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GSdx: CRC Hacks: Yakuza 1/2 - remove blur.
Reminder: See r4894 if you wish to disable specific CRC hacks. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4912 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -317,6 +317,12 @@ CRC::Game CRC::m_games[] =
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{0x519E816B, Kunoichi, US, 0}, //Nightshade
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{0x3FB419FD, Kunoichi, JP, 0},
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{0x3B470BBD, Kunoichi, EU, 0},
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{0XD3F182A3, Yakuza, EU, 0},
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{0x6F9F99F8, Yakuza, EU, 0},
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{0x388F687B, Yakuza, US, 0},
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{0xA60C2E65, Yakuza2, EU, 0},
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{0x800E3E5A, Yakuza2, EU, 0},
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{0x97E9C87E, Yakuza2, US, 0},
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};
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hash_map<uint32, CRC::Game*> CRC::m_map;
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@ -348,7 +354,7 @@ CRC::Game CRC::Lookup(uint32 crc)
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for(int i = 0; i < countof(m_games); i++)
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{
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if( !IsCrcExcluded( exclusions, m_games[i].crc ) )
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m_map[m_games[i].crc] = &m_games[i];
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m_map[m_games[i].crc] = &m_games[i];
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//else
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// printf( "GSdx: excluding CRC hack for 0x%08x\n", m_games[i].crc );
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}
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@ -123,6 +123,9 @@ public:
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TalesOfLegendia,
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NanoBreaker,
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Kunoichi,
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Yakuza,
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Yakuza2,
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TitleCount,
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};
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@ -3133,6 +3133,54 @@ bool GSC_Kunoichi(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_Yakuza(const GSFrameInfo& fi, int& skip)
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{
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if(1
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&& !skip
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&& !fi.TME
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&& (0
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|| fi.FBP == 0x1c20 && fi.TBP0 == 0xe00 //ntsc (EU and US DVDs)
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|| fi.FBP == 0x1e20 && fi.TBP0 == 0x1000 //pal1
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|| fi.FBP == 0x1620 && fi.TBP0 == 0x800 //pal2
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)
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&& fi.TPSM == PSM_PSMZ24
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&& fi.FPSM == PSM_PSMCT32
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/*
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&& fi.FBMSK ==0xffffff
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&& fi.TZTST
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&& !GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)
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*/
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)
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{
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skip=17;
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}
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return true;
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}
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bool GSC_Yakuza2(const GSFrameInfo& fi, int& skip)
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{
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if(1
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&& !skip
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&& !fi.TME
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&& (0
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|| fi.FBP == 0x1c20 && fi.TBP0 == 0xe00 //ntsc (EU DVD)
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|| fi.FBP == 0x1e20 && fi.TBP0 == 0x1000 //pal1
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|| fi.FBP == 0x1620 && fi.TBP0 == 0x800 //pal2
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)
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&& fi.TPSM == PSM_PSMZ24
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&& fi.FPSM == PSM_PSMCT32
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/*
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&& fi.FBMSK ==0xffffff
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&& fi.TZTST
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&& !GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)
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*/
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)
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{
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skip=17;
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}
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return true;
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}
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bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
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{
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@ -3223,6 +3271,8 @@ bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw)
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map[CRC::TalesOfLegendia] = GSC_TalesOfLegendia;
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map[CRC::NanoBreaker] = GSC_NanoBreaker;
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map[CRC::Kunoichi] = GSC_Kunoichi;
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map[CRC::Yakuza] = GSC_Yakuza;
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map[CRC::Yakuza2] = GSC_Yakuza2;
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}
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// TODO: just set gsc in SetGameCRC once
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