only in D3D10 for some reason). Changed the code to keep the fractional part after multiplication by 256 around 0.5 and the steps around 1.0. Should be very safe against small errors.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5280 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-09 08:03:27 +00:00
sudonim1@gmail.com 1df5b7ef7a GSDX: Probably fix D3D10 and maybe D3D9 (might be working anyway but I think I have it addressing texel centres now) palette lookups. I noticed that this was broken in D3D10 while fixing the Realta Nua issue in r5273.
Explanation, because this gives me a headache and this might save someone else one (or I might be wrong and they might see why): in D3D10, 0.0 points to the centre of the leftmost texel and 1.0 points one texel to the right of the rightmost texel, so to map a UNORM uniformly across a texel we need to multiply the input by (w-1)/w.  In D3D9 0.0 points to the left edge of the leftmost texel and 1.0 to the right edge of the rightmost texel so after the multiplication we add 1/2w.

Actual texture sampling is probably not right for at least one of D3D9 and D3D10, but this headache is killing me.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5279 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-08 21:36:44 +00:00
gregory.hainaut b534fcc1bc zzogl:
* add a script to run cg compiler on glsl file:
  + handy to check the syntax
  + output the asm of the shader
  - unfortunately don't support latest glsl construct but better than nothing
* really delete resources before context destruction
* wanted to play with opengl3 timer for profiling but not conclusive, just keeping code around for future use


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5278 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-08 18:14:47 +00:00
avihal faa463b95c GSdx: CRC hacks: ICO: moved the cutie extra hack from r5214 to "Aggressive mode".
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5276 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-07 15:22:12 +00:00
ramapcsx2 a74b8e2c7f GSdx: Removed Rogue Galaxy from the GSdx crc hacks. Fixes issue 1290.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5275 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-07 11:53:53 +00:00
ramapcsx2 3321b327a9 Changed the defaults for GSdx to native resolution (for emulation accuracy's sake) and made the recommended speedhacks enabled by default in PCSX2.
Also set the auto deinterlace mode in GSdx when the .ini isn't present (instead of "none").

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5270 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-06 10:08:08 +00:00
gregory.hainaut d79186fafe zzogl replayer:
* I miss some ending bit. 
* Use a full int for GSvsync
* fix a small memory link


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5269 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-05 06:46:52 +00:00
gregory.hainaut 55ba4477ca gsdx: remove sdl and ogl from the win32 dialogs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5268 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-04 18:45:54 +00:00
gregory.hainaut 0fff99f4f3 zzogl: gl resources must be deleted before the destruction of the GL context
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5264 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-02 09:33:40 +00:00
refraction c6d820ff4e SPU-2X Project too for VS2010
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5259 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 18:24:37 +00:00
refraction cabcc83ac5 Not sure if it was just me who had this issue but Lilypad didn't have the Directx SDK lib/include paths in the VC Directories, causing it not to build. Now it has :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5258 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 18:18:14 +00:00
gregory.hainaut 333b74c2a5 zzogl glsl: used the fog parameter correctly...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5256 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 14:26:37 +00:00
avihal 0dc1e7f4bb GSdx: CRC hacks: Remove duplicates (none left for now).
The following dup CRCs of were removed (leaving one):
0x7D4EA48F - Haunting Ground EU (now only Genji).
0x1A85E924 - DMC3 CH (now only GOW1)
0x7ACF7E03 - Spyro New beginning (now only ICO)

The following CRCs were removed without any negative effect:
0x2F123FD8 - GOW2 RU (same as US).
0x23A97857 - Star Ocean 3 JPUNDUB (same as US).



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5255 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 14:16:25 +00:00
gregory.hainaut 85bfc2ed66 zzogl:
* Fix context code for the common shader and set the indices for the uniform... (will fix most of GLSL-related  black screen issue)
* some memory improvements were not merged from zzogl-dev branch


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5252 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 08:21:31 +00:00
avihal bc4ec92600 GSdx: CRC hacks: Few CRCs from comments at r5214
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5244 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-30 15:04:17 +00:00
ramapcsx2 6287561e18 GSdx: Correct a small resource issue for merging.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5243 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-30 12:07:09 +00:00
gregory.hainaut cfeb7a5b0a copyright: remove the special copyright note. Only impact trivial code (enum and register definition)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5241 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-29 06:59:33 +00:00
ramapcsx2 a2908b4fed Found one more progressive scan flag and fixed a typo in the GSdx hacks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5239 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-28 20:32:48 +00:00
gregory.hainaut 0154639e19 zzogl glsl: optimize state change. With luck it would be less slower. At least GL trace is much smaller (Gow menu go down from 4600 to 3000!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5237 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 15:34:48 +00:00
gregory.hainaut 8e2469d2b7 zzogl: fix compilation failure because of a wrongly refreshed patch
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5236 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 12:51:48 +00:00
gregory.hainaut f8875f12dc zzogl: rework dump test, to avoid bad mix between u32/u8
glsl4: Replace some define with function (ogl4 support function pointer). Explain how depth is computed in vertex shader


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5233 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 08:13:27 +00:00
gregory.hainaut c6d8af0c7f gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped
zzogl: check harder that the previous primitive exist.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5232 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-26 09:58:37 +00:00
gregory.hainaut b594b3bd51 zzogl: revert a change of the zzogl-dev branch. Avoid to compute an empty frame in Persona 4 & tale of abyss (if someone can check the latter)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5227 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-25 06:44:22 +00:00
gregory.hainaut e4e2366bce zzogl glsl:
* clean macro selection and redundant code
* Request GLSL Core profile instead of the compatibility profile


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5223 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-24 06:39:39 +00:00
avihal 31956dcb87 GSdx: CRC hacks: "Aggressive" mode (and related stuff).
- Added "Aggressive-CRC" checkbox at the HW hacks section of the config dialog.
- The following hacks are now activated only in aggressive mode:
  - God of War 2: disable water effect/lines, disable global haze.
  - FFX, FFX2, SSX3 (the full crc hack from r5214).
  - Shadow of the Colossus: disable (over)bloom.
- Reverted the Valkyrie Profile 2 hack to pre- r5214.
- Some CRC fixes by comments on r5214.
- Regression fix of dynamic crc hack (INITIAL_MODE = 0 didn't compile)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5221 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-23 06:38:37 +00:00
gregory.hainaut cdeaa5e03c zzogl: GLSL is working again for AMD gpu. Nvidia test is welcome
* properly release shader in release mode
* set stream format every time an array buffer is bound


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5219 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-21 06:43:28 +00:00
avihal 2db7ddaaa3 GSdx: Dynamic CRC hack: moved DYNA_DLL_PATH to GSdx/config.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5218 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 19:19:17 +00:00
avihal f8014654da GSdx: CRC hacks: duplicates/stuff:
- Console message for duplicate CRCs on our list.
- Removed trivial duplicates.
- Added some CRCs from comments on r5214
- Soul Calibur 2 now has the same crc hack as Soul Calibur 3.

We still need to address the following 7 duplicates (most were already there before r5214):
{0x7D4EA48F, HauntingGround, EU, 0},
{0x7D4EA48F, Genji, NoRegion, 0},

{0x7ACF7E03, ICO, NoRegion, 0},
{0x7ACF7E03, SpyroNewBeginning, NoRegion, 0},

{0x6BA2F6B9, ResidentEvil4, NoRegion, 0},
{0x6BA2F6B9, ResidentEvil4, EU, 0},

{0xD6385328, GodOfWar, US, 0},
{0xD6385328, GodOfWar, NoRegion, 0},

{0x1A85E924, GodOfWar, NoRegion, 0},
{0x1A85E924, DevilMayCry3, CH, 0},

{0x2F123FD8, GodOfWar2, RU, 0},
{0x2F123FD8, GodOfWar2, US, 0},

{0x23A97857, StarOcean3, US, 0},
{0x23A97857, StarOcean3, JPUNDUB, 0}

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5217 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 18:31:53 +00:00
avihal 253c0078d3 GSdx: Dynamic CRC hack: now supports CRC
.
Allows to have a single dynaCRC DLL for several games, differentiated by their CRCs by using the new utility IsCRC(0x12345678, 0x87654321, ...).
Note: With old GSdx (and updated new DynaCrcHack.c), IsCRC always returns false.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5215 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 08:04:12 +00:00
avihal 13df336966 GSdx: CRC Hacks: Import from Cutie - PLEASE HELP WITH TESTING:
- 14 Updated hacks, 41 new hacks (See full list at the first comment).
- New crc-hacks might have patial crc lists, so it's possible that some copies won't get the benefit (yet).
- Non crc-hacks code was NOT imported from Cutie, so some crc hacks might not be as effective as within Cutie itself.
- New region: CH, few more CRCs.

Note:
Due to the very big list of affected games, I couldn't test the vast majority of them, and so your help would be appreciated in testing. Please report (even if someone else already reported with the same result as yours) with the following format:
<game name> - <better/worse/same> (reason) - tested <little/medium/much>
e.g.:
Tomb Raider Legend - Better (removes garbage graphics) - tested a little.
GTA San Andreas - Better (removes ghosts) - tested a little.

And of course, big thank you goes to the author of Cutie, for the time put into improving PCSX2, and for respecting the GPL license and releasing the code.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5214 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-18 16:51:18 +00:00
gregory.hainaut f47168568b gsdx linux: uses OGL device by default instead of GSnull. Issue arise when renderer is 0 -> device is GSnull but GSRenderer is ogl
debian: fix some typo


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5213 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-17 14:18:37 +00:00
gregory.hainaut 05fc11daf5 zzogl:
* some parameters was set after the shader setup. Extend the API to do the shader setup before the draw
* remove the useless shader compatibility bits


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5212 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-15 06:45:26 +00:00
gregory.hainaut d062ca1727 zzogl:
* fix properly context, directly save the state in the shader
* replace the last deprecated variable in the shader. Remain the issue that host enable 1 output and the shader write 2 outputs
* It seems that VBO does't depends on the VAO but vertex format depends on both VBO/VAO so I set the format multiple time. Not sure the behavior is fully correct


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5211 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-15 06:40:45 +00:00
gregory.hainaut e7de58c3e2 zzogl: plug vertex array object and remove most deprecated variable from shader. Only remains gl_FragData
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5210 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-13 20:22:15 +00:00
gregory.hainaut 7d7ca41187 gsdx, zzogl: avoid nested class inside GSVertexArrayOGL.h
zzogl: rework the shader interface to use struct like CG. Shader are still broken because some variables (gl_color & gl_secondary_color) are not supported in vertex shader...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5209 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-13 17:22:36 +00:00
gregory.hainaut 36181d35bb zzogl:
* use 128 vertex buffer instead of 512 that will avoid to fill the GPU vram
* Use separate shader infrastructure for GLSL 4 as Nvidia cg. Beside code is much easier to understand


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5208 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-13 17:14:05 +00:00
gregory.hainaut b665499a6b gsdx ogl:
* split GSDeviceOGl header. Will allow easy sharing with zzogl.
* fix some gcc warning
zzogl:
* import Uniform buffer and Vertex array from GSdx



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5207 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-13 17:09:18 +00:00
gregory.hainaut 2f9e35e5ae i18n: tr_TR pcsx2_Iconized is wrongly translated. I fuzzy all strings to have an english string instead of lookup key
various: apply some patch of Micove to disable debug logging in GSdx release mode 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5206 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-11 20:52:50 +00:00
gregory.hainaut a7dbaed3b1 gsdx ogl: find a way to workaround the buggy amd driver to support dual blending
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5203 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-11 19:39:32 +00:00
gregory.hainaut 5dc57ace33 zzogl: fix visual studio...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5202 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-08 07:32:15 +00:00
gregory.hainaut a8209d610b zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl
* Clean the zzsetparameter API to always use the program for uniform that depends on the program. Future goal is to use a nice OO interface
* Use uniform buffer. Would allow future optimization and remove most initialization stuff. Don't support yet the 2 zzogl contexts.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5201 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 19:51:58 +00:00
gregory.hainaut 75484d3059 cmake: apply some updated pathes of Micove
* drop hack for of Natty and use the std FindGtk2 module, time to upgrade to Precise.
* Bump cmake requirement to 2.8.5 to avoid multiarch issue
* Create new cmake variable GLSL_SHADER_DIR for glsl file.  Default value /usr/share/games/pcsx2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5200 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 16:29:06 +00:00
gregory.hainaut 6e1643392c gsdx (Linux): fallback to opengl SW when SDL is selected but disabled
pcsx2: don't print window title in fullscreen because it create a white frame flickering. Seem like a wx regression


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5199 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 16:07:05 +00:00
sudonim1@gmail.com 2eaba64af8 GSDx: Added missing initialisation primarily for the software renderer, fixes R-Type Final crash when using fast boot. Debugged by rama.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5191 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-02 16:27:23 +00:00
gregory.hainaut bce948d820 cmake: add a bunch of Micove patch. Thanks.
* Add 2 new dev options: REBUILD_SHADER (nvidia cg) & BUILD_REPLAY_LOADERS
* zzogl-pg-cg will use the shader of zzogl-pg.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5190 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-01 10:54:52 +00:00
gregory.hainaut 8396c49eb5 zzogl:
* add some code to support OGL4 debugging. Not enable on CmakeList.txt by default
* LOAD_PS/LOAD_VS were using a "std" argument instead of a reference.
* reuse the opengl context creation developed for GSdx. For the moment only enable OGL2
* Add some documentation for the zzShader API


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5188 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-29 18:50:07 +00:00
gregory.hainaut 7cdb9fc2f2 gsdx: fix some Visual Studio build error of the previous merge.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5187 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 17:58:45 +00:00
gregory.hainaut 46838ca4ee gsdx: merge the opengl branch to ease futur development and allow GSdx by default on linux
* for the moment only the SW render is supported, hopefully HW will come some day. And linux only for the moment.
* Require an OpenGL3 GPU (==Dx10) ie Nvidia >= 8800, AMD >= HD2000)
* Require an OpenGL4.2 compatible drivers => no opensource driver supported neither Intel driver.
* Build by default without SDL support which will dropped later. You need to add this define "ENABLE_SDL_DEV" on Win.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5186 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 15:24:02 +00:00
gregory.hainaut f303da1c45 gsdx-ogl: fix potential build failure on MS
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5185 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 09:39:23 +00:00
gregory.hainaut f5ee23aa37 gsdx-ogl: Update gui with latest option
* put shade boost in HW setting (not sure it is HW only)
* Remove logz, useless since openGL support 32bits Z buffer
* Update hack section with a table. Note don't put MSAA (not yet implemented) to have a nice square
Note: user hack is enabled with "UserHacks" instead of "allowHacks"


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5184 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 09:19:42 +00:00
gregory.hainaut f8d573770e gsdx-ogl: forgot to add the glsl file...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5182 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-27 06:30:09 +00:00
gregory.hainaut 6fd47b2907 gsdx-ogl: * implement shadeboost (only test the compilation)
Note: gui must be updated with new user hack


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5181 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 21:42:16 +00:00
gregory.hainaut 300ea42977 gsdx-ogl: sync from trunk 5179:5091
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5180 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 19:51:07 +00:00
ramapcsx2 2cb99f0e05 Preliminary NTSC progressive scan support.
The detection is based on a quickly reversed smode1 flag and needs to be done properly.
The timing itself also needs reversing and has only been tested on the VP2 intro video.
(That video now runs without audio / video desync when progressive scan is enabled :) )

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5179 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 17:07:36 +00:00
ramapcsx2 5dee597d9b GSdx:
Auto interlace mode, no more flickering! :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5178 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-25 08:46:51 +00:00
ramapcsx2 89ec3cb4e9 GSdx: A couple minor tweaks to the hacks dialog text. Nothing much changed but sounds nicer to me :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5177 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-24 14:24:58 +00:00
sudonim1@gmail.com db39998f71 GSDx: I screwed up when doing an untested last minute manual cleanup of gsdx.rc, the mouse over descriptions will actually work now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5176 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-24 14:02:34 +00:00
sudonim1@gmail.com a27142f1a6 Set some svn:eol-style properties.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5173 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:56:22 +00:00
gregory.hainaut 3d700b9264 spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation.
various:
* rename the man page as requested by arch users.
* Delete pcsx2/* symlink. Was only useful for autotool removed few years ago.
* commit the top metadata of my previous branch merge.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5172 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:55:24 +00:00
sudonim1@gmail.com 595de0a5eb GSDx: dehacked hover description code for hacks
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5171 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:46:09 +00:00
gregory.hainaut 22d9f16c02 zzogl: remvove old empty files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5170 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-21 17:39:48 +00:00
gregory.hainaut 86ff5185b7 zzogl & VS: thanks Micove for the patch.
* fix failure with VS2008 & 2010


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5169 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-21 16:13:45 +00:00
gregory.hainaut d487c57f11 zzogl & cmake: fix build failure of previous heavy change
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5168 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-20 16:48:03 +00:00
gregory.hainaut fa4b9cb1a8 zzogl: bump the version to 0.4 because of the previous merge
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5167 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 21:53:00 +00:00
gregory.hainaut e3c741bb2a zzogl: painfully merge the zzogl-dev branch
* new memory management
* asm was replaced by intrinsic
* new GLSL backend (AMD only) Cmake is probably broken anyway with the 2 plugins...
* and lots of others stuff that I forgot about it ;)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5166 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 21:22:08 +00:00
gregory.hainaut 8fcadb3616 zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency
Then it would be easier to separate CG/GLSL for copyright issue. CG is not compatible with the GPL...
Old version will be zzogl-pg-cg
Future version will be zzogl-pg



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5165 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 19:38:29 +00:00
avihal 4ef1ee3754 GSdx: F9 is now switching better between HW and SW renderer.
Previously: GSdx was switching between the configured renderer and the best SW renderer (best = DX11 if supported).
Now: If using DX: Switch SW/HW renderer and use the same DX version. If using SDL: same as before.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5164 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 19:10:24 +00:00
gregory.hainaut fc5dd5a180 zzogl: fix Visual studio build. thank Miseru for the patch
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5163 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-18 17:01:24 +00:00
ramapcsx2 26392e7f3e Change various logs to sound "nicer".
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5160 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-17 17:55:51 +00:00
gregory.hainaut 5936caa2fe cmake:
* build the utility to prebuilt cg shader (zzogl-shader)
* build the shader (ps2hw_cmake.dat) that would avoid copyright issue for debian/ubuntu


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5159 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-17 17:06:58 +00:00
gregory.hainaut d75da041f6 copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh
cmake: keep all library for the linking of plugins
hex2h.pl: add svn:executable


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5157 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-16 15:36:16 +00:00
gregory.hainaut 5627b4dfaf copyright:
* change the man page to gpl3
* add missing copyrigh for zerogsshader
* re write bin2cpp tool (in perl) to avoid any copyright issue => hex2h.pl


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5155 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 17:52:43 +00:00
gregory.hainaut 72d47d547e copyright:
* update missing copyright on
 + plugins/GSdx/config.h
 + pcsx2/MTVU.h
 + plugins/zzogl-pg/opengl/ZZHacks.h
 + plugins/spu2-x/src/DplIIdecoder.cpp
* put a copyright for trivial script file
 + pcsx2/gui/Resources/rebuild.sh
 + tools/bin2app.sh
 + plugins/zzogl-pg/opengl/shaders.sh
* remove autotool from zzogl
* apply the patch for issue 1257. Thanks very much Micove for the hard work.




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5154 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 06:30:35 +00:00
gregory.hainaut 49f4168974 zzogl-pg: import GSdump feature from GSdx
* Only available on debug build
* ctrl F9 -> dump a couple of frames
* ctrl shift F9 -> start/stop a stream of frames.
* Build a replayer too, called pcsx2_ZZReplayLoader

Note: dump are saved in /tmp.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5152 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 21:23:01 +00:00
gregory.hainaut bda3cbe86f gsdx-ogl: fix build failure due to a leftover of a patch conflict
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5140 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-02 16:46:54 +00:00
ramapcsx2 03db2fcf4e SPU2-X:
Some games use volume slides combined with reversed phase. 
Gigaherz tweaked the code to handle this nicer (fixes Mashed Drive to Survive noises).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5139 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-01 14:09:24 +00:00
gregory.hainaut 16a1fded96 gsdx-ogl: LINUX ONLY
* Keep the state of the draw buffer (save few opengl call)
* AMD fix the shader unloading (12.2 and above). So disable the workaround


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5137 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 19:02:37 +00:00
sudonim1@gmail.com e017ccaa5d GSDx: Found the likely actual cause for the FFXII hack problems, probably introduced with index buffers. Also made the hack a little more crash proof and maybe fixed an off by one pixel error.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5135 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-23 21:00:22 +00:00
ramapcsx2 e8b96f51cb GSdx: Updating the CRC list with some Korean titles. Thanks for the list, 99skull.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5134 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-23 19:37:43 +00:00
ramapcsx2 1b883ab9ee GSdx:
Quick and sloppy fix for a sloppy hack, fixing FF12 pal. 
Thanks, pseudonym.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5133 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-17 12:55:02 +00:00
gregory.hainaut 9264b7725c pcsx2: gcc 4.7 compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5132 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-17 11:21:51 +00:00
ramapcsx2 f9e4ba405c Gsdx:
Change a texture cache hack to fix half the flickering FMV games. 
It could have issues though, or randomly fix other stuff. Please test :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5130 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-15 16:16:51 +00:00
ramapcsx2 c77c184858 GSdx:
Fix Grandia Xtreme flicker :)
Could help other games as well, please test.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5129 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-15 12:44:18 +00:00
ramapcsx2 1b7bbcdb3d GSdx: Sprite hack update.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5125 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-08 17:43:21 +00:00
ramapcsx2 1595136a9d GSdx:
Another refinement to the Wild Arms hack by KrossX.
The hack now only applies to one kind of geometry (sent using  the unpacked UV handler).
This works nicer in Wild Arms as it fixes "jumpy" characters.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5124 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-08 17:18:22 +00:00
ramapcsx2 9aa9808c2f GSdx:
Mouse over descriptions for the hacks. Thanks to KrossX again, these are great :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5123 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-07 09:58:38 +00:00
ramapcsx2 144a7a13fb GSdx: Better DX9 implementation of the Wild Arms Hack. Thanks, KrossX :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5122 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-07 09:31:10 +00:00
ramapcsx2 ac97331388 GSdx: Fix for DX9 mode with the Wild Arms hack enabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5121 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 22:36:24 +00:00
ramapcsx2 b25aec19c1 GSdx:
Adding KrossX's Wild Arms text alignment hack to the new dialog box. This hack is actually very interesting for a number of games. It should work well in cases where game designers adjusted everything pixel perfect for the GS, that usually breaks with upscaling. 
It should be generalized and renamed later.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5120 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 21:36:59 +00:00
ramapcsx2 0d5e312bdb GSdx: Some descriptions and making the hack configure button always visible (for now).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5119 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 20:14:35 +00:00
ramapcsx2 d2665e9bc4 GSdx: The "enable hacks" checkbox works to toggle all hacks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5118 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 20:01:27 +00:00
ramapcsx2 30e538a3c6 GSdx:
Team effort of KrossX and myself: 
Finally adding that special game fixes / hack dialog I talked about for a while.
Committing this in several steps to clean up any issues easier.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5116 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 19:39:05 +00:00
ramapcsx2 2c96d8cf44 GSdx: Attempt to fix the resource files so MSVC likes them again. There's still line ending inconsistencies in the .rc though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5115 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 18:28:59 +00:00
gregory.hainaut d6e7ea4a4e GSdx-ogl: LINUX only
* request a minimum of 1 for texture dimension
* Use offscreen texture likes DX11. 
* add more bits for extra texture format 
* do operation on texture unit 0 to avoid ping-pong between unit 0/2


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5114 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-05 20:16:26 +00:00
ramapcsx2 886c23a4ee GSdx:
Better working shader for the new color settings. Taken from "TGM's shader pack" on 
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5113 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 15:49:01 +00:00
ramapcsx2 52a54fda62 Null pointer protection and warning in LilyPad and SPU2-X savestates and a small init fix in SPU2-X.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5112 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 14:51:55 +00:00
ramapcsx2 be4b7b1768 GSdx: Use the simpler psmain0 shader in convert.fx for ShadeBoost. Thanks KrossX :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5111 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 13:19:36 +00:00
ramapcsx2 954e7906ed GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
Note: Not sure if it should be shader #7 or smth else :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5110 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 00:29:29 +00:00
ramapcsx2 0933ee2fd5 A couple minor changes, including a bad looking block manager bug that wasn't really all that bad :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5109 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 20:57:07 +00:00
ramapcsx2 538bc76686 GSdx: KrossX updated the sprite hack to also work on other games with a similar problem. It works with a 3 state checkbox now. Try to use full when half checked doesn't fix your game.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5104 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-25 20:06:39 +00:00
ramapcsx2 3bbb2d6ed3 Small mistake fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5102 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-22 20:05:41 +00:00
ramapcsx2 7e435329ca GSdx:
Committing a hack KrossX prepared (thanks) ;)
It can be used to fix bad character sprites in Gust games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5101 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-22 19:53:59 +00:00
gabest11 78c1667a9c GSdx: Yakuza fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5100 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-15 18:57:52 +00:00
gabest11 344d0c09ce GSdx: check sprite edges! (r5098)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5099 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-14 22:22:56 +00:00
gabest11 f53d70c483 GSdx: fix for Vexx, a few vertices were bogus, s/t/q all zero.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5098 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-14 19:26:04 +00:00
gabest11 5d9a5b6ee6 GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5097 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-14 08:03:27 +00:00
gabest11 67ef781116 GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5096 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-12 17:56:06 +00:00
ramapcsx2 c641767431 GSdx: Offset_UV can be defined again. (Need it to hack Wild Arms 3 text placement issues)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5095 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-12 10:31:08 +00:00
gregory.hainaut 92f2ab38ae GSdx-ogl: LINUX only
* Use the new map interface/separate texture coordinate inside shader
* support new format on texture

Note: it is quite instable with various crashes and GL error but at least it compiles now :p 


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5094 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-11 10:22:02 +00:00
gregory.hainaut b75b61cb1d linux compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5093 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-10 21:18:47 +00:00
gabest11 da7324dbf2 Not transferring unused vif registers to the MTVU thread can save at least half of the ring buffer space. The whole set is about 400 bytes, including padding, but I could find references to only 6 regs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5092 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-10 07:03:55 +00:00
gregory.hainaut 4a00648d9f GSdx-ogl: LINUX only. sync from trunk (5068:5090)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5091 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-09 21:40:39 +00:00
gabest11 bc38796323 GSdx: full boot fixed, thanks for finding, I always use fast boot.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5090 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-08 20:21:18 +00:00
gabest11 19be605150 GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5089 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-08 16:57:14 +00:00
gregory.hainaut 4593b6ac52 gsdx: linux compilation fix. Gcc don't support same name for variable and template parameter
cmake: compilation fix on debian sid (and potentially ubuntu)
i18n: add some comment for potential language change in the future.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5088 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-06 18:16:49 +00:00
gregory.hainaut 6680d285ea gsdx-ogl: linux only
* implement some missing shader for DATE, invert coordinate like strech rectangle
* Use glCopyImageSubDataNV nvidia extension to copy image (you need latest AMD drivers)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5086 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-31 17:08:05 +00:00
gabest11 fcc09c2cca GSdx: fixing two different bugs of the sw renderer, addressing outside the texture in region wrap mode (skygunner), and little gaps in shadows and other random places (dq8, rogue galaxy, okami).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5085 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-29 10:12:20 +00:00
gabest11 bd12a8b7b3 GSdx: silent hill shattered memories purple street light fix, not block aligned filled rects were not correctly masked, may also fix games which store texture data in the alpha channel but use 24-bit target buffers (or just mask it in every time) and draw a lot of those unaligned rects. (tested many .gs dumps, very rare combination)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5084 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-28 10:07:17 +00:00
gabest11 915a57d9f3 GSdx: more fun with shaders but nothing works yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5083 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-27 11:56:49 +00:00
gabest11 f47e261ade GSdx: fix for tokyo xtreme racing invisible letters, laz0rs did not set the texture size.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5082 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-23 05:26:07 +00:00
gabest11 899bad9dcb GSdx: reverted some of the changes of r5077, it breaks GoW.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5081 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-23 04:11:24 +00:00
gabest11 cd577ecd10 GSdx: a different fix for ZoE2, also seem to help DMC, so I removed the previous one, please check again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5080 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-22 13:00:45 +00:00
gabest11 6efc7d6d83 GSdx: fixing dmc3 bugs with the sw renderer in multi-threaded mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5079 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-22 08:37:44 +00:00
gabest11 20cd5e9b81 GSdx: next attempt to fix frame skipping
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5078 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-21 12:34:36 +00:00
gabest11 9b8c753ead GSdx: broken frame skipping should be fixed, and a few random sw renderer optimizations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5077 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-21 04:44:04 +00:00
gabest11 6a86a6520d GSdx: made a little mistake masking the unused giftag regs, when all 16 were in-use
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5076 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-20 00:34:44 +00:00
gabest11 5de9f84fae GSdx: quick fix for unreal tournament (and others using DATE)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5075 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-19 10:24:07 +00:00
gabest11 9ec7f14fa8 GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5074 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-19 04:53:36 +00:00
ramapcsx2 d763bf6616 GSdx: Just some notes on the Disgaea 2 FMV border issue.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5073 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-18 15:44:14 +00:00
gabest11 9aabcc1701 GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5072 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-18 11:47:31 +00:00
gregory.hainaut e0004b5027 gsdx-ogl: linux only
* Was easy, I forgot to set the type of the buffer.
* align shader change too


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5071 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 18:11:48 +00:00
gregory.hainaut 86a9910027 gsdx-ogl: linux only
compilation fix, add bits for the index buffer.
current status is blackscreen :p


