GSdx: obligatory vs2010 compiler fix

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5681 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gabest11@gmail.com 2013-06-24 06:29:08 +00:00
parent 4dd898c754
commit 9cd463e4f8
1 changed files with 6 additions and 2 deletions

View File

@ -526,9 +526,9 @@ public:
#if _M_SSE >= 0x501
template<int i> __forceinline GSVector4i blend32(const GSVector4i& v) const
template<int mask> __forceinline GSVector4i blend32(const GSVector4i& v) const
{
return GSVector4i(_mm_blend_epi32(m, v.m, i));
return GSVector4i(_mm_blend_epi32(m, v.m, mask));
}
#endif
@ -3264,6 +3264,8 @@ public:
VECTOR4_SHUFFLE_1(z, 2)
VECTOR4_SHUFFLE_1(w, 3)
#if _M_SSE >= 0x501
__forceinline GSVector4 broadcast32() const
{
return GSVector4(_mm_broadcastss_ps(m));
@ -3278,6 +3280,8 @@ public:
{
return GSVector4(_mm_broadcastss_ps(_mm_load_ss((const float*)f)));
}
#endif
};
#if _M_SSE >= 0x501