mirror of https://github.com/PCSX2/pcsx2.git
ZZOgl: Fix an early return in ZZoglShadersGLSL4
This commit is contained in:
parent
3e65c1d0a3
commit
a1d2c85d88
|
@ -159,8 +159,8 @@ bool ZZshStartUsingShaders() {
|
|||
bool bFailed;
|
||||
FRAGMENTSHADER* pfrag = ZZshLoadShadeEffect(0, 1, 1, 1, 1, temp, 0, &bFailed);
|
||||
if( bFailed || pfrag == NULL ) {
|
||||
return false;
|
||||
ZZLog::Error_Log("Shader test failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
ZZLog::Error_Log("Creating extra effects.");
|
||||
|
|
Loading…
Reference in New Issue