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5070 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 17:25:49 +00:00
gregory.hainaut 0ad5982364 gsdx-ogl: linux only (merge from trunk 5022:5068)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5069 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 14:51:49 +00:00
gabest11 da4ea83134 GSdx: nothing really new, just testing the compute shader, if you are an expert take a look and tell me your opinion :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5068 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-13 18:10:05 +00:00
gregory.hainaut cfedf41441 gsdx-ogl: linux only
* Fix some issue on wnd management, mix between sdl/ogl render
* create new gsdx option for ogl debug
  + debug_ogl_dump: start frame to dump when not 0
  + debug_ogl_dump_length: length of the dump
  + debug_ogl_shader: print shader debug
  Note current dump option must be fixed to use linux path.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5067 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-12 07:29:31 +00:00
gabest11 481f1fdda2 GSdx: it's hard to keep track of the leftover vertices properly, a bit of sps was still possible, psx sprites were fixed too
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5065 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-09 08:41:33 +00:00
gregory.hainaut 14b0572b61 gsdx-ogl:
* fix bad setup issue for constant blend factor
* Use a read framebuffer to read back the texture (less disruptive)
* cmake separate the loader to the main plugins


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5064 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 21:59:42 +00:00
gabest11 5b5a9787d9 GSdx: fixing a possible buffer overflow
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5063 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 21:02:42 +00:00
gabest11 2eec75c2ae GSdx: sps fixed, some code clean up and optimization, ps2 logo still broken in hw mode, I'll check it later
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5062 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 17:10:00 +00:00
arcum42 47985bc4fa gsdx-ogl: Since Texture Filtering has 3 states in Windows, change it to a combo box in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5061 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 06:24:10 +00:00
arcum42 969c2be7f7 gsdx-ogl: Added the hacks section to the dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5060 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 05:54:48 +00:00
arcum42 8bb44cfcac gsdx-ogl: All the Windows versions get a fancy logo on top, so...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5059 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 04:59:29 +00:00
arcum42 009f6e2dcb gsdx-ogl: Things now disable and reenable when appropriate.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5058 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 03:52:58 +00:00
arcum42 abd99c00f0 gsdx-ogl: Add msaa controls. (Probably doesn't actually do anything at the moment.)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5057 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 02:32:56 +00:00
arcum42 27de4b086d gsdx-ogl: Remodel the linux dialog box to make it look better.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5056 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 01:18:23 +00:00
arcum42 545df08ecc gsdx-ogl: Add a Native Resolution checkmark to the dialog box. Set a default for ModHeight & ModeWidth when saving the ini file. Link the gdsx static library against a few things.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5054 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-07 12:28:29 +00:00
gregory.hainaut 657da538de gsdx-ogl: was too shaky after all!
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5053 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 22:51:05 +00:00
gregory.hainaut 21724ddbf8 gsdx-ogl: add a loader to replay gs file. Quite shaky but probably enough for debug :)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5052 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 21:43:39 +00:00
ramapcsx2 872301fbeb Gsdx:
Let users set software parameters (extra threads and line AA) regardless of currently configured renderer. 
Makes testing far easier.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5051 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 09:55:23 +00:00
gregory.hainaut 53a5089d7b gsdx-ogl:
* fix some issue with cmake and new sdl define
* Implement shortcut key handling on linux.
    + some option are not yet implemented (fxaa)
    + gs dump can be created with <shift> <F8>


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5050 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 07:20:37 +00:00
gabest11 651196f665 GSdx: vtune tells me GSOffset::GetPages is too slow without the cache and its slowest part is new uint32[], lets use pre-allocated buffers then. In d3d9 mode, locking the vertex buffer is the most painful thing, there is a terrible delay until it returns, the same Map call in d3d10/11 does not behave like that.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5049 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 01:20:01 +00:00
gabest11 d8646e9dab GSdx: disable vtune
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5048 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 00:28:27 +00:00
gabest11 49f3aee099 GSdx: fixing the broken things...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5047 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 00:17:52 +00:00
gabest11 a8e8e6e80f GSdx: there is a possibility of calling GSState::Flush in the middle of a strip or fan, the last few vertices must be saved to be able to continue, haven't found anything with this problem though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5046 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-05 04:40:47 +00:00
gabest11 f68f007f00 GSdx: the promised index buffer update, needed a lot of changes, expect bugs in the next dozen revisions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5045 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-05 02:40:24 +00:00
gregory.hainaut 0e80e0adca gsdx-ogl:
* add some define to enable/disable SDL so we could build gsdx without SDL
* debug: dump data based on frame count rather from draw count


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5044 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 23:19:17 +00:00
arcum42 4c5d1e11a8 gsdx-ogl: Fix a few glsl errors I missed last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5043 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 11:14:57 +00:00
arcum42 0116402620 gsdx-ogl: Fix a few glsl errors. Comment out line 218 of GSDevice.cpp. Mess with the fifo hack a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5042 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 10:42:53 +00:00
gregory.hainaut 76542f89c9 gsdx-ogl: code seems compatible with an opengl 3.3 context. Only load some shader extensions.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5041 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 17:17:04 +00:00
gregory.hainaut cc6e486742 gsdx-ogl:
* add a new define (DISABLE_DUAL_BLEND) to easily test blend mode


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5040 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 16:12:34 +00:00
gregory.hainaut 90c52c27f6 gsdx-ogl:
* replace hexa debug value with nice string for standard human
* move things around


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5039 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 13:11:40 +00:00
gregory.hainaut c1d7b81a55 gsdx-ogl:
* Use a geometry shader pass-through to replace previous AMD workaround
* various cosmetic change


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5038 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-02 20:08:11 +00:00
gabest11 5325f9b490 GSdx: Small optimizations here and there, just saving changes before trying to add an index buffer, that might help reducing load on the main gs thread a bit. That's where I think the bottleneck currently is in games with high polygon count.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5036 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-31 15:41:07 +00:00
gregory.hainaut 2f4e2d8b6b GSdx-ogl: happy new years commit :)
* move all vertex buffer stuff into the class
* Bypass FIFO2 because of multithread issue with OGL(temporary workaround until we found a nicer solutions)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5035 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-31 14:38:58 +00:00
gregory.hainaut 9ca65c9cc6 gsdx-ogl: LINUX-ONLY
* invert the index of fragment output. Seem to work better on Nvidia (strangely no impact for AMD)
* opengl support pitch too, so remove useless copy to an fbo


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5034 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-30 22:25:17 +00:00
gregory.hainaut ea33beb360 gsdx-ogl: LINUX-ONLY
* Fix the Geomtry shader to output 2 triangles for quad primitive (ie 2R rendering)
- There is an AMD  driver bug on geomtry shader input interface (well could be the spec too). Tell me if it still working on nvidia
* Add a workaroung to a previous AMD bug. It is impossible to unattach a shader so destroy the full shader pipeline...
* Be more strict on FBO management. Would optimize it later
* use a texture insted of a render buffer for depth-stencil management.
* add more dumping capabilities (in particular depth buffer)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5033 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-30 13:55:33 +00:00
gregory.hainaut 000220f93f gsdx-ogl: LINUX-ONLY
* It works with the HW renderer !!!
* Not sure this fix will work with dual blending but we will see later
* screen is vertically flipped again...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5031 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-29 14:39:53 +00:00
gregory.hainaut aa499f4bfd gsdx-ogl: LINUX-ONLY
* fix vertex shader for HW renderer :) Remains the fragment part...
* add some dumping infrastucture (DUMP_START and DUMP_LENGTH)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5030 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-29 14:24:26 +00:00
gabest11 6f97ca35e2 GSdx: GSOffset::GetPages was caching a ridiculous amount of data, it isn't that much slower without it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5028 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-28 20:21:32 +00:00
gabest11 03bca19d99 GSdx: vs2008 fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5027 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-28 14:41:07 +00:00
gabest11 eaf06e8b1d GSdx: bit less idle time by refcouting used texture pages.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5026 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-28 14:10:20 +00:00
avihal 95b1c260af @gigahertz: some sensitivity is required when touching a small plugin! Let's hope I got it right :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5025 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 23:03:31 +00:00
gigaherz c9c94978e5 <avih> hmm.. this is wrong(-ish). I've updated portaudio, but spu2x still shows as version r4949 ... can this be fixed? or maybe i didn't compile it properly?
...
<avih> so, come on, touch spu2x to have recent rev number

Touched... hopefully I touched right. Felt awkward.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5024 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 21:03:53 +00:00
gregory.hainaut 720a841cb2 gsdx-ogl: merge from trunk (4990:5021)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5022 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 17:04:28 +00:00
gregory.hainaut 4f6796916a gsdx linux:
* add the code to select the attribute (still the default but can be changed now)
* add a hidden option (condvar) to select between the 2 threads algorithm


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5021 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 13:14:30 +00:00
gregory.hainaut ba14c557ed gsdx linux:
* use memory instead of tr1 (was the experimental implementation of c++11)
* remove strict aliasing optimization because I saw some bad warnings
* Fix pthread of the previous commit. Use default attribute but it might need some tuning


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5020 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 12:22:13 +00:00
gabest11 25072b99c7 GSdx: a few minor changes, please check if I wrapped the new pthread things correctly
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5019 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 09:15:35 +00:00
avihal 3aa3b1caf6 GSdx: Improved Genji CRC hack.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5018 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 08:28:32 +00:00
gregory.hainaut 7f3b11c7db gsdx:
* fix the new extra thread option in the gui dialog
* implement condition variable on linux. Will need some benchmark.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5017 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-26 22:30:59 +00:00
gabest11 2628d5bb7d GSdx: a little refinement to the fix for the issue that come up with Bully.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5016 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-25 07:26:42 +00:00
gabest11 ed8eb53c22 GSdx: Valkyrie Profile 2 fix (discussed under r5010 and r5012), this bug could have broken much more games, strange that it did not.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5015 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-24 15:02:48 +00:00
arcum42 48afd2c274 Linux-only: Removed a few obsolete files. Copied in a build script to make rebuilding the project a bit easier.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5013 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-24 11:15:42 +00:00
gabest11 bc7a930409 GSdx: This fixes the flickering in Bully, and probably games with the same problem. Could not check Valkyrie Profile Silmeria, yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5012 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-24 07:00:16 +00:00
ramapcsx2 7dfff148b8 GSdx: Hack around a problem with the texture cache finding depth stencils when there can't be any.
This makes the Arc the Lad fog issue go away.

Review would be nice though :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5011 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 20:58:10 +00:00
gabest11 963a6a653a GSdx: changes of r5007 did not help as much as I thought, disabled it for the time being, plus other minor optimizations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5010 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 15:53:53 +00:00
gregory.hainaut 33a9ac370a gsdx-ogl: LINUX-ONLY
* implement offscreen and cache (mostly a copy past of dx)
* add the missing macro selector of the shader...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5009 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 12:32:40 +00:00
gabest11 da41bcd756 GSdx: Replaced condvar/srwlock imports with getprocaddress, it should work on XP and compile on vs2010 express again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5008 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 02:49:27 +00:00
gabest11 d5dbe7e7e9 GSdx: Moved filling up rendering threads on a new thread, to not block the main, it looks like now I can replace one of the spin loops with an event. Using events results in about -5% fps, but still pretty fast.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5007 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-22 14:36:54 +00:00
gregory.hainaut 6f5ac7b788 gsdx-ogl: LINUX-ONLY
* go back to opengl 4.1 (nvidia driver is buggy with 4.1).
* fix the backbuffer allocation. bad order of parameter
* fix remaining glsl error


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5006 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-22 14:12:12 +00:00
gabest11 2421c68bee GSdx: Saving the conditional var update (vista or better) before I try a new idea again. That Sync() call is wasting too much time, if there was only one queue then the main thread could also grab and process elements instead of just waiting for the workers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5005 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-22 01:48:16 +00:00
avihal 5e0e4ce6a8 Fix Dynamic CRC hacks (got broken on r4991 )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5004 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 23:35:30 +00:00
gregory.hainaut a9927a6e33 gsdx-ogl: LINUX-ONLY
* rework a little the shader to be hopefully compatible with nvidia
* request a pure 4.2 context (all gpu 4.1 capable support 4.2 anyway)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5003 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 23:09:36 +00:00
gregory.hainaut f604ba8d7f gsdx-ogl: LINUX-ONLY
Remove foreach feature not supported on old compiler


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5002 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 20:37:24 +00:00
gregory.hainaut 9272be182e gsdx-ogl: LINUX-ONLY
* add the forgotten hardware renderer object.

Oh my gosh! Opengl is 20% faster than Dx!!!


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5000 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 19:08:31 +00:00
gabest11 1691ab2cf0 GSdx: fixed vs2008 build errors
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4999 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 00:08:00 +00:00
gabest11 0b62c17d9c GSdx: Renamed the sw thread setting to "extra threads".
- 0: no multi-threading
- 1: gif packet processing and texture uploads run parallel with rendering, the slowest decides the fps, dual-cores can still suffer by the spin loops, I'll check that when I compile pcsx2 on my notebook
- 2: two rendering threads, on a decent cpu packet processing is going to be slower now, this is probably going to increase fps the most on quads
- 3: small fps increase
- 4+: even smaller. 

If you have a quad cpu with HT, 6 is the max, 1 + 1 is needed for pcsx2 and gsdx's basic tasks.

Also hacked palette writes to not force a read-back in hw mode (added in previous rev), it hit render targets in a surprising large number of games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4998 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-20 14:33:28 +00:00
gregory.hainaut e4c70ad229 gsdx-ogl: LINUX-ONLY
Forgot the shader file...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4997 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-19 21:04:16 +00:00
gregory.hainaut 83ad63a8a7 gsdx-ogl: LINUX-ONLY
* lay the foundation for the HW renderer on OGL


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4996 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-19 21:03:23 +00:00
gabest11 2f401da58c GSdx: fixed shared_ptr for GCC, but it does not seem to be thread-safe in 4.4.5.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4995 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-19 01:20:55 +00:00
gabest11 b7a70c9541 GSdx: Little bug slipped through.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4994 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-18 22:04:05 +00:00
gabest11 b86e3ebd19 GSdx: Polished the recent changes a bit. Single threaded mode should be back to normal, 2-4 threads might be faster or slower. All in all, it has a lot more potential now. Rendering is almost as separated as with d3d, everything needed is packed and copied for the worker threads, synchronization between local memory and the temporary buffers is properly done. This model could also be back-ported to d3d. Or the software rasterizers could be hardware assisted somehow, there are a lot less sync points where those buffers should match with the contents of the local memory.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4993 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-18 21:57:48 +00:00
gabest11 f318e84aca GSdx: Better multi-threading for the sw renderer. Threads must be synchronized lot less, 1/10th in average, can run parallel longer and uses more cpu (bit more empty spinning, too). There could be some new bugs, as usual.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4992 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-18 08:13:20 +00:00
gabest11 4b77052d21 GSdx: just saving minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4991 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-16 19:13:58 +00:00
gregory.hainaut ab01926ed5 gsdx-ogl: LINUX-ONLY
* rewrite the vertex management with a nice GSVertexBufferState object
* extend GSUniformBufferOGL to use a better object interface
* properly delete texture
* manage buffer with glMap* instead of glBufferSubData


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4990 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-15 18:27:58 +00:00
gregory.hainaut 4029cc5195 gsdx-ogl: LINUX-ONLY
* constant buffer are attached to contexts not programs. So do it only once!


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4988 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 19:11:01 +00:00
gregory.hainaut fbb224837d gsdx-ogl: LINUX-ONLY
* Enable interlace feature. (note I'm well aware that interlace crashes with SDL)
* remove useless callback debug function
* handle the y axis differently. Move vertex to follow right-hand system (render everything in reverse) then flip the y-axis for the screen rendering


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4987 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 19:09:08 +00:00
arcum42 be53385e9f gsdx-ogl: LINUX-ONLY * Sync with trunk. (r4970-4985)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4986 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 02:06:41 +00:00
gregory.hainaut daf3c43681 gsdx-ogl: LINUX-ONLY
* improve vertex management with a vertex array. Decorrelate vertex from strech rec and others func (later for the HW renderer)
* fix the crash on nvidia when closing the window
* clean some texture management code


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4985 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-10 19:19:44 +00:00
arcum42 e6057b765f gsdx-ogl: LINUX-ONLY * Fix context creation. Get opengl working with nvidia graphics cards.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4984 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-10 11:56:34 +00:00
gregory.hainaut afdb2dadc3 gsdx-ogl: LINUX-ONLY
* add a callback for GLERROR.  Allow to breakpoint on GSDeviceOGL::DebugCallback (gdb is completely lost on amd driver, hope it is better on nvidia)
* Add some empty glsl convert to shutup some useless debugging error
* request an advance opengl context without pre 3.0 feature.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4983 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-08 16:39:14 +00:00
gregory.hainaut 2be037d78f gsdx-ogl: LINUX-ONLY
* flip y-axis in merge stage
* default to xlib window managment (the dynamic switch between sdl and xlib crashi but SDL will probably dropped later)
* improve management of FBO, draw buffer
* try to fix some issue with glClearBuffer but spec is not clear.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4982 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-08 11:17:59 +00:00
gregory.hainaut a835de0af7 gsdx-ogl: LINUX-ONLY
* implement the saving of texture (take bmp SW code)
* fix the missing "enable attribute code" and the typo in glsl. It works now !!!
* rework a little texture to pack texture into a temporay buffer when src pitch != dst pitch
* try to replace sdl with pure xlib (not yet enabled by default but it seems to work)

Note there still a minor issue, coordinate are different between DX and OGL (upper-left vs lower-left) so the image is inversed.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4981 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-07 22:05:46 +00:00
gabest11 df42f468be GSdx: recent changes caused some errors in line drawing (SoTC loading screen)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4979 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-04 18:35:16 +00:00
gabest11 9f470962e5 GSdx: less gaps between triangles, it was more noticeable with psx games, having a lower resolution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4978 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-04 15:31:02 +00:00
gabest11 786f43a707 GSdx: more fixes to z-interpolation, THPS4 looks alright now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4977 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-04 09:49:55 +00:00
gabest11 0d7c58065a GSdx: this fixes some of the flickering in THPS, objects in the far distance still have some z-fighting problem, z values used are too large and too close to each other.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4976 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-03 21:04:46 +00:00
gabest11 f1537f53a2 GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4975 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-01 17:08:10 +00:00
gregory.hainaut eb3eafa090 gsdx-ogl:
* implement shader code (subset that seem to be used in SW mode)
* some hack to fix some alignment issue with GSVertexPT1 structure
* Lots of various opengl fixes. Remaining unsupported GL feature are inside SDL.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4974 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-30 21:42:41 +00:00
gregory.hainaut 133847e8a2 gsdx-ogl:
* Properly allocate/delete opengl object
* Request a debug context in SDL, add some code to log opengl error 
* Fix context creation. For the moment only request ogl4.1 (AMD does not support yet 4.2 and it needs libglew1.7 too...)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4973 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-26 11:46:51 +00:00
gabest11 9d54677055 GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4972 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-25 23:48:59 +00:00
gregory.hainaut 6125baa578 gsdx-ogl:
* make a rough implementation of most of the opengl device interface. Only a savestate nothing to expect yet.
* depend of libglew 1.6 (normally 1.7 but I manually defined the only missing function)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4971 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-21 22:36:03 +00:00
gregory.hainaut da66ca7fd9 gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
Current goal is to implement the SW render with pure opengl instead of SDL.
I plan to use OpenGL4.2 capability (the latest actually) => need libglew1.7 and a Dx11 capable GPU/drivers.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4970 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-16 22:17:37 +00:00
gabest11 4f6f53c188 GSdx: Just remembered triangles were occasionally converted to sprites, need to set t.w there as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4967 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-14 03:34:24 +00:00
gabest11 ee9c9ac8f3 GSdx: Added a simple workaround for the 32-bit z problem talked about in the comments of r4956. Since sprites are flat and there was an unused vertex member (t.w), I just decided to pass the raw uint32 value in that to the scanline drawing function. It does not fix triangles and other primitive types, of course. The ideal solution would be to break z into two parts (like 8:24 bits, and only care about the upper part when not zero), interpolate separately and rejoin when needed, it is just too hard to add another variable when the assembly code is already so tightly optimized to use every register.
(HW mode z-test expects a float input, so this trick cannot be done there.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4966 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-14 03:08:13 +00:00
arcum42 c3536a1eb4 GSnull: More cleanup on the logging code. And lets actually put return characters in the log. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4965 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-12 04:09:46 +00:00
gabest11 f47ef5e644 GSdx: as usual, going back to msvc, suddenly wild errors appear.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4964 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-08 13:22:54 +00:00
gabest11 0cf87a943b GSdx: GSRendererHW.h and GCC are good friends now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4963 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-08 13:12:54 +00:00
ramapcsx2 c234e1f6dd Forum user ateste was so kind and found/fixed a savestate issue with Lilypad :)
The problem would cause lost controls or "Controller disconnected" messages in a few games.
This fix is temporary and only works with Lilypad, until we take care of the core issue.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4959 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-07 09:29:36 +00:00
gabest11 67b12b3f92 GSdx: Also wrapping CLUT writes now, previous revision broke SFEX. CLUT buffer overruns are very rare, tell me if you find any other game doing it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4956 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-02 21:15:44 +00:00
gabest11 b158f98fc7 GSdx: Bogus MSB bits of TEX0.CSA should be ignored as it looks. Only corrected where the palette is read (this fixes "Idol Janshi Suchie-Pai IV"), writes to the CLUT may be handled the same way, but so far no game has been found broken because of this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4955 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-02 17:41:22 +00:00
ramapcsx2 3233952582 GSdx: CRC for FF12 Fr.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4953 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-01 10:15:52 +00:00
gregory.hainaut c9b1e3c1aa cmake:
* new dev option CMAKE_BUILD_PO: control regeneration of po file. By default true in release build
* Add a hack for multiarch version of wxwidget 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4951 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-31 10:25:24 +00:00
arcum42 d398e19b4d GSnull: Rework the logging code a bit. (The logging actually prints to the screen now, for one thing.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4950 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 01:39:43 +00:00
arcum42 5306b13472 More work on the compiler warnings. Removed the warning flags that are now set by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4949 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 00:32:22 +00:00
arcum42 251382aefe Change a few compiler options in Linux to remove a few warnings during compilation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4947 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-29 07:57:06 +00:00
ramapcsx2 b9d442d4f7 GSdx: CRC for Suikoden Tactics JP.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4946 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-27 17:19:55 +00:00
sudonim1@gmail.com 553635f00d SPU2-X: silly logic error in IRQA testing for DMA, fixes Atelier Iris, maybe others.
Thanks to rama for testing.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4945 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-27 15:34:14 +00:00
gabest11 60939bd9dd GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4944 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-24 21:34:38 +00:00
gabest11 c5e99a05ca GSdx: Corrected the line data terminator for psx games (fixes wild arms 2).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4943 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-24 07:58:43 +00:00
ramapcsx2 2b3d5d0fa1 Lilypad: Fix wrong GUI description. Thanks bosit :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4939 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-14 10:17:19 +00:00
ramapcsx2 ae5ee1376c Lilypad:
Putting the tabulator keypress hack from r4916 on L3 instead of R3.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4929 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-09 16:20:13 +00:00
avihal 7f0f19ee02 Yakuza 1 CRC hack (seem to work better than previous one).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4928 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-09 07:43:10 +00:00
gigaherz e08e540eb8 GSDX: Whoops sorry I mixed two conflicting ideas into one.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4927 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-08 16:53:40 +00:00
gigaherz 4d12e1954f GSDX: I didn't even like that code when I changed it. Now I know why. And it looks much better this way.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4926 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-08 16:52:58 +00:00
gigaherz 119e9e7114 GSDX:
- Use float instead of int for the video framerate. 
 - Use 59.94 instead of 60 for the ntsc framerate.
This replaces a previous hackfix with a better one, but it's still not ideal.
The ideal solution for the video encoding side would be to use an actual fraction (60000/1001) and pass this fraction to the encoder.
The ideal solution for the gsdx side would be to deduce the real framerate from the timing parameters.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4925 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-08 13:05:15 +00:00
shadowladyngemu 1455517630 GameDB and CRC updates....
other updates are welcome on issue 881

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4922 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 11:45:00 +00:00
shadowladyngemu d953f053d8 GSdx fixes:
Skygunner crashing on boot.
James Bond 007: Everything or Nothing doing a huge Vram usage when opening the weapons screen and making the system crawl at it. Couldn't test much with this one and only added the US version for now.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4921 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 09:19:32 +00:00
ramapcsx2 45ae2cb4e8 LilyPad:
Added a new option to the hacks section that sends a tabulator key press to PCSX2.
This toggles the turbo mode of the emulator, so users with pads don't have to reach out to the keyboard anymore when they want to switch between normal and turbo gameplay :)

Note: 
I choose R3 for now since most games don't use that button. This could be made configurable in the future though.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4916 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-11 20:18:08 +00:00
avihal d27f1877fc Oops. Now it's disabled by default ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4915 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-07 18:42:33 +00:00
avihal b4a0af9769 GSdx: New: Dynamic CRC Hacks system (disabled by default).
See tools/dynacrchack/DynaCrcHack.c for full instructions.

For development of CRC hacks (and just for the fun of creating such a system), Allows GSdx to load and use CRC hack logic from an external DLL, and reload it, at runtime, whenever this DLL changes (but act normally if this DLL isn't found).

This external DLL is compiled from a single C source file (a sample is provided, containing the current MGS3 CRC hack logic). There's also a system to automatically compile this C file into the DLL whenever the C file is modified, thus creating a system of instant [save C file] -> [GSdx switches to the new logic].

It's actually a pretty cool system, and might have other usages where it's useful, for the sake of tests/development/tweaking, to modify code logic during runtime. The overhead of such system compared to pre-compiled code is very low (e.g., in the case of CRC hacks which are called thousands of times/sec, I couldn't notice any difference in performance).

Compilation of the C file is currently done using TCC (Tiny C Compiler - http://bellard.org/tcc/ - extremely fast, light and powerful). TCC itself needs to be downloaded separately (~250K download, no install required). The system currently supports Windows only.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4914 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-07 18:38:27 +00:00
avihal 337153c9a6 GSdx: CRC Hacks: Yakuza 1/2 - remove blur.
Reminder: See r4894 if you wish to disable specific CRC hacks.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4912 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-06 01:22:40 +00:00
gregory.hainaut b5959076e5 linux: clean various linux file into 1 directory
cmake: automatically install desktop/doc/xpm file in package mode as requested by Rafael
debian: align on latest change


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4909 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 20:39:19 +00:00
gigaherz 537dbcc58c USBqemu: Some small changes to init & savestates. The savestates are still incomplete though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4907 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 16:10:00 +00:00
gigaherz 2e6a0eaf46 USBqemu: Forgot Devel exists ... xD
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4906 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 15:38:33 +00:00
gigaherz 433715f23e USBqemu: Fix release build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4905 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 15:31:44 +00:00
gigaherz ef50bc898d USBqemu: upgrade qemu core from version 0.12.5 to 0.15. Now its up to date with the latest qemu release.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4904 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 15:24:23 +00:00
gigaherz 34edc05ab8 Whoops.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4903 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 12:45:08 +00:00
gigaherz 2134c43ab0 USBqemu: Integrate into the build system for vs2010. Refactor the config stuff to use a system based on a modified SPU2-X CfgHelpers.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4902 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 11:48:28 +00:00
gigaherz 33b551e73f USBqemu: Work around the IRQ double-throw spam by having a min number of cycles between IRQ calls. 100% guaranteed hackyness, but I can still type in MH so it will do until I can look at it without my eyes closing against my will.
Also make the project output into the plugins folder.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4901 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 02:30:40 +00:00
gigaherz 3a4a215926 USBqemu: Missed a file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4900 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:55:17 +00:00
gigaherz ceab7de544 USBqemu:
- Upgraded some components of qemu-usb with a somewhat newer version from late 2010 (it was a recent version when I did the upgrades).
 - Fixed the plugin to work with recent versions of pcsx2. 

