GSdx: the usual fixes for gcc.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4424 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gabest11 2011-03-12 23:15:23 +00:00
parent 2471c483bc
commit 2cfe05d290
1 changed files with 20 additions and 20 deletions

View File

@ -3,19 +3,19 @@
#pragma once
enum Align_Mode
enum Align_Mode
{
Align_Outside,
Align_Inside,
Align_NegInf,
Align_Outside,
Align_Inside,
Align_NegInf,
Align_PosInf
};
enum Round_Mode
enum Round_Mode
{
Round_NearestInt = 8,
Round_NegInf = 9,
Round_PosInf = 10,
Round_NearestInt = 8,
Round_NegInf = 9,
Round_PosInf = 10,
Round_Truncate = 11
};
@ -2503,7 +2503,7 @@ public:
}
// This effectively increases the polynomial degree by one, but ensures that log2(1) == 0
p = p * (m - one);
return p + e;
@ -3102,7 +3102,7 @@ public:
__forceinline GSVector8i(int x0, int y0, int z0, int w0, int x1, int y1, int z1, int w1)
{
m[0] = _mm_set_epi32(w0, z0, y0, x0);
m[1] = _mm_set_epi32(w1, z1, y1, x1);
m[1] = _mm_set_epi32(w1, z1, y1, x1);
}
__forceinline GSVector8i(__m128i m0, __m128i m1)
@ -3164,7 +3164,7 @@ public:
GSVector8i v;
v.m[0] = v.m[1] = _mm_setzero_si128();
return v;
}
@ -3174,11 +3174,11 @@ public:
{
return GSVector8i(
aligned ? _mm_load_si128((__m128i*)p + 0) : _mm_loadu_si128((__m128i*)p + 0),
aligned ? _mm_load_si128((__m128i*)p + 1) : _mm_loadu_si128((__m128i*)p + 1),
aligned ? _mm_load_si128((__m128i*)p + 1) : _mm_loadu_si128((__m128i*)p + 1)
);
}
template<bool aligned> __forceinline static void store(void* p, const GSVector4i& v)
template<bool aligned> __forceinline static void store(void* p, const GSVector8i& v)
{
if(aligned)
{
@ -3674,7 +3674,7 @@ public:
template<int mode> __forceinline GSVector8 round() const
{
return GSVector8(_mm_round_ps(m[0], mode), _mm_round_ps(m[1], mode));
return GSVector8(GSVector4(m[0]).round<mode>(), GSVector4(m[1]).round<mode>());
}
// TODO
@ -3696,13 +3696,13 @@ public:
return GSVector8(_mm_blend_ps(m[0], a.m[0], mask & 0x0f), _mm_blend_ps(m[1], a.m[1], (mask >> 4) & 0x0f));
}
#endif
__forceinline GSVector8 blend32(const GSVector8& a, const GSVector8& mask) const
{
return GSVector8(_mm_blendv_ps(m[0], a.m[0], mask.m[0]), _mm_blendv_ps(m[1], a.m[1], mask.m[1]));
}
#endif
__forceinline GSVector8 upl(const GSVector8& a) const
{
return GSVector8(_mm_unpacklo_ps(m[0], a.m[0]), _mm_unpacklo_ps(m[1], a.m[1]));
@ -3800,7 +3800,7 @@ public:
{
return GSVector8(
aligned ? _mm_load_ps((const float*)p + 0) : _mm_loadu_ps((const float*)p + 0),
aligned ? _mm_load_ps((const float*)p + 4) : _mm_loadu_ps((const float*)p + 4),
aligned ? _mm_load_ps((const float*)p + 4) : _mm_loadu_ps((const float*)p + 4)
);
}
@ -3938,7 +3938,7 @@ public:
case 2: return v2.m[0];
case 3: return v2.m[1];
}
return _mm_setzero_ps();
}
@ -4028,7 +4028,7 @@ __forceinline GSVector8::GSVector8(const GSVector8i& v)
__forceinline GSVector8i GSVector8i::cast(const GSVector8& v)
{
GSVector8i v2;
v2.m[0] = _mm_castps_si128(v.m[0]);
v2.m[1] = _mm_castps_si128(v.m[1]);
@ -4038,7 +4038,7 @@ __forceinline GSVector8i GSVector8i::cast(const GSVector8& v)
__forceinline GSVector8 GSVector8::cast(const GSVector8i& v)
{
GSVector8 v2;
v2.m[0] = _mm_castsi128_ps(v.m[0]);
v2.m[1] = _mm_castsi128_ps(v.m[1]);