I will try to integrate the plugin into the build system tomorrow, and fix some more issues.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4899 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:53:30 +00:00
gigaherz a9d59b1b66 Copy USBqemu from the legacy plugins folder (to preserve history)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4896 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:36:14 +00:00
avihal 9314c5fed7 GSdx: bypass (prevent) some crashes.
Important: this is not a fix of the cause of the crashes, it just bypasses cases of sure crash. Once that spot is bypassed, things can go wrong elsewhere. Generally, however, things just continue normally. E.g. GT4 (camera changes), Tourist Trophy (camera changes), MGS3 (codec screen when CRC hacks are disabled) and probably more - now don't crash anymore, even at high resolution (but might still get some slowdowns).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4895 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-01 13:25:08 +00:00
avihal 4c57d1bbbe GSdx: CRC hacks: allow exclusion of some/all hacks via "hidden" ini pref CrcHacksExclusions.
The list is case insensitive and order insensitive.
E.g. Disable all CRC hacks:          CrcHacksExclusions=all
E.g. Disable hacks for these CRCs:   CrcHacksExclusions=0x0F0C4A9C, 0x0EE5646B, 0x7ACF7E03


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4894 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-30 12:48:54 +00:00
avihal d4d95ff999 GSdx: Shadow of the colossus: crc hack: disable sky (extra) bloom (identical effect as Eliot's special SoTC GSdx build). Thanks to ShadowLady for the help.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4893 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-30 07:14:22 +00:00
avihal 7375307633 GSDX: Show message on console at capture start/end.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4892 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-30 07:11:36 +00:00
shadowladyngemu 8ceda3b102 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4881 96395faa-99c1-11dd-bbfe-3dabce05a288 2011-08-28 19:52:11 +00:00
gregory.hainaut e55da1ab04 pcsx2: implement theading name on linux.
onepad: properly connect the latest button
sdl: do not compile some useless files (which fail to compile on my system btw)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4879 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-27 10:38:02 +00:00
gregory.hainaut 783f600711 gsdx, sdl: cast window as expected by sdl
onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-20 12:17:47 +00:00
avihal 9bfbbf0a0c SPU2-X: Stretcher: fixed a bug which may be triggered by some compiler optimizations (floating point comparisons, doesn't happen with current VS2010 project). Thanks to pseudonym for tracking it down, reading tons of asm code, and learning x87 while at it...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4872 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-15 16:55:23 +00:00
gigaherz e0bbc1b814 SPU2-X: Reworked the circular buffer functions for audio output, with a thread-safe version.
This hopefully avoids the issues appearing after long periods of continuous playing.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4871 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-14 22:06:18 +00:00
gregory.hainaut d8b4c7ccc5 debian: cherry pick micove ppa improvement. Thank very much.
cmake: shutup some warning (mostly sdl...)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4870 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-14 14:38:26 +00:00
gigaherz 94e79f781d SPU2-X: Fix one little bug in the spu2replay code and a few warnings discovered by warning level 4 + code analysis.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4867 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-12 14:47:36 +00:00
gregory.hainaut 60cec5a9b0 spu2x: linux compilation fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4864 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 17:36:44 +00:00
shadowladyngemu ae4bad0799 GSdx: CRC hackfixes for NanoBreaker and Kunoichi/Nightshade, removing the shadows that are not properly emulated and just cause 3D to look darker (NanoBreaker in D3D9 just showed a black screen with smoke effects ingame :p).
Minimal changes to the GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4863 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 12:54:57 +00:00
ramapcsx2 d3784af2ab Commit the SPU2-X compile fix from miseru99. GSdx CRC hackfix is included, too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4862 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 09:15:03 +00:00
gigaherz 3373f6852b SPU2-X: Give some more range to the balancing, I realized its most probably safe for our ears ( an it seems to be based on testing ;P).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4861 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 21:21:49 +00:00
gigaherz 08b2cac8aa SPU2-X: Improved dplII decoder algorithm, it now generates more defined positional balance.
It's still most probably very wrong, but its sounding nice at least. ;P

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4860 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 20:59:40 +00:00
gigaherz a4a40441c9 SPU2-X: Added config setting for ProLogic decoding level.
Refactored the ProLogicII code into a separate file and changed it to floating point math for easier debugging. 
Added a basic ProLogic decoder that doesn't try to do surround separation into L/R.

The setting does not have a GUI option yet, since the PLII decoder is experimental and doesn't give too good results.
To change it, set DplDecodingLevel to one of: 0=none, 1=ProLogic, 2=ProLogicII. The default is 0.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4859 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 20:08:29 +00:00
gigaherz c0f9d1b619 SPU2-X: Added audio expansion support to the portaudio backend. This change also corrects the volume in normal stereo mode.
Removed an useless method from the module interfaces.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4858 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 13:17:41 +00:00
gigaherz a22b36815c SPU2-X: kill a few warnings
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4857 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 11:59:08 +00:00
gregory.hainaut@gmail.com b490282c55 spu2x: linux compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4856 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 17:49:59 +00:00
gigaherz 224797c4ec SPU2-X: Experimental change! Lowered the lower latency limit to 3ms if the timestretcher is not being used. This latency will add up to the output latency as usual, but with a good sound chip this should allow overall latencies < 15ms.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4854 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 15:56:49 +00:00
gigaherz f2bc219425 SPU2-X: Removed the std::vector I used out of lazyness. The config dialog should no longer keep an ever-growing list of devices, and it has less potential side-effects if somehow the portaudio device list changes while the dialog is open.
3rdparty/portaudio: Removed debug prints on release targets.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4853 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 13:59:19 +00:00
gigaherz a5638b1466 SPU2-X: Added configuration dialog for the portaudio backend (windows only).
Added settings for customizing the suggested latency.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4852 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 12:49:33 +00:00
gigaherz 44f0cc140a SPU2-X / portaudio: Fix the requested latency from a hardcoded 200ms to "as close as you can to 64 samples / buffer".
Causes internal buffer size allocations to be as small as possible within portaudio and the OS, so it can have bad effects if the number turns out to be too small.
Would be nice if someone with a "real" audio card (Audigy, X-fi or similar) tested WASAPI Exclusive Mode, KS or ASIO with this change.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4851 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 16:37:59 +00:00
avihal ddcfdb6d77 Test. Dummy commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4849 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 09:33:27 +00:00
avihal@gmail.com 529f620e37 SPUX: New stretcher: Should be slightly more stable now, compared to r4840.
On 4840 I added dynamic tuning (which may have slight negative effect on stability) to adapt to different iterations/sec of different systems, but I didn't like this system too much. On 4840 I also made a small change which, I now understand, factors out the differences between systems in this regard, essentially making dynamic tuning not required anymore. So now dynamic tuning is disabled.

If you enable the SPU2X messages (and the overrun messages), you would see log messages similar to this:

buffers:   44 ms ( 89%), tempo: 1.000000, comp: 1.000, iters: 764, (N-IPS:750 -> avg:50, minokc:50, div:100)

If the iters value (764 at this example) on your system when running at 100% speed (50/60fps) is higher than 1000 or lower than 500, then please comment here and post few of the log lines.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4843 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-04 18:21:32 +00:00
avihal@gmail.com fc359249e4 SPU2X: Better control of debug messages. (Now they actually print when enable at the SPU2X debug GUI).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4842 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-04 16:51:59 +00:00
ramapcsx2 0a4c082e4b SPU2-X: Clean up some logging code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4841 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-04 14:27:21 +00:00
avihal@gmail.com 36fc051238 SPU2X: New stretcher: hopefully works better than r4834 (same goals as r4834: better resiliance to very high/low fps, compared to r4820).
I'm not fully happy with it, as it's a bit complicated for my taste, so feedback about how it performs will be appreciated.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4840 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-02 18:48:48 +00:00
ramapcsx2 527df7420b V2 of the previous GSdx hack: Now also works in pointlisted FMV's (FFX-2, Legend of Legaia).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4838 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-01 17:42:01 +00:00
ramapcsx2 e181358986 Hack for GSdx hardware to fix inverted videos that showed up with the new GIF rewrite.
The problem as I understood is is incomplete COLCLAMP support.
Thanks to sudo for the hack :)

(Unfortunately we couldn't find out more about why these FMV also *all* flicker.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4837 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-01 17:18:13 +00:00
avihal@gmail.com 92e67c218a SPU2X: New time stretcher: Improved behavior on extremes.
1. Much better behavior at extreme low/high FPS (less skips/lower latency).
2. As a result, I was able to reduce internal latency by 50% (50ms config now equals 100ms before).

Recommended latency config for stretcher: 100ms.
For rhythm games, if your FPS is very stable, I recommend 50ms.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4834 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-31 11:27:50 +00:00
shadowladyngemu 52a0eb047d GSdx: CRC hackfixes!
Summary of changes...

Fixed menus and HUD for Spyro: A New Beginning and Spyro: the Eternal Night.

Fixed missing dialogs and reduced the VRam usage a bit for Tales of Legendia ("8-bit textures" help a bit more with Vram/speed). Should be playable now in hardware mode. Thanks to rama for figuring it could be hackfixed this way and the initial patch :)

Half-screen fixes for Ty the Tasmanian Tiger 2, X-men Origins: Wolverine, Call of Duty: World at War - Final Fronts.

Modified the Star Wars: Force Unleashed hackfix a bit, shouldn't have the see-thru objects anymore.
Also modified the Metal Gear Solid 3 and Gran Turismo 4 hackfixes as they needed different skip values for each region (PAL/NTSC). Thanx to avih for the region code... and the free C/C++ lessons :P

The hackfix for Sly 3 was still showing stripes for 3-D and two-player modes, fixed for NTSC version now and hopefully works for PAL one too.

Couple GameDB updates after the gif rewrite.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4833 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-29 18:11:22 +00:00
cottonvibes a4059b45b5 Bring back GSnull, zzogl, and old plugins from the dead!
(they were crashing with the new Gif rewrite... shouldn't anymore)

Although Jake had added the new "GSgifTransfer" callback to these plugins in the past, he forgot to modify the .def files so pcsx2 can actually use them :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4832 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-27 08:16:51 +00:00
gabest11 bfbf403bf4 GSdx: FXAA 3.10, page up key activates it
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4828 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-25 11:16:01 +00:00
cottonvibes c05dc759e3 Big gif transfer code rewrite!
Pcsx2 now has a gifUnit class which acts like the ps2's gif and executes a single gif transfer at a time (and performs path arbitration according to priority and path3 slicing).

This new code is generally a speedup for most games. Particularly VU heavy games like GoW.
This revision breaks old saved state compatibility so don't update if you wish to keep playing with your old saved states.
Leave comments if this revision fixes or breaks anything...

Message to GS Plugin authors:
This new code now uses only 1 gif callback to transfer data to the gs plugin (GSgifTransfer).
pcsx2 also is garaunteed to send full GS primitives to the plugin. So you don't have to account for partial-transfers anymore.

Thanks goes out to shadowlady who tested around 500 games for me :D

Note 1: The old gif code is still in this revision, and can be enabled by the USE_OLD_GIF macro. The old code will be deleted soon.
Note 2: This revision also enables assertion dialogs in devel builds, and changed a lot of assume cases into assertions.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4821 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-24 13:02:50 +00:00
avihal@gmail.com 7cb4dbb8d9 SPU2X: New (simpler) time stretcher algorithm.
Should prevent erratic tempo variations near 100% speeds (compared to the previous implementation), and generally allow much lower latencies while keeping the audio stable (on all audio systems).
E.g. my tests show that at 70ms latency it can properly handle sharp speed variance of 50%-100%. If your game generally doesn't get slower than 70% speed, 50ms latency would probably be fine.

Note that on extreme scenarios (e.g. extreme sharp drops in speed) it doesn't try to keep the audio continues at all costs. If your game exhibits such behavior (audible clicks, etc), increasing the latency a bit at the config would help.

Comments on actual performance/quality on different systems would be greatly appreciated.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4820 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-24 10:58:42 +00:00
ramapcsx2 9a16937018 GSdx: Fix an old and silly bug that could cause slowness in native resolution hardware rendering. Thanks for debugging, Lana and avih.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4819 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-23 16:15:00 +00:00
gregory.hainaut@gmail.com 6b8a605845 zzogl-pg: open the dat file...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4817 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-19 18:33:22 +00:00
gregory.hainaut@gmail.com 3f8d07572b cmake: fix install directory of shader file in package mode
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4815 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-18 20:02:17 +00:00
gregory.hainaut@gmail.com 5adba505e7 pcsx2, zzogl-pg: allow to change some default path with compilation flags.
cmake: Add PLUGIN_DIR and GAMEINDEX_DIR options to easily select install directory. Install GameIndex.dbt during install phase.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4811 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-17 11:25:17 +00:00
arcum42 465dbc9203 SPU2-X: Fix the linux version, and add a checkbox for the de-alias filter.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4810 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-17 02:38:18 +00:00
shadowladyngemu a88863ada2 SPU2-X:
Adding an option for the de-alias filter implemented in r4118,
currently overemphasizes the highs so it's disabled by default
but I like it for some games :P

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4809 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 12:41:29 +00:00
shadowladyngemu ce8ee34251 Just a couple CRC and GameDB updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4808 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 03:20:04 +00:00
gregory.hainaut@gmail.com 83b3ac85d3 cmake:
* use the standard 3 step flow: cmake, make, make install
* Remove L10N_PORTABLE option, superseeded by PACKAGE_MODE
* Extend PACKAGE_MODE to select the install directory (FHS or local bin)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4805 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-14 09:02:37 +00:00
avihal@gmail.com 6b809a5210 Lilypad: re-enable "Auto Analog" option, but only use it when not in PS2 mode (in PS2 mode this option is ignored). Tested with ICO - previously wouldn't accept control input when in autoAnalog mode, now always works.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4797 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-06 15:39:11 +00:00
ramapcsx2 03e0e3dea6 Lilypad: Really hide the option. Sigh :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4795 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 23:26:14 +00:00
ramapcsx2 c03919eb18 Lilypad: Don't screw users which already had the problematic option set.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4794 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 23:09:31 +00:00
ramapcsx2 159f4a691f Lilypad: Disable a confusing control for now.
Also a small comment on GSdx's texture cache lookup.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4793 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 23:01:16 +00:00
shadowladyngemu 357030330a whoops...
it kinda works better if you make the hackfix use the function...

GSdx: Dragon Ball Z Budokai Tenkaichi 2's hackfix works with NTSC version now too.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4792 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 12:25:31 +00:00
shadowladyngemu 75070d6aaf GSdx: CRC hackfix for Midnight Club 3, fixes the huge vram usage when moving.
Small change to the Burnout hackfix, was skipping too much for NTSC.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4791 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-04 08:19:24 +00:00
shadowladyngemu 5f20a11cd5 GSdx: CRC hackfix for Burnout games, removes garbage from screen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4790 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-04 05:31:47 +00:00
gregory.hainaut@gmail.com 7ecd913a7d onepad: remove deadcode
zzogl-pg: disable opengl3 context creation for the moment (crash with geforce7)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4789 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 09:01:50 +00:00
shadowladyngemu 774f90f642 whoopsie
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4788 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 05:32:04 +00:00
shadowladyngemu 539d313622 GSdx: CRC hackfix for Devil May Cry 3, removes bad postprocessing.
Adjusted the SW Battlefront hackfix for the PAL versions (NTSC-U and PAL versions have the same CRC but use slighty different buffer/texture addresses...)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4787 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 04:50:32 +00:00
gregory.hainaut@gmail.com 89c48d526e onepad: slim down a little more the KeyStatus API
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4781 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 22:16:06 +00:00
gregory.hainaut@gmail.com 9cb19121e0 onepad: create a key_status object to handle key activities with a single press/release interface
GSdx: remove some linux dialog options which were already controlled by PCSX2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4780 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 21:30:06 +00:00
ramapcsx2 73b46c4b7d SPU2-X: Version bump.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4779 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-27 22:54:25 +00:00
sudonim1@gmail.com 2a73457b4b SPU2-X: Apply Neill's recommended 2/3 multiplier to the input. The results still are not like on the PS2, but we're now as good as Neill's research allows. We'll have to do our own from here on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4778 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-27 17:17:29 +00:00
gigaherz 99ee4a8df4 SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4777 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 23:45:58 +00:00
ramapcsx2 5677ed5661 SPU2-X: Forgot to bump the savestate version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4776 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 19:43:21 +00:00
ramapcsx2 6d9c794a63 SPU2-X: Short term reverb quality hack (half the input volume), until we settle for smth.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4775 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 19:28:58 +00:00
sudonim1@gmail.com aaf8f9067a SPU2-X: Extra clamping. I think we used to have this and it was taken out to try to boost the reverb.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4774 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 17:48:59 +00:00
sudonim1@gmail.com 6b1136df4e SPU2-X: shifting some code around in the effects engine, any change in output is probably a bug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4773 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 17:46:57 +00:00
ramapcsx2 3a0bf818ac That wasn't supposed to go on the svn :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4772 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 16:53:13 +00:00
sudonim1@gmail.com 367ab01a60 SPU2-X: We had two SPDIF modes reversed. I don't really understand the SPDIF modes but these are the bits the library sets. Fixes Gradius 3+4, issue 925.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4771 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 15:43:38 +00:00
sudonim1@gmail.com 8c781f9845 SPU2-X: More parens needed, always more!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4770 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 14:03:27 +00:00
sudonim1@gmail.com 27e9b57fed SPU2-X: Another error in the bitshifts, not sure if it's mine or older.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4769 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 14:01:33 +00:00
sudonim1@gmail.com 244f16c57a SPU2-X: Removed reference to x86emitter as we don't seem to use it any more (some brief optimisation experiment a while ago?)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4768 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 13:40:14 +00:00
ramapcsx2 b26f787e22 SPU2-X:
Removed the fake reverb since the real stuff started to work :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4767 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 13:24:22 +00:00
shadowladyngemu 4f89f21f99 GSdx: CRC hackixes for...
The Lord of the Rings: the Third Age (Removing fat stripes on screen).
Digimon Rumble Arena 2 (Half screen issue).
Star Wars - The Force Unleashed (Hiding HUD and 3d issues. Not perfect and NTSC-U only, not sure if it works with PAL).
Star Wars Battlefront 1/2 (Huge VRAM usage issue. NTSC-U only, not sure if it works with others).
Black Hawk Down - Team Sabre (Half screen issue and removes the night vision filter which was broken and using a lot of VRAM).

Minimal changes to other CRC hackfixes and GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4766 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 08:31:42 +00:00
sudonim1@gmail.com 2bb7704fbd SPU2-X: I was being silly, those -1s are unnecessary (I was thinking we were downcasting for some reason).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4765 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 02:08:51 +00:00
sudonim1@gmail.com c22e933f5e SPU2-X: Tried to fix the incorrect bitshifts back from when Neill's code was optimised while the registers were broken so it wasn't testable. My maths is probably off, the code needs reviewing. The "- 1"s are so that -1 * -1 = just short of 1 instead of -1 (overflow).
With this, reverb maybe sounds somewhat like the PS2 for the first time ever!?

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4764 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 01:34:41 +00:00
sudonim1@gmail.com 43fba9aab8 SPU2-X: Oops, I'm the one who spotted this when we were discussing it too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4763 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 00:12:31 +00:00
sudonim1@gmail.com 373c2cd47f SPU2-X: Reverted back to the last version of the reverb engine before the rewrite plus some backwards lerp fixes (accident in optimisation in r2089). Thanks to gigaherz (I guess? This is mostly your fault.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4762 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:55:19 +00:00
sudonim1@gmail.com 297843ddaf SPU2-X: Both cores now (ignore previous commit)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4761 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:09:45 +00:00
sudonim1@gmail.com 86763c806f SPU2-X: The reverb registers in the register pointer table are inconsistent with the register definitions, they have always been inconsistent, everything we have done to fix reverb was invalid because of this. Not sure where we go from here.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4760 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 22:46:53 +00:00
sudonim1@gmail.com c509e2afb7 SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers.
Save state compatibility broken.

Fixes issue 796, grandia 3 noise before squenix logo.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4759 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 18:41:56 +00:00
sudonim1@gmail.com 73b97e74d4 SPU2-X: If a bit we don't understand goes high, clear a register we don't understand. Don't ask me, but it seems to make the BIOS happier and Devil May Cry works again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4758 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-23 20:14:01 +00:00
gregory.hainaut@gmail.com d84a3de6fa onepad: support of diagonal in d-pad.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4757 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-23 06:56:06 +00:00
sudonim1@gmail.com ddaea35d6e SPU2-X: Bump savestate version since I broke compatibility with r4754
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4756 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:49:49 +00:00
sudonim1@gmail.com 9e34391cde SPU2-X: Refix Zero: Akai Chou (and others fixed in r4735 probably). It was a slip in the dead voice code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4755 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:42:56 +00:00
sudonim1@gmail.com 629a6826d2 SPU2-X: Quality fix (?): take crest value to mean the electronics definition and clamp modulated pitch to [0,0x3fff] on the basis that the SPU2 probably is incapable of decoding two words of samples for each voice in each tick. Honestly this is still guessing, we only really know that it was wrong.
Test FFX tone when it's your turn to act, FFX underwater music?, xenosaga movie skipping sound effect, god knows what else.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4754 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 02:27:39 +00:00
sudonim1@gmail.com eba05e18c2 SPU2-X: Fix minor register logging bug (probably not the only bug in this code)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4753 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 00:04:00 +00:00
sudonim1@gmail.com 9dd3cf8078 SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code around in the decoder. Fixes Magic Pengel, hopefully no regressions (but it does intentionally change when some IRQs fire a bit so there might be some, but if so this is a step towards fixing other finicky games).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4752 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-21 22:29:59 +00:00
gregory.hainaut@gmail.com d968362961 cmake: * improve gtk hack to be compatible with previous cmake version.
* Add some number to the plugin .so file.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4751 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-20 18:09:32 +00:00
gregory.hainaut@gmail.com f682a8337c onepad:
* fix forcefeedback. It works now, albeit it slow down the emulation...
* Add an option hack for ds3 usb drivers


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4750 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-19 16:13:41 +00:00
gregory.hainaut@gmail.com d726be3364 onepad:
* test the reading of the configuration file (will be safer with the previous configuration format).
* bump the version


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4748 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-17 20:44:46 +00:00
ramapcsx2 f60012a209 SPU2-X: Version bump.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4747 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-16 16:59:48 +00:00
sudonim1@gmail.com b16629acc9 SPU2-X: Change initial IRQA value, fixes F1 2005. This is a weird one, read the long comment.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4746 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 18:01:04 +00:00
sudonim1@gmail.com 86b80f2603 SPU2-X: Little mistake in input area IRQ code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4745 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 16:24:42 +00:00
sudonim1@gmail.com 94d6aaf4bb SPU2-X: Flag effect area for updating on effect area register writes rather than core attributes change. (For change in testing. Committing separately for regression testing purposes.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4744 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 00:57:04 +00:00
ramapcsx2 61a7804b90 SPU2-X: Debugger was missing one digit of the IRQA, whops :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4743 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 22:12:45 +00:00
sudonim1@gmail.com bcd2ceaa6c SPU2-X: Process input area regardless of ADMA status. Fixes Burnout, maybe others.
This is a guess, not confirmed by hardware testing, but seems logical.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4742 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 18:02:57 +00:00
sudonim1@gmail.com c4196d542d SPU2-X: Change the dead voice read logic to match the live one. (Probably doesn't affect anything.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4741 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 15:54:04 +00:00
sudonim1@gmail.com 4d92ef1f90 SPU2-X: Fixed old misunderstanding about the function of the loop bits and documented our findings and unverified suspicions.
Fixes Zero: Akai Chou, Tomb Raider: Legend, Tomb Raider: Anniversary, maybe others.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4735 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-13 00:00:58 +00:00
shadowladyngemu 6a364aa444 GSdx: Better hackfix for Dragon Ball Z Budokai Tenkaichi 3, missing body parts still happened sometimes. Thanks to miseru99 for the initial patch and testing.
zzogl-pg win: Patch by Kosmos in the forums, corrects a typo that was causing window size to appear as height x height instead of width x height in windows OS (was breaking fullscreen at it too). Thanks :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4734 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 22:07:59 +00:00
gregory.hainaut@gmail.com f42aa2a7ea zeropad: deprecate it in favor of onepad.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4732 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:58:40 +00:00
gregory.hainaut@gmail.com 35b9dfce3f pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
* Gsopen2 support for GS plugins => Support of the PCSX2 GS window configuration panel. Support of all PCSX2 shortcut.
* new shortcut: shift-f12 to stole the input. ZZogl shortcut must be prefixed with ctrl
* onepad: Support/fix/improve of configuration gui, multiple key, mouse/wiimote for analog joystick, dualshock3/sixaxis (basic), dual pad and experimental forcefeedback

Note: it is advices to delete OnePAD.ini


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4731 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:48:36 +00:00
sudonim1@gmail.com ae004d5e58 SPU2-X: partial and probably incorrect (but good enough for the BIOS) support for reading back key on and key off registers, just returning the last written value.
We need testing to determine how these actually behave and want to do some game testing to find other partially implemented registers before that.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4727 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 19:24:49 +00:00
shadowladyngemu 9036280455 GSdx: No more blinking characters/objects when using EE/VU cycle speedhacks in God of War I :p (also maybe better fix for GoW2)
Added some NTSC-J CRCs found by users of 2ch.net. Thanx :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4726 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 17:50:47 +00:00
shadowladyngemu 4dab9c71c3 GSdx: No more blinking characters/objects when using EE/VU cycle speedhacks in God of War 2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4723 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 09:04:05 +00:00
ramapcsx2 2e81d03624 SPU2-X: Fix for Fatal Frame as per sudo's findings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4722 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 00:49:26 +00:00
sudonim1@gmail.com 555e9ee039 SPU2-X: Implemented SPU2reset method for handling a PS2 reset.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4721 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:30:57 +00:00
sudonim1@gmail.com f423da573f SPU2-X: Completely removed the concept of core resets. We were unable to find any evidence supporting their existence.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4720 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:14:14 +00:00
sudonim1@gmail.com 6b2ba33dd9 SPU2-X: Missed a spot for the core mixup, noticed that we're not using our own MMIX value on init and removed MMIX fiddling from reset entirely due to lack of evidence.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4719 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:32:17 +00:00
sudonim1@gmail.com cd6f4bc10b SPU2-X: fixed core mix up for effect area addresses and changed MMIX values on reset (which we're not not sure is an actual SPU2 feature)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4718 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:18:18 +00:00
sudonim1@gmail.com 73db84d024 SPU2-X: Revert the ENDX changes from r4700 as they weren't based on testing but confusing documentation.
SPU2-X: Found a crash on writing to the low word of the effects end address during testing.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4717 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 18:53:55 +00:00
ramapcsx2 3f450d3158 SPU2-X: Some visual debugger additions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4716 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 06:44:15 +00:00
shadowladyngemu d14f0169fa GSdx: CRC hackfix for Ty the Tasmanian Tiger. Couple CRCs added.
GameDB: Onimusha 4: Dawn of Dreams playable again with a patch. Minor other updates.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4706 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-03 09:03:28 +00:00
ramapcsx2 e853af0901 SPU2-X: There must be some other flag that goes with the FxEnable one ><
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4701 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-02 08:22:20 +00:00
ramapcsx2 2a95dadb73 SPU2-X: Changes to reflect results of tests on my PS2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4700 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-02 08:12:40 +00:00
gigaherz 5f66e57ed1 SPU2-X Reverb: I put the mask in the wrong place.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4690 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 20:16:40 +00:00
gigaherz ecc651ffe1 SPU2-X Reverb: Apparently some reverb presets use offsets outside of the ps2 memory ...
Rama asked me to note that it still doesn't sound right yet. I will try to figure out the reason later.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4688 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 17:52:03 +00:00
gigaherz ea367e8326 SPU2-X Reverb: make the filter actually look the way a FIR filter is supposed to look.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4687 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 16:46:41 +00:00
gigaherz 881982229c SPU2-X Reverb: Echo/Delay effects don't work without this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4684 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 16:24:18 +00:00
ramapcsx2 5509c9784a SPU2-X: Better reverb params logging.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4683 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 15:03:49 +00:00
gigaherz b201cbb3b6 SPU2-X: Stop the ear-killing overflows by actually shifting the output as it was supposed to be shifted.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4682 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 14:47:30 +00:00
gigaherz 948de6d452 SPU2-X: Improved Real-Reverb engine algorithm.
Before trying this revision, make sure your speakers/headphones are not too loud.

I have been looking at it for a long while, and I decided it couldn't be just "somewhat similar" to a Schroeder Reverberator.
The SPU2 designers would have actually used a working design for a reverberator, so chances are they implemented Schroeder's.

I haven't had the chance to test this code in spu2-x, but the results in the "Impulse Response Analyzer" tool I coded specifically for this, are positive.

Some tweaks might be needed, because I'm not sure if Neill got the IIR part right or not.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4678 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 02:37:32 +00:00
sudonim1@gmail.com 9af8099569 Fix VS2010 compilation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4675 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 10:15:49 +00:00
sudonim1@gmail.com e390feb909 Further to r4673 remove the jitprofiling.lib dependency when linking.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4674 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 09:15:39 +00:00
sudonim1@gmail.com c2d55b53ba Removed vtune headers from the project and disabled profiler hooks in GSDx as we can't legally distribute these. To be re-enabled we'll have to find a way to do this without infringing on Intel's copyright.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4673 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 02:17:27 +00:00
sudonim1@gmail.com a7c93c75fb Remove some compiled files. Compilation may temporarily be broken in a trivial way (or might not), I don't currently have visual studio installed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4669 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-24 21:47:52 +00:00
ramapcsx2 c440b442ac SPU2-X:
Some work on the fake reverb. Renamed it to "Custom Reverb" and the original to "SPU2 Reverb".

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4665 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-23 17:14:56 +00:00
ramapcsx2 695b3ba900 SPU2-X:
- Replaced the reverb boost control with a selector for normal reverb or a new mode we call "fake reverb".
- This new mode (coded by gigaherz) is intended as an alternative for the only partially working "normal reverb".
- The new mode will have to be tuned yet to sound good.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4662 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 17:47:33 +00:00
ramapcsx2 149fcf9662 SPU2-X: Configuration for the output volume in the settings dialog. And it works, too! :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4661 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 13:44:10 +00:00
shadowladyngemu 802be79bd6 GSdx: Small change to the small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix... space stage had blur still.
Commented out the Rez hackfix code, seems it's not needed anymore.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4659 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 02:53:15 +00:00
shadowladyngemu 7956cc6e42 GSdx: Small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix, no more flickering for the PAL version and no more missing/transparent body parts.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4658 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-20 22:29:25 +00:00
avihal@gmail.com 1420318b04 GUI: BUGFIX: (Save)State in GS window title can get out of sync with actual current slot (after loading/saving state via the menu).
Details:
- It seems that due to legacy reasons, Lilypad is setting the current state at the GS window title, as a hack which is enabled by default (at Lilypad's main GUI tab). However, it's buggy because it only changes the display when (shift/)F2 is pressed, while the current slot actually also changes when loading/saving state via the PCSX2 main menu, so it can get out of sync (possibly with unpleasant results, especially when saving). Now it's disabled by default at Lilypad, and if enabled, displayed as "State(Lilypad)".

- PCSX2 itself now properly handles the current State slot at the GS title window.

Note: ZeroGS still changes its title independently (not via the "standard" PCSX2 mechanism) so Lilypad's title hack might still be useful for it. However, it's still buggy and can get still out of sync.

TODO: Remove this option completely from Lilypad because it's buggy? ZeroGS can still use it, but I think it can cause more harm than good. What do you think?

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4656 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-17 11:18:45 +00:00
gregory.hainaut@gmail.com 372155ad05 onepad: Fix 2 bugs that renders hat unusable. Impact multi pad too (not tested this part).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4651 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-14 20:03:29 +00:00
gregory.hainaut@gmail.com 8702685f73 onepad: remember the pad selected (more user expected behavior)
cmake: CDVDiso need gtk2, remove fatal error for 64bits fedora users


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4649 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-14 11:03:02 +00:00
ramapcsx2 47aeca4c75 GSdx:
Fallback to the old render target read for games that do block level reads (Gust titles).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4643 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-10 16:02:52 +00:00
ramapcsx2 e821070676 GSdx:
Fixed Busin 0: Wizardry and Chaos Legion in hardware rendering, possibly others (that read back the output) as well.
The fix could use a review though, as I'm not sure it's safe :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4639 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 22:14:35 +00:00
ramapcsx2 b2ee693b25 GSdx:
New define "NO_CRC_HACKS", for testing how games work without hacks easily. 
Gets enabled together with the no cache define but can be toggled individually as well.

Also I've been told to mention that these changes are not directly benefiting the end user.
Gamers: This doesn't fix your DragonBall, okay? :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4636 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 16:45:54 +00:00
ramapcsx2 5785ba7914 GSdx:
- Allow filtering setting for native resolution hardware rendering, as it's not tied to the resolution.
- Add ST / UV coordinate tweaking defines to more easily debug small rendering glitches.
- Add a define to bypass the hardware renderer texture cache. With this enabled, speed drops to slower than software rendering.
It fixes nearly all hardware rendering issues though and can be used to see how games *would* look if we had a new cache ;)

Thanks for the help, sudonim :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4635 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 01:36:57 +00:00
refraction cae7e38848 Adding another Simpsons CRC thanks to Jan-Henning Klasen on the facebook group!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4634 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-08 12:05:35 +00:00
shadowladyngemu 3153c4905d GSdx: Bit better hackfix for black, wasn't showing menus and the sniper scopes and also works for PAL 50 and progressive modes now.
Small change to the Metal Gear Solid 3 hackfix. Portraits in codec conversations show now without much of a performance hit, lemme know if this one breaks anything in the game.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4631 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 18:14:07 +00:00
shadowladyngemu f039383a1b GSdx HW: CRC hackfix for "Black"
Minor updates to GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4630 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 01:59:18 +00:00
ramapcsx2 88cf49c2b6 SPU2-X:
Configurable output volume, ini only for now.
Can be set with "FinalVolume", from 0 to 100.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4619 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-04 11:01:43 +00:00
ramapcsx2 6ee229b141 Patch to GSdx capture that offers RGB mode. By patrickdinh.
Also added Valkyria Profile 2 Italy to the gamedb and GSdx crc list. By Leucos.
Thanks guys :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4618 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 21:04:33 +00:00
gregory.hainaut@gmail.com 763f21cfbc pcsx2 & spu2x: allow to compile[0] with lto on linux. It removes an useless wx feature on linux.
[0]: it needs gold linker, tuning parameter large-function-growth to 5000 and gcc-4.6.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4617 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 19:11:00 +00:00
gabest11 157c6ef432 GSdx: psx plugin works again, the removal of _aligned_realloc broke it when I was making it gcc compatible.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4604 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-30 00:31:35 +00:00
gregory.hainaut@gmail.com 033ecabcf2 zerospu2: fix an issue with gcc 4-6 (note some gcc 4.6 optimization breaks pcsx2...)
i18n: allow to translate a part of system default for the language selection.

Rational: In case system default is incorrect, we will still get an english part (with the unknow-language translation)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4603 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-29 21:02:31 +00:00
gregory.hainaut@gmail.com db2f16b985 zzogl: Replace a function by a macro. fix gcc-4.6 issue.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4602 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-27 17:49:34 +00:00
shadowladyngemu 1cbc1ec7c1 GSdx: Some CRCs added, thanks to ikco10@nate.com for this :)
GameDB: Minor updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4599 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 11:14:26 +00:00
gabest11 4046b56031 GSdx: forgot about something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4598 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 01:04:52 +00:00
gabest11 fd0245d365 GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4597 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 00:56:54 +00:00
gabest11 e59670ff97 GSdx: trying another approach for r4589
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4596 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 18:18:21 +00:00
shadowladyngemu eaaa8eef59 GSdx: CRC hackfixes for Silent Hill 2/3 (half screen issue), Castlevania (removes shadows which were broken and caused darkness in different areas) and Bleach Blade Battlers 1/2 (shadows that caused a huge slowdown when casted on the characters).
Few changes to the Simpsons hackfix.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4593 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 13:47:29 +00:00
gabest11 cc8d14511b GSdx: the texture cache fix discussed under r4589.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4592 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 01:44:00 +00:00
gregory.hainaut@gmail.com 7029f7aa98 GSdx: linux: polish window management.
1/ Allow a resize of the render zone.
2/ Do not update title in fullscreen which create some flashes


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4591 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-24 16:00:36 +00:00
ramapcsx2 6c41b01390 GSdx:
Document an issue with the texture mapping for "CLAMP_REPEAT" modes (possibly the others as well).
The problem causes displaced character portraits in Ar Tonelico 2.
http://simplest-image-hosting.net/jpg-0-clamp-repeat-bug
Review by Gabest would be nice ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4589 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 19:57:25 +00:00
gregory.hainaut@gmail.com 5335c64f12 spu2x: remove some definition (fix gcc-4.6)
gsdx: add a missing include (fix gcc-4.6). Force an init of sdl to allow in-emulation configuration


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4587 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 08:11:40 +00:00
shadowladyngemu 741b623b97 GSdx: CRC hackfixes for Red Dead Revolver, Heavy Metal Thunder, Spiderman Web of Shadows (if anybody cares about this one :p).
Also a few changes for Tekken 5, "City at sunset" stage, hopefully there's nothing else wrong with this game anymore.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4585 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-21 02:32:59 +00:00
ramapcsx2 0783f31f84 GSdx: Small mistake :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4576 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 17:12:22 +00:00
shadowladyngemu 9449b3db5b GSdx: Timesplitters 2 fix works with the NTSC version now too, shows the minimap.
CRC Hackfixes for Rez and Lord of the Rings - Two Towers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4575 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 15:42:28 +00:00
gregory.hainaut@gmail.com 2abb0c0f1d spu2x: On linux uses by default the ALSA api when no inifile exists
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4574 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 20:59:00 +00:00
shadowladyngemu f69e165b51 GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4573 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 15:12:06 +00:00
shadowladyngemu 46dd600319 GSdx: CRC fix for Time Splitters 2 (PAL), seems the NTSC one is already doing a similar fix by default.
Also, reverting a whoopsie in my last commit :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4570 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:48:27 +00:00
shadowladyngemu f3ca530043 GSdx: CRC Hackfixes for "Demon Stone" and "Big Mutha Truckers", removes postprocessing and "fixes" the green/purple screens.
Small change to the Crash Bandicoot hackfix.
GameDB: Minimal updates.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4569 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:11:03 +00:00
arcum42 e762f5eda8 onepad: various minor cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4565 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-10 00:09:17 +00:00
shadowladyngemu 158a0c8c9c GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
Also removed the effect in the burning temple stage which had thin lines over it when using high res.
GameDB: More updates ~_~

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4562 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 10:26:56 +00:00
gregory.hainaut@gmail.com b51ac8d779 gsdx: add also a check of m_windows to play it self.
pcsx2: add a define to print the revision number with cmake


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4560 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:39:54 +00:00
arcum42 4bb717bab2 PADNull: Fix a bug that caused it to crash if a GS plugin using GSOpen2 was chosen under Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4559 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:17:34 +00:00
arcum42 378a92b4c6 GSdx: Quick sanity check before creating a SDL window.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4558 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 06:28:28 +00:00
gregory.hainaut@gmail.com 4619941b9e gsdx: linux: * fix some issue with empty string in configuration
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4553 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 17:41:04 +00:00
gregory.hainaut@gmail.com d130a6f3df gsdx linux: add a config box for swthreads and fix a bad copy paste
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4542 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 12:30:29 +00:00
gregory.hainaut@gmail.com e1592788c0 GSdx linux:
* Add a map to handle the configuration
* Connect the window size option to the gui option


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4539 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 09:41:20 +00:00
avihal@gmail.com 20e6dc39e1 GS window: F6 now properly cycles aspect ratios (previously was internal to GSdx only, now affects actual CSX2's config)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4530 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-05 11:30:07 +00:00
gabest11 732b038571 GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-04 11:05:54 +00:00
gabest11 cc28241128 GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4518 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-01 12:36:21 +00:00
gregory.hainaut@gmail.com ef979dde29 zzogl-pg: properly convert wxstring to string
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4516 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-31 18:08:01 +00:00
gregory.hainaut@gmail.com 9afb0d9edf zzogl-pg: fix configuration load/save error. Howerver, need to find a way to restore the error messages.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4513 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-30 16:38:57 +00:00
gabest11 d20da5f268 GSdx: 5-10% speedup in multi-threaded mode, replaced that modulo operator with a lookup table.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4505 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 14:07:48 +00:00
gabest11 686b6da8e5 GSdx: finally, some use for hsubps (SSE3).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4504 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 06:45:35 +00:00
shadowladyngemu e30f281894 GSdx: Got the Sly 2/3 hackfixes right.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4502 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 06:23:34 +00:00
gabest11 d7a6b484ce GSdx: small mipmapping optimization, half fps maybe, it wasn't done right on my first attempt.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4501 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 04:15:36 +00:00
ramapcsx2 cf9600fd9f SPU2-X:
Tweaks to async mixing, making the buffer stay closer to 50% filled and also making it more effective on sharp FPS drops.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4500 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 00:03:06 +00:00
gabest11 47713eee81 GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization (http://drdobbs.com/article/print?articleId=217200602). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4498 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 15:46:32 +00:00
shadowladyngemu 4b460160cc GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it.
GameDB: Updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4497 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 12:53:53 +00:00
gabest11 7f6eedf23d GSdx: I always forgot to comment this out
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4495 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:14:15 +00:00
gabest11 8ca01f4b77 GSdx: only minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4494 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:12:12 +00:00
gregory.hainaut@gmail.com 95e2ed9f21 linux compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4490 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 18:10:09 +00:00
sudonim1 22c1b30ed6 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
Please set up auto-props in your svn client.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4488 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 05:06:49 +00:00
sudonim1 e198d5032e And another
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4487 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 04:55:19 +00:00
sudonim1 1445470340 Remove a compiled library which somehow got committed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4486 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 04:51:02 +00:00
sudonim1 7d75a5a53b Missed some SPU2-X and all zzogl code in the last commit.
Fixed assumption that all paths received from pcsx2 end in the path separator.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4484 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 01:09:18 +00:00
sudonim1 e26693f5d4 Changed plugin API back to system locale for paths since only two plugins (lilypad and spu2-x) were specifically expecting UTF-8 and handling it correctly and breaking them is easier than fixing all the others for now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4483 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 00:45:43 +00:00
ramapcsx2 b5aad0ea06 Committing changes to the MSVC 2010 build system as posted in issue #977.
Thanks for this nice patch, debian.micove :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4466 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 21:51:50 +00:00
gabest11 870a86c117 GSdx: BoF DQ fixed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4459 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-20 00:07:52 +00:00
gabest11 de3333df6c GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4457 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 19:29:30 +00:00
arcum42 13e2213f95 Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4456 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 06:44:22 +00:00
gabest11 4f8bbb2c52 GSdx: please test mipmapping again...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4455 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 03:54:22 +00:00
gabest11 b1eac6d058 GSdx: I've mixed up the bits of TEX1.MMIN, sfex looks nice again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4454 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 00:54:03 +00:00
ramapcsx2 a0396f9654 GSdx:
- Toggling mipmapping prints a message to console now. Easier to test this way :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4451 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 14:38:05 +00:00
gabest11 0a5c679fe0 GSdx: the TEX1.LCM == 1 mode was still unfinished, the field in PES 2011 for example.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4449 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 01:58:16 +00:00
refraction eb1b8e4d2e FireWire: Probably should increase the version number too
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4448 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 18:42:16 +00:00
refraction c704b89cd1 FireWire: Improved Null emulation to help games like Silent Scope 2 and Unreal Tournament (possibly Time Splitters 2) etc boot.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4446 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 18:39:57 +00:00
gabest11 2d93d8a15b GSdx: ... at 6am. (4444 get!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4444 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 05:00:34 +00:00
gabest11 bbd43d5fe6 GSdx: commit, commit, commit, that happens if you code in assembly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4443 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 04:58:31 +00:00
gabest11 542a4a6747 GSdx: one more thing to remove...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4442 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 03:34:32 +00:00
gabest11 9870249b17 GSdx: forgot to remove something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4441 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:59:54 +00:00
gabest11 243a0f4ad1 GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4440 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:55:20 +00:00
ramapcsx2 f064b44f52 SPU2-X:
Fix the timestretch "Reset Defaults" Button to actually work (Winodws. Linux already works, I think.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4436 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-15 13:17:21 +00:00
gabest11 1d759c852d GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-14 03:32:28 +00:00
gabest11 0df52e40cc GSdx: one more fix for vs2008.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4426 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 23:48:32 +00:00
gabest11 2cfe05d290 GSdx: the usual fixes for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4424 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 23:15:23 +00:00
gregory.hainaut@gmail.com 0f2e588ba2 gsdx: really close the windows when closing/shutdown emulation
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4422 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:38:07 +00:00
gabest11 b2254a7937 GSdx: just a typo again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4421 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:23:56 +00:00
gabest11 b31634df8f GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4419 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:10:58 +00:00
sudonim1 7edaa221b8 SPU2-X: moving some code out of a header.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4411 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-10 22:56:29 +00:00
gabest11 9586e38dd4 GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-09 11:52:53 +00:00
gabest11 fe88ee4102 GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4404 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-08 01:48:15 +00:00
gregory.hainaut@gmail.com a61c657717 onepad, zeropad: init the sdl video subsystem (sdl 1.3).
cmake: allow to compile pad with sdl 1.3


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4394 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-06 14:26:17 +00:00
gregory.hainaut@gmail.com fffd1328f2 cmake:
* add new cpp files for GSdx
* Ensure V2 API include files of portaudio


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4385 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 18:18:26 +00:00
gabest11 913f384fe4 GSdx: ... and codeblocks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4383 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 08:44:16 +00:00
gabest11 f9da2669a7 GSdx: fixing the vs2008 project
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4382 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 08:32:30 +00:00
gabest11 a96a345077 GSdx: the x64 ABI on windows is not so nice after all.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-28 11:08:52 +00:00
gabest11 34749b1406 GSdx: another example why unions are not portable, this even fails between vc x86 and x64, m_vm8 is placed at offset 0, m_vm16/m_vm32 at offset 8 of the anon union.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4376 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-27 09:03:51 +00:00
gregory.hainaut@gmail.com 4bd5322dc6 cmake: WIP to build sdl and GSdx
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4373 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 20:02:22 +00:00
arcum42 9d26ae1241 GSdx: A bit more work on the Linux dialog box.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4369 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 05:19:18 +00:00
arcum42 49568c3d85 GSdx: Correct the sdl library output name, and add sdl to the main codeblocks workspace.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4366 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 03:05:31 +00:00
ramapcsx2 4adb41f3d9 Whops..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4365 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:31:32 +00:00
ramapcsx2 697f78afe6 Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4364 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:18:56 +00:00
gabest11 959580cd2e GSdx: window management should be redone next.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4358 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-25 01:01:00 +00:00
gabest11 a820423c4b GSdx: SDL works on linux now, there are still random crashes though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4357 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 23:46:26 +00:00
gabest11 bc6060d318 GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4350 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 04:55:35 +00:00
gabest11 84ee819258 GSdx: fixing windows side...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4347 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:25:13 +00:00
gabest11 7dd16f1b1b GSdx: renamed None to something else because X11 defined it for itself.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4346 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:16:00 +00:00
gabest11 e7cc739f56 GSdx: I'm restoring the original SDL_config.h, it broke the windows build. No idea how to proceed under linux, letting it use its own window works, trying to use the one provided by pcsx2 does not. Could be a multi-threading problem with X, or not using a top-level handle. Just guessing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4345 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 06:02:04 +00:00
gabest11 879aad9fd5 GSdx: working on linux port again, almost ready to run.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4344 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 23:39:02 +00:00
gabest11 3de18d0526 Undoing last commit, it was a mistake, linux tools are not easy to use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4342 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 21:12:04 +00:00
gabest11 23a6b85852 GSdx: more alignment fixes for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4341 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 20:58:21 +00:00
gabest11 1b909d7a30 GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4339 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 18:50:51 +00:00
gabest11 57cb0afa2a GSdx: SW+SDL output, commented out until it can be compiled on every system
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4336 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 09:43:59 +00:00
gabest11 9b658615f5 GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4335 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 23:25:25 +00:00
avihal@gmail.com feda59bf99 GSDX: Fixed broken window title info (native resolution, deinterlace mode).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4334 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 22:36:10 +00:00
gabest11 a2b7176cab GSdx: memory leak fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4332 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 23:53:00 +00:00
gabest11 eeb9757e94 GSdx: GSDeviceSW almost ready, just need an image resizer.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4331 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 22:33:22 +00:00
ramapcsx2 b62d4801ac SPU2-X:
- Set default interpolation mode to "Catmull-Rom". It most closely mimics the original sound.
- Bit of documentation and a fix for Async mixing core resets.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4330 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 21:00:08 +00:00
gabest11 564c44bf7e GSdx: updated linux project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4329 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 19:21:18 +00:00
gabest11 dcf81693f6 GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4328 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 18:59:02 +00:00
gregory.hainaut@gmail.com 870da347be cmake: add GSdx compilation (based on codeblock)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4327 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 17:01:03 +00:00
gabest11 31a22bb57b GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4325 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 16:09:46 +00:00
gabest11 b8f1d1e60e GSdx: more alignment fixes for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4324 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 02:22:00 +00:00
arcum42 4388d5d464 GSdx: A start at a configuration dialog for Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4323 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:57:43 +00:00
ramapcsx2 922ab848ca SPU2-X:
Fixed an ENDX register bug and switched the dealias filter with the frequency response filter.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4322 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:54:23 +00:00
gabest11 d4b300a8ac GSdx: gcc build runs, and judging by the frame rate it may even draw something.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4321 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 23:41:52 +00:00
gregory.hainaut@gmail.com 32911cb7c5 gsdx: add svn:eol-style metadata
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4319 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:57:28 +00:00
gabest11 5860de1cce Implemented virtual alloc functions and changed the event class to use semaphores.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4318 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:27:10 +00:00
gabest11 2ac76bbdad ... adding the missing GSdx project file for GCC...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4317 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 09:09:14 +00:00
gabest11 6743959a3c GSdx fix0red for GCC
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4316 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 09:05:15 +00:00
gabest11 3030166596 The core of GSdx is now compatible with intel's compiler on linux.
- GSWnd is not implemented, no config dialogs either
- no output, just the null device
- threading classes were not tested (my first experience with pthread)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4315 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 03:36:30 +00:00
gabest11 2b858e60e3 adding a missing file
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4313 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 04:51:55 +00:00
gabest11 d23d7e2617 Just moving code around.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4312 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 03:50:12 +00:00
gabest11 d44def8c0b Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4311 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 01:56:05 +00:00
gabest11 257d57ba52 Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4308 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 18:22:47 +00:00
gabest11 8355fa7aa3 Fixing typos...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4306 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 03:41:16 +00:00
gabest11 6f18c0dabe Trying to isolate the rasterizer step-by-step, for better multi-threading in the future.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4305 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 03:24:37 +00:00
gabest11 65fc196688 Local static initializers are evil, avoid them like plague.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4304 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-16 03:19:36 +00:00
gabest11 1e6f280021 - more project cleanups and small code changes, also added the psx emu interface again
- someone should check __xgetbv under linux (avx/fma detection)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4295 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-12 21:45:16 +00:00
gabest11 77f392edac vs2008 compatibility fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4288 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-07 10:09:58 +00:00
gabest11 ca7abd983a Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4287 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-07 01:59:05 +00:00
arcum42 cdc3be5067 GSnull: Dialog box fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4276 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-30 12:14:05 +00:00
gabest11 4cd3e3a552 - fixed VS2010 project files and added configuration for AVX
- ConfigIcon_Appearance.h seems to be missing

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4270 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-28 08:21:05 +00:00
gregory.hainaut@gmail.com 2d38e89194 zzogl: align_16 array before sse2 instruction + minor stuff
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4263 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-25 19:29:08 +00:00
ramapcsx2 ac552aae56 SPU2-X: Minor change on the ADPCM decoder. 2 other known decoders do this as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4226 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 21:02:37 +00:00
gregory.hainaut@gmail.com 53a5e3fd25 spu2x: fix previous commit: restore correct api at startup
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4225 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 15:33:21 +00:00
gregory.hainaut@gmail.com fb2a02af42 spu2x:
* fix linux compilation debug build 
* Add a linux option to select the API output of portaudio (ALSA, JACK and OSS)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4224 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 15:02:21 +00:00
gregory.hainaut@gmail.com 351f894fa0 spu2x: linux compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4223 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 12:35:25 +00:00
ramapcsx2 20b4c25671 SPU2-X: Disable the frequency response filter until good config parameters are found. It currently overemphasizes the highs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4220 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 03:33:07 +00:00
ramapcsx2 6f1b8c23af SPU2-X: Further tweaks and additions to the debugger.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4218 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 02:10:19 +00:00
gigaherz c46f8ae224 Undo some changes that shouldn't have been commited.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4217 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 23:55:38 +00:00
gigaherz 8bb14a6c0a I misscalculated some coords in the previous commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4216 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 23:51:50 +00:00
gigaherz 1e2dbc6a22 SPU2-X: Some improvements to the developer debug window.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4215 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 23:41:22 +00:00
gregory.hainaut@gmail.com e8666897ba spu2x: drop liba52 of codeblock project. (liba52 have been dropped since last beta)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4213 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 21:10:00 +00:00
ramapcsx2 8a1e8958ed SPU2-X: Made the visual debugger available via configuration dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4211 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 17:08:10 +00:00
cottonvibes 3b88defb36 rewrote zerospu2's pcsx2_aligned_malloc/free which linux builds might use.
the old logic was wrong for a few cases.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4206 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-12 23:05:46 +00:00
gregory.hainaut@gmail.com 90eda53e42 zzogl: print the full string of extensions...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4197 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-10 17:45:16 +00:00
gregory.hainaut@gmail.com b9948d67c7 zzogl: restore the opengl3 method for fill extension, fallback to the old method if not supported
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4194 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-09 17:19:41 +00:00
arcum42 bdc4e2caf4 zzogl-pg: Revert some changes to CreateFillExtensionsMap for the moment.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4187 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-09 06:21:47 +00:00
ramapcsx2 cfb47e2e19 Ran Cppcheck on SPU2-X, fixed a few things it found.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4179 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-06 12:25:01 +00:00
ramapcsx2 74ee0835fd GSdx:
Avih renovated the configuration dialog a bit. It makes lots more sense now, thanks :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4173 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-02 10:24:36 +00:00
arcum42 ae61d6010c zzogl-pg: Merge some of the changes from the NewRegs code into the normally used Reg code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4155 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-27 12:32:38 +00:00
Jake.Stine ed7638488c zzogl-pg: compilation fixex for MSVC builds:
* resolve a namespace conflict between std::count (due to a 'using namespatce std;' directive)  [debug builds only]
 * switch all MSW-specific code to be unicode compliant so that unicode-only Utilities lib can be used under Windows.  [should work, but needs proper testing]
 * fix some properties sheets so that windows-specific DLL dependencies (common controls and UUID stuff provided by Windows) are linked automatically into wx/utils based plugins.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4140 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 04:38:44 +00:00
arcum42 0297a6d364 Various changes to avoid using deprecated Gtk+ code. Gtk+ 3.0 is slated to remove most of the currently deprecated calls...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4139 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 23:58:56 +00:00
arcum42 def52f300e spu2-x: compilation fix; pcsx2: fix the codeblock project; zzogl-pg: Add some comments and debugging code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4122 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 10:43:20 +00:00
ramapcsx2 57dd103e0d SPU2-X:
Adapted the de-alias and frequency response filters from nenolod's "UPSE", a high quality PSF player.
(http://nenolod.net/projects/upse/)
These 2 filters are present on the real SPU(2) as well and are meant to increase the audio quality
by fixing aliasing and then equalizing the final result.
It currently mostly seems to accentuate the presence and highs.

Thanks a ton for hinting at this and for letting us adapt your code for SPU2-X, nenolod! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4118 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 05:37:38 +00:00
gregory.hainaut@gmail.com 6a96e46920 zzogl:
* increase a little the hack window (better for screenshot, not too big for small screen)
* Use generic clut function in FlushDecodeClut
* Various clean and comment


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4113 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-20 19:57:50 +00:00
sudonim1 02818b0304 GSDx: fixed incorrect use of CComPtr that would leave a dangling reference in the settings dialog code (only affects old pcsx2 versions and wouldn't be a significant resource leak even there)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4110 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-20 07:14:18 +00:00
sudonim1 375a766cf1 GSDx: Disable MSAA if all checks failed. Also, prefer normal 32 bit depth to lockable 32 bit depth on D3D9. I was anticipating a use for locking but further examination of the code revealed that to be impractical.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4099 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-17 01:32:40 +00:00
gregory.hainaut@gmail.com c8ebbdc00f zerospu2: Use local copy of wavfile like spu2x
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4089 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-12 11:08:04 +00:00
arcum42 f68eb19543 zzogl-pg: Fix compilation in Debug mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4086 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-12 00:33:10 +00:00
Jake.Stine f2c0ff23a9 PCSX2, GSdx (patch from avih): Fix broken backward/forward compatibility regarding GSgetTitleInfo
* PCSX2: Added GSgetTileinfo2 and deprecated=removed GSgetTitleInfo
 * GSdx: moved to the new GSgetTitleInfo2
 * New PCSX2 with new GSdx will have the new functionality, all other combos remain with old functionality.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4073 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 21:18:29 +00:00
Jake.Stine 49527d952c Plugin API for GS: Changed the new GSgetTitleInfo callback to use a more sensible parameter passing system.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4072 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 03:45:34 +00:00
Jake.Stine aaaa71e13b Minor fixes for the earlier GSdx titlebar feature.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4071 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 03:04:55 +00:00
ramapcsx2 1b1f112533 Avih (of Firefox plugin "Smoothwheel" fame ;) ) worked on bringing back that extended GSdx information we lost in the merge to the new WX Gui.
Here's his changelog:

GSdx, PCSX2: Fixed broken GS info at the title bar
* If the plugin doesn't support the API, PCSX2 will display only the image mode (progressive/interlaced field/frame), NON i18n!
* If the plugin does support the API, PCSX2 will not display the image mode, and instead display the info from the plugin
* GSdx now properly sends title info: resolution, image mode, deinterlace mode (weave - bff, etc)
* To enable the full GSdx title info as it used to work before it got broken: uncomment //#define GSTITLEINFO_API_FORCE_VERBOSE at GS.h of GSdx.
NOTE: When using an older pcsx2.exe with newer GS plugin, the title would contain duplicate image mode info. All other combos work fine.
* PCSX2 still displays the performance info, etc in the title bar.

Thanks a bunch for bringing this information back, Avih! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4070 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 22:48:56 +00:00
arcum42 5f1d99188d zzogl-pg: Mess around a bit with FlushReGetTarget.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4067 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 11:12:42 +00:00
gregory.hainaut@gmail.com 8d974015d5 zzogl:
* Create a nice FORCE_TEXDESTROY_THRESH define
* do not call GetMemoryTarget twice in a row. There is already a check in the core function.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4062 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-01 14:17:12 +00:00
ramapcsx2 0c87450816 SPU2-X:
Fix ADMA not getting read when in spdif bitstream mode (which some games offer for FMVs).
This option would cause them to hang indefinitely.
There's something wrong with the read audio but at least it doesn't die ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4055 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-25 15:59:33 +00:00
arcum42 c09df50a58 zzogl-pg: Fix a compilation error when not building a Release build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4051 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-24 04:45:24 +00:00
arcum42 b3e7bea66e GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4046 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 03:35:01 +00:00
arcum42 5e73b1ca7e GregsMisc: Sync with trunk (r3983-r4044)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4045 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 03:11:08 +00:00
arcum42 21d90150ab GregMiscellaneous: zzogl-pg: Quick fix to the last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4018 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-14 02:21:18 +00:00
arcum42 951d45677f GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4017 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-14 01:38:10 +00:00
arcum42 0779f7bc32 GregMiscellaneous: zzogl-pg: Rework CreateFillExtensionsMap to be less depreciated (and so it writes the extension list to the log, but doesn't print it except in debug mode). Fix a few minor potential bugs. Other minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4011 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-10 11:15:48 +00:00
arcum42 3aabab685a GregMiscellaneous: zzogl-pg: Get rid of an extraneous function or two, straighten up some includes, and move some things around to appropriate places.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4009 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-09 12:04:07 +00:00
gregory.hainaut@gmail.com 9f5abc9953 GregMiscellaneous: zzogl-pg:
* Clean the mem swizzle interface


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4008 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-07 10:27:27 +00:00
arcum42 b8e88c4b69 GregMiscellaneous: zzogl-pg: Fix Windows compilation issues.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4007 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-07 09:14:48 +00:00
arcum42 38c229a350 GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4006 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-07 05:51:54 +00:00
arcum42 5c4512c5a9 GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4005 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-07 04:45:10 +00:00
arcum42 031a3cb7a0 GregMiscellaneous: zzogl-pg: Fix up NewRegs.cpp so it compiles again.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4002 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-06 07:00:48 +00:00
arcum42 fb7e2fad1a GregMiscellaneous: zzogl-pg: Have the Windows version use the Utilities version of memcpy_amd like the Linux version does, and get rid of the redundant file...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4001 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-06 06:41:56 +00:00
arcum42 be3d71272c GregMiscellaneous: zzogl-pg: Windows compilation fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4000 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-06 06:28:45 +00:00
arcum42 7501916896 GregMiscellaneous: zzogl-pg: Move the time functions over to be by the Profile code.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3999 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-06 06:05:00 +00:00
gregory.hainaut@gmail.com 0970117f81 GregMiscellaneous: zzogl-pg:
* Improve a little previous commit
* Remove a fixme that was fix long time ago


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3990 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 15:27:36 +00:00
gregory.hainaut@gmail.com 3a7aca738e GregMiscellaneous: zzogl-pg:
* Fix a regression of my commit r3965 (missing draw in god of war)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3989 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 14:19:46 +00:00
gregory.hainaut@gmail.com 447d0e72b4 GregMiscellaneous: zzogl-pg:
* Backport prim change from regs to newregs


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3988 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 11:47:56 +00:00
gregory.hainaut@gmail.com 9f571aa9b8 GregMiscellaneous: zzogl-pg:
* Mem swizzle: fix mask scrambling & bad copy paste


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3987 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 10:34:37 +00:00
arcum42 d6a418d71a GregMiscellaneous: zzogl-pg: Consolidate the context-specific Registry code, as was already done in NewRegs.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3986 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 08:17:56 +00:00
arcum42 07ecc09711 GregMiscellaneous: zzogl-pg: A few minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3985 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 07:10:21 +00:00
gregory.hainaut@gmail.com 28b01737a4 GregMiscellaneous: zzogl-pg:
* For 24 bits texture: there is some spare room in gsmemory so do not bother to avoid overflow in the copy
* Port some swizzle function to sse2. It would avoid some copy in a temporary buffer


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3984 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-30 21:42:40 +00:00
gregory.hainaut@gmail.com 9d2f81d142 GregMiscellaneous: sync with trunk (3805:3982)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3983 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-30 11:24:03 +00:00
gregory.hainaut@gmail.com 3c6dd04c19 GregMiscellaneous: zzogl-pg:
* use a size of 4 for the gsvertex array (allow compiler to optimize a % into an and)
* Reuse previous computed vertex for _strip & _fan primitives


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3973 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-26 21:14:15 +00:00
gregory.hainaut@gmail.com 9f2e92f31b GregMiscellaneous: zzogl-pg:
* Use addvertex in register (stole from the new register code).
* Use primNext at the end of KickVertex function allow to use current index in draw primitive.
* Create a primPrev


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3971 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-25 18:31:38 +00:00
gregory.hainaut@gmail.com 6eedbaf346 GregMiscellaneous: zzogl-pg: * Revert previous commit and remove the = overloading
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3970 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-25 17:34:10 +00:00
gregory.hainaut@gmail.com d99d8d5745 GregMiscellaneous: zzogl-pg:
* Use an union to improve a little the copy of vertex


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3969 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-24 12:05:18 +00:00
gregory.hainaut@gmail.com 43a83b3be9 GregMiscellaneous: zzogl-pg: Forget 1 line in previous commit ....
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3968 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-24 10:44:09 +00:00
gregory.hainaut@gmail.com 3bd80b020c GregMiscellaneous: zzogl-pg:
* Improve a little sprite vertex processing


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3967 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-24 10:23:06 +00:00
arcum42 8219ed5527 GregMiscellaneous: zzogl-pg: Remove the Gust hack from Mana Khemia. A few misc changes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3966 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-24 04:09:42 +00:00
gregory.hainaut@gmail.com b199b57a76 GregMiscellaneous: zzogl-pg:
* Regoup drawing primitive in one function
* Increase the inital size of the vertex buffer
* various clean


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3965 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 23:02:19 +00:00
gregory.hainaut@gmail.com 02efc340e8 GregMiscellaneous: zzogl-pg:
* copy some vertex instead of re compute them twice
* pass vertex as reference avoid useless copy on the stack...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3964 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 17:59:10 +00:00
arcum42 aa64da2561 GregMiscellaneous: zzogl-pg: Get zzogl-pg working in Windows again.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3963 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 12:14:15 +00:00
arcum42 d49a34a44f GregMiscellaneous: zerogs: Revert an accidental change to zerogs...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3962 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 08:22:32 +00:00
arcum42 465dd47bde GregMiscellaneous: zzogl-pg: Give VB its own header. Some changes to the Kick functions.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3961 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 08:15:39 +00:00
arcum42 c544ec7ca6 GregMiscellaneous: zzogl-pg: Continuing to work on zerogs.cpp and zerogs.h.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3960 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 04:14:19 +00:00
gregory.hainaut@gmail.com 4171a67c4d GregMiscellaneous:zzogl-pg:
* Add a sse test to compare GSMem and clut buffer 
* minor 16-bits clut fix


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3957 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-22 15:53:17 +00:00
gregory.hainaut@gmail.com 0b4eb9479a GregMiscellaneous:zzogl-pg:
* More clut fix.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3953 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-21 12:11:28 +00:00
gregory.hainaut@gmail.com d886dbfadb GregMiscellaneous:zzogl-pg:
* fix sse2 code for 16bits cluts.
* Fix debug build


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3952 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-21 11:13:49 +00:00
gregory.hainaut@gmail.com 0fc2e87809 GregMiscellaneous:zzogl-pg:
* Forgot one line in previous commit


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3951 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-21 07:19:08 +00:00
gregory.hainaut@gmail.com 8920c4a059 GregMiscellaneous:zzogl-pg: Rename also the include....
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3950 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-20 09:29:35 +00:00
gregory.hainaut@gmail.com e353292caf GregMiscellaneous:zzogl-pg:
* rename filename (Clut to ZZClut)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3949 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-20 09:09:31 +00:00
gregory.hainaut@gmail.com 9b987a959b GregMiscellaneous: spu2x:
* Copy wavfile back to spu2x directory. Note I shrink the file to only usefull feature to keep it small.

Rationale: Wavfile is not delivered by the soundtouch library (it is an example).



git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3948 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-19 20:29:01 +00:00
gregory.hainaut@gmail.com f4584d3c9c GregMiscellaneous: zzogl-pg:
* 16 bits aligned the local clut array to allow sse2 operations


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3947 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-19 17:53:36 +00:00
gregory.hainaut@gmail.com b20c1021e8 GregMiscellaneous: zzogl-pg:
* make code more consistent
* Use some sse2 for 16 bits texture


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3943 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 17:39:12 +00:00
gregory.hainaut@gmail.com e71401068e GregMiscellaneous: zzogl-pg:
* Bad copy/paste: restore 256 entries texture


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3940 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 13:13:40 +00:00
arcum42 b0cd667fd6 GregMiscellaneous: zzogl-pg: zerogs.h is now only included by zerogs.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3937 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 11:24:40 +00:00
arcum42 4e1b13766e GregMiscellaneous: zzogl-pg: Add the Clut files to the CodeBlocks project...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3936 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 09:06:12 +00:00
gregory.hainaut@gmail.com 3d23ceddfc GregMiscellaneous: zzogl-pg:
* It is better with the files:p


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3935 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 05:51:13 +00:00
gregory.hainaut@gmail.com dbd37e2667 GregMiscellaneous: zzogl-pg:
* minor clean


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3932 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 16:10:01 +00:00
gregory.hainaut@gmail.com 97cd280684 GregMiscellaneous: zzogl-pg:
* regroup clut core function into one big files

Note: codeblock need to be updated. And I hope template are ms friendly :)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3931 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 15:49:34 +00:00
arcum42 01c171e9e7 GregMiscellaneous: zzogl-pg: Add a header for HostMemory.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 10:03:12 +00:00
arcum42 d114ae7e93 GregMiscellaneous: zzogl-pg: Create ZZKick.cpp & ZZKick.h, and move appropriate code there.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3929 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 09:42:49 +00:00
arcum42 9bde4de02a GregMiscellaneous: zzogl-pg: Add a new header. More work on zerogs.h.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3928 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 09:07:16 +00:00
arcum42 bce1dfbade GregMiscellaneous: zzogl-pg: Shuffle more stuff around from zerogs.h.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3927 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 08:47:31 +00:00
arcum42 74113b1eeb GregMiscellaneous: zzogl-pg: Move target-related structures from zerogs.h to targets.h.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3926 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 07:57:25 +00:00
gregory.hainaut@gmail.com 0da424452c GregMiscellaneous: zzogl-pg:
* Keep same format when reupload the texture after an error...
* various minor clean


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3925 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-16 21:11:56 +00:00
arcum42 465f786dee GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3924 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-16 11:54:46 +00:00
arcum42 87054c5452 GregMiscellaneous: zzogl-pg: Various legacy printfs were hanging around. Change a few messages to just be in Debug mode.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3923 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-16 11:10:48 +00:00
gregory.hainaut@gmail.com fca1ca1e0a GregMiscellaneous: zzogl-pg:
* Forgot to remove the dis-alignment


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3922 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 17:47:36 +00:00
gregory.hainaut@gmail.com e3a2569b53 GregMiscellaneous: zzogl-pg:
* Fix previous commit :)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3921 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 12:18:35 +00:00
gregory.hainaut@gmail.com 0b7bccaa17 GregMiscellaneous: zzogl-pg:
* redid the WriteCLUT_T16_I4_CSM1_sse2 functions (more generic, faster, cleaner)
* Create WriteCLUT_T16_I8_CSM1_sse2 based on WriteCLUT_T16_I4_CSM1_sse2
* Change some clut buffer offset... Probably impact the compatibility 


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3920 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 09:52:56 +00:00
gregory.hainaut@gmail.com d84d8e8a2a GregMiscellaneous: sync with trunk (3805-3918)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3919 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 09:32:41 +00:00
arcum42 0d4e02995d GregMiscellaneous: zzogl-pg: Work around a windows crash by temporarily disabling DO_8_PIX in Windows.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3867 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-03 11:43:38 +00:00
gregory.hainaut@gmail.com fc2bedad66 GregMiscellaneous: zzogl-pg:
* Add an emms because msvc is not happy.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3866 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-03 10:46:04 +00:00
gregory.hainaut@gmail.com ace7ddb1aa GregMiscellaneous: zzogl-pg:
* Windows compilation fix
* Fix alpha value & mask value


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3864 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-02 12:13:25 +00:00
gregory.hainaut@gmail.com 9c1618b2d0 GregMiscellaneous: zzogl-pg:
* Fix a long copy/past error in hostmemory


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3863 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-30 18:51:00 +00:00
gregory.hainaut@gmail.com 7fabbcf065 GregMiscellaneous: zzogl-pg:
* Properly update the different part of the pixels.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3862 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-30 17:34:21 +00:00
gregory.hainaut@gmail.com 523f063f3c GregMiscellaneous: zzogl-pg:
* Really add the new resolve function (the good things is I fix severals issues)
* Fix an issue in 32b to 16b conversions


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-30 13:03:31 +00:00
gregory.hainaut@gmail.com 28d04d4fbb GregMiscellaneous: zzogl-pg:
* Redo update_4pixels_sse2. Do 128 bits transfer instead of 32bits.
* fix regression on target code. The address was bad in 16bits


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3860 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-29 18:44:53 +00:00
gregory.hainaut@gmail.com 8d7edf440d GregMiscellaneous: zzogl-pg: Nice comment to decipher asm code.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3851 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 19:36:23 +00:00
arcum42 c48a820cd5 GregMiscellaneous: zzogl-pg: Disable the Resolve messages by default.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3848 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 10:40:08 +00:00
gregory.hainaut@gmail.com 175afa91b1 GregMiscellaneous: zzogl-pg: restore the reverse order loop
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3847 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 09:09:18 +00:00
gregory.hainaut@gmail.com 703927056e GregMiscellaneous: zzogl-pg:
* use a fence after non temporal move
* fix a crash in write clut


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3839 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 09:25:43 +00:00
gregory.hainaut@gmail.com 8435ad3f01 GregMiscellaneous: zzogl-pg:
* Finish GAS removal. I use SSE2 instead of mmx because it was easier to write (faster anyway).
Code seems equivalent between GAS & intrinsics but control flow will need a good testing (and some explanation)

Note: I also add a basic C version for reference/debug (not tested yet)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3837 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 14:01:36 +00:00
arcum42 8036106b07 GregMiscellaneous: zzogl-pg: Move a few functions into CMemoryTargetMngr.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3836 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 13:33:58 +00:00
arcum42 0f38318fab GregMiscellaneous: zzogl-pg: Fix for a bug in the new intrinsic code.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3835 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 12:23:33 +00:00
arcum42 cd4692a327 GregMiscellaneous: zzogl-pg: Split out some code into a separate function.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3834 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 08:57:44 +00:00
arcum42 7578b6c51e GregMiscellaneous: zzogl-pg: Let's use _mm_setzero_si128 to zero the register.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3832 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 01:24:29 +00:00
gregory.hainaut@gmail.com 9895bb6b45 GregMiscellaneous: zzogl-pg:
* ASM port round 3 + add some comment to understand the algorithm.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3829 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-24 15:38:47 +00:00
gregory.hainaut@gmail.com 3a1ef55cb1 GregMiscellaneous: zzogl-pg:
* Port more ASM to intrinsics. Note use non-cacheable store instead to reduce cache pollution


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3825 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-23 18:00:38 +00:00
gregory.hainaut@gmail.com 79c4b1825d GregMiscellaneous: zzogl-pg:
* Fix wrong integer size.
* Enable sse2 version on windows too.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3822 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-23 11:24:02 +00:00
gregory.hainaut@gmail.com 6e1b11c2b5 GregMiscellaneous: zzogl-pg:
* port ASM GAS to intrinsic.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3820 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-22 19:48:50 +00:00
gregory.hainaut@gmail.com 709a79f513 GregMiscellaneous: zzogl-pg:
* init completely the mask array...
* fix the offset (count is byte not double word)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3819 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-22 17:30:01 +00:00
arcum42 f850b72e36 GregMiscellaneous: zzogl-pg: Try out using modifications of some of GSdx's code for ZZoglMath.h.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3818 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-22 12:39:39 +00:00
gregory.hainaut@gmail.com 5e97756e83 GregMiscellaneous: zzogl-pg:
* GAS seem only support standard C type


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3817 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-22 11:52:03 +00:00
gregory.hainaut@gmail.com 5e4afde9c1 GregMiscellaneous: zzogl-pg:
* remove convfn parameter template. Use instead a boolean (easier & fix windows)
* Protect asm statement with __LINUX__ for the moment
* apply the fbm mask in SSE2 also for 32bits texture. Reduce stack activity.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3816 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-21 19:10:19 +00:00
gregory.hainaut@gmail.com b6a224c4f9 GregMiscellaneous: zzogl-pg:
* fix shift direction in sse2.
* Reduce memory transfter to load pixel.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3815 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-21 11:29:03 +00:00
gregory.hainaut@gmail.com eb10a257cb GregMiscellaneous: zzogl-pg:
* Rework sse2 with somethings easier ans smaler ;)
* do fbm mask with sse2


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3814 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 16:16:31 +00:00
arcum42 ac04a4ec3e GregMiscellaneous: zzogl-pg: Rewrote ZZoglMath.h.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3813 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 13:03:40 +00:00
gregory.hainaut@gmail.com 189d92b34d GregMiscellaneous: zzogl-pg:
* Use sse2 instruction to convert pixel from 32bits to 16bits.
Note: Seem slower than basic C. I need to opmitize some memory access...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3811 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 12:20:04 +00:00
arcum42 cfb4ba8b2b GregMiscellaneous: zzogl-pg: Apply Zeydlitz's changes from r237 of zzogl. Improves code readability, and gives a slight speedup.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3810 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 10:09:46 +00:00
arcum42 1fe66e55e7 GregMiscellaneous: zzogl-pg: Switch to _aligned_malloc in GetMemoryTarget, take 2. (If at first you don't succeed...)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3809 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 09:00:22 +00:00
gregory.hainaut@gmail.com baa78266f2 GregMiscellaneous: zzogl-pg:
* replace previous macro with a template. (could be improve with some template recursion, but no important for the moment)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3808 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 18:57:13 +00:00
gregory.hainaut@gmail.com 129ffacf0a GregMiscellaneous: zzogl-pg:
* Lost a -1 somewhere...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3807 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 10:29:09 +00:00
gregory.hainaut@gmail.com 2156384bd5 GregMiscellaneous: zzogl-pg:
* port resolve32 to 16bits texture
* add an assert to help debug


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3806 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 09:34:15 +00:00
arcum42 0a832acabb GregMiscellaneous: Sync against trunk. (3768:3804)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3805 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 08:01:48 +00:00
gregory.hainaut@gmail.com 28819c2098 GregMiscellaneous: zzogl-pg: Test and benchmark the code ;)
* speed resolve 32bits functions
Note0: I restore a positive counting in the inner loop (was simpler for a first try)
Note1: I need to update the template to support 16bits textures.
Note2: If someone can nicely template the update_pixel macro feel free to do it ;)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3804 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 00:00:26 +00:00
arcum42 29db810a06 GregMiscellaneous: zzogl-pg: Revert r3800.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3803 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 23:36:24 +00:00
gregory.hainaut@gmail.com 5799164f37 GregMiscellaneous: zzogl-pg:
* Fix my previous stupid limit...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3802 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 23:02:46 +00:00
arcum42 7056c862e3 GregMiscellaneous: zzogl-pg (Linux): Bilinear has 3 states, and therefore should probably not be represented by a checkbox in the configuration dialog box.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3801 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 21:45:39 +00:00
arcum42 4d5f4ad81b GregMiscellaneous: zzogl-pg: Use _aligned_malloc in GetMemoryTarget.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3800 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 19:27:11 +00:00
gregory.hainaut@gmail.com 7afdf9e7c7 GregMiscellaneous: zzogl-pg:
* Some boost tuning: do big loop in reverse order.
* Add a function to get ns timing. Could be useful for benchmark.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3799 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 16:53:32 +00:00
arcum42 57f1e7badb GregMiscellaneous: zzogl-pg: Remove path3 hack.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3798 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 12:20:01 +00:00
arcum42 39d015fbc3 GregMiscellaneous: zzogl-pg: Tweak the hack list controlled by F9 not to have unimplemented hacks, as well.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3797 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 10:42:04 +00:00
arcum42 b9110cb399 GregMiscellaneous: zzogl-pg(Linux): Revise hack config dialog not to include options that don't do anything. Clean up the descriptions a bit. Add comments indicating what hacks aren't in the dialog, and whether they are implemented or not.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3796 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 10:20:10 +00:00
gregory.hainaut@gmail.com ce38e0a2b3 GregMiscellaneous: zzogl-pg: try to fix automatic hack that dissapears
* Force the setting of the auto hack after GS was closed
* Always enable path3 hack


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3793 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 19:06:52 +00:00
gregory.hainaut@gmail.com aac5ab18ca GregMiscellaneous: zzogl-pg:
* Update f_0(a) function to call f(a,0).
* Add a dbg message on Resolve_32_Bit to track some slowness.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3792 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-17 16:20:47 +00:00
gregory.hainaut@gmail.com 5d75ab97cb GregMiscellaneous: zzogl-pg:
* replace magic number with a symbolic name
* Remove 16 bits texture survivors.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3781 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 18:07:23 +00:00
arcum42 6ff8e61ef7 GregMiscellaneous: zzogl-pg: 'Transfer error, width exceeded.' spams a little too often for me. I'm making it Debug build only.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3780 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 12:56:19 +00:00
gregory.hainaut@gmail.com 14174a8c9a GregMiscellaneous: zzogl-pg:
* #if 0 some codes that are not called anymore.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3779 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 11:57:25 +00:00
gregory.hainaut@gmail.com 337e573c35 GregMiscellaneous: zzogl-pg:
* Remove support of 16bits pixel. Very slow and same quality that 8 bits.
* Fix a compilation error on debug...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3778 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 11:18:56 +00:00
arcum42 bee08966dd GregMiscellaneous: zzogl-pg: #if 0 this code out, so I don't forget that it's currently not called again.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3776 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 05:16:30 +00:00
arcum42 dc597d763b GregMiscellaneous: zzogl-pg: Expand out the swizzle defines in x86.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3775 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-16 00:12:53 +00:00
gregory.hainaut@gmail.com 16a86bef44 GregMiscellaneous: zzogl-pg: Mega clean of zerogsmath.h (1000 lines to 80...) which is good because the file does not have a clear copyright status.
It remains mostly trivial things and basic vector operations.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3774 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 21:57:24 +00:00
gregory.hainaut@gmail.com a51455656a GregMiscellaneous: zzogl-pg:
* Properly fix the 'missing external linkage' thanks to Gigaherz.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3773 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 21:26:59 +00:00
gregory.hainaut@gmail.com bed38e12a0 GregMiscellaneous: zzogl-pg:
* Remplace RESOLVE_32_BIT with a nice template (only a 8bytes format for the moment, the others part is not used anyway)
* copy the function RGBA32to16 due to 'missing external linkage' ???
* Remove trailling space


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3772 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 21:04:45 +00:00
gregory.hainaut@gmail.com 30c9763c34 GregMiscellaneous: zzogp-pg:
* Replace some macro by basic functions. Use a switch to emulate the ##.
* merge similar functions


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3770 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 17:09:03 +00:00
gregory.hainaut@gmail.com 888a309e1a GregMiscellaneous: sync and refresh the branch (3728:3768)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3769 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 16:54:19 +00:00
arcum42 59bccbccb4 GregMiscellaneous: zzogl: Clean up the configuration dialog code a bit. Make the experimental skipdraw option only exposed on devel builds.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3747 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-11 04:26:20 +00:00
gregory.hainaut@gmail.com 2a9e644b18 GregMiscellaneous: zzogl: Restore the good size when quit fullscreen.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3743 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-08 19:04:11 +00:00
arcum42 ff33ea5348 GregMiscellaneous: zzogl: Remove screen size settings from the configuration dialog. (The window can be resized normally, and the startup size can be changed in the ini file still...)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3742 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-08 12:03:49 +00:00
gregory.hainaut@gmail.com b6dcd319fd GregMiscellaneous: zzogl:
* restore widescreen option. Force a 4/3 mode when disabled.
* Also force 4/3 in window mode. In widescreen and fullscreen uses all the screen.
* Clean


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3740 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-08 11:16:27 +00:00
gregory.hainaut@gmail.com 873cb9656f GregMiscellaneous: zzogl:
* add more locking to X11. Never too safe.
* Free the visual (memory leak)
* Only search event of the current window
* force 4:3 in fullscreen mode (will need a toggle box to enable/disable it)
* do not grab cursor on debug (this one will need more test)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3739 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-06 22:21:07 +00:00
gregory.hainaut@gmail.com ddb33652ab GregMiscellaneous: Minor clean
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3737 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-06 12:23:45 +00:00
arcum42 3dcb931a49 Remove fullscreen from the configuration dialog, and make esc go back to windowed mode.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3736 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-06 12:09:49 +00:00
arcum42 a468a27523 GregMiscellaneous: zzogl: Got rid x & y in GLWin. Make sure nBackBuffer gets set to the right width and height.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3735 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-06 09:46:33 +00:00
gregory.hainaut@gmail.com dc49a995d6 GregMiscellaneous: zzogl: Fix fullscreen setting & remove useless library
Major issue left: widescreen.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3734 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-05 22:08:55 +00:00
gregory.hainaut@gmail.com 65b985698e GregMiscellaneous: zzogl: add some locking. Work far better.
The trick was to call XInitThreads in the beginning.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3732 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-05 16:30:47 +00:00
gregory.hainaut@gmail.com 0845dffb5b GregMiscellaneous: zzogl: rework fullscreen (to be friend with the WM). Note: it is not crash free for the moment.
* use alt-enter to toggle the fullscreen mode. (toggle quickly multiple time to crash it...) I suspect need of XLockDisplay & XUnlockDisplay
* escape: will quit for both mode

Not yet done: 
* good support of fullscreen conf flag. Which is wrong for the moment. (actually may be a source of crash)
* Better support of widescreen screen


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3731 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-05 15:47:09 +00:00
gregory.hainaut@gmail.com 5e8f776adb GregMiscellaneous: sync from trunk (3679:3727)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3729 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-05 15:33:08 +00:00
arcum42 a4155a2240 Minor cleanup from the last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3715 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-01 10:34:02 +00:00
arcum42 e686d47cd7 ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3714 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-01 10:28:37 +00:00
gregory.hainaut@gmail.com 393333456c PCSX2 VU: Linux compilation fix and force 16 bytes alignement for VURegs
Spu2x: Use a standard destructor (POD safe stuff). Fix various segmentation faults (Issue 846)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3702 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-30 20:39:04 +00:00
gregory.hainaut@gmail.com 9f2720540f GregMiscellaneous: Add a FRAME_RECORDING_ON define to record skipped frame based on Zeydlitz version.
Note: it dumps some .tga picture in current folder.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3699 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-29 12:44:55 +00:00
ramapcsx2 809135a3b0 GSdx:
Another round of configuration dialog renovations. 
Fixes the leftover "Skipdraw" text when hacks are disabled.
Group the options a bit nicer. Group hardware Anti Aliasing with hacks.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3693 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-27 13:48:41 +00:00
gregory.hainaut@gmail.com 28dc7cfe69 PadNull: safer fclose
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3690 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-25 20:18:45 +00:00
arcum42 0d050634ff zzogl-pg: Add the updated crc list from r3660.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3684 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-24 11:23:40 +00:00
gregory.hainaut@gmail.com 4e8c50dc9e CDVDiso: Fix the code to compile without -fpermissive
* Add some 'const'
* Add some type cast: FILE* and char*


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3683 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-23 18:35:20 +00:00
gregory.hainaut@gmail.com d71cce5495 onepad: implement setLogDir interface
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3682 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-23 18:30:48 +00:00
ramapcsx2 18663acf57 - Warn about disk emulation software on CDVD file access failure. Seems to be a too common problem people run into.
- Minor log change for SPU2-X.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3681 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-23 12:10:55 +00:00
gregory.hainaut@gmail.com ec44d0f8cf GregMiscellaneous: Sync from trunk. Before there are too many conflict
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3679 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-22 10:48:23 +00:00
gregory.hainaut@gmail.com d183232e69 zzogl: Limit texture supported to 8k
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3678 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-22 10:22:07 +00:00
arcum42 661ddf088c ZZOgl-pg: Catch up with some of the changes in recent revisions of zzogl.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3677 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-22 09:42:28 +00:00
gregory.hainaut@gmail.com 26c742b45b GregMiscellaneous:
* Fix compilation (PSM_)...
* Invert FBMSK value for haunting ground


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3676 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-22 09:06:31 +00:00
gregory.hainaut@gmail.com 1b0aac7871 GregMiscellaneous:
* add a new hack (linux only) to enable the automatic skip draw (ease testing and probably remove later)
* forget GSC_HauntingGround from my last copy-past....


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3675 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-21 22:31:32 +00:00
gregory.hainaut@gmail.com 112800cb98 common, GSnull, zzogl-pg, SPU2null: add more safety to some fclose functions. Avoid a bunch of double free and memory corruption.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3671 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-20 11:13:40 +00:00
gregory.hainaut@gmail.com c394c408d0 GregMiscellaneous: Some cleanup. Convert boolean function to bool.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3670 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-20 10:01:38 +00:00
ramapcsx2 92dbee7e79 Small updates to the game database and GSdx CRCs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3669 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-19 13:01:26 +00:00
arcum42 c84d820c35 GregMiscellaneous: Implement a Linux dialog box item for skipdraw.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3668 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-19 09:21:28 +00:00
gregory.hainaut@gmail.com 581a2b83c8 GregMiscellaneous:
* Use memset instead of GSC_Null, It saves a function call and I do not thinks it was related to the previous crash. Arcum can you test it ?
* Tune the GOW value.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3666 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 16:55:45 +00:00
gregory.hainaut@gmail.com 1c1eef8bde GregMiscellaneous: Various clean
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3665 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 14:04:10 +00:00
arcum42 66c8b8381e zzogl-pg: Quick Windows fix for an issue introduced in zzogl r218. Fix a typo.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3663 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 13:38:45 +00:00
arcum42 e7b0d43544 GregMiscellaneous: Fix a typo from the last commit. Add Skipdraw to the configuration file.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3662 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 13:15:43 +00:00
arcum42 0e37310783 zzogl-pg: Copy the modified ps2hw.dat file in as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3661 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 12:44:45 +00:00
arcum42 a265546ddb GregMiscellaneous: Add in GSdx's crcs. Fix a crash I encountered.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3660 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 12:32:24 +00:00
arcum42 59262101db zzogl-pg: Add in changes from zzogl r218. (I'll still need to go through r214-217 and grab any important changes, though.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3659 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 10:52:57 +00:00
arcum42 74895f189a GregMiscellaneous: Update the codeblocks project file for ZZOgl.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3658 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 09:26:51 +00:00
arcum42 9a5e9e24e1 zzogl: Get a start on abstracting the memory code a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3657 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-18 08:54:16 +00:00
gregory.hainaut@gmail.com 7f5b0f49a3 GregMiscellaneous: Forget to clean one structure.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3656 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 22:16:20 +00:00
gregory.hainaut@gmail.com cd1a4b7d15 GregMiscellaneous:
* Fix some parameter
* Use some functions created by Zeydlitz to reduce the code.

Current status: blur effect is removed in FFX with UserHacks_SkipDraw=1 and various random crashes ;)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3655 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 22:14:45 +00:00
gregory.hainaut@gmail.com fcba95f4d4 CDVDlinuz:
* move content of version.h into CDVDlinuz.h (avoid a conflict with version.h located in /usr/include/alsa)
* allow cmake to build it.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3654 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 14:39:58 +00:00
gregory.hainaut@gmail.com fbdf7521e5 GregMiscellaneous: Try to remove blur from some games. Gets the code from GSdx.
note: it is not working for the moment.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3653 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 13:38:57 +00:00
Jake.Stine 645188e0e8 GSdx: Minor optimization and some code simplifications relating to VertexKick/DrawingKick and the Packed register handlers. I also added preliminary work for a switch-based packed register dispatcher (WIP, doesn't support frameskipping yet).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3649 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-17 04:38:49 +00:00
ramapcsx2 cad4158283 GSdx:
Added Haunting Ground to the list of games that get their post processing automatically removed.
The game still shows a badly blended fog but is otherwise nicely playable now.

Hacks are from an unknown coder. Thanks for figuring it out! ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3642 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-15 14:48:07 +00:00
arcum42 699e623998 zzogl-pg: Work on GetRectMemAddress.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3639 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-14 08:15:19 +00:00
gregory.hainaut 2544f4c320 zzogl: update the size of the default advance panels. Avoid resizing every times.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3637 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-13 16:00:52 +00:00
gregory.hainaut fa793cca25 cmake:
* move machine optimization in the global setup. In same time use i686 instead of i486
* Also build the debug with fvisibility=hidden No reason to use it only on devel. (actually same as codeblock)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3628 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 19:05:02 +00:00
gregory.hainaut df436f1583 zzogl copyright:
* common.h is mostly based on multiple file in ffmpeg. So apply the same licence as the original files
* Others zerofrog's file: add a note on the missing copyright notice.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3627 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 18:57:00 +00:00
ramapcsx2 dceb9a78bb GSdx:
- Few more CRCs

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3623 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-08 20:14:06 +00:00
arcum42 5cb169be42 GSnull: Add a function back in.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3619 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-07 08:25:10 +00:00
arcum42 4cccc7a3b1 Apply the same visibility flags from CMake to CodeBlocks. GSnull: Remove some legacy gif code. Hook up the register code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3618 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-07 05:46:25 +00:00
arcum42 02403e4c6d GSnull: Add preliminary register code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3617 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 22:58:30 +00:00
Jake.Stine e6e8992218 GSnull: Fix compilation errors in Win32 and Debug builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3614 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 13:24:10 +00:00
gregory.hainaut 527b589f79 USBnull, CDVDiso, dev9null and FWnull: Same jobs as previous rev.
Note: zzogl is the only left (well zero plugins also) but I will wait that we port CALLBACK to EXPORT_C_ 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3612 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 12:13:05 +00:00
gregory.hainaut 04e6c5ab02 Spu2null, padnull, gsnull, CDVDnull, onepad, spu2x:
Add 2 attributes to the interfaces functions
 - externally_visible: avoid gcc to remove the function when lto is enabled 
 - visibility("default"): default == public... Allow to hide all others symbols: see http://gcc.gnu.org/wiki/Visibility for details

onepad:
* Remove __cplusplus define, everythings is in C
* define 2 interfaces functions with EXPORT_C_ instead of CALLBACK.

cmake:
* add recent added .h files
* add fvisibility optimization. Plugins size was reduced of ~10% much more than expected :)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3611 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 11:43:21 +00:00
arcum42 cfc4c9b3ec GSnull: Work on the GifTransfer functions, to bring them up to date, and straighten them out. Now enabled by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3610 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 09:30:36 +00:00
Jake.Stine 912872af80 Introducing a mostly revamped Tracelog and Console log system. Various console log sources can now be toggled on/off on the fly, allowing end users to enable more verbose logging when they encounter problems. Both console and trace sources can be given automatic prefixing.
DevNotes:  DevCon logs are now available in *Release* builds as well as Devel builds, and can be enabled from the Console window's "Sources" menu.  They are disabled by default in Release builds, and are always enabled regardless of the ini setting in devel builds.  Debug logs are still strictly available in debug builds only.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3609 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 05:46:09 +00:00
Jake.Stine 411454c03c GSdx: bugfix for corrupted titlebar info, and possible crashes, when running from the legacy gui. (fixes Issue 826)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3608 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-05 14:06:57 +00:00
Jake.Stine 70e8c3cf41 SPU2-X: Communication error. We didn't want to remove the option; just make it a little more clear that *most* of the time it sucks and shouldn't be enabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3599 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-04 17:18:40 +00:00
ramapcsx2 181836b5d4 SPU2-X:
- Remove the DSound output module hardware buffer option which caused more harm than good.

Also fixed that IOPx2 hack leftover.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3597 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-04 16:14:37 +00:00
gregory.hainaut 844bfd297a SPU2null, PADNull, CDVDNull: remove useless gtk include
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3583 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-31 09:01:41 +00:00
arcum42 2e77e2f9c8 zzogl-pg: Reworked Linux configuration dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3582 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-31 00:29:49 +00:00
arcum42 7d5dbc64fc zzogl-pg: More minor changes to the Liux config code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3581 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-30 09:52:34 +00:00
arcum42 7b522ea680 zzogl-pg: I seem to have overlooked this somewhere along the way.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3580 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-30 09:26:23 +00:00
ramapcsx2 17465d1302 GSdx:
Move the dx11 check to GSInit, didn't like it only getting called on renderer changes in the middle of emulation.

PCSX2:
Report the savestate version as hex if loading an incompatible state. Looks better than -19793434481 :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3579 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-28 19:00:42 +00:00
arcum42 ed9bf27015 pcsx2: Update the project files to no longer have coroutine. Fix a compiler warning. (zzogl-pg: Modify comments.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3569 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-26 10:51:06 +00:00
gregory.hainaut 83604ec59d cmake: properly separate ldflags from cflags
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3567 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-25 14:20:03 +00:00
gregory.hainaut 4e90b10c76 cmake: Use same variable name for output. Allow easier copy-paste between files. Do not know why I did not do it earlier.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3566 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-25 13:54:26 +00:00
arcum42 fb034eda2a zzogl-pg: Copy ps2hw.dat into the plugin directory when building.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3561 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 11:08:43 +00:00
arcum42 abc73d506c zzogl-pg: A few minor changes to the last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3560 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 08:08:42 +00:00
arcum42 b4e2bf4366 ZZOgl-pg: A bunch of work on the Windows dialog. Based off of an rc file given to me by SonicPCSX2, then hacked on a bunch by me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3559 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 08:05:53 +00:00
arcum42 a496f3d81d ZZOgl-pg: Yet more new register work.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3558 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 04:51:39 +00:00
ramapcsx2 1aec04a0b5 GSdx:
Apply hackfix for Wild Arms 4. Thanks Lana and 89CamaroIROCZ :)
We're still missing the PAL and JAP CRCs though. Issue 185 collects them.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3557 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 00:04:54 +00:00
arcum42 aee1e94a13 zzogl-pg: Apply the same changes to the new register code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3538 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 20:52:52 +00:00
Jake.Stine b6af82efa8 GSdx / zzogl-pg / pcsx2:
* Implemented support for legacy GS plugins (considered anything prior to the Reordering merge).
 * Added a lot of 'const' qualifiers to the GSgifTransfer functions in both GSdx and zzogl.

DevNote: GS plugins shouldn't be modifying the data provided to them from PCSX2 -- zzogl wasn't, GSdx was.  I had to do a little bit of juggling to remove the mem modifications from GSdx's TEX0/TEX2 handlers.  With luck, nothing's broken. ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3536 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 15:49:30 +00:00
arcum42 4c03fb26d3 zzogl-pg: More blocks stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3534 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 11:17:46 +00:00
Jake.Stine 856ffe4c65 Merge optimizations and code cleanups from the ReorderingMTGS branch (r3523) into Trunk. Summary of changes:
* GIFpath parsing copies as it parses (speedup!)
 * Improved memcpy for 128-bit copies (speedup!)
 * MTGS ringbuffer uses free-flowing wrapping now, which simplified ringbuffer management logic considerably (speedup!)
 * Various MTGS-related refactoring (var renames and such)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3532 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 03:48:37 +00:00
arcum42 6972792a4e zzogl-pg: Messing around with the BLOCK struct.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3528 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-18 06:59:23 +00:00
arcum42 b58a43cdf6 zzogl-pg: Revise the TransferHostLocal functions a bit. More arrays.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3526 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-18 04:53:50 +00:00
arcum42 48bbe19bd3 zzogl-pg: Add Swizzle function arrays.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3525 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-18 04:14:09 +00:00
arcum42 30a911f9f8 zzogl-pg: remove an unneccessary structure.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3524 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-18 03:45:28 +00:00
Jake.Stine 9ba58e1398 ReorderingMTGS: Sync with trunk!
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3523 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 22:42:18 +00:00
sudonim1 b5f1ef528a GSDx: fixed incorrect RGB->YUV conversion when capturing video which was producing off colour results.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3517 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 14:04:38 +00:00
arcum42 8e7a7cf5fe zzogl-pg: Now it lists all the enabled hacks, and if they were manually or automatically enabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3514 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 11:39:04 +00:00
arcum42 a0225a2318 zzogl-pg: Lets try that again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3513 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 10:56:26 +00:00
arcum42 c2804a2806 zzogl-pg: Change the messages when finding a game crc a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3512 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 10:55:22 +00:00
arcum42 155e0a1bfa zzogl-pg: Cleaning up a bit after the last commit. Expand a hack to remove lines when AA is on to cover AA at x8 & x16.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3511 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 06:56:07 +00:00
arcum42 ecad8b7a4f zzogl-pg: Convert the helper function into arrays. Use them in other places as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3510 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 06:10:39 +00:00
arcum42 1a3373a9a4 zzogl-pg: Add some helper functions, and rework the _TransferLocalLocal functions a bit. (Needs more testing)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3509 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 01:52:46 +00:00
arcum42 3143be1da1 zzogl-pg: Converted the TransferLocalLocal defines into inlined functions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3508 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 01:12:33 +00:00
arcum42 cfe4d607b3 zzogl-pg: Working more on the new register code. Combined the KickVertex functions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3506 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 00:12:07 +00:00
Jake.Stine f2d637a6e0 zzogl-pg:
* Removed extern "C" and applied static const to s_clut16 vars.  Should be fine since the old x86.S files that needed extern "C" have been removed from zzogl.
 * Fixed a compilation error in Win32/Debug builds.
 * Changed some references of DEVBUILD ZEROGS_DEVBUILD.  Not sure if all of them should be changed over or not, so I just stuck to some of the more obviously correct bits.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3500 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-16 03:48:13 +00:00
gregory.hainaut 71bcec243e [zzogl]: ooups forget 2 lines.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3495 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-15 16:52:25 +00:00
gregory.hainaut 4a23585a55 [zzogl]: asm work. Asm was totally broken. At least in release build.
* use volatile keyword to avoid gcc removing the function...
* Use name variable in asm code instead of %n
* Fix constraint on s_clut16mask. There are input, not output...

Arcum can you look at this 2 things thanks.
-> code is still broken in one place. s_clut16mask & s_clut16mask2 
re null in the code generated by gcc ! To fix it (do not know why), we can declare them as static. But I'm not sure
on the impact and I can not test windows...
-> s_clut16mask is declared as a 256bits numbers instead of 128 !


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3494 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-15 16:32:59 +00:00
Jake.Stine 1a8dcc5598 ReorderingMTGS: Sync with trunk
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3492 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-15 05:36:38 +00:00
gregory.hainaut 266fb8d73e [zzogl] Square asm constraint. No change, just better bug-proof.
* add xmm register to the clobber list.
* Add input contrainst (avoid to depend of the function attribute and easier to understand)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3480 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-13 19:11:07 +00:00
arcum42 f6d0222a8c ReorderingMTGS: Hackfix Linux, until some assembly is written.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3476 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-13 09:28:24 +00:00
gregory.hainaut b326504054 [cmake]
* Major rework of the linker flags. Use some globals flags for -s and -m32
  Add a USER_CMAKE_LD_FLAGS variable. Easier to play with advanced link flags for future gcc version (>=4.5)
* Remove useless stub file
[debian]
* minor dependency fix


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3475 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-13 09:16:13 +00:00
Jake.Stine 742b9c5535 CDVDnull: Fix an MSVC compilation error.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3466 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-12 02:38:40 +00:00
gregory.hainaut f0f0cef2d5 [autotool] Remove autotools for *null plugins, CDVDiso, zerospu2. Superseed by cmake & codeblock, no reason to keep them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3463 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 12:35:36 +00:00
gregory.hainaut eb88a12a5d [CDVDnull] Completely remove unused files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3462 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 12:04:51 +00:00
gregory.hainaut 9522b1b9e4 [CDVDnull]
* include a common file to define sysmessage
* Do not compile useless CDVDnull/Linux/* files


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3460 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 10:45:14 +00:00
arcum42 472358345a ReorderingMTGS: zzogl-pg: Add GSgifTransfer. pcsx2: Add an include so Linux compiles.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3459 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 06:16:16 +00:00
arcum42 2e3ca85647 zzogl-pg: Bug fig on new register code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3457 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 04:53:09 +00:00
Jake.Stine e85da0dfe1 GSdx: Add support for the new hack-free GSgifTransfer callback, which will supercede the various hacky GSgifTransfer1/2/3 callbacks in use now. This version of GSdx will be *REQUIRED* by PCSX2 soon.
DevNote for zzOgl coders: Implementation of this callback can just double up on m_path[0].  I used a separate instance at m_path[3] mostly because it was easier than trying to fight around the existing PATH1 nloop hack, which is still needed for backward compat with existing and earlier versions of PCSX2.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3454 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 04:38:33 +00:00
arcum42 749b180005 zzogl-pg: Removed some redundant code in the new register code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3452 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-11 03:30:35 +00:00
arcum42 fab3d1d4b7 zzogl-pg: A few Windows changes, and fix an incorrect variable type.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3450 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-10 12:41:49 +00:00
arcum42 7020f82fc7 zzogl-pg: Add some register logging code. Fix a bug in the new register code I noticed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3448 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-10 10:25:48 +00:00
arcum42 f03c302ae2 zzogl-pg: Be more consistant about the plugin name and years in the headers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3447 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-10 08:20:50 +00:00
arcum42 4c6dc19aa0 zzogl-pg: Here I go, splitting code into separate files again...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3446 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-10 08:08:36 +00:00
arcum42 088aa28cde zzogl-pg: Fix mistake in last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3445 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-10 06:05:57 +00:00
arcum42 f07f522238 zzogl-pg: More changes to the new register code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3444 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-10 06:04:32 +00:00
Jake.Stine 9d5a1b44ba SPU2-X: Remove obsolete utf8 files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3441 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-09 16:41:31 +00:00
gregory.hainaut 64450c5711 [cmake]
* Do not compile useless utf8.* files.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3440 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-09 16:02:24 +00:00
gregory.hainaut 6bd3aa9889 [copyright]
* another bunch of copyright fix.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3439 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-09 15:36:09 +00:00
arcum42 d536cc5cde zzogl-pg: Work on the FOGCOL & GIFRegHandlerTEXA registers in the new register code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3437 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-09 09:26:35 +00:00
ramapcsx2 1adf69bfb2 GSdx:
- Fix a tiny GUI bug. Thanks for spotting it, KrossX ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3436 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-08 23:24:36 +00:00
gregory.hainaut 57161ec785 [copyright]
* Upgrade SGI license to 2.0, opensource compliant :) and GPL compatible :)

Note: previous version (1.1) is not free. And therefore not compatible with GPL. Fortunately for us, there is a license clause that allow upgrading the license.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3433 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-08 18:59:44 +00:00
gregory.hainaut 83d71700d9 [copyright]
* same as previous commit except for zzogl


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3430 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-08 16:51:56 +00:00
gregory.hainaut 84d94276e1 [copyright]
* Add missing copyright according issue 792
* Miss few files from the previous commit ^^


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3429 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-08 16:40:44 +00:00
gregory.hainaut 0e9030689c [copyright] * second round of bad FSF postal address.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3428 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-08 16:34:39 +00:00
ramapcsx2 19c03083a2 SPU2-X:
We overshot the final pre-clamp shift by one bit. Should be final now ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3422 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-07 20:49:55 +00:00
Jake.Stine b62dbc545a SPU2-X: More volume! Expect to have to turn your speakers down a bit. (made possible by proper clamping)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3419 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-07 19:20:53 +00:00
gregory.hainaut 8864c8bbaf [cmake] Move flags clean in the build modules. Next step allow user to control them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3416 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-07 11:08:05 +00:00
arcum42 83adf0f0d4 zzogl-pg: Add -fno-strict-aliasing to zzogl-pg's compiler flags. (Fixes FF X-2.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3415 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-07 10:41:17 +00:00
arcum42 b5d8508989 zzogl-pg: Change a few assertions into warnings. (Makes it possible to run Final Fantasy X-2 with Debug builds. With tons of console spam, mind.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3413 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-07 10:14:42 +00:00
arcum42 6a3f1bdab2 zzogl-pg: Mucking around with the new register code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3412 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-07 09:59:29 +00:00
gregory.hainaut 6e30a41931 [asm] * Set a good default GNU-stack note. Need to properly support the nx bits (security concerns)
See http://www.gentoo.org/proj/en/hardened/gnu-stack.xml for details.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3396 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-05 15:56:38 +00:00
gregory.hainaut f8163336b7 [cmake] remove -fPIC. Expect a little speed up.
[plugins] remove __forceinline on variadic function that has been broken by the removal of -fPIC.
[debian] update readme about fpic status. And add some lintian overrides.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3395 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-05 15:43:21 +00:00
arcum42 1a593a4134 zzogl-pg: Fence off an area where I can work on the register code without worrying too much about it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3394 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-05 13:22:02 +00:00
gregory.hainaut 1394b9e03c [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3391 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-04 22:49:00 +00:00
arcum42 cc06570bd4 zzogl-pg: Minor fix from my last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3385 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-04 10:53:41 +00:00
arcum42 cc47fdbb8c zzogl-pg: Enable a GifTransfer shortcut from GSdx. Comment out two variables that weren't being used.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3382 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-04 03:53:01 +00:00
arcum42 84c5073b7c zzogl-pg: Hack and slash at zerogs.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3379 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-03 07:57:56 +00:00
arcum42 841e326e0c zzogl-pg: Shuffle stuff out of zerogs.h to ZZGl.h and Util.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3377 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-03 06:34:27 +00:00
arcum42 4eb20d3f47 zzogl-pg: Add a new header. Remove a few includes that didn't seem to be used, or were included from elsewhere.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3376 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-03 06:16:28 +00:00
Jake.Stine 2fda352baf GSdx:
* Fix BIOS graphical errors by re-introducing part of the PATH1 hacks, which is still needed until further notice.
 * Likely fix for DX10+ cards crashing on Configure...  (still can't test directly because MSI sucks, sorry folks)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3370 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-02 14:31:50 +00:00
arcum42 4289d544d2 zzogl-pg: Move various stuff related to GSmain around.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3368 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-02 12:10:40 +00:00
arcum42 e35211addb zzogl-pg: Move the Keyboard code to a separate file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3367 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-02 10:33:44 +00:00
arcum42 cab7a894e4 zzogl-pg: Move the logging code to its own file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3366 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-02 09:32:04 +00:00
gregory.hainaut d4fdb08049 [cmake] Fix a typo
[debian] Multiple lintian (package checker) fix


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3365 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 22:50:18 +00:00
Jake.Stine 390b811a1a ... and it helps when I save both files before committing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3364 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 20:22:26 +00:00
Jake.Stine 7c156efb2b zzogl-pg: Bugfix for g_bSaveFlushedFrame, which is *not* used as a boolean, in spite of the fact it used to be a BOOL type in zerogs (must have started as a bool that zerofrog later added a few extra bits and toggles to).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3363 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 20:21:26 +00:00
Jake.Stine bba618beed GSdx: Improved DX10/11 detection. Fixes crashes using the Configure... button mid-game.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3361 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 17:46:25 +00:00
Jake.Stine 1b587538a2 LinuzCDVDiso: Second part for fixing Issue 679. Have CDVD plugin return "1" from Open() if the user cancels iso source selector.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3358 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 15:09:36 +00:00
refraction a9b8160d9e removed path1 hack from gsdx (not needed) and the redundant path3 hack
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3356 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-01 00:40:19 +00:00
gregory.hainaut f8365215c4 [pcsx2 gui]: For first time wizard panel, use PathDefs::GetDocuments instead of wx GetDocumentsDir (more accurate).
[zzogl]: fix a bad path for snapshot.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3344 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-29 16:05:54 +00:00
gregory.hainaut 0a012aec25 [pcsx2]: use a local implementation of GetUserLocalDataDir. Follow the xdg specification for linux.
IMPORTANT NOTE FOR LINUX USER: the "main" pcsx2 configuration is moved from $HOME/.pcsx2 to $XDG_CONFIG_HOME/pcsx2 (or $HOME/.config/pcsx2 if xdg var is not defined).
A first time wizard is expected. Just import you previous settings.

[cmake]: add a missing h file. 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3336 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-28 19:46:54 +00:00
arcum42 f058e38f5b zzogl-pg: Commit patch from zzogl-213 for shaking when interlace is on in FFX-2. (Issue 768).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3334 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-28 10:54:26 +00:00
Jake.Stine b7f2af1160 zzogl-pg: fix a warning on win32, and remove the non-existent gssoft.def file form the vsproj.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3329 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-28 03:01:06 +00:00
ramapcsx2 9a9c41f59e SPU2-X: This should be more correct.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3327 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 14:39:28 +00:00
Jake.Stine af40a22ee8 SPU2-X: Reverb compatibility improvements (fixes Ys6).
* EEA / ESA writes are ignored when Effects are enabled.
 * When effects are disabled, reverb does not process IRQs or produce sound.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3326 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 13:11:38 +00:00
arcum42 dceefdf22b zzogl-pg: Get rid of some annoying spam when debugging, and remove some old code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3324 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 08:51:24 +00:00
arcum42 8f46aea568 zzogl-pg: Some work on the Gif Registers. I'm trying to bring them a bit closer to the way GSdx handles them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3323 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 08:38:50 +00:00
arcum42 621fb5bd24 zzogl-pg: Fix a silly typo. Issue 766.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3322 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 03:36:39 +00:00
arcum42 2787e6e2a1 zzogl-pg: Assorted cleanup. Added ZZoglCRTC.h, to clean up some clutter in ZZoglCRTC.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3319 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 00:53:06 +00:00
ramapcsx2 15782fefdd SPU2-X:
- Some preliminary work on better resets. Also some commented out yet changes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3318 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 00:44:00 +00:00
ramapcsx2 fe92409fd4 SPU2-X:
Revert all reverb area tryouts, caused bleeps in many games (breaking Ys and that shonen jump game, but oh well).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3315 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-26 15:00:32 +00:00
Jake.Stine c3f2320994 GSdx and some other plugins no one cares about: remove ddraw.lib.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3296 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-25 02:36:21 +00:00
sudonim1 61f7a4ddab SPU2-X: Double IRQ prevention found on real hardware. Only affects developers who didn't read the SDK documentation properly, like me. Nothing fixed as far as we know.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3294 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-25 01:49:26 +00:00
Jake.Stine 4ad1e48950 GSdx: minor fixes to movie recording.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3291 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-24 20:25:33 +00:00
Jake.Stine c394708651 GSdx: Fix cases where DX9 cards detected as having DX10/11 under Windows 7. Changed the device selector to display either DX10 or DX11 depending on the supposed feature set availability reported by drivers/dx.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3277 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-23 05:32:50 +00:00
Jake.Stine 24ae022a74 Fully implement hash-based database lookup. Fix some bugs that caused startup crashes in previous revisions of mine.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3273 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 18:57:48 +00:00
Jake.Stine fddc5afe38 GSdx: Remove ddraw.h references, which were long since obsolete anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3270 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 13:42:41 +00:00
gregory.hainaut 3d9c63b0f0 [cmake]:
* Print a fatal_error when users do not source the good CMakeLists file.
* Do not search system libraries if the user force the internal libraries


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3269 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 13:30:36 +00:00
arcum42 b8267258bf spu2-x/pcsx2: Fix the path used for wav files. (Hack; I'll fix it properly later.). Add a missing header into the cmake build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3268 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 12:09:32 +00:00
ramapcsx2 bd9606ab0b Yay, typo :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3262 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 15:37:26 +00:00
ramapcsx2 5f85a0c956 SPU2-X:
- Double the audio output volume before sending it to the output modules. Was way too quiet.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3261 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 15:34:32 +00:00
arcum42 4adb345a86 spu2-x: Remove some debugging messages I accidentally left in the last commit...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3260 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 12:06:21 +00:00
arcum42 85657682da zzogl-pg: Printing to the console now works. Fixed AA+/-. Misc. pcsx2: Took care of two non-POD safe objects.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3259 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 12:03:14 +00:00
arcum42 8bbb5848af spu2-x/ZeroSPU2: Let's add in clobber lists, and take out volatile on the rng as well...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3253 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 10:09:19 +00:00
arcum42 10576c5b01 spu2-x: Fix a crash in Linux. (Do the same thing to ZeroSPU2 for good measure.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3252 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 09:40:15 +00:00
Jake.Stine 7461f83414 UI / Cmdline:
* Fullscreen mode should be remembered/applied properly now.
 * implemented --fullscreen and --windowed options
 * Made the --help popup a lot prettier

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3249 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 04:04:32 +00:00
arcum42 7c8170d582 ZZOgl-PG: Suppose I should have left this line in...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3248 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-20 09:38:35 +00:00
arcum42 6db8dd3bd7 zzogl-pg: Fix Windows again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3247 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-20 07:33:47 +00:00
arcum42 fd28ec1012 zzogl-pg: Forgot to remove this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3246 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 22:36:20 +00:00
arcum42 344bdb8739 zzogl-pg: Go with gregorys dummy key limit change for the moment. Gets rid of garbage in Grandia III. Needs more testing with other games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3245 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 22:32:53 +00:00
ramapcsx2 23f63c37cc SPU2-X:
Another relocation of Reverb Address space. Ys and Shaman King work.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3244 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 16:19:22 +00:00
ramapcsx2 c996934a1e SPU2-X:
- Clamp requested pitch values to 0x3fff. Fixes games that set a too big pitch, run that voice and expect it to hit an IRQA (Romancing Saga).
- Gigaherz and Pseudonym worked out better modulation support. Should make some sounds better (FFX battle sound, etc).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3242 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 14:52:37 +00:00
arcum42 a04e71cf9d zzogl-pg: A bit more refactoring. Rename DrawTriangle. Move some code around.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3237 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 12:59:51 +00:00
arcum42 49d929c19c spu2-x: Get Spu2-X compiling in Linux again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3235 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 11:15:05 +00:00
ramapcsx2 15d296cca0 SPU2-X:
We're free to put the ESA wherever we want. So let's use an area that makes the game Ys not die. :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3234 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 11:04:02 +00:00
arcum42 1681fa0b76 zzogl-pg: Fix the Windows port back up.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3233 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 09:07:21 +00:00
arcum42 328d046d6c zzogl-pg: Revamp configuration code. (Likely breaks Windows. I'll take care of that. Also, you may need to reset a few settings in ZZOgl after this commit...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3232 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 08:46:40 +00:00
arcum42 9f21cc3dcd zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3231 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 06:23:40 +00:00
arcum42 d3266a3921 zzogl-pg: Some refactoring, a bit of work on logging. Some disabled stuff I was fiddling with.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3230 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 05:41:06 +00:00
Jake.Stine 0f39ecb725 SPU2-X: Comment gigaherz hack better and disable it by default. (doesn't seem to make much of a diff either way though)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3228 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 03:39:17 +00:00
Jake.Stine 29fc645157 SPU2-X: Reverb tweaks. Still shooting in the dark, so no promises on if this helps or hurts. -_-
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3227 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 03:33:41 +00:00
gigaherz 6857acbadf SPU2-X: Voices used for modulation are not supposed to be played out loud. The actual modulation could still be wrong, but at least it will avoid annoying sounds to be played (e.g. Romancing SaGa main menu).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3224 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 17:47:50 +00:00
ramapcsx2 668a425a18 SPU2-X: Small fix for bad resets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3219 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-17 20:10:28 +00:00
ramapcsx2 9390afdbf1 SPU2-X: Some changes to make debugging easier.
-ADMA can now be logged undependable from DMA.
-Visual core activity display works again.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3218 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-17 11:06:28 +00:00
gigaherz 067b30caa0 SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3217 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-17 01:17:41 +00:00
gigaherz d5878d783b I was just reminded savestates do exist, and my changes make current states incompatible.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3216 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-16 20:28:17 +00:00
gigaherz 16bceab316 Silly me for not proofreading the patch BEFORE commiting.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3215 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-16 20:19:15 +00:00
gigaherz c6ad0e52b5 Remove the AutoDMA buffer hack, using its own allocated space as it's supposed to.
If there's any regression we should look at what CAUSES it, instead of hacking it back.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3214 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-16 20:15:33 +00:00
arcum42 ee1d7f137b ZZogl-pg: In the Debug build, downgrade various assertions to log messages.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3209 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-15 11:20:52 +00:00
arcum42 6de9dbeca0 zzogl-pg: A bit of refactoring and debugging code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3208 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-15 10:32:22 +00:00
Jake.Stine 87ebbb652b SPU2-X: Woops, missed a writeback.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3207 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-13 02:10:22 +00:00
Jake.Stine f752038f65 SPU2-X: Fixed Core1 writeback areas; probably fixes quite a few things.
Details: (0x1800 to 0x1fff were being mis-written to 0x2000->0x2800, roughly).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3206 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-13 01:54:59 +00:00
ramapcsx2 c9dc18053f SPU2-X: Fix a small bug with voice volume in linear interpolation mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3205 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-12 16:45:14 +00:00
Jake.Stine 5e33e270fd ZeroSPU2: Fix compilation errors and warnings under Windows/MSVC.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3204 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 19:06:35 +00:00
gregory.hainaut 1e9be9eab2 [spu2null, padnull, gsnull, zzogl]: use the setLogDir API to select the log path.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3203 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 17:31:45 +00:00
arcum42 b43d8b650f Bring codeblock in sync with the new soundtouch path.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3201 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 14:03:37 +00:00
gregory.hainaut 6e118887a5 * Apply a co-patch of Air and me to use linux friendly include path
[cmake]:
* Update to use the above patch.
* Remove a52. Need to use system version.
* Remove stub file. Append pcsx2 to 3rparty library to ease futur support.

Important Note: codeblock will probably need some update. (add 3rdparty/soundtouch_linux_include in include path)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3200 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 13:51:43 +00:00
arcum42 68eeefd130 zzogl-pg: Shuffle things around a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3199 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 11:48:07 +00:00
arcum42 54b89a4717 zerospu2: Redo the dialog, and get rid of all the crufty Glade 2 files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3198 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 08:56:54 +00:00
gregory.hainaut c34bb28087 [gsnull, padnull, spu2null] : remove the deprecated glade interface.
Note: I updated the codeblock xml to remove the file. It is normaly ok but I do not test it (only cmake one^^)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3195 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 17:38:09 +00:00
gregory.hainaut 080d68927e [spu2null, gsnull, padnull]: Use the same configuration interface as others null plugins. Drop the glade dependency ^^
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3194 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 16:30:08 +00:00
sudonim1 6a79fef67a GSDx: bug in D3D11 CopyRect, does not affect anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3193 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 13:26:31 +00:00
arcum42 00404edfbc spu2-x: Added a define in to make it easy to disable the decoder code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3186 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-09 10:38:14 +00:00
gregory.hainaut aa430319c0 [pcsx2 ui]: update Game fixes panel to look like speed hack one
[spu2x]: explain why one inline fail on linux
[cmake]: Prepare some include directory updates


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3185 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-08 17:08:00 +00:00
sudonim1 ec989a50cf GSDx: Fix D3D11 leaks. (Completely, forever.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3183 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-07 18:41:37 +00:00
gregory.hainaut f775d20cbc [cmake]
* Better separation between pcsx2/plugins/3rdparty => no need anymore to download everythings :)
* Drop build dependency on unused libBPM (from soundtouch)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3180 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-07 13:32:10 +00:00
gregory.hainaut a849202d28 * Simple fix. Avoid a segfault with GSnull and GSoutput disabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3177 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-06 22:25:11 +00:00
gregory.hainaut 275a923911 * Declared a local function static. Fix compilation error on gcc/linux. Spu2x is now ok
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3174 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 21:38:52 +00:00
Jake.Stine 581d17e282 SPU2-X: Remove antiquated use of __fastcall, from a time long ago when I was paranoid and overly in-love with fonction prototype red tape. (should fix linux/gcc compilation errors).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3173 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 15:59:59 +00:00
gregory.hainaut 7883180ab9 [cmake]
* align cmake flags with codeblock one. (note spu2x may still fail to compile with inline problem)
* Some final cleaning. You must be able to see your reflection now ;)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3169 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 11:56:52 +00:00
arcum42 e7b2379b03 onepad: various cleanup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3168 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 11:03:12 +00:00
arcum42 fb89acafe9 onepad: fix up a few things in the tree code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3167 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 09:22:26 +00:00
arcum42 eb3ebc422a onepad: Add a modify button.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3166 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 09:09:12 +00:00
arcum42 a372eaf2eb onepad: Fix my last commit. A few minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3165 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 09:01:38 +00:00
arcum42 d39bdfcd1e onepad: Switch to the new dialog code and remove the old code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3164 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 08:22:14 +00:00
arcum42 d51d36d65f onepad: More dialog work. It's starting to get functional, but not totally there yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3163 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 05:35:36 +00:00
Jake.Stine b7c9aa63cd GSdx: Fix an unfriendly crash when trying to create a device on a machine that only supports DX9 when DX10/11 is configured (Think temporary downgrading your video card, and then running PCSX2).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3161 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 04:06:24 +00:00
arcum42 492488a15d onepad: Commit some work in progress on onepad's gui. (Currently disabled, because I haven't hooked anything up yet.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3157 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-04 22:12:37 +00:00
gregory.hainaut 0d6ba65557 * Do not build spu2x unless all dependencies are ok
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3147 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-03 15:43:10 +00:00
gregory.hainaut 6055ca126b * Grunt work :) Use variables to set flags to ease futur modifications
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3146 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-03 15:12:29 +00:00
Jake.Stine 1083b658b3 * Apply gregory's patch for inconsistent "setLogsDir / SetLogsFolder" usage.
* Fix slomo hotkey (issue 725)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3139 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-01 11:27:10 +00:00
Jake.Stine 899e691781 SPU2-X: Disable MSVC's SSE2 opts (they suck anyway -- nothing more than a novelty option at this point). The SSE2 detection code was causing problems, namely perma-hangs when applying settings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3138 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-01 03:36:07 +00:00
Jake.Stine 19fb2ec775 zzogl-pg: fix for issue 701 : screwy config dialogs in win32, caused by incorrect 'bool' type on Win32 API CALLBACK functions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3135 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-01 02:00:48 +00:00
Jake.Stine 644d4cda7f Screwed up my last i18n commit -- forgot that gettext/poedit needs explicit text literals to work from, so my pxE_* macros won't work. This version should be better.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3132 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-31 15:18:49 +00:00
Jake.Stine 62e0ab888e PeopsSPU2: Remove framework version info from the project file (seems to cause problems on runtime version selection).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3131 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-31 13:13:22 +00:00
Jake.Stine f98f565738 PeopsSPU2: Convert to use VC++ shared CRT; so that printf gets properly intercepted by the main exe; so that we can get some log info... maybe.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3130 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-31 12:32:53 +00:00
feal87 fcd9464a1f Removed from GSDX Build (VS2010 side) residues of CG/OpenGL/Glew etc...
Added in the GSDX Build (VS2010 side) the proper link to the DirectX libraries
Updated the GSDXGui project to VS2010.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3120 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 18:09:38 +00:00
arcum42 fc22d11966 Readd a line back in.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3117 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 14:14:42 +00:00
arcum42 b80f417943 spu2-x: Slap the Linux port back together a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3116 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 13:37:01 +00:00
Jake.Stine bc11d59438 SPU2-X: Added preliminary support for SPU2setLogDir(). Should probably be tested better, but bleh. I so want to rewrite all of this stuff in a nice wx-based cross-platform manner. >_<
DevNotes: converted some code from wstring to wxString to work a little toward cross-platformness. ... and probably broke the Linux build.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3115 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 11:55:53 +00:00
arcum42 5e53c9b2c8 FWnull, USBnull, and dev9null now use SetLogFolder.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3114 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 10:46:48 +00:00
arcum42 0f2af9679c zeropad: Patch zeropad to use SetLogFolder. (modified from a patch by gregory)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3112 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 04:44:56 +00:00
Jake.Stine 81c35c9fcc Many small memoryleak fixes in PCSX2 (mostly related to newVIF's recompiler) and one memoryleak fixed in USBnull. Had to juggle around the initialization/reset code for VIF a bit to get it happy. This also removes quite a bit of redundant memory allocations and clears when starting/resetting the emulator; expect a small speedup on slower machines.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3103 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-28 16:54:42 +00:00
arcum42 5cc918b9dd The usual Linux things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3096 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-28 12:15:21 +00:00
arcum42 2a5a0b36c8 spu2-x: rearrange the dialog box a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3083 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-26 11:19:28 +00:00
arcum42 651f75f625 spu2-x: fix up a gtk implementation of the sync modes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3082 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-26 11:09:10 +00:00
ramapcsx2 e6580d4b82 SPU2-X:
Added the Async Mix mode to the configuration dialog. 
Users can select between Timestretch, Async Mix or no sync now.
There's a warning for the Async mode, as it breaks games that can't cope
with a variable speed SPU2.

SVN revision users:
Please remember to delete your SPU2-X.ini when switching to this revision (to clear the Sync mode setting).

Linux:
It's missing GTK implementation yes (global vars are already changed though), sorry :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3077 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 12:33:51 +00:00
sudonim1 3e81a87c90 Changed MulShr32 to a naive implementation, the generated code is fine already.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3076 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 08:24:04 +00:00
arcum42 774f56297a spu2-x: Fix another bug in my ini changes, and change MulShr32 again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3075 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 07:26:55 +00:00
arcum42 321b341030 Only complain about not having a bios if we don't have a bios.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3074 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 07:04:57 +00:00
arcum42 ef8039ed1d spu2-x: Fix a bug in my last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3073 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 05:33:21 +00:00
arcum42 94ae54d6c0 spu2-x: Some changes to how the ini file writing works in Linux. (still buggy)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3072 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 05:26:39 +00:00
sudonim1 4a427059d8 Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3068 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 17:26:37 +00:00
sudonim1 ab77eb4646 GSDx: Free textures that have been in the unused texture pool for a few frames.
GSDx: Reset device on save state load.
GSDx: Made GSRenderer::ResetDevice() actually do the main function in its name and implemented InvalidateTextureCache().  If anything breaks, it's because of this change.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3067 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 15:33:50 +00:00
Jake.Stine 0b7bbdc723 Add <> to zlib and bzip includes (matters on Linux)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3065 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 15:10:49 +00:00
ramapcsx2 d09c269d17 GSdx:
Fix the worst memory leaks on emulator suspends.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3063 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 13:56:44 +00:00
arcum42 ef5124e6d3 cmake: Remove a few unneccessary defines.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3062 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 08:10:32 +00:00
arcum42 58786f8218 cmake: commit some cleanup work (done by gregory).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3061 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 07:51:43 +00:00
arcum42 a0d7e4a1b8 cmake: Fix the default build type. Add some CMakeList files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3060 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 07:30:36 +00:00
arcum42 d7ac8fd81c zeropad: patch the ini settings as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3055 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-22 03:02:37 +00:00
arcum42 f67299ad83 onepad: apply a patch to the ini settings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3054 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-22 02:52:47 +00:00
Jake.Stine c4e2bfefb7 More UI Progress.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3052 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 22:29:30 +00:00
ramapcsx2 951e1ec90e SPU2-X:
KrossX3 coded user selectable audio expansion (Still Xaudio2 only) support.
Since the automatic detection fails on some systems, this is the next best option.

Tested and works as expected. Thanks a bunch, KrossX3 ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3041 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-18 15:26:16 +00:00
Jake.Stine 56175a7b26 Remove a handful of export/def warnings from the NULL plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3040 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-18 02:59:50 +00:00
Jake.Stine d843f4bcc3 zzogl-pg: fixed a whole bunch of signed/unsigned warnings in Mem_Transit, and a macro redefinition warning.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3036 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-17 15:56:41 +00:00
ramapcsx2 a11cb73f5b SPU-X:
Committing a patch by KrossX3 that should fix the stereo expansion option for *most* people.
Of course on my setup it fails to grab the correct number of speakers, so will have to think about it..
The code is correct though, so it should fix it for some people :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3035 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-17 13:02:09 +00:00
Jake.Stine 9b4239d81a SPU2-X: Fix compilation errors under windows, and remove the /LTCG warnings when building Devel targets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3023 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 01:03:52 +00:00
arcum42 9baed432c9 cmake: A bunch of 32 bit/64 bit stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3022 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 00:36:42 +00:00
arcum42 b363b7c715 cmake: Change the way stripping is handled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3021 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 00:12:10 +00:00
arcum42 de91c8f30b cmake: Some patches from athos and gregory. spu2-x builds in cmake.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3020 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 23:36:13 +00:00
arcum42 be28c5a745 spu2-x: I'm pretty sure that these lines should have had breaks after them... (pointed out by gregory.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3015 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 12:43:51 +00:00
arcum42 00f7cde4e0 zzogl-pg: Copy all the old zerogs patches that used to be in the patches folder into zzogl (minus the FF X ones, as the FFX hack is no longer relevant). Commented out right now, because I'm not sure how many of these are even useful any more.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3012 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 05:02:25 +00:00
ramapcsx2 58697dbe8f GSdx:
Get the offset hack working normally again.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3011 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 04:51:15 +00:00
ramapcsx2 1d534c7481 Same fix for cdvdGigaherz as the last rev + workaround for ZeroGS so it also works in default Vista/Win7 installs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3006 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 01:15:41 +00:00
ramapcsx2 6cb3f00f68 Add "setSettingsDir" export definitions to a few plugins that were missing them.
Fixes an issue where they could not access their config files in restrained PCSX2 installs.
Fixes issue 686.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3005 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 23:15:23 +00:00
ramapcsx2 9a9f3a6914 There was a slight threading affinity issue with r3000, so we have to revert it :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3003 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 17:20:06 +00:00
sudonim1 c7aa146489 I hate D3D.
32-bit depth buffers for D3D9 users if available.  Lots of code shuffling for reasons I don't even remember.  Stuff.  Pretty much just the 32-bit depth buffers.  That's good though, you don't have to envy D3D10 users half as much now.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3002 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 14:05:39 +00:00
pcsx2guide cbb865632d * Added support for up to 24 threads. If you have a cluster server at home, enjoy PS2 emulation at 20x normal speed!
* Added DX11 support. DX11 enabled cards now give a +~40% speedup
* New SSE-X instructions we invented for PCSX2. Give a +200% speedup even on old CPUs.
* Full 64bit support. If you have 64 bit windows, be prepared for a 300% speed up.
* Implemented new DMAC, so far we have ~15 games that show improvements.
* Added support for USB-enabled vibrators. Feel the full pleasure of gaming, now also with PCSX2!
* SPU2-X now decodes Dolby Digital 7.1!
* Please test to find any bugs in the 24-thread code, it's a bit complex so some tiny bugs might have crept in.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3000 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 21:15:55 +00:00
arcum42 a18e8c74ad zzogl-pg: Patch to prevent compilation issues if fPIC is in the compilation flags.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2999 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 20:41:48 +00:00
arcum42 5b4d508053 cmake: Enable zzogl-pg. (There's still a bug in here somewhere, though...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2996 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 11:03:39 +00:00
Jake.Stine 30cf31b7bc SPU2-X: added some safety checks to the savestate code to catch (and ignore) situations where PCSX2 tries to save or load states while the plugins are shut down.
(and fixed compile errors from prev rev -- woops)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2988 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-12 14:18:40 +00:00
arcum42 052506785b Enable cpu detection in spu2-x. Link to the systems copy of zlib, rather then building a separate copy for pcsx2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2986 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-12 11:25:30 +00:00
arcum42 d24831f0d8 cmake: Start getting zzogl-pg and spu2-x support in the cmake build system. (I'm not enabling it yet, as I don't have time to get it working properly at the moment. That's probably a project for this weekend.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2984 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-12 09:51:46 +00:00
arcum42 e5b02297e9 Copy liba52 into the main 3rdparty directory, and set the linux port of spu2-x in codeblocks up to use it from there.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2968 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 02:45:51 +00:00
arcum42 62c15102e4 Add NDEBUG to non-debug targets in Code::Blocks. Remove a few inlines that were causing problems with Linux. Remove a problematic hardcoded initialization of OutputModule I'd forgotten about in Spu2-x.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2967 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 01:51:29 +00:00
sudonim1 a3f9d74255 GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2966 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 01:05:32 +00:00
ramapcsx2 575a56dc5c Changed the FFX speedhack to also set all EE timed events to happen near instantly.
This is now a multi purpose hack, which could potentially fix / break a lot of games.
It mostly affects FMV and PATH3 masking issues, but also stops games from booting, or makes them boot.
Use with caution :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2965 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 22:10:36 +00:00
Jake.Stine d6eeb6a438 GSdx: Cleanups -- moved the new detection code to GSDevice11.cpp, where it (more or less) belongs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2964 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 14:19:54 +00:00
sudonim1 07eed4ed47 D3D11 check with less D3D10 copy and paste and more working
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2960 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 09:49:39 +00:00
Jake.Stine 3005f0d0f8 GSdx: Fixed bug where DX10/11 was always detected under Vista/Win7, even when the video card only supported DX9. This fixes the F9 'renderswitch' hotkey.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2959 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 03:32:13 +00:00
arcum42 0918cb42a3 Spu2-x: May as well delete the automake files for spu2-x, as they never worked... (The only way you can build spu2-x in Linux right now is codeblocks.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2957 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-06 09:46:48 +00:00
arcum42 546ead475b Tweak zzogl-pg's C::B file a bit. Slap a quick patch on pcsx2 so it compiles. (Jake will probably want to fix that properly...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2949 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-05 09:10:22 +00:00
arcum42 f77cc74708 Apply gregory's cmake patch to fix it to compile with recent revisions. (Note: still unsupported.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2943 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-04 10:17:47 +00:00
arcum42 a87adb5f7b Zeropad: Apply the same patch as on onepad.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2942 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-04 09:45:57 +00:00
arcum42 2fed047080 Onepad: Fix PadKeyEvent so it doesn't hang new versions of pcsx2 when you hit a key.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2941 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-04 09:35:23 +00:00
Jake.Stine 70d47bf240 Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2937 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-03 14:08:02 +00:00
arcum42 b9c8ac3ead zzogl-pg: Add the new files to the codeblocks project.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2935 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-02 06:29:43 +00:00
arcum42 393963f578 zzogl-pg: Separate out some profile code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2934 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-02 03:09:20 +00:00
arcum42 c160aa495a zzogl-pg: Missed the Windows specific files. BOOL->bool in a few places.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2933 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-01 23:34:44 +00:00
arcum42 12ad5308ed zzogl-pg: Part 2 of the re-formatting; ran AStyle over the headers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2932 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-01 22:54:23 +00:00
arcum42 a6c4df49ea zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2931 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-01 20:33:53 +00:00
ramapcsx2 7e8c22b4f5 Committing "blood's" work on building PCSX2 and plugins under msvc 2010.
Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.

Thanks a bunch, blood :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 19:46:43 +00:00
arcum42 26e3038683 zzogl-pg: Fix Linux after the last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2928 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 05:24:27 +00:00
arcum42 e4d42b1e7b zzogl-pg: Work on reducing the amount of platform specific code a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2927 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 04:40:31 +00:00
arcum42 5c20358c19 zzogl-pg: A quick persistant window hack.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2924 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-28 02:56:40 +00:00
Jake.Stine ac1e1cf7bd SPU2-X: Typo fixed from prev commit; solves lots of audio errors.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2913 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 14:12:41 +00:00
Jake.Stine d33e2edb48 SPU2-X: Fix for occasional reset/restart crashes caused by invalid regtable lookups.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2909 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 12:48:14 +00:00
arcum42 6a2c745bf4 zzogl-pg: Missed a few ERRROR_LOGs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2905 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-26 11:46:22 +00:00
arcum42 10b2eedb61 zzogl-pg: A few parenthesis went missing in my last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2904 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 23:57:55 +00:00
arcum42 64da7dd76b zzogl-pg: Remove a few hardcoded game options that shouldn't be there.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2903 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 19:52:33 +00:00
arcum42 2daee33eae zzogl-pg: Revamp the crc code to pull from a table, and add a few crc codes. Based off of code from GSdx.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2902 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 11:14:37 +00:00
arcum42 07a16bc76d zzogl-pg: Get rid of RELEASE_TO_PUBLIC, and use ZEROGS_DEVBUILD instead. Fix a typo I noticed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2901 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 09:02:36 +00:00
arcum42 9293c2eb8e zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2900 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 08:33:05 +00:00
arcum42 0ccd832efe zzogl-pg: Start reworking the way logging works.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2899 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 07:21:29 +00:00
sudonim1 4457fe40fc Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
arcum42 790cd55608 zzogl-pg: I don't think this should be hardcoded to 640x480...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2896 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 23:22:49 +00:00
sudonim1 a05e9c62be Set svn:eol-style=native on all *.c *.cpp *.h
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2894 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 21:37:39 +00:00
ramapcsx2 86546338ea GSdx:
Fix a memory leak with the blend interlace modes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2870 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-18 17:11:45 +00:00
arcum42 678f2018d0 pcsx2: A few misc changes. && != &. zzogl-pg: Comment out a log message that was spamming in Mana Khemia.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2866 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 05:08:41 +00:00
arcum42 6d6eb253c6 zzogl-pg: Fix a few game crashes in Windows. (Reverted a few misc changes in r2833.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2865 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 04:17:46 +00:00
arcum42 9f7032d0f6 zzogl-pg: Comment out a log message left in accidentally. Move the Gust checkbox on the Windows dialog to not be on top of a button.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2864 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 02:21:46 +00:00
gigaherz cd36e5fd24 Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove nullplugin_svnroot.props since it's not used anymore (I misunderstood the way props work).
Silence many of the warnings related to TargetName.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:18:32 +00:00
arcum42 a91d499f17 zzogl-pg: Pull a check out of a for loop in Mem.cpp. Break CheckChangeInClut in two. Turn a bit of repeated code in ZeroGS::CRangeManager::Insert into a function. Work on creating a new tex0 struct.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2860 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:03:23 +00:00
gigaherz a79f87439f Fix the resources' build steps not being run (thanks ltc.inv).
sorta-hack-fix zzogl into linking with libjpeg7 and zlib (having the projects as dependencies is supposed to link to the .libs automatically, isn't it?).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2859 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 21:19:51 +00:00
gigaherz e170324d51 Oh I inadvertently commited some changes to cdvdGigaherz, but I missed a file. I'm not even sure the state that code was in, so it could just be plain broken, need to check it later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2852 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 22:25:32 +00:00
gigaherz 73142bb2f2 Apparently ZeroSPU2 has a 3-folder structure like the null plugins, instead of 4-folder like the rest, so make it use the other .props, so that it can be compiled.
Somehow there's a pair of files in wxcore that won't build correctly, even tho they did build before... and it seems to work fine if I turn them off, so i did.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2851 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 21:59:18 +00:00
gigaherz 4917361197 Some more missing .props, sneaky bastards. (when you select a bunch of files in search results and use svn > add, it ONLY ADDS A FEW! the rest remain ignored, silently)
Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:46:24 +00:00
gigaherz 204a0fb667 Whee!!! More props added. /me slaps himself repeatedly.
Also fixed wxCore build in Devel/Release targets.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2848 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:13:08 +00:00
gigaherz a3ca69a620 Made a special .props file for null plugins, since they seem to have a different folder structure than the rest.
Add a ton of missing .props
Tell me if anything else is missing >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2846 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:57:33 +00:00
gigaherz 954847fca4 Initial work on vs2010 project files for PCSX2 and plugins.
The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
ramapcsx2 a1706ed9f4 Tweaking the GS frame a bit, and reverse the meaning of that SPU2-X timestretch enable boolean. Hate double negations! :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2840 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-13 11:07:18 +00:00
ramapcsx2 d6c2ba9a44 SPU2-X:
A few more adjustments.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2839 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 18:38:29 +00:00
sudonim1 bb80927cc3 SPU2-X: Reduce buffer overruns by, um, making the buffer bigger. Apparently I was the first to think of this. (Also force time stretching off when the new sync hack is on)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2838 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 17:13:30 +00:00
ramapcsx2 048c1c7573 SPU2-X:
Safer values for the new mix mode.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2837 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 15:12:31 +00:00
ramapcsx2 a45c013ff3 SPU2-X:
Moved the async mixing toggle into the ini.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2836 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 01:44:59 +00:00
ramapcsx2 ab2897a417 SPU2-X:
New "Peops SPU2-like" async mixing mode.
Can only be toggled in source for now, as it will lower compatibility.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2835 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 22:08:32 +00:00
arcum42 3cc6bbf584 zzogl-pg: Mess about with _Resolve.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2834 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 08:59:49 +00:00
arcum42 4a32e9b445 zzogl-pg: Turn BUILD_CLUT into a function.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2833 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 08:51:50 +00:00
arcum42 d617fe7927 zzogl-pg: Keep in sync with zzogl.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2831 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 03:12:17 +00:00
arcum42 3546591de5 zzogl: Rework things in Mem.cpp & Mem_Transfer.h some more.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2827 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-09 04:23:27 +00:00
ramapcsx2 a57761c934 Crashfix for ZZogl / ZeroGSogl. Thanks "jur".
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2825 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-08 21:58:14 +00:00
Jake.Stine 8d57ed3eeb LinuzCDVDiso: quick svn:props fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2821 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-07 13:08:02 +00:00
arcum42 6b37b43e96 zzogl-pg: Fix an issue I noticed in the new Mem Transfer code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2820 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-07 11:59:03 +00:00
sudonim1 81c2318fea GSDx: made some nonsense code more obviously nonsense so that it might get fixed some day
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2817 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-06 21:14:15 +00:00
Jake.Stine 6ae7408b8c zzogl-pg: Remove obsolete PS2E*.h files; fix a compilation error in Win32/Debug targets; set a bunch of eol-style:native props.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2816 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-06 02:43:22 +00:00
ramapcsx2 2cba5ebd33 GSdx:
- Disabling all post processing removal hacks for Shadow of the Colossus. Can't see what they fix(ed).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2815 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-05 22:39:16 +00:00
arcum42 ea04f34136 zzogl-pg: Reduce the # of compiler warnings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2813 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 12:48:27 +00:00
arcum42 564f443644 zzogl-pg: Get Windows working again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2812 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 11:17:40 +00:00
arcum42 176c451008 zzogl-pg: Use path->StepReg in the transfer code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2811 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 10:53:42 +00:00
arcum42 1254cd22a5 zzogl-pg: Borrowed enough of the old transfer function in the new one to get it to work properly. Needs more testing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2810 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-03 09:47:20 +00:00
arcum42 9b6a27bbb9 zzogl-pg: Committing a start of a GifTransfer rewrite so I can go back to it easily. (Unless you like seeing what games look like with missing graphics, I'd leave the define for it disabled for the moment.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2808 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 10:23:49 +00:00
arcum42 58bed4713d zzogl-pg: Still working on the tag transfer code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2807 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 06:49:30 +00:00
arcum42 a34a783f6d zzogl-pg: Update the c::b project as well...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2806 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 05:53:53 +00:00
arcum42 5f032dad64 zzogl-pg: Split off some of GS.h. Keep working on the tranfer code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2805 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 05:53:14 +00:00
arcum42 a8841d6e77 zzogl-pg: Work on the transfer code a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2804 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-02 02:44:14 +00:00
arcum42 9ea97041fb zzogl-pg: Move WriteCLUT_T32_I4_CSM1_sse2 to inline assembly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2803 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-01 22:52:59 +00:00
arcum42 19536e2864 zzogl-pg: Use the same version of some of the SSE2 WriteClut functions in both Linux and Windows.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2800 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-31 12:27:36 +00:00
arcum42 fe8250967a zzogl-pg: Get rid of some old 64 bit code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2799 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-31 12:17:05 +00:00
Jake.Stine 05ccea99ce Fix compilation errors in zlib and linuz-cdvdiso (plugin)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2796 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-30 19:22:42 +00:00
Jake.Stine 03ea6e04d6 zzogl-pg: part two of fixing CreateWindow conflict; should compile in Windows without error now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2793 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-29 21:15:49 +00:00
Jake.Stine dc95fc1d6c zzogl-pg: compilation error fix, caused by windows.h gratuitous namespace pollution (it's a common problem, CreateWindow being a macro and all)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2792 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-29 20:45:48 +00:00
gigaherz 294705aea6 Build on the preivous dsp fix so that it can work with dsp plugins that return partial blocks. It's not tested properly since I don't know of any plugin which does that.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2789 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-28 21:27:53 +00:00
ramapcsx2 db63162c0d SPU2-X:
- Various small changes and a fix by gigaherz for dsp plugins when timestretching is disabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2788 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-28 20:48:52 +00:00
arcum42 07045d1f4a zzogl-pg: 8x AA != 16x AA.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2784 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-27 05:40:58 +00:00
arcum42 3cfa865057 zzogl-pg: Rewrote the configuration dialog in Linux. It is now entirely in the source code. (No relying on an obsolete version of Glade to generate the dialog code for us any more.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2783 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-27 04:28:12 +00:00
arcum42 fb5e68d7ee zzogl-pg: Simplify a bit of the option code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2782 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-27 02:21:09 +00:00
arcum42 6712765616 zzogl-pg: Misc things that caught my eye.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2781 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-27 01:01:31 +00:00
sudonim1 6dd23f3c8d SPU2-X: Re-enable resets, the games that were buggy with them enabled now seem to be fixed. This fixes music in Fatal Frame, FMVs in Devil May Cry PAL, and may fix music looping in God of War when run without the BIOS skip hack (or that might work without this change).
SPU2-X: Disable IRQs on reset.  This is a guess, but it fixes the BIOS with resets re-enabled.
SPU2-X: More detailed IRQ logging.
CDVD: Ignore the disc type reported by the plugin, we have our own test and it's working more reliably.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2779 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 22:31:34 +00:00
Jake.Stine 6346c8f061 zzogl-pg: remove the localcopy of static libjpeg.lib files in favor of the 3rdparty ones. Fix sln errors.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2777 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 12:32:50 +00:00
Jake.Stine 60671384e3 zzogl-pg: made the project conform to PCSX2's VC2008 buildsystem mess; added GL/wglext.h to the repository.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2776 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 12:14:49 +00:00
arcum42 19054aab92 zzogl-pg: Add the project to the main sln file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2775 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 09:47:41 +00:00
arcum42 02fdc8f9fc zzogl-pg: Use the memcpy_fast routines from Utilities in Linux. (Right now, Windows is using an old copy of it, and Linux wasn't using it at all.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2774 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 09:19:41 +00:00
arcum42 0a6b6472c7 zzogl-pg: Get rid of the extra copy of zlib, and use the copy included in the main project. Add a sln file for zzogl-pg.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2773 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 06:28:51 +00:00
arcum42 901a399702 zzogl-pg: Left out a file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2772 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 05:56:40 +00:00
arcum42 2d754b3ca0 zzogl-pg: Use SSE2 by default in the codeblock project. Move the swizzle stuff about a bit. A few changes I had sitting around.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2771 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 05:17:14 +00:00
arcum42 60c4ed5fcb zzogl-pg: Stop the plugin from crashing under windows.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2770 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 04:40:21 +00:00
arcum42 b1e6094408 zzogl-pg: Fix compiling with the build script.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2765 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-24 09:19:10 +00:00
arcum42 adf43a86ab zzogl-pg: A few more changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2764 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-24 08:46:18 +00:00
ramapcsx2 5b40df17cb GSdx:
- Removed the opengl dependencies and unused /Delayload .dll.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2763 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-23 23:31:59 +00:00
arcum42 4cccb9e034 zzogl-pg: Refactor a bunch of Mem.cpp stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2762 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-23 12:21:46 +00:00
arcum42 6db10003de zzogl-pg: Turn all the TRANSMIT_HOSTLOCAL macros into functions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2761 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-21 06:22:55 +00:00
arcum42 bd94bc0483 zzogl-pg: More of what I was doing last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2759 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-20 10:49:50 +00:00
arcum42 f135c1d9c7 zzogl-pg: More work on Mem.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2758 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-20 09:45:25 +00:00
arcum42 5cfca09385 zzogl-pg: Fighting with Mem.cpp. (This probably breaks things a bit. This is more of a 'save-my-progress' commit then anything. Basically, I'm expanding out a bunch of tangled macros right now, and creating a bunch of repetitive code that hopefully I'll be able to reduce afterwards. )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2757 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-20 07:24:19 +00:00
gigaherz 3e6b6c86c1 Prevent the WASAPI code from trying to compile in linux/mac, and add a setting to enable exclusive mode selection from the settings (.ini only for now)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2756 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 21:47:24 +00:00
ramapcsx2 86dcb0a1a9 SPU2-X:
Work on support for Wasapi's exclusive mode. Not enabled yet.
Also lower (/8) sound out packet size. Helps the timestretcher 
responsiveness and quality.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2755 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:28:10 +00:00
sudonim1 8c0fc49f61 GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.)
GSdx: Removed OpenGL "support".  Nobody showed any interest in getting this working.
GSdx: Removed PS1 GPU support.  pcsx2 does not use this and it is unmaintained, likely broken, and frequently confuses intellisense.
GSDumpGUI: Use the correct export for the library name, was using the PS1 version.

If any of the above code is needed in the future, we have this wonderful technology called version control.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2754 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:27:06 +00:00
sudonim1 c09114e08b GSdx: Slightly more sensible input layout handling. No functional change.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2753 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 18:02:56 +00:00
arcum42 df401326aa zzogl-pg: Fix various compiler warnings, and one or two things I missed earlier.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2750 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 06:38:44 +00:00
arcum42 dfeb416833 zzogl-pg: Fix Linux after my last few commits.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2749 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 05:46:55 +00:00
arcum42 e80b5c5af5 zzogl-pg: Work more on separating out the windowing code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2748 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 05:24:36 +00:00
arcum42 686b08b7de zzogl-pg: Get it compiling in Windows. (May very well break compilation in Linux. I'll deal with that later.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2747 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 04:36:28 +00:00
arcum42 28df00c2a3 zzogl-pg: Move a bunch of X11 stuff to a separate file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2745 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 02:04:55 +00:00
arcum42 0a8c267991 zzogl-pg: Move the transfer code to a separate file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2744 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 01:33:59 +00:00
arcum42 4f6cbe476d zzogl-pg: Remove old 64 bit code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2742 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 01:17:42 +00:00
arcum42 50bddb85d5 zzogl-pg: Add a preliminary codeblocks project file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2741 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 01:00:53 +00:00
arcum42 0edf2d26e7 zzogl-pg: Delete a few stray files that crept in.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2740 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 00:37:09 +00:00
arcum42 799da2100e zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2739 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 00:31:15 +00:00
arcum42 1f2f855f36 Get SoundTouch working in Linux again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2737 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 23:43:34 +00:00
ramapcsx2 ccfb4e1ea9 Updated the SoundTouch library to version 1.5.
It works fine and without further modifications in Windows, for SPU2-X and ZeroSPU2.
Linux is untested, but hopefully also fine :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2734 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 20:04:51 +00:00
arcum42 70a3940d75 spu2-x: Update the Linux dialog with the new interpolation options.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2733 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 08:30:52 +00:00
Jake.Stine a24e08fe83 SPU2-X: Stupid typo fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2731 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 19:59:14 +00:00
Jake.Stine cc4b78d7ae SPU2-X: Optimized interpolation to use a switch-template-based lookup table.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2730 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 19:55:35 +00:00
Jake.Stine c173002be0 SPU2-X: Added IRQA testing to Reverb Effects Processing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2729 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 15:26:31 +00:00
Jake.Stine 4c700bc17e SPU2-X: Remove unsaturated version of the XA-ADPCM decoder (unused for a while now). As it turns out, saturation is definitely part of the spec, and some encoders expect/rely on it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2728 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 14:11:38 +00:00
Jake.Stine 48fae1a824 SPU2-X: Better version of pseudonym's bugfix.
Details: Properly initialize SCurrent in V_Core::Reset so that it need not be checked during Dummy processing, and add some asserts to test for SCurrent validity.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2727 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 14:07:25 +00:00
sudonim1 58b9768c61 SPU2-X: Voices that have never been started have SCurrent=0, which broke the dead voice handling. Fixing this should reduce stray interrupts and improve FPS slightly. Apparently the interrupts affect Wizardry: Tale of The Forsaken Land's music, but the game is quite broken anyway.
Also fixed small timing error in dead voices, probably doesn't affect any game.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2726 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 11:49:36 +00:00
ramapcsx2 8c3ea7d766 SPU2-X:
- Altered interpolation descriptions based on testing. Also fixed slight issue with Hermite interpolation.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2725 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 19:30:14 +00:00
gigaherz 50dfe253e7 More interpolators. Implemented Catmull-Rom interpolation. It's simpler than hermite, but doesn't really sound "better" than cubic as far as I can tell.
Feel free to test them.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2724 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 18:48:06 +00:00
gigaherz 329617d351 HIGHLY EXPERIMENTAL implementation of Hermite interpolation method.
Test at your own risk. Tension can be changed in the code.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2723 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 15:33:59 +00:00
gigaherz ad4bbbf920 This should properly fix cubic interpolation. If it seems to dull the audio, it's because it's meant to.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2722 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 14:39:36 +00:00
sudonim1 b9fc6d43e9 Fixed error in blending table. Mostly white displays in Ghost Rider and Silent Hill: Origins now display correctly. Large diff because I reformatted comments to make it easier to verify, only rows changed are 0112 and 0210.
Added logging for blending modes that can't be handled natively.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2718 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-15 21:07:58 +00:00
sudonim1 bda5b06e37 Made resources recompile when a shader is modified, though I'm not happy with the solution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2717 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-15 19:13:51 +00:00
ramapcsx2 7f6f27b9d9 One of these days I'll get it right. Sigh :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2715 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 21:34:16 +00:00
ramapcsx2 d29b968e51 GSdx:
- Moved the offset hack to CreateSource(), it can work a bit more selectively there.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2714 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 19:35:10 +00:00
sudonim1 ee467127eb Forgot to save before committing. Just a comment.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2713 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 11:35:42 +00:00
sudonim1 ad21a894fc GSDx: Fixed channel masking in DX9 HW. The red and blue channels were reversed.
GSDx: Removed discards from partial colclamp support as it wasn't doing much good and definitely won't be necessary with the next stage of support.  No significant functional change probably.

As before, please do a full rebuild of gsdx.  I hate it as much as you but don't know how to make VS smarter about this.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2712 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 11:33:12 +00:00
ramapcsx2 cbad1f9bd5 Small cleanups: Fixed a typo in HwWrite.cpp (could fix games) and removed double system reset call.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2709 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-13 22:29:14 +00:00
sudonim1 3f36d66116 I'm an idiot and committed with the crippling macros uncommented, undoing the work in r2702 and taking the software renderer down a peg.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2705 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-13 02:19:06 +00:00
sudonim1 3f45a3b8b1 GSDX: added a couple of macros to cripple gsdx for developer use in diagnosing problems.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2703 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 22:47:59 +00:00
sudonim1 e8c73cef42 GSDX: Partial COLCLAMP support.
Fixes shadows in Ico and Shadow of the Colossus and hopefully fixes more effects in other games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2702 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 19:01:05 +00:00
arcum42 58c75437d4 Take care of a few compiler warnings, and get rid of a bit of redundancy in the codeblocks projects.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2701 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 09:06:12 +00:00
Jake.Stine 001a286415 SPU2-X: Attempt to fix Cubic Interp mode; plus some cleanups to the XA Decoder.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2700 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 02:55:30 +00:00
sudonim1 72ce9993d2 GSDX: unify blending tables. No functional change, but one may be coming soon if I can make it work.
Also, screw you, Stroustrup! You don't make me cast short to int, so don't make me cast int to an enum! PS: arithmetic operators, you stingy bastard.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2697 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-11 18:41:31 +00:00
ramapcsx2 77a40e3c6e Increase version of SPU2-X and GSdx, as enough changes have accumulated.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2693 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-11 06:46:19 +00:00
ramapcsx2 6c4c4e316d GSdx:
- Hopefully hacked up the "wall of fog" problem in GoW2. Used an adapted patch from ZeroGravity.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2687 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-10 10:10:36 +00:00
ramapcsx2 ba8495dc94 SPU2-X:
- More fixes to "slides". The few games using them should sound mostly correct now.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2686 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-09 19:18:48 +00:00
ramapcsx2 a7aac122d6 SPU2-X:
- Fix Silent Hill Origins, Max Payne 2 and a few others. This was a really old bug :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2681 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-08 02:19:58 +00:00
ramapcsx2 0244097a26 SPU2-X:
- Fixed the clipping audio in many game's sound effects by using a saturating XA decoder.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2679 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-07 02:38:33 +00:00
arcum42 39a628ab9a Get spu2-x working in Linux again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2677 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-06 06:06:45 +00:00
Jake.Stine 1461281f5f SPU2-X: Improved fix for wave recoding crashes; using thread-safe mutex locks. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2662 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-03 19:06:22 +00:00
ramapcsx2 ad62866bcb GSdx:
- The earlier FFX fix killed fmv in Xenosaga 2. Hacked up a bit more now! :p
- Few more CRC (Note: I will look at GoW 2 once I have time and dumps, not before!)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2660 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 17:30:03 +00:00
feal87 db616b0690 SPU2-X : The safe_delete on the WaveDump wasn't "safe" enough and was causing the error on end of wav dump.
Test it and tell me if it works fine now. (F12 is the key for start-end)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2659 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 15:52:03 +00:00
feal87 d541f28425 Gsdx : Added scaler x5 and x6 (the maximum available, no other values are possible as the limit for texture/render target is 4096x4096 (probably some new card/API support more, but we need compatibility) and with x6 we are at 3840x3072). It is VERY gpu intensive, use it with extreme care, it may give heavy slowdown. :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2658 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 13:48:20 +00:00
feal87 ea385c4da8 Fixed the capture video functionality of GSDX. Let's hope I'll make bositman happy with this. :D
It was a series of very old bug. 
1) After the passage to the WX system the CoInitialize was not anymore called on the GS thread causing the Filter enumeration on DirectShow to fail.
2) After the "MFC Free" commit of Gabest, if you selected the Uncompressed functionality a nullpointer exception trigger (as there is no filter for that)
3) Strangely there was no code path to connect the source with the mux when Uncompressed was selected (without an encoder in the middle). I added it.
Test it and report problem. I already know there is a problem with the closing of the sound recording, but that's a PCSX2 problem, not a GSDX one.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2657 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 12:55:26 +00:00
feal87 e0b9f75a3c Now GSDX does not close the hosting application on the end of the GS Dump reproduction. (A dll shouldn't try to close the hosting application. That's bad behaviour.)
Fixed a little problem with the last commit. (I was pointing out of the string instead of the end. :P)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2656 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 10:29:30 +00:00
feal87 0bac0a6217 Fixed again the GS dump creation in the new GUI by adding 2 new accelerator to the global table.
Now the snapshots and gs dumps are correctly created in the snaps folder (or the one choose by the user). (GSDX was missing a check to understand if the directory passed by pcsx2 was or not slashed at the end. :P)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2655 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 10:17:50 +00:00
Jake.Stine b86a9477e4 GSdx: fix a crash on Intel GM 910/915 and other PS 2.0-only cards, by removing a reference to VPOS (which is PS3.0 only).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2651 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-01 15:26:25 +00:00
ramapcsx2 5da01c90b9 GSdx:
- Some corrections to dx9 hw mode, by Feal87.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2649 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 19:24:01 +00:00
ramapcsx2 ef313a579d GSdx:
- Scene menu and pause screen transitions in FFX, FFX-2 and Grandia3 get invalidated (fixed) again.
No idea why Gabest ever turned that fix off. Coded by Feal87.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2648 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 17:03:58 +00:00
ramapcsx2 a9578e53dc GSdx:
- Feal87 found and fixed a problem with shadows in Silent Hill Origins. Might help other games as well.
- Bit better fix for GoW's "wall of fog" problem. Patch originally from ZeroGravity.

Thanks guys :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2647 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 14:38:13 +00:00
arcum42 e6bb0125ec spu2-x: In Linux, add a Debug dialog. Add frames to the other dialogs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2646 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 11:48:15 +00:00
arcum42 8fef9fc0c3 spu2-x: Start working on the debug settings a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2645 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 09:07:26 +00:00
arcum42 d3311db6df spu2-x: Advanced dialog box implemented in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2644 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 07:39:08 +00:00
arcum42 7a254b5308 spu2-x: It'd help if we actually check the value of OutputModules.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2641 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 06:04:16 +00:00
arcum42 59459a5df5 spu2-x: Implement most of the configuration dialog in Linux (minus logging and advanced).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2640 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 05:45:52 +00:00
sudonim1 ea766db4ce I guess I should've tried this from the beginning. Actually, I did, but it wasn't quite the same code and rama benchmarked it instead of me. Other optimisations are irrelevant, speed is now within measuring error of r2634, I feel like an idiot.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2638 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-25 07:32:55 +00:00
sudonim1 a564d4bbae Runaway voices should be faster with this. My previous ideas for optimising this were based on the principles that there's no way a game could rely on this feature other than requiring interrupts to fire when the muted voice hits the interrupt address. Well... Fatal Frame 2 proved me wrong. SPU2 interrupts aren't even enabled. I have no idea what it's doing.
Rougher granularity than this probably doesn't break anything, this is the finest that should have observable effects.

Not running voices when they're in a special sentinel block may also help games... but not Fatal Frame 2.  It resets the loop register constantly.  I really have no idea what it's playing at and it's driving me crazy.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2637 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-25 07:04:28 +00:00
ramapcsx2 155c96c0aa SPU2-X:
- Pseudonym made the voice free-run system a bit faster. Also fixes some odd sound skips introduced with the first version of this fix.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2636 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-25 05:32:51 +00:00
ramapcsx2 b13e917eb2 SPU2-X:
- Continue voice processing even if the voice is off, as per SPU2 specs.
This fixes Fatal Frame 2 (and likely 3 as well). A really long standing bug we had :) 

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2635 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-25 01:18:27 +00:00
arcum42 f86876f9fe Spu2-x: Hack in some ini file support for Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2630 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-23 13:45:36 +00:00
ramapcsx2 a7507d6e4a Mimic old GSdx behavior (skipping all depth textures with a skip value of 1), to avoid floods of bug reports that games are broken, when the user hasn't found the skiphack yet. (God of War, sigh..)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2621 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 19:50:21 +00:00
ramapcsx2 5dba50645b SPU2-X:
- Added a configurable reverb volume boost, sounds nice in some games :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2620 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 17:44:48 +00:00
ramapcsx2 1b00ce0803 GSdx:
- Fixed the resource issue I had, so the new options are now also available in the old config dialog.
- Added some code that hides the hack options completely when they're disabled. By Bositman :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2619 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 12:56:25 +00:00
arcum42 df39878a9e Spu2-X: And we have sound in Linux! (Uses PortAudio; Absolutely no configuration right now. Not even in an ini file.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2618 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 08:33:49 +00:00
arcum42 5a564ab7b6 Clean up the last commit a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2617 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 08:18:25 +00:00
arcum42 dcb76739c8 Hack at spu2-x until it compiles in Linux, and is usable as a null plugin. (No, no sound yet, or configuration dialogs. It's a step in the right direction, though.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2616 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-21 08:04:45 +00:00
arcum42 b98e4b9b12 Add an enable game fixes checkbox that behaves the same as the enable speed hacks checkbox, for ui consistancy. (Defaults to off, so if you are currently using game fixes, you'll need to go in and check it.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2614 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-20 10:45:49 +00:00
ramapcsx2 c509869535 GSdx:
- Disabling the "pitch conversion" again. Don't ask. :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2611 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-20 02:50:58 +00:00
ramapcsx2 eff9506cd8 GSdx:
- Hide the hacks from users, unless "allowHacks" is written to the GSdx.ini first.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2609 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-19 22:01:28 +00:00
ramapcsx2 ef8fe6639e GSdx:
- Found out that the blur detection filter was busted for some time now.
It worked by chance, due to the pixel crop hack.
Disabled that hack now and made PCSX2's GS frame handle that functionality instead.
This is a somewhat nicer method, although users of 4:3 and 16:9 aspect ratios might get flickering pixels on the borders again.
I'll see if I can think of something for those cases, should there be demand for it.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2608 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-19 19:05:35 +00:00
ramapcsx2 f874d0d1a3 GSdx:
- Added multi sample anti aliasing options to the gui. Remember those aren't tested much, and we have reports of memory leaking with it enabled. Those could be outdated by now though.
- Removed the "enable output merger blur effect option", since I can't imagine anyone wanting to enable it anyway. :p
- Cropped one more pixel on the final output image, should fix some issues with msaa enabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2607 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-19 15:45:23 +00:00
ramapcsx2 e50fb6ec9f GSdx:
- Finally made some user hacks available in the configuration dialog.
There are no warnings yet, and I don't like the placement either, but that'll have to wait.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2606 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-19 10:37:31 +00:00
ramapcsx2 42cb1c4bb1 SPU2-X:
- Ok, that interrupt commit in r2600 was silly. The "special register write" is a simple set audio to max volume. We don't interrupt those :p
NEW IOP DMAC:
- Make the adma interrupts happen early, as in the previous commit for old dmac.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2602 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-17 22:37:13 +00:00
ramapcsx2 f6119e02f0 SPU2-X:
- Don't delay the adma irq callbacks, call them directly.
Should finally fix all those sound dropouts that only happened with this plugin :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2601 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-17 21:12:02 +00:00
ramapcsx2 8d7971466d SPU2-X:
- Added an interrupt call on a special register write, which mimics peops spu2 behavior.
This lets Silent Hill Origins get further when booting up.
Note that it's not complete and hackish, need someone with spu2 experience to make it right :p
- Also added various logging stuff

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2600 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-17 17:35:06 +00:00
ramapcsx2 9960c24af7 GSdx:
- Added a hack that changes how alpha is handled.
This can be used to fix stuff like too bright blending, bad effect leftovers or "ghost layers".
Enable via ini > UserHacks_AlphaHack = 1

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2594 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-14 15:19:35 +00:00
arcum42 3b4ccf8a31 Fix for my last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2592 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-13 01:06:10 +00:00
MattMenke@gmail.com 32c7e80634 LilyPad: Yet another minor change to window hook cleanup that probably isn't really needed. "LilyHaxxor" property wasn't always being removed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2591 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-12 23:28:42 +00:00
MattMenke@gmail.com cd5c262e7f LilyPad: Oops...Forgot to copy two lines. Don't think they're really needed, but can't hurt.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2590 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-12 23:09:27 +00:00
MattMenke@gmail.com 3a725ee6f6 LilyPad: Fix for testing rumble breaking test button. Jake was the one who broke it, not me. Honest. Should fix issue 531.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2589 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-12 23:07:07 +00:00
arcum42 7f46f80015 ZeroSPU2: Various cleanups, refactors, and general mucking about with code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2588 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-12 11:42:29 +00:00
MattMenke@gmail.com 742bae8d94 SSSPSX: Slight change to analog stick zero position, at rama1's suggestion. Zero should be 0x7F instead of 0x80. Untested, as I don't use the plugin and am rather lazy.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2587 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-11 16:09:00 +00:00
ramapcsx2 706c68c1cd PCSX2:
- Fix SPR interrupts to a delay of 4 cycles always. Makes sure they're handled first.
(Fixes Obscure2 and Alone in the Dark FMV.)
GSdx:
- One more CRC :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2584 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-10 18:44:58 +00:00
arcum42 fbbe9c3299 Forgot this in the last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2575 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-07 13:04:37 +00:00
arcum42 dc79e34ac9 ZeroSpu2: Add some placeholders for new iop dma code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2574 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-07 12:36:49 +00:00
arcum42 e4702bf67a Various IPU & logging stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2573 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-07 06:29:58 +00:00
gigaherz 582ec766e4 "Fix" dev9null to allow the new iop dmac stuff. It's null, so it has no other purpose than to check if the plugin loads correctly. Which it does.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2572 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-06 22:33:45 +00:00
ramapcsx2 19b9ef1cea Some more CRC's for GSdx and altered speedhacks descriptions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2570 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-06 16:34:36 +00:00
gigaherz cdb5de009b Experimental stuff, "newly discovered" flag from some old ps1 source code (so yeah not new, just I had never seen it) which appears to indicate the status of the spu's internal transfer queue (both dma and non-dma transfer styles).
Only applied for DMAs, and only in the new dmac code. Please tell if it breaks anything! and also if it fixes anything!


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2566 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-06 01:35:36 +00:00
ramapcsx2 0de9848106 GSdx:
- Just a few more SMT games CRC's. Too many versions of these games.. :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2565 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-05 23:43:03 +00:00
arcum42 cc585042ce Spu2-x: A few quick changes to get it compiling in Linux again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2562 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-05 03:59:19 +00:00
gigaherz 8ef8958e2d Forgot to check if my changes compiled with the new dmac stuff disabled. Thanks Pashifika.kasuru for pointing it out.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2560 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 21:04:48 +00:00
gigaherz 7090edf371 Chagne a few thigns around for the spu2-x Irq flagging. If this breaks anything please tell.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2559 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 18:39:15 +00:00
gigaherz 34e44e4956 Experimental sliced transfer stuff for spu2-x in the new dmac code. Probably doesn't make anything better, and it could slow down the iop a tiny bit while doing DMAs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2558 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 18:17:41 +00:00
gigaherz b05733a8fb "giga: PlainDMAWrite((u16*)data,bytesLeft); << not bytesLeft/2 ? Fixes sound in many games" whoops.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2557 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-04 16:59:48 +00:00
gigaherz 06db5bba38 Hackfix a problem with sio2 in the new dmac. It needs some changes to the dmac system (possibly a dmaStart function with more accurate information) to be implemented properly but for now, this will do.
Also make the autodma messages work like before so they are configurable again.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2555 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-03 03:59:21 +00:00
gigaherz 9ae807134e Experimental implementation of spu2 interface for the new iop dmac.
It's implemented only on SPU2-X and disabled by default.
FF12 and Atelier iris had working FMVs and bgm, other games might not
Try at your own risk.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2554 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-03 03:37:55 +00:00
MattMenke@gmail.com 1fd51a635e LilyPad: Fix for detecting devices whose instance IDs have changed (Either due to to changing OS or USB port).
Modified unplugged device behavior to match PadNull.  May work better with unplugged pads, may not.  No clue, just know the old behavior didn't work that well.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2552 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 06:40:02 +00:00
ramapcsx2 909a7de4f6 SPU2-X:
- Ok, skip the whole runtime reset, since we don't know (yet) what vars need to be reset, and more importantly, when.
- Makes it possible to disable the specific BIOS hack we had. :)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2551 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 06:28:50 +00:00
ramapcsx2 300717df6c SPU2-X:
- Don't the whole core on a core reset. Fixes sound in Silver Surfer, Silent Hill Shattered Memories and prolly others.
(SH becomes playable with this. ;) Still needs GSdx software though. )

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2548 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-02 04:50:51 +00:00
Jake.Stine c2c48b91c5 GSdx: better version of my previous commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2534 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 13:25:18 +00:00
Jake.Stine 8473436ae4 GSdx: Another attempted fix for Issue 553.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2533 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 13:07:06 +00:00
Jake.Stine d43282c1ac GSdx: Crash on config ok'd fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2531 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 04:44:07 +00:00
Jake.Stine 9fa4944536 GSdx: Removed obsolete/redundant options from the configuration dialog (vsync, fullscreen, and other things now controlled by 0.9.7). This only affects GSdx when run from 0.9.7 -- older versions of PCSX2 still have the same options.
PCSX2: Added an optional PS2EsetEmuVersion callback for plugins, so that plugins (like GSdx) can alter behavior based on the version of emulator calling them.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2530 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-28 02:53:10 +00:00
Jake.Stine fc5a91096e Linuz CDVDiso: Fix compilation errors in debug builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2526 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 16:54:57 +00:00
Jake.Stine eba108114c SSSPSXpad: Fix crash when binding keys (Issue 550).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2525 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 16:39:16 +00:00
Jake.Stine e2581e5c72 LinuzCDVDiso: Added the dual layer detection fix already present in the internal iso loader (fixes running some DVD9 games from iso, like God of War 1 and Rogue Galaxy).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2524 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-26 16:28:55 +00:00
Jake.Stine e747337d63 A big old crapload of UI and thread management changes. Recoded the EventSource/EventListener system to be more C++ and less hacky C. Probably breaks Linux!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2474 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 15:22:01 +00:00
arcum42 b76d7c164b Just a few minor things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2469 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 08:49:54 +00:00
arcum42 4f2601a687 SPU2Null: Fix the release version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2468 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 05:07:34 +00:00
arcum42 b64452f074 Commit Athostr's latest patch to the cmake build support to svn. Standardizes the CMakeList files a bit, copies ps2hw.dat in to plugins, preliminary PortAudio support. Only uses the builtin SoundTouch now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2467 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 04:36:49 +00:00
arcum42 cbb2000400 Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2464 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 15:12:50 +00:00
gigaherz c1cd29a534 Started implementing configuration support for PortAudio. Since PortAudio doesn't have any kind of "Unique ID" for the listed devices, I have to rely on the "host api" name and the descriptive name of the device, but it doesn't seem to be 100% reliable. In case the device name can't be found, it will try to use the default device for the specified API. If no api is specified, then it will fall back to using whatever default device PortAudio provides.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2445 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 16:46:28 +00:00
arcum42 ea254bac5e ZeroSPU2: Exclude a few files from the project in Visual C++, to avoid potential issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2444 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 13:45:21 +00:00
arcum42 f04235177c ZeroSPU2: Add PortAudio, and make it possible for it to be compiled as Alsa, OSS, or PortAudio on the Linux side.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2443 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 11:19:01 +00:00
arcum42 78aa3de579 Bring Windows in sync with the earlier changes I made to ZeroSPU2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2442 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 03:21:23 +00:00
gigaherz f878a438ff Fetched a snapshot of the source from portaudio site, and embedded it into the project. I might have missed something, so this will need some more work before it's fully stable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2441 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 01:04:46 +00:00
gigaherz ce396272d1 SPU2-X: Experimental PortAudio module. No config dialogs. Will use the system default output device & whatever the default "api" is in portaudio. Requires user-compiled portaudio lib, might commit later.
Widnows users probably don't have any interest in this unless you want to play the audio through portaudio's ASIO driver. Arcum was interested so I commited.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2439 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 17:59:00 +00:00
arcum42 03e29f3f71 Missed the project file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2438 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 16:08:48 +00:00
arcum42 e3687d6027 ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2437 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 16:08:17 +00:00
arcum42 37611e4eb0 Tweaks to Elfheader & cdvdReadKey. For the moment, lets not read or write Dev9 memory locations in the null plugin...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2436 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 12:29:24 +00:00
ramapcsx2 4327e93053 Minor logging stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2430 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-15 15:21:43 +00:00
ramapcsx2 b1ef60c0f7 Should fix Issue 538: Linuz plugin compression broken.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2428 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-15 03:14:33 +00:00
Jake.Stine 1511703bdb Null plugins should probably disable HW/addr logging by default...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2427 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-14 00:57:01 +00:00
ramapcsx2 adde9249f0 GSdx:
- Depth texture removal hack can now be configured via gamefix_skipdraw = x. (Front Mission 5)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2423 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 18:04:12 +00:00
ramapcsx2 ff30e8148b GSdx:
- Converted an upscale hack to the format I plan to use from now on. (Also makes this hack work better :p)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2422 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 05:18:44 +00:00
arcum42 b23499887a Quick fix to FWnull.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2421 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 06:03:07 +00:00
arcum42 20f5dbde3d FWnull & USBnull have been converted to use PS2Enull.h as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2420 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 05:11:18 +00:00
arcum42 d6a1ff4a93 DEV9null: A few minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2419 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 02:14:28 +00:00
arcum42 c307caffdc Convert DEV9null over to use the new header, as a test case.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2418 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 02:04:07 +00:00
arcum42 8528fd305f Fix Linux compiling, and remove vestigal x64 code in ZeroGS.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2412 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 08:09:10 +00:00
arcum42 e4ff3b8014 GSdx: Just committing this so I don't have to recreate it at some point.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2406 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-01 06:20:23 +00:00
arcum42 01aff16aac GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2405 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-01 05:18:32 +00:00
ramapcsx2 c3d2d20c47 Whops :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-30 13:29:24 +00